NC Bench
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Run: 2026-02-17-01KHMQZGDR5Y03KM9VN1YN139S
Run Details
Model:
Z.AI GLM 4.7
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 32s
Cost:
$0.009206
Provider:
Inceptron
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
Rain lashed against the pavement of Chalk Farm Road, a relentless, grey deluge that turned the London streetlights into smeared halos of sodium yellow. Detective Harlow Quinn didn’t feel the cold anymore. She had been running for six blocks, her breathing a controlled rhythm—in through the nose, out through the mouth—that drilled through the roar of the storm. Fifty yards ahead, the suspect vaulted over a discarded bicycle rack. He was young, dressed in a dark hoodie that plastered itself to his skinny frame, moving with the frantic, jerky energy of a cornered rat. Quinn adjusted her course, her boots gripping the slick asphalt with military precision. She was forty-one, too old for foot chases in the freezing rain, but the fire in her gut hadn’t aged a day. It was the same fire that had kept her awake for three years, ever since DS Morris had died in a room that defied every law of physics she knew. "Stop! Metropolitan Police!" she shouted, but the words
were torn
away by the wind. The kid didn’t even look back. He ducked sharp left down an alleyway that smelled of rotting bins and wet brick. Quinn followed, her hand hovering near the holster on her hip, though she didn't draw. Not yet. She needed answers, not a corpse. The alley opened up onto a quieter street, lined with shuttered shops. The suspect
was slowing
, his chest heaving. He made a beeline for a dark, recessed archway that Quinn knew led down to the old abandoned Tube station. It had
been bricked
up for decades, a forgotten skeleton of the Underground’s expansion. *He’s trapped,* Quinn thought, a grim satisfaction settling over her sharp features. *No way out but past me.* She burst into the archway, skidding
slightly
on the wet tile, and pulled her torch. The beam cut through the gloom, illuminating a door that should have
been welded
shut. It wasn’t. The heavy iron door stood ajar, revealing a flight of concrete stairs descending into absolute darkness. A faint, pulsing light—violet and sickly green—seeped up from the depths, carrying a scent that made Quinn’s nose wrinkle. It wasn't the smell of damp rot or rats. It was sulfur and ozone, mixed with the copper tang of blood. Quinn checked her
watch
. The worn leather strap was damp against her wrist. The second hand ticked relentlessly. She hesitated on the precipice. Her gut, honed by eighteen years on the force,
screamed that this
was wrong. This wasn't a standard den for junkies or squatters. The air pressure down there felt heavy, vibrating against her eardrums like a low-frequency hum. But the suspect
was vanishing
into the dark. If he went down there, he didn't just know the layout; he belonged to it. "Police!" she roared into the hole, hearing her voice
echo
unnaturally, as if the tunnel
were digesting
the sound. She descended. The stairs were endless, spiraling down far deeper than the Tube lines should have gone. The air grew warmer, thick with cloying incense. As she reached the bottom, the tunnel widened into a cavernous space. Quinn stopped dead. Her torch beam swept across a scene that ripped the breath from her lungs. It was a market. But not the kind found in Camden Lock on a Sunday. The abandoned station had
been transformed
. Stalls carved of bone and dark wood lined the platform, lit by floating orbs of witch-light. Beings—she couldn't call them people, not all of them—milled about. A woman with skin the texture of polished obsidian
was haggling
over a jar of swirling mist with a man whose neck twisted too far to the left. In the corner, a creature that looked like a wolf standing on its hind legs
was examining
a tray of teeth. *The Veil Market,* the whispered rumors in the intelligence files had called it. A myth. A ghost story for cops who saw too much. It was real. The suspect in the hoodie
was standing
twenty feet away, panting, backing away toward a stall covered in
velvet
. He looked over his shoulder at Quinn, his eyes wide with terror, but he
wasn't looking
at her gun. He
was looking
at the space *behind* her. "Quinn," a voice said. Smooth, calm, and accented. Spanish. She spun around, torch raised and weapon drawn. Tomás Herrera stood at the foot of the stairs, blocking the only exit. He looked incongruously normal
amidst
the nightmare tableau. He wore a heavy wool coat, unbuttoned, revealing a plain t-shirt beneath. His dark curly hair was wet with rain, and a St. Christopher medallion glinted dull gold against his olive skin. "Tomás," Quinn said, lowering her weapon
slightly
but keeping her finger on the guard. "Step aside. You’re harboring a fugitive." Tomás didn't move. His warm brown eyes were sad, resigned. He looked at the suspect, then back to her. "He isn't a fugitive here, Detective. He’s a customer. And you are trespassing." "I don't care about your squatter's rights," Quinn snapped, stepping toward him. "I have a suspect in custody for a string of robberies that ended with two dead cabbies. I'm taking him in." Tomás sighed, the sound loud in the
suddenly
quiet market. The stalls around them had gone still. The commerce had stopped. Dozens of unblinking eyes
were fixed
on the confrontation. The
weight
of their gaze felt physical, pressing down on Quinn’s shoulders. "This isn't about robberies," Tomás said
softly
. He gestured to the scar running along his left forearm, a reminder of the violence that lurked beneath the surface of this world. "You know that. You’ve known since Morris." At the mention of her partner’s name, Quinn’s jaw tightened. "Don't you dare say his name. You people... you clique freaks, you think you’re above the law." "We are outside the law," Tomás corrected
gently
. "And right now, Harlow, you are the one who is lost." The suspect took advantage of the distraction. He scrambled toward a bookshelf on the far wall—the entrance to a secret room, she realized, though she didn't know how she knew. He reached into his pocket and pulled out a small, white object. A bone token. He slapped it against the wall. The stone groaned and shifted, revealing a narrow escape tunnel. "Stop!" Quinn fired a shot into the ceiling. The crack
was deafening
in the enclosed space, sparking a shower of dust and... something else that
shimmered
as it fell. The suspect dove through the gap. The wall
began to
grind shut. Quinn moved. She bolted past Tomás, ignoring his warning shout. She lunged for the narrowing gap in the wall. She was fast, trained in close-quarters combat, but the tunnel was faster. Just before she could wedge her boot in the opening, a hand grabbed her shoulder. It wasn't an aggressive grip, but it was immovable. Tomás had closed the distance in a heartbeat, his strength betraying his lithe frame. "Let go of me!" Quinn twisted, bringing her elbow up toward his jaw. Tomás blocked the strike effortlessly, pivoting her around and pinning her against the damp stone wall. The medallion swung from his neck, tapping against her chest. "You cannot go in there," he said, his face inches from hers. "You have no token. You have no protection. You will walk in and you will not walk out." "That’s my risk," she spat, struggling against his hold. "He killed people." "Look at your hands, Harlow," Tomás commanded. She froze. She looked down. The skin of her hands
was glowing
faintly, a pale, sickly luminescence that matched the lights of the market. She looked around. The air here was toxic to norms. It
was changing
her. Tomás released her and stepped back, holding up his hands palms open. "You chase the truth, but you are not ready to catch it. Go back. Before the market decides to keep you." The wall sealed with a final, dull thud. The suspect
was gone
. Quinn stood there, the adrenaline curdling into cold nausea. She looked at the glowing fade on her skin, then at the silent,
watch
ing crowd of monsters and magicians. Finally, she looked at Tomás. He
wasn't gloating
. He looked like a man trying to talk a jumper off a ledge. "If I go," Quinn said, her voice low and dangerous, "I am coming back with a SWAT team and flamethrowers." Tomás shook his head
slowly
. "You could bring the army. It wouldn't matter. By the time you find the stairs again, we will be gone. The market moves with the moon." Quinn looked at her
watch
again. The second hand
was stuck
. It
wasn't ticking
. Time worked differently down here. She holstered her weapon. The tactical part of her brain, the part that had kept her alive this long, knew she
was outgunned
. She was a cop with a gun in a world of dragons. To press the issue now was suicide. She straightened her jacket, smoothing the wet fabric with trembling hands. She glared at Tomás, committing his face to memory, promising herself that she would find his safe house, his clinic, wherever he hung his hat. "This isn't over," she said. "It never is," Tomás replied. Quinn turned and walked back toward the stairs. She didn't run. She walked with the rigid posture of a soldier retreating from a lost battle, but her head was high. As she climbed the endless steps, the violet light faded, replaced by the dirty grey of the London night. She burst out onto the street, the rain hitting her face like a slap. The door slammed shut behind her, sealing with a sound of grinding stone that left no seam, no handle, no evidence it had ever existed. Quinn stood on the pavement, soaked to the bone, glowing faintly in the dark, and
watch
ed the rain wash the city clean. She checked her
watch
. The second hand started ticking again. She took out her radio. "Control, this is Quinn. Suspect is in the wind. Requesting backup at Camden..." She paused. Looking at the blank brick wall in front of her, she realized how insane she would sound. "Never mind. Stand down." She clicked off. She stood alone in the rain, the taste of ozone still sharp on her tongue, and knew she had just crossed a line she could never uncross.
created_at
"2026-02-17T02:49:58.848681+00:00"
2/17/2026, 2:49:58 AM
model
"z-ai/glm-4.7-20251222"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1348
moderation_latency
(null)
generation_time
91711
tokens_prompt
914
tokens_completion
4653
native_tokens_prompt
914
native_tokens_completion
4653
native_tokens_completion_images
(null)
native_tokens_reasoning
2072
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0092063
router
(null)
provider_responses
0
id
"chatcmpl-0df2624a8e3c5ed4f3ffa0155b4ff439"
status
200
is_byok
false
latency
242
endpoint_id
"fc5618a8-4eb1-4fae-ba5e-e46e491eea6c"
provider_name
"Inceptron"
model_permaslug
"z-ai/glm-4.7-20251222"
api_type
"completions"
id
"gen-1771296506-er1saYuumAk7xCIWdia4"
upstream_id
"chatcmpl-0df2624a8e3c5ed4f3ffa0155b4ff439"
total_cost
0.0092063
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Inceptron"
Evaluation details
Result
Evaluator
Details
Meta Data
56.4103%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
3
adverbTags
0
"Quinn said, lowering her weapon slightly but keeping her finger on the guard [slightly]"
1
"Tomás said softly [softly]"
2
"Tomás corrected gently [gently]"
65.3780%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
1733
totalAiIsmAdverbs
6
found
0
adverb
"gently"
count
1
1
adverb
"slightly"
count
2
2
adverb
"slowly"
count
1
3
adverb
"softly"
count
1
4
adverb
"suddenly"
count
1
highlights
0
"gently"
1
"slightly"
2
"slowly"
3
"softly"
4
"suddenly"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
71.1483%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
1733
totalAiIsms
5
found
0
word
"shimmered"
count
1
1
word
"velvet"
count
1
2
word
"weight"
count
1
3
word
"amidst"
count
1
4
word
"echo"
count
1
highlights
0
"shimmered"
1
"velvet"
2
"weight"
3
"amidst"
4
"echo"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
146
matches
(empty)
100.0000%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
3
hedgeCount
1
narrationSentences
146
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
1
totalSentences
157
matches
0
"screamed that this"
100.0000%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
31.89
std
19.43
cv
0.609
sampleLengths
0
58
1
101
2
14
3
44
4
53
5
18
6
30
7
2
8
56
9
61
10
23
11
19
12
37
13
17
14
15
15
81
16
27
17
46
18
9
19
8
20
53
21
20
22
32
23
33
24
42
25
37
26
27
27
19
28
45
29
16
30
29
31
12
32
46
33
23
34
13
35
56
36
12
37
7
38
38
39
33
40
12
41
49
42
20
43
31
44
19
45
42
46
36
47
5
48
5
49
49
96.8037%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
8
totalSentences
146
matches
0
"were torn"
1
"been bricked"
2
"been welded"
3
"been transformed"
4
"were fixed"
5
"was gone"
6
"was stuck"
7
"was outgunned"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
13
totalVerbs
277
matches
0
"was slowing"
1
"was vanishing"
2
"were digesting"
3
"was haggling"
4
"was examining"
5
"was standing"
6
"wasn't looking"
7
"was looking"
8
"was deafening"
9
"was glowing"
10
"was changing"
11
"wasn't gloating"
12
"wasn't ticking"
100.0000%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1514
adjectiveStacks
0
stackExamples
(empty)
adverbCount
39
adverbRatio
0.025759577278731835
lyAdverbCount
18
lyAdverbRatio
0.011889035667107
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
157
echoCount
0
echoWords
(empty)
100.0000%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
157
mean
10.97
std
6.58
cv
0.6
sampleLengths
0
24
1
8
2
26
3
11
4
25
5
13
6
22
7
30
8
14
9
6
10
15
11
15
12
2
13
6
14
12
15
7
16
20
17
14
18
12
19
6
20
15
21
15
22
2
23
16
24
19
25
9
26
12
27
4
28
9
29
5
30
5
31
14
32
9
33
15
34
8
35
15
36
19
37
2
38
15
39
8
40
12
41
3
42
14
43
4
44
11
45
6
46
16
47
10
48
28
49
21
36.6242%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
21
diversityRatio
0.28662420382165604
totalSentences
157
uniqueOpeners
45
21.1538%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
13
fancyCount
8
fancyTags
0
"shouted (shout)"
1
"roared (roar)"
2
"Quinn said, lowering her weapon slightly but keeping her finger on the guard (say, lower keep)"
3
"Quinn snapped, stepping toward him (snap, step)"
4
"Tomás said softly (say softly)"
5
"Tomás corrected gently (correct gently)"
6
"she spat, struggling against his hold (spit, struggle)"
7
"Tomás commanded (command)"
85.1481%