NC Bench
Overview
About
Tests
Models
Model
Z.AI GLM 4.7 Flash
Test
Language Writing
Scenario
Character dialogue (German) in a story
Run ID
2026-02-08-01KGYZYNCKJHVNWHJ4TVSMJ0PQ
Model input
System
You are an expert novel author in the cozy mystery genre. Take the following details about characters/locations/... into account: <character name="Melanie"> Melanie is a 30-year old college student on a study abroad program. Born in Germany, she is fluent in German and does not yet know any English. She enjoys landscape photography and is always seen with her camera. </character> <character name="Hunter"> Hunter is a 35-year old detective who is investigating a series of mysterious disappearances in the small town of Alborn, MN. He is a former marine and has a no-nonsense attitude. Hunter has no knowledge of German, not even basic phrases. </character> <location name="Alborn, MN"> Alborne is a small town in the Midwest with a population of 3,000. It is known for its annual apple festival. </location>
User/Human
Write the following scene: Melanie is sitting at a cafe, looking at her camera. Hunter approaches her and asks her about a recent event in the town. She responds troubled and shaken in German, and Hunter looks confused. They talk for a while, until Hunter gets a call and has to leave. Return the dialogue between Melanie and Hunter as a voice sheet: Melanie: "..." Hunter: "..."
Model response
Messages
Meta
AI
Melanie: "Excuse me. I noticed you photographing the woods near the old mill. Have you seen anything unusual? People have been disappearing in that area." Hunter: "Something strange. Can you help us? We need to find out what happened to the last missing person." Melanie: (Clutching her camera tight, shaking her head violently) "Nein. Der Wald ist tot." (No. The forest is dead.) Hunter: "Dead? What do you mean by dead?" Melanie: (Voice trembling, looking terrified) "Jemand war da. Ein Mann. Er wartet. Drinnen." (Someone was there. A man. He waits. Inside.) Hunter: (Frowning deeply, scratching his head, looking around nervously) "Wait inside? But we swept the mill this morning. There's no one there. What kind of game are you playing with me?" Melanie: (Turning pale, whispering) "Er wacht auf." (He wakes up.) Hunter: (Confused and frustrated, pulling out his phone as it buzzes) "This makes no sense. I have to take this call."
created_at
"2026-02-08T16:05:31.259334+00:00"
Sunday, February 8th, 2026 at 4:05:31 PM GMT+00:00
model
"z-ai/glm-4.7-flash-20260119"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
176
moderation_latency
(null)
generation_time
61012
tokens_prompt
261
tokens_completion
2455
native_tokens_prompt
267
native_tokens_completion
2490
native_tokens_completion_images
(null)
native_tokens_reasoning
2387
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0010088200000128
router
(null)
provider_responses
0
id
"chatcmpl-RqeIq43UlSlD0H9VYmIzvzPj"
status
200
is_byok
false
latency
55
endpoint_id
"6efb5994-8fcb-4300-9c64-ba393193f5f6"
provider_name
"DeepInfra"
model_permaslug
"z-ai/glm-4.7-flash-20260119"
api_type
"completions"
id
"gen-1770566669-Hk3plJ6AbxftO26V8i9Z"
upstream_id
"chatcmpl-RqeIq43UlSlD0H9VYmIzvzPj"
total_cost
0.0010088200000128
cache_discount
0.0000031999999872
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
75.0000%
Parse dialogue
n/a
dialogue
0
name
"Melanie"
dialogue
"Excuse me. I noticed you photographing the woods near the old mill. Have you seen anything unusual? People have been disappearing in that area."
languages
eng
1
deu
0.7981338346911775
1
name
"Hunter"
dialogue
"Something strange. Can you help us? We need to find out what happened to the last missing person."
languages
eng
1
deu
0.6895804833561332
passes
true
2
name
"Melanie"
dialogue
"Nein. Der Wald ist tot."
languages
deu
1
eng
0.8606927710843373
passes
true
3
name
"Hunter"
dialogue
"Dead? What do you mean by dead?"
languages
deu
1
eng
0.8962457337883959
4
name
"Melanie"
dialogue
"Jemand war da. Ein Mann. Er wartet. Drinnen."
languages
deu
1
eng
0.6082957306490802
passes
true
5
name
"Hunter"
dialogue
"Wait inside? But we swept the mill this morning. There's no one there. What kind of game are you playing with me?"
languages
eng
1
deu
0.6964341085271317
passes
true
6
name
"Melanie"
dialogue
"Er wacht auf."
languages
deu
1
eng
0.3716429699842022
passes
true
7
name
"Hunter"
dialogue
"This makes no sense. I have to take this call."
languages
eng
1
deu
0.5980454982377443
passes
true