NC Bench
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Run: 2026-02-17-01KHMPADVWK7DC6QDT7WKP5SXP
Run Details
Model:
Llama 3.1 70B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
32.8s
Cost:
$0.000984
Provider:
DeepInfra
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
As they stepped through the ancient oak standing stones, the air
seemed to
thicken around them, heavy with an
otherworldly
scent that was both earthy and floral. Aurora, her bright blue eyes wide with wonder, felt the familiar tingle of excitement mixed with
trepidation
that she'd come to associate with places like this. The Fae Grove, Isolde's hidden clearing, was a realm within a realm, a pocket dimension that defied the laws of mortal time and space. To their left, a sprawling wildflower meadow str
etched
towards the heart of the grove, colors bursting forth in e
very
direction. Nyx, ever the shadow, moved with an unsettling silence, their faintly glowing violet eyes drinking in the vibrant hues. Isolde, the Seer, floated ahead, her silver hair rippling in the gentle breeze like a river of moonlight. The group wandered deeper, the trees growing taller and closer, their bark twisted and gnarled with age. Rory's fingers brushed against the trunk of a nearby tree, feeling the strange, pulsating energy that
seemed to
emanate from the
very
heart of the grove. The sensation was both calming and unnerving, like
being enveloped
in a warm, golden light that also
seemed to
be watching her. A faint hum, like the quiet buzzing of a thousand bees,
began to
build in the air, and the sky above transformed into a
kaleidoscope
of colors, shifting and swirling in hypnotic patterns. Nyx raised a hand, their shadowy form blurring as they
seemed to
become one with the surrounding environment. "What is this place?" Aurora breathed, her voice barely audible over the growing hum. Isolde's reply was, as ever, cryptic. "A threshold, a crossroads. Here, the boundaries blur, and the paths converge." As they walked, the trees grew closer, forming a natural amphitheater around a glittering crystal pool. The surface of the water was smooth, reflecting the
kaleidoscope
sky above like a mirror. Rory felt an overwhelming urge to touch the water, to dip her fingers into the pool and see what secrets it might reveal. Nyx, however, seemed drawn to the trees themselves, their shadowy form merging with the twisted trunks as they examined the strange, glowing symbols
etched
into the bark.
The air was heavy with
an intoxicating scent, like honey and smoke, and the hum grew louder, vibrating through e
very
cell in Rory's body. She felt a sudden jolt of unease, her hand instinctively going to the Heartstone Pendant around her neck. The gemstone pulsed with a gentle warmth, a comforting reminder of the unknown benefactor who'd given it to her. As she touched the pendant, the hum
seemed to
recede, replaced by an unsettling feeling of being watched. Isolde's voice was a soft whisper, her words carried on the breeze. "We are not alone here. This place is a nexus, a meeting point for many paths. Be cautious, for not all who walk these paths are friendly." Rory's eyes scanned the surrounding trees, searching for any sign of movement. Nyx, however,
seemed to
be communing with the trees themselves, their shadowy form undulating as they communicated with some unseen presence. As the sun
began to
set, casting a warm, golden light across the grove, the group settled around the crystal pool, watching in silence as the colors in the sky deepened, becoming a fiery blaze of pinks and oranges. The hum had grown quiet, replaced by an expectant stillness, as if the
very
environment itself
was holding
its breath in
anticipation
of what was to come. In the midst of this wonder, Rory felt a sense of peace settle over her, a sense of belonging to something greater than herself. It was a feeling she'd experienced before, in fleeting moments, but never as strongly as this. As she gazed into the crystal pool, she saw her own reflection staring back, but it
was distorted
, as if seen through a lens of rippling water. And then, in the depths of the pool, she saw a glimpse of something else – a dark,
foreboding
landscape, with twisted trees that
seemed to
writhe and twist like living serpents. The vision
was fleeting
, gone as soon as she blinked, but the sense of unease lingered, a reminder that even in this place of wonder, there were still secrets waiting to be uncovered.
created_at
"2026-02-17T02:20:00.147219+00:00"
2/17/2026, 2:20:00 AM
model
"meta-llama/llama-3.1-70b-instruct"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
973
moderation_latency
(null)
generation_time
32379
tokens_prompt
1635
tokens_completion
1069
native_tokens_prompt
1547
native_tokens_completion
914
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0009844
router
(null)
provider_responses
0
id
"cmpl-c9c7ed03f78846238d9ac15f2b0ffe46"
status
200
is_byok
false
latency
56
endpoint_id
"59c87462-40b6-4231-91cf-6d0f8f25e8b9"
provider_name
"DeepInfra"
model_permaslug
"meta-llama/llama-3.1-70b-instruct"
api_type
"completions"
id
"gen-1771294767-FIM71qlVU3WQYLMNugHA"
upstream_id
"cmpl-c9c7ed03f78846238d9ac15f2b0ffe46"
total_cost
0.0009844
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
adverbTagCount
0
adverbTags
(empty)
71.8706%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
711
totalAiIsmAdverbs
2
found
0
adverb
"very"
count
2
highlights
0
"very"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
1.5471%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
711
totalAiIsms
7
found
0
word
"foreboding"
count
1
1
word
"otherworldly"
count
1
2
word
"trepidation"
count
1
3
word
"anticipation"
count
1
4
word
"etched"
count
1
5
word
"kaleidoscope"
count
2
highlights
0
"foreboding"
1
"otherworldly"
2
"trepidation"
3
"anticipation"
4
"etched"
5
"kaleidoscope"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"air was thick with"
count
1
highlights
0
"The air was heavy with"
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
31
matches
(empty)
25.9467%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
9
narrationSentences
31
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
0
totalSentences
33
matches
(empty)
58.2633%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
14
mean
50.86
std
18
cv
0.354
sampleLengths
0
77
1
57
2
65
3
51
4
14
5
18
6
54
7
51
8
55
9
39
10
33
11
66
12
67
13
65
90.3226%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
2
totalSentences
31
matches
0
"being enveloped"
1
"was distorted"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
2
totalVerbs
108
matches
0
"was holding"
1
"was fleeting"
100.0000%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
668
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.025449101796407185
lyAdverbCount
6
lyAdverbRatio
0.008982035928143712
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
33
echoCount
0
echoWords
(empty)
71.0158%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
33
mean
21.58
std
7.07
cv
0.328
sampleLengths
0
27
1
26
2
24
3
20
4
19
5
18
6
17
7
26
8
22
9
33
10
18
11
14
12
6
13
12
14
16
15
15
16
23
17
27
18
24
19
18
20
19
21
18
22
12
23
27
24
12
25
21
26
39
27
27
28
24
29
16
30
27
31
32
32
33
70.7071%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
0
diversityRatio
0.42424242424242425
totalSentences
33
uniqueOpeners
14
100.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
0
fancyCount
0
fancyTags
(empty)
81.7455%