Run: 2026-02-17-01KHMPDST4WAT65RQW9TN5PAFG

Run Details

Duration:
34.3s
Cost:
$0.000712
Provider:
DeepInfra

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
Detective Harlow Quinn stepped out of the unmarked car and onto the damp cobblestones of Camden. The streetlights flickered overhead, casting a pale, sickly glow over the abandoned Tube station’s entrance. The air was thick with the scent of damp earth and something else, something metallic and faintly sweet, like the edge of a storm. She checked her worn leather watch, the second hand ticking with military precision. It was just after midnight, the time when the shadows grew longer and the world seemed to hold its breath. The entrance to the old station was marked by a heavy iron gate, padlocked and plastered with warnings in several languages. Quinn's eyes narrowed as she scanned the perimeter. Something about this place didn't sit right. The padlocks were new, the graffiti fresh, but the feeling was ancient, as if the very stones remembered a different time. "Eva," she called, her voice steady. "You sure this is the right place?" Eva Kowalski, clutching her worn leather satchel, stepped forward. Her curly red hair was tucked behind her glasses, and her freckled complexion was pale in the dim light. She nodded, tucking a strand of hair behind her left ear, a nervous habit Quinn had noticed before. "According to the records, yes. This abandoned station is one of the entrances to the Veil Market. But it's supposed to move locations every full moon. We're not due for another week." Quinn's sharp jaw tightened. "But it's here now. And there's a body inside." Eva's eyes widened. "A body?" "Freshly dead. Look, the padlocks are new, but the gate is open." Quinn pushed the gate, and it creaked open with a reluctant squeal. They stepped inside, the sound of their footsteps echoing through the empty tunnel. The station was a maze of twisted metal and broken tiles. The walls were damp, and the air was heavy with the scent of decay. Quinn's flashlight cut through the darkness, revealing a path that led deeper into the underground labyrinth. "Keep your eyes open," Quinn murmured. "Something's not right." Eva nodded, her gaze darting around. "Do you think it's the market itself?" "Maybe. Or maybe someone else is using it as a cover." They reached a platform where the concrete had crumbled away, revealing a hollowed-out space beneath. In the center, lit by the ghostly glow of an ancient lantern, lay a man in a black suit. His eyes were wide open, staring at nothing, and his skin was a deathly pallor. Quinn knelt beside the body, her gloved hands moving methodically. "Time of death?" Eva peeked over her shoulder, pulling out a small notebook from her satchel. "Hard to say, but the rigor's starting to set. Maybe two, three hours." Quinn nodded, her eyes scanning the area. "No ID, no wallet, no phone. He was stripped clean. But look at this." She pointed to a small, circular wound on the man's neck. "Almost looks like a bite mark." Eva's brow furrowed. "That's not normal. Could be something supernatural." Quinn stood, her gaze scanning the platform. "This place has been disturbed. Someone was here, and they didn't want to be found. Look at the tracks, the scuffs on the wall. Someone dragged something—or someone—through here." Eva nodded, her eyes following the path of disruption. "But why here? Why not just use the market itself?" "Because the market is a distraction," Quinn said, her voice low. "Whoever did this wanted to make it look like a market-related crime. But they made a mistake. They're not as careful as they think." Eva's eyes widened. "Do you think it's the same person who…?" Quinn's expression hardened. "The same person who killed Morris? It's a possibility. But we need more evidence." She pulled out her phone and snapped a series of photos, her movements precise. "We'll need forensics down here. And we need to find out who this man is. His clothes, his shoes, his watch—everything's off the grid." Eva pulled out a small brass compass from her satchel, its casing patinated with verdigris. "Maybe this can help. It points toward the nearest supernatural rift or portal." Quinn took the compass, her fingers tracing the etched sigils on its face. "A Veil Compass. Good thinking." She held it out, and the needle began to spin, hesitating before settling on a direction. "It's leading us deeper into the station." They followed the compass, the path growing darker and more twisted. The air grew colder, and the sound of their footsteps was muffled by the damp earth. After what felt like an eternity, they reached a small alcove where the air shimmered with an otherworldly energy. In the center of the alcove stood a small, ornate door, carved with symbols that pulsed with a faint, eerie light. Quinn's instincts screamed at her to stay back, but she couldn't ignore the pull of the compass. "What is this place?" Eva whispered, her voice trembling. Quinn's gaze was steady. "I don't know, but it's important. We need to get a closer look." She reached out, her hand hovering over the door. The symbols flickered, and the air seemed to vibrate with an unseen force. Just as she was about to touch the door, a shadow moved in the corner of her eye. Quinn spun around, her hand going to her holster. A figure emerged from the darkness, a man in a dark cloak, his face obscured by a hood. "Stop right there," Quinn barked. "Who are you?" The man lifted his hood, revealing a face as pale as the dead man on the platform. His eyes were a deep, soulless black, and his lips curved into a cruel smile. "Detective Quinn, isn't it?" his voice was smooth, almost hypnotic. "I've been expecting you. You see, this is not just a crime scene. It's a message." "A message?" Quinn repeated, her hand steady on her gun. "To whom?" "To you, of course. To the one who can see what others miss." Quinn's eyes narrowed. "And what message is that?" The man's smile widened. "That the old world is not dead. It is merely sleeping, and it is awakening. You will find more like this, more signs. And when you do, you will understand." With that, he vanished into thin air, leaving behind a lingering aura of cold and darkness. Quinn's stomach churned. "Eva, we need to get out of here. Now." Eva nodded, her eyes wide with fear. They turned and hurried back through the tunnel, the compass still trembling in Quinn's hand. As they emerged into the cool night air, Quinn took a deep breath, her mind racing. "This is just the beginning," she murmured, her voice resolute. "And I will find out who is behind this." Eva tucked a strand of hair behind her ear, her freckles standing out in the pale light. "I'm with you, Quinn. Whatever it takes." Quinn nodded, her eyes locked on the distant skyline. "Let's get started."
created_at"2026-02-17T02:21:52.133294+00:00" 2/17/2026, 2:21:52 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency135
moderation_latency(null)
generation_time34027
tokens_prompt945
tokens_completion1747
native_tokens_prompt859
native_tokens_completion1561
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00071187
router(null)
provider_responses
0
id"cmpl-fc78404edadc4f1b96d25f7f6b16d956"
status200
is_byokfalse
latency58
endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
provider_name"DeepInfra"
model_permaslug"qwen/qwen-2.5-72b-instruct"
api_type"completions"
id"gen-1771294877-ZyOOVmWELOGd1o34n1wH"
upstream_id"cmpl-fc78404edadc4f1b96d25f7f6b16d956"
total_cost0.00071187
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
91.3941% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount1162
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.9415% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount1162
totalAiIsms10
found
0
word"churned"
count1
1
word"flickered"
count2
2
word"shimmered"
count1
3
word"otherworldly"
count1
4
word"furrowed"
count1
5
word"footsteps"
count2
6
word"echoing"
count1
7
word"etched"
count1
highlights
0"churned"
1"flickered"
2"shimmered"
3"otherworldly"
4"furrowed"
5"footsteps"
6"echoing"
7"etched"
0.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches7
maxInWindow5
found
0
label"eyes widened/narrowed"
count4
1
label"stomach dropped/sank"
count1
2
label"air was thick with"
count2
highlights
0"eyes narrowed"
1"eyes widened"
2"stomach churned"
3"The air was thick with"
4"the air was heavy with"
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences66
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences66
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences97
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean25.71
std16.2
cv0.63
sampleLengths
088
157
213
346
432
513
65
737
841
99
1013
1111
1249
1313
1426
1538
1610
1736
1819
1935
2011
2117
2238
2328
2418
2523
2646
2738
289
2917
3040
3127
328
3332
3426
3512
3613
378
3834
3916
4012
4138
4219
4324
4412
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount3
totalSentences66
matches
0"was marked"
1"was tucked"
2"was muffled"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount0
totalVerbs125
matches(empty)
100.0000% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount759
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.022397891963109356
lyAdverbCount7
lyAdverbRatio0.00922266139657444
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean11.93
std6.76
cv0.567
sampleLengths
016
115
224
313
420
521
68
77
821
96
107
119
1219
1318
1432
154
169
173
182
1924
2013
2111
2214
2316
246
253
266
277
2811
2915
3019
3115
3210
333
3413
3513
367
3725
386
393
407
417
4229
439
4410
4511
4624
473
488
493
62.8866% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4020618556701031
totalSentences97
uniqueOpeners39
8.3333% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"Quinn murmured (murmur)"
1"whispered (whisper)"
2"Quinn barked (bark)"
3"she murmured, her voice resolute (murmur)"
80.9739%