NC Bench
Overview
About
Tests
Models
Model
Z.AI GLM 4.7 Flash
Test
Language Writing
Scenario
Character dialogue (German) in a story
Run ID
2026-02-08-01KGYZJP4YJY04EHN47EC92S75
Model input
System
You are an expert novel author in the cozy mystery genre. Take the following details about characters/locations/... into account: <character name="Melanie"> Melanie is a 30-year old college student on a study abroad program. Born in Germany, she is fluent in German and does not yet know any English. She enjoys landscape photography and is always seen with her camera. </character> <character name="Hunter"> Hunter is a 35-year old detective who is investigating a series of mysterious disappearances in the small town of Alborn, MN. He is a former marine and has a no-nonsense attitude. Hunter has no knowledge of German, not even basic phrases. </character> <location name="Alborn, MN"> Alborne is a small town in the Midwest with a population of 3,000. It is known for its annual apple festival. </location>
User/Human
Write the following scene: Melanie is sitting at a cafe, looking at her camera. Hunter approaches her and asks her about a recent event in the town. She responds troubled and shaken in German, and Hunter looks confused. They talk for a while, until Hunter gets a call and has to leave. Return the dialogue between Melanie and Hunter as a voice sheet: Melanie: "..." Hunter: "..."
Model response
Messages
Meta
AI
**Melanie:** (Her voice trembling as she looks up from her camera, eyes darting nervously around the room) "Es ist nicht gut... nichts ist gut. Ich habe ihn gesehen. Er... er ist verschwunden. Ich habe gesagt, dass er nicht gehen sollte, aber er ist doch gegangen." **Hunter:** (He frowns, looking confused by her accent) "I’m sorry, I don’t speak German. What did you say about a man? Are you okay? You look really shaken." **Melanie:** (Lets out a shaky breath) "Ja. Er ist... er ist einfach nicht mehr da. Es ist kein Weg zurück. Aber niemand hört mich. Niemand in dieser Stadt." **Hunter:** "Okay, okay. I hear you. Look, just stick with the tourists here for now. Don't wander off. You’re safe enough at the cafe." **Hunter:** (His expression turns serious as his phone buzzes loudly on the table) "Hold on a second." (He answers) "Hunter. Yeah. What? The woods? Okay, I'm on my way back to the station right now." (Hangs up) **Hunter:** "Sorry about that. I have to run. Something else just came up. Please, don't go anywhere."
created_at
"2026-02-08T15:58:22.442243+00:00"
Sunday, February 8th, 2026 at 3:58:22 PM GMT+00:00
model
"z-ai/glm-4.7-flash-20260119"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
544
moderation_latency
(null)
generation_time
24653
tokens_prompt
261
tokens_completion
2631
native_tokens_prompt
267
native_tokens_completion
2655
native_tokens_completion_images
(null)
native_tokens_reasoning
2447
native_tokens_cached
31
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00107883
router
(null)
provider_responses
0
id
"3767488b55e130d407a6b0f84a691e9e"
status
200
is_byok
false
latency
544
endpoint_id
"6999081f-9017-4517-bbdb-47df8778c940"
provider_name
"Novita"
model_permaslug
"z-ai/glm-4.7-flash-20260119"
api_type
"completions"
id
"gen-1770566277-W5La335qVmZXNA4iRyVA"
upstream_id
"3767488b55e130d407a6b0f84a691e9e"
total_cost
0.00107883
cache_discount
0.00000186
upstream_inference_cost
0
provider_name
"Novita"
Evaluation details
Result
Evaluator
Details
Meta Data
75.0000%
Parse dialogue
n/a
dialogue
0
name
"Hunter"
dialogue
"I’m sorry, I don’t speak German. What did you say about a man? Are you okay? You look really shaken."
languages
eng
1
deu
0.9256487025948104
1
name
"Hunter"
dialogue
"Okay, okay. I hear you. Look, just stick with the tourists here for now. Don't wander off. You’re safe enough at the cafe."
languages
eng
1
deu
0.7206437962823031
passes
true
2
name
"Hunter"
dialogue
"Hold on a second."
languages
eng
1
deu
0.6031909418425117
passes
true
3
name
"Hunter"
dialogue
"Sorry about that. I have to run. Something else just came up. Please, don't go anywhere."
languages
eng
1
deu
0.7277658815132049
passes
true