Run: 2026-02-17-01KHMR2DRNHQANWFGAXVM4YZ53

Run Details

Duration:
1m 11s
Cost:
$0.003995
Provider:
OpenAI

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The ostentatious ring of standing stones stands like a chorus of patient sentinels at the edge of the road to Richmond Park, where fog lifts enough to show a slant of amber light and the sudden riot of green beyond. A quick breath of frost licks Rory’s throat as she pulls the hood of her coat tighter, the Heartstone Pendant pressed warm against the hollow of her sternum. The silver chain hums faintly, a heartbeat in a metal cage. She glances at Nyx, who gathers their silhouette from the shadows with a patient, almost curious tilt of the head; the Shade’s presence is a hidden draft, cool and inexhaustible. Isolde walks between, silver tresses catching the last pale rays, her lavender gaze hidden beneath eyelids that give nothing away and everything away at once. Rory’s shoes find the edge where the path dissolves into something lusher and older—the grass not so much bitten by the sun as coaxed into a fever of bloom. The air feels thick with songs that aren’t being sung, like a stringed instrument tuned to a key beyond mortal hearing. The grove doesn’t announce itself with fanfare, but with a slow, exhaled invitation: the air parting around a quiet warmth, the scent of honeyed rain and earth so dark you could mistake it for velvet. Isolde stops at the first ring of stones, the ancient oak that has learned to keep quiet about itself. The Seer tilts her head, listening to the space between footsteps, between breaths, between heartbeats. Her lips move in a puzzle of words—riddles folded into riddles, as if the forest speaks in a tongue only half-remembered by mortals and half-songed by fae. “Walk the edge where time forgets its clock,” she says, and her voice sounds like wind through frost-drawn reeds. “Tread lightly, for the Veil wears your steps like a silk thread about a loom.” Nyx shifts to a more pronounced silhouette, the shadow settling and releasing in a way that makes the leaves tremble as if a branch had breathed in their faces. Their voice, when it comes, is a whisper carried on the wind—cool and intimate, as if the world itself leaned closer to hear. “The boundary is listening,” Nyx says. “But it does not speak with words you expect.” Rory studies the stones. They glow with veins of pale light, runes etched into their rough faces catching the late sun like a handful of moths pressed to a window. There is a texture to the air here, a fusing of ages—the way old stone can feel as if it remembers every footfall that ever crossed its doorstep, every whispered vow spoken in fear or longing. The Heartstone Pendant thrums against her chest, a quiet insistence that something in here has been waiting for her, or for something like her, for a very long time. “Is this the Veil?” Rory asks, half to herself, half to Isolde, because the Seer’s existence is a hinge upon which answers swing. The question sits in the space between them like a small fever. Isolde’s answer comes in a whisper that is also a riddle. “The Veil is where breath meets shadow and calls it by another name. What you call a boundary may call you back, child of Connacht and coastlines of a girl’s restless heart.” She smiles, which is to say she does not smile so much as set a trap of meaning, a snare for the curious. “Time, you’ll learn, is a storyteller who does not always tell the truth in the order you expect.” Rory watches Nyx slide a few steps into a patch of glow-moss that clings to the bottom of a fallen log. The moss shivers as though a creature runs under it, and Rory feels the faintest memory of rain on a window and something else—like a distant drumbeat that might be the heart of a realm beyond. The grove is a place of quiet abundance. Wildflowers bloom year-round, petals pale and improbable in the amber light, some with edges that look like glass. A breeze lifts the scent of honey to Rory’s nose, then flips into something metallic, almost coppery, and then back again as if the wind is tasting the room of the place. The ground tilts gently into a hollow where an ancient pool pools moonlight into a liquid mirror: a pane of night held still, though the trees around it breathe. The Heartstone Pendant warms against her chest, a patient, almost pleased heat, as if it approves of the path they’re about to walk. She lifts a hand and the chain glints—then the crimson gem seems to glow from within, not with heat but with a soft, inward radiance. Rory has learned to listen to that glow the way a compass learns the magnetic whispers of iron. It feels like a small, patient entity, not a thing but a promise. Nyx’s eyes are not eyes anymore exactly, but a pair of pale constellations that flicker with emotion. They step closer to Rory and incline their head toward the pendant, as if listening to a chorus only they can hear. “The Hel gate,” Nyx says, voice a breath that rustles the fringe of Rory’s flannel hoodie. “Not here, not yet—but close enough to taste the memory of it.” The Shade’s presence widens the air, and for a moment Rory imagines the space between her ribs as a corridor that Nyx could slide through, a tiny, cool passage with a door that opens into something legible only to those who have learned to travel in darkness. Isolde, still speaking in riddles, raises a slender hand toward a line of stones that ends in a doorway of living vines, a natural arch that does not look like a gate so much as a doorway your grandmother might have carved with her own patient, stubborn hands. The vines are thick with leaves that glow faintly with the color of moonlight—truthful, when you see them, in the way dew can be said to lie about a blade of grass. The entrance pulsing with a pale, tender light, a thread of luminosity that threads through the air like a string drawn from a lyre of the old gods. “Step through the listening,” Isolde says, voice almost a murmur, like a secret wind passing across a sleeping village. “But remember, I cannot lie, yet I can mislead. The truth you seek is never the same twice within these trees.” Rory takes a breath that smells of rain on wool, of city traffic under damp roofs, of something ancient that might be the shield of a dragon. Her eyes fall to the blade at her belt—the Fae-Forged Blade, Moon-silver, slender and leaf-shaped, so cool to the touch that she could swear it breathes frost against her fingertips. The blade is not a fear but a talisman; it was Isolde who gave it to her, the gift glimmering with a pale radiance that answers when wounds are near and ward against the dark. The grove shifts as they step inside. The air seems to peel away in layers, one layer of perception from another, as if their bodies occupy a cramped apartment while the world beyond stretches into a cathedral. The stones hold a memory of storms and the trees a memory of breaking dawns. The wildflowers exhale a fragrance that is half pollen, half ancient script, the letters of which write themselves in the air like tiny, hopeful runes that someone might decipher with an open heart. The first discovery is simple and unsettling: footprints do not leave footprints here. Isolde moves with that peculiar ease that makes their steps silent and their presence almost mythic; when she passes a leaf, the leaf remains perfectly intact, as if the grove refuses to imprint anything that would mark a mortal journey. The Seer’s compulsion not to lie becomes a pendulum, swinging toward misdirection in a way that makes Rory want to trust it more, not less. Isolde does not lie by withholding; she lies by shaping perception in a way that compels you to define your truth from her hints alone. The second discovery is the pool, a disc of liquid starlight in the hollow of the glade, that holds a constellated sky in its depths. Nyx hovers near the water’s edge and dips a finger—no color of skin, just a ripple of air—through the surface and draws back a line of liquid reflection that looks like a road drawn on the back of a leaf. “Watch,” Nyx says to Rory, and their voice is a breeze that doesn’t belong to the living world. The pool shows not a reflection of them, but the shapes they might become in time—their futures, if they remain here, or if they step away and let the grove keep its secrets. Rory sees Isolde’s silver hair catch a veil of starlight, sees Nyx’s shadow widen until it seems the Shade could fold around the pool like an entire night. To Rory, the most immediate oddness is the pulse—the Heartstone Pendant quiets, then flares, a pulse answering a hidden beat in the grove’s own heart. The pendant’s crimson gem throws a slow, patient glow across her knuckles; the light isn’t bright, but it is conscious, as if a living thing is listening through her chest. The pulse grows warmer, a sensation she would call relief if she hadn’t learned to mistrust relief when it arrives in places where danger often follows politely, with a cup of tea that promises calm but delivers a blade. “Near a Hel portal,” Nyx murmurs, as if reading from a map laid in air. The glow of the gem intensifies. The grove’s boundary quivers, a barely perceptible tremor that travels up Rory’s wrists and into the joints of her shoulders. The world seems to tilt a fraction to the left, as if gravity itself were listening to some distant choir. Isolde’s eyes flick to Rory and then to the pendant. She tilts her head, a question curling in the lines of her brow. “The gate breathes with something older than stones,” she says, which is as close as she ever comes to a direct answer. “And you carry the key, child of a world that forgets time.” Rory’s breath slows. The Fae blade at her belt hums with a pale, cold resonance when she draws it just enough to test the air. It’s light as a whisper, heavier than fear, and it tingles at the fingertips the moment it touches the air that tastes of ancient wards. The blade’s edge is cooler than the frost in her kitchen after a late night delivery; it seems to drink light rather than cut it, ready to slice through wards that have learned to wrap themselves around sleeping, dreaming things. “Show me,” Rory says, and her own voice feels like something she learned to wear at a young age, when she kept a knife in a drawer and a world in her head that didn’t fit the city’s rules. She steps closer to the pool, and the water’s surface shivers as if something beneath it blinked in surprise. The reflection shifts; not a reflection of her itself, but an image of a corridor: vines as tall as cathedral arches, walls of living wood, a floor of moss that glowed faintly with flecks of white light. It is not a doorway so much as a mouth that wants to speak but cannot quite manage the words in the language of humans. “The Gate,” Nyx breathes. “Not closed. Not closed at all, not now.” Their whisper sounds like a breath that doesn’t need lungs to travel. Rory studies the corridor in the pool’s reflection, listening to a chorus of whispers that are not voices but the rustling of leaves and the sigh of old timber, the groan of a hillside moved by the slow, patient will of the grove. A thought pushes at her—the thought that Isolde’s prophecies sometimes come true not by telling you what you want to hear but by carving away at the lie you’ve been telling yourself. If she steps into that corridor, would she find a future or a memory? If Nyx steps through, would the Shade vanish from the mortal plane for a breath or for an epoch? The answer arrives not as a refusal but as a choice: Rory grips the Heartstone Pendant, then looks at Isolde. The Seer tilts her head and lets a few seconds pass, as if time itself were listening for permission to move. “What would you do if the Grove asked you to stay?” Isolde asks, not with menace but with the quiet, persistent gravity of a weight placed on a scale that refuses to tilt in any predictable direction. Rory turns the blade over in her gloved hands, the Moon-silver catching a hint of star-light and reflecting it back. The blade’s glow deepens; it seems to drink the light, holding it at the tip as if coaxing a flame into a lamp that would burn without smoke. She tests the blade against the edge of a leaf. The leaf does not break. The ward that might protect the grove from outsiders, if such a ward exists, seems to yield to the blade’s cold glow, then close again, as if the blade has passed through a thin membrane and left a clean cut behind it that is not a cut at all but a sigh of relief. The third discovery blooms when Rory does something she doesn’t often do: she asks a direct question aloud, with no veil of bravado and no shield of humor. “Isolde, you told us you could not lie,” she says. “But you could mislead. Is the truth inside this grove something you fear we won’t survive?” Isolde’s pale lavender eyes soften, a rare gesture that looks almost sorrowful against the relief of night-bloomed flowers. “Survival is not the measuring stick here,” she says. “The Grove tests the truth you carry through it, and the truth you carry through it is always the true weight you bring into the next moment. What you choose to do with what you see here—whether you take a step into the corridor or walk away—will tilt the scale of your futures, not mine.” Nyx moves closer to Rory, their body a living draft of shadow and restraint. “The Veil is listening,” Nyx says again, softer this time, as if the word Veil belongs to the world’s oldest lullaby. “If we push too far, we may wake something that sleeps best when there are no witnesses.” Rory’s gaze shifts from the pool to the arch of living vines, to the boundary stones, to the soft-edged glow of wildflowers that never seem to fade. The Heartstone Pendant pulses again, a warm echo against her sternum, a whisper of a memory it holds for her—the memory of someone who gave it to her with a promise she never asked for but could not refuse. The memory tugs at her, a gnaw at the corner of her heart that says: you were supposed to be here. You owe the grove something for bringing you to this door. She exhales, slow and steady, and the breath tastes of rain on copper. Then she does something neither Isolde nor Nyx expected: she takes a deliberate step toward the corridor in the pool’s reflection, not to cross the threshold yet, but to measure the moment and the risk. The Moon-silver blade slides at her hip with a whisper that sounds almost like a sigh from the blade’s own consciousness. She slides a gloved finger along the blade’s edge, a reassurance that she is not just a girl who ran from an abusive ex and found a loyal crew in a place that promises answers, but a person who will decide what truths she escorts back into the world. The grove’s quiet grows heavier, more concentrated, as if the space itself leans in to listen. The pool’s surface shivers and then clears, revealing a narrow corridor of living wood that runs along the side of the clearing, a seam between two landscapes—the Earth of Richmond Park and some other country that sighs with a different wind. The corridor breathes and thickens, and Rory senses the Veil like a faint tremor in the air, a line drawn across the room with a chalk of light. The first step is small and almost comically ordinary: Rory taps the surface of the pool with the tip of the blade, not to cut but to make sure the corridor is real and not just a fancy trick of glimmers in the water. The pool answers by returning the fold of space to its reflection, but now the corridor stands as a tangible thing, a tunnel of living wood that seems to shimmer at its own edges with a frostlike gossamer. Nyx shifts into the doorway’s shadow, stepping a few inches into the corridor and then dissolving back into the light with a patient, almost affectionate ease. The Shade’s whisper is still a wind, but it’s a wind that carries scents—a scent of old stone and distant orchards that do not belong to any one country. “Stay with us,” Nyx says to Rory, as if to remind her that the danger here is not merely the unknown but the possibility that time will swallow them whole if they forget to be careful. Isolde nods, eyes steady, a latticework of silver and lavender in the twilight. “The corridor is not a trap, but it is not a path you can walk without looking down." She raises a hand, and the space between her fingers glitters with motes of light that settle onto Rory’s eyelashes, a delicate snowfall of settling truth. “If you wish to pass beyond, you must carry the knowledge of what the grove asks of you. You must answer, not to the grove, but to yourself.” Rory takes another breath, the kind you take when you know you’re about to step into something that wants to decide your fate for you. The pendant warms again, a settled glow that feels like a warm hand pressed to the back of her neck. The blade’s edge catches a splinter of moonlight and holds it, a slender, perfect moment. She moves, not forward but inward—into the corridor that exists because the grove allows it, into a space where light and shadow play on the skin of reality and argue with the eye about what is seen. The world narrows to the texture of bark under fingertips and the hum of something ancient thrumming through the spine of the earth. The air thins, then thickens, then softens as if the grove itself is a breath made visible. In the first moments of crossing, Rory experiences the sensation Isolde had warned about—the feeling that the boundary has learned her name, that it has practiced saying it so that the syllables feel like kin to her own. The corridor opens where the trees lean in, leaves brushing her shoulders with a whisper like a grandmother’s memory. Nyx glides beside her, the Shade’s body nearly imperceptible, a dark flame of intent that does not burn but clarifies. Rory’s eyes widen as the corridor widens in a sudden, quiet astonishment: the living wood warps into a corridor lined with more wildflowers, their petals not arranged by seeding winds but by a will that seems to choose them at the moment of mustering light. The corridor ends at a chamber that is hardly a chamber but a pocket of the Fae realm—though Earth’s gravity remains the rule, a hint of Hel’s metallic breath lingers at the edge of perception, as if the Veil itself pressed close enough to be felt. The floor is moss, glowing faintly with green-white spores that hang like tiny lanterns. A wind comes from nowhere and everywhere at once, and it carries the soft, musical trickling of water and an echo of voices—a chorus that might be the grove’s memory—or perhaps the grove’s wish to speak to them as if they are the long-awaited audience. Rory notices something else in the chamber: a geometry of light that does not resemble any human geometry—an arch carved from living wood, a ceiling that looks as if it were painted by dew. On the wall, runes she cannot quite translate glow: not a script, but a pattern that breathes in and out like a slow, careful heartbeat. The Heartstone Pendant flares once, a bright bead of warmth in her chest that she can feel even through the coat and shirt and the fabric of the scarf she wears for the late London chill. She wonders, suddenly, if the pendant isn’t guiding them, or if it’s simply following them because it senses that she’s following something else. “Do not touch,” Isolde says softly, almost reverently, though the warning isn’t meant for any specific danger because inside this grove danger has become a kind of weather. The Seer’s eyes glitter with unsaid warnings and a glint of deep knowledge. “This chamber remembers every traveler who has come before you. It will reveal the truth you came for, or it will reveal the truth that lies within you already, and you may not like what you find.” The chamber’s far wall reveals a second doorway—a frame, not of wood, but of light, curving and warping like heat on a summer road. The doorway invites, but it holds something back: not a trap, but a test. Rory feels a tremor in her wrist—the small crescent scar on the left wrist she wears as a memory—and a memory answers it, a childhood memory of a reckless promise to protect someone who had broken their own promises to themselves. The memory is not hers alone; it is a shared memory with Eva, the childhood friend who forced Rory to flee a life she would not endure. The scar itches with a stubborn, stubborn truth, as if the past she has run from is the same past she always carries forward. “Focus on your breath,” Nyx says, their voice a thread of cold, dark silk. “The corridor wants a counsel, not a charge. It wants your acceptance, not your fear.” Rory nods, not to any external command but to the quiet ache of a memory made luminous by danger and wonder. She lifts her chin and sets the blade against her thigh as though it were a counterweight to fear, something tangible to hold onto whenever the air grows too thin or the truth begins to taste like ash. The Heartstone Pendant, a stubborn little sun in her chest, warms with a stubbornness she recognizes from Eva’s stubbornness—the quality that had forced Rory to leave Cardiff and chase a different life in London, away from Evan’s fists and away from the harm that had followed her. Then comes the moment of discovery that changes the room’s gravity from awe to choice. A low, musical chime threads through the chamber—a sound that doesn’t belong to birds or wind or water, but to something older than all three, something that recognizes courage and hesitates at fear. The door of light flickers, and from within it, an image coalesces: a figure not fully formed, a memory of a person Rory used to know in a life she barely admitted to herself anymore. The vision flickers again, and this time it resolves into a figure she recognizes—Isolde’s companion? no, not exactly. It is a memory of a person who once walked away from the world of men with a trade crafted in shadows, someone who could reveal the truth if asked. The door’s light grows, and the chamber temperature shifts from cool to a warm, honeyed heat that wraps around Rory’s shoulders and arms as if to warm not just her body but the room’s truth. Nyx’s silhouette grows taller and more defined, a living silhouette that casts itself in the arch of the doorway as if the world were a theater and they were a scene that had just learned its own ending. “Not yet,” Isolde says, but Rory knows what she’s thinking: the grove’s revelation is not a door so much as a question. The answer will not come from a single moment of stepping through the doorway, but from a life’s decisions—what to keep, what to release, what to risk for a future in which this door remains what it is: a threshold that can be walked back, or walked through again and again, each time with consequences. Rory speaks, almost to herself, and a little to the group. “If we take the step, we become something else in the world,” she says. “We aren’t just who we are when we started this walk. We become what the grove asks us to become.” “The grove asks you to become truthful,” Isolde says, and there is a faint sparkle in her eyes that almost resembles a smile, if you squint and forget that a half-fae seer cannot lie, yet can mislead with the elegance of a shape-shifter’s poised deception. The door responds with a sigh of living timber, and in that sigh Rory senses a memory, a memory that is not hers yet belongs to her: a word spoken in the midst of a fear she never admitted she carried—that she wanted to belong somewhere that would never betray her again. She takes a breath, holds it, feels the blade’s cold and the pendant’s warmth in an equal measure, and then—without stepping through the doorway yet—she makes a choice to not rush the unseen, to not conjure a path through force but to wait, to listen, to learn. Nyx nods once, their form rippling like a heat-maked mirage. “Listening is a form of entering,” the Shade says, the voice as light as a feather that falls through night. “What you seek may not be a gate but a memory you must rescue from the Veil’s edge.” The chamber grows quiet again, the chime dying into a gentle, unresolved resonance. Rory looks at Isolde, and in the Seer’s face she sees a map of futures that could be hers if she learns to read it properly—if she stops seeing the map as a set of rules and instead as a invitation to risk the right kind of truth. “Take your time,” Isolde finally says, a spoken paradox that speaks louder than any instruction. “Truth, like time, will not be hurried.” Rory steps back from the edge of the corridor, letting the others crowd closer, letting the surface of the pool settle into stillness again. She does not step back from the gate, exactly; she simply refuses to step forward until she knows what she’s signing away if she does. The grove itself seems to weigh in with a soft, near-silent breath—the kind of breath that keens against the spine of a believer or a doubter in equal measure. Birds resume a chorus somewhere far away, their songs muffled by the walls of living wood, and the wildflowers tremble as though listening to a secret that has found its audience in them alone. The Heartstone Pendant’s pulse becomes a steady, patient rhythm, a metronome that mirrors the tempo of Rory’s thoughts. Shefeels a pull at the wrist—the crescent scar acts like a beacon of memory—and she wonders if the grove knows the scar’s history as well as she does. She thinks of Eva and the long nights they talked about the need to be free, to leave behind the fear that had defined Rory’s life for too long. She wonders what it would mean to be free here, in a place that would never pretend to save her from herself. The lesson lands gently, not like a hammer but like a seed settled into warm soil. The grove does not demand that she step through the door; it invites a decision: to carry back the truth she finds in here and to live with it beyond the grove’s time-bending boundary, to carry back the memory that will shape the choices she makes in the world of humans and spirits alike. The boundaries begin to feel less like a wall and more like a living contract that she signs with her breath, her resolve, her willingness to be changed. She looks at Nyx again; the Shade’s face remains an unfathomable shade of something, but the eyes—pale violet glimmering—carry a certain approval, as if Nyx approves of Rory’s decision to move at her own pace. Isolde steps closer and places a hand upon Rory’s forearm for a heartbeat, a touch that feels more ancient than any human gesture and more honest than any pronouncement. The Seer’s voice, when she speaks, is softer still, almost a whisper meant for the room’s listening walls alone. “The gate does not demand surrender of self so much as a choice to be more than you were when you arrived. If you choose to keep your truth, you will be asked to share it with the world you return to. If you choose differently, you will hold a new truth in your hands and walk away with a different map for your days.” Rory’s gaze shifts to the corridor, to the living arch of wood and light that seems to breathe. The chamber’s glow returns to a gentle dusk, as if the grove itself has decided there is time for a story that does not need to end with the closing of a door. She closes her eyes for a long breath, listening to the voices that are not hers, listening to her own breath, listening to the Heartstone’s patient pulsing that seems to know which truth will sustain her. When she opens her eyes, the corridor’s doorway remains, but her choice has already found its shape in her throat and in the steady set of her jaw. “We go back,” she says, not loudly but with certainty, and the decision lands with a soft certainty that seems to settle the grove in gratitude rather than fear. “We carry what we’ve learned with us. We carry it with care, and we carry it forward.” Nyx nods, a motion barely perceptible, and the air gathers at Rory’s back as if ready to push forward, as if it has waited for this very moment to exhale and let them pass. Isolde’s lips curve into a quiet, almost intimate smile. She steps back from the edge of the corridor, her hands turning in a mystic gesture that conjures a last, secret phrase in a language that may not be spoken by any living mouth besides hers. “Remember the grove’s mercy is stubborn,” she murmurs, and Rory hears the tenderness beneath the riddles, the care for those who are brave enough to choose. The three of them retrace their steps through the corridor, back toward the pool’s edge, back toward the boundary of standing stones, back toward the amber light and the city’s breath. The grove does not rush them; it allows their retreat with the generous patience of a place that knows the value of a decision well-made rather than a fearfully rushed escape. As they emerge, the air outside the stones feels different—less a mere cool London morning and more a decision that has already shifted something invisible in the city’s veins. The Heartstone Pendant’s warmth settles, not as a fever but as a quiet ember, a promise that the path ahead, though uncertain, will be navigable with what they now know. Rory’s wrist itches with the memory of the crescent scar, a small, stubborn thing that anchors her to a past she’s learned to outrun. She looks down at the scar and then up at the three of them—the grove behind them, the city before them, a world that now seems both stranger and more intimate for the truth they carry. The Fae blade remains at her hip, cool and subtly gleaming as if it has learned from the grove’s lesson too. They walk back through the living gate. The stones’ glow dims to a pale, patient glow that recedes into the wood. The wildflowers bend as if in a nod to three travelers who have learned to listen more than they speak. The pool’s surface stills, returning to its mirror of starlight, reflecting not their faces but the quiet gravity of their resolve. On the way out, Rory touches the pendant again, letting the warmth spread through her chest, through the breath in her lungs. She feels a shift in her perception of time—the sense that an hour inside might have held back days in the waking world, or perhaps only the memory of those days, kept safe inside her like a seed that promises spring if she dares to plant it again. The boundary stones stand, as they always have, and the grove’s song softens to a final, tranquil hush. The forest beyond, the park beyond, the city beyond—all of it seems to breathe in tandem with them as they step free of the door’s hinge and into the pale sunlight filtering through London’s trees. “Do we tell Eva what we found?” Rory asks, the question slipping out with a lightness that feels almost unearned in the wake of awe. Nyx glances toward the invisible horizon, where a skyline breathes, then back to Rory. “We tell the truth that serves us best,” they say. “Not every truth is ready for every ear, but the truth you carry is a lamp that will find its own way into the dark.” Isolde’s voice, when she finally answers, is a soft riddle of its own. “Truth travels in time’s own shoes—the steps you take today line the path for tomorrow’s dawn. The Grove will remember your name and your choices, and if you return, it will welcome you with a patience equal to your courage.” Rory feels the warmth in her chest deepen into a steady glow, the pendant’s heartbeat aligning with her own. The Fae-Forged Blade remains sheathed, a silent guardian at her side. And as they walk away from the boundary and into the ordinary, the extraordinary does not vanish; it settles into the hush between ordinary steps and ordinary breaths—the kind of hush that can become a second heartbeat if you listen closely enough. The small group moves as if the grove has given them a new gravity—the kind that lets you carry a universe in your chest and still walk toward a future you can face with steady hands. The world outside keeps its ordinary cadence, the river of time continuing to flow, but within their ribs one truth has found a home: the Veil is real, and the gate, once dared, will always remember those who dared to listen, and who chose to walk back with a truth bright enough to light the way home.
created_at"2026-02-17T02:51:13.497896+00:00" 2/17/2026, 2:51:13 AM
model"openai/gpt-5-nano-2025-08-07"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency9042
moderation_latency(null)
generation_time70598
tokens_prompt1590
tokens_completion9026
native_tokens_prompt1532
native_tokens_completion9795
native_tokens_completion_images0
native_tokens_reasoning2624
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0039946
router(null)
provider_responses
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id"resp_0624d730d7227b83016993d759f8208197a4846a6934ab2696"
status200
is_byokfalse
latency136
endpoint_id"50329d77-04e1-4979-a184-c33030289476"
provider_name"OpenAI"
model_permaslug"openai/gpt-5-nano-2025-08-07"
api_type"completions"
id"gen-1771296601-guA7WSuSfVdcf9Vf9teJ"
upstream_id"resp_0624d730d7227b83016993d759f8208197a4846a6934ab2696"
total_cost0.0039946
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
5.1282% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags26
adverbTagCount10
adverbTags
0"Isolde says, voice almost a murmur, like a secret wind passing across a sleeping village [almost]"
1"she says, which is as close as she ever comes to a direct answer [ever]"
2"Nyx says again, softer this time, as if the word Veil belongs to the world’s oldest lullaby [again]"
3"Nyx says to Rory, as if to remind her that the danger here is not merely the unknown but the possibility that time will swallow them whole if they forget to be careful [merely]"
4"Isolde says softly, almost reverently, though the warning isn’t meant for any specific danger because inside this grove danger has become a kind of weather [softly, almost reverently]"
5"Isolde says, but Rory knows what she’s thinking: the grove’s revelation is not a door so much as a question [so]"
6"Isolde says, and there is a faint sparkle in her eyes that almost resembles a smile, if you squint and forget that a half-fae seer cannot lie, yet can mislead with the elegance of a shape-shifter’s poised deception [almost]"
7"Isolde finally says, a spoken paradox that speaks louder than any instruction [finally]"
8"she says, not loudly but with certainty, and the decision lands with a soft certainty that seems to settle the grove in gratitude rather than fear [loudly rather]"
9"she murmurs, and Rory hears the tenderness beneath the riddles, the care for those who are brave enough to choose [enough]"
86.4269% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount5894
totalAiIsmAdverbs8
found
0
adverb"gently"
count2
1
adverb"lightly"
count1
2
adverb"perfectly"
count1
3
adverb"softly"
count1
4
adverb"suddenly"
count1
5
adverb"very"
count2
highlights
0"gently"
1"lightly"
2"perfectly"
3"softly"
4"suddenly"
5"very"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.3705% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount5894
totalAiIsms21
found
0
word"tangible"
count2
1
word"luminous"
count1
2
word"beacon"
count1
3
word"sentinels"
count1
4
word"resonance"
count2
5
word"flicker"
count1
6
word"gleaming"
count1
7
word"glint"
count1
8
word"velvet"
count1
9
word"silk"
count2
10
word"magnetic"
count1
11
word"weight"
count2
12
word"footfall"
count1
13
word"footsteps"
count1
14
word"echo"
count2
15
word"etched"
count1
highlights
0"tangible"
1"luminous"
2"beacon"
3"sentinels"
4"resonance"
5"flicker"
6"gleaming"
7"glint"
8"velvet"
9"silk"
10"magnetic"
11"weight"
12"footfall"
13"footsteps"
14"echo"
15"etched"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences208
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount4
hedgeCount17
narrationSentences208
filterMatches
0"see"
1"know"
2"feel"
3"listen"
hedgeMatches
0"seems to"
1"seem to"
2"begins to"
3"tend to"
4"begin to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount5
totalSentences226
matches
0"feeling that the"
1"senses that she’s"
2"forget that a"
3"carried—that she"
4"demand that she"
60.0254% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs76
mean76.66
std27.6
cv0.36
sampleLengths
0134
185
295
367
495
535
684
757
887
979
10114
11108
1240
1392
1485
15103
16144
1794
1861
1957
2090
21120
2224
23108
2478
25117
2654
2782
2852
2998
30118
3185
3282
3391
3485
3560
3677
3777
3891
3959
40118
4178
42130
4329
44106
45131
4673
4777
4845
4945
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount4
totalSentences208
matches
0"being sung"
1"were supposed"
2"is seen"
3"were painted"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount2
totalVerbs767
matches
0"were listening"
1"were listening"
100.0000% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount5251
adjectiveStacks0
stackExamples(empty)
adverbCount188
adverbRatio0.03580270424681013
lyAdverbCount35
lyAdverbRatio0.00666539706722529
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences226
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences226
mean25.78
std12.16
cv0.472
sampleLengths
040
128
211
330
425
529
621
735
819
915
1027
1119
1215
1329
1423
156
169
174
1826
1936
2029
2123
2212
2311
2455
2518
2621
2736
288
2918
3032
3129
3223
3325
3418
3513
3617
3722
3816
3959
4048
4132
4228
4319
4421
4527
4630
4735
487
4930
33.1858% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats38
diversityRatio0.19911504424778761
totalSentences226
uniqueOpeners45
21.1538% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags26
fancyCount16
fancyTags
0"she says, and her voice sounds like wind through frost-drawn reeds (say, sound like)"
1"Nyx says, voice a breath that rustles the fringe of Rory’s flannel hoodie (say, voice rustle)"
2"Isolde says, voice almost a murmur, like a secret wind passing across a sleeping village (say, voice almost pass)"
3"Nyx says to Rory, and their voice is a breeze that doesn’t belong to the living world (say be does not belong)"
4"Nyx murmurs, as if reading from a map laid in air (read lay)"
5"she says, which is as close as she ever comes to a direct answer (say, be ever come)"
6"Rory says, and her own voice feels like something she learned to wear at a young age, when she kept a knife in a drawer and a world in her head that didn’t fit the city’s rules (say, learn wear keep does not fit)"
7"Nyx breathes (breathe)"
8"Nyx says again, softer this time, as if the word Veil belongs to the world’s oldest lullaby (say again, belong)"
9"Nyx says to Rory, as if to remind her that the danger here is not merely the unknown but the possibility that time will swallow them whole if they forget to be careful (say remind does be not merely swallow forget be)"
10"Isolde says softly, almost reverently, though the warning isn’t meant for any specific danger because inside this grove danger has become a kind of weather (say softly, does not mean become)"
11"Isolde says, but Rory knows what she’s thinking: the grove’s revelation is not a door so much as a question (say, know think: does be not)"
12"Isolde says, and there is a faint sparkle in her eyes that almost resembles a smile, if you squint and forget that a half-fae seer cannot lie, yet can mislead with the elegance of a shape-shifter’s poised deception (say, be almost resemble squint forget that does not lie, mislead poise)"
13"Isolde finally says, a spoken paradox that speaks louder than any instruction (finally say, speak)"
14"she says, not loudly but with certainty, and the decision lands with a soft certainty that seems to settle the grove in gratitude rather than fear (say, land seem settle)"
15"she murmurs, and Rory hears the tenderness beneath the riddles, the care for those who are brave enough to choose (murmur, hear be choose)"
80.6053%