Run: 2026-02-17-01KHMR2NBQKBJ2K05ASZE0NRYM

Run Details

Duration:
1m 8s
Cost:
$0.072790
Provider:
Amazon Bedrock

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The tear in the air shimmered like heat off summer pavement, except it was December and Rory's breath came out in pale clouds. She stood at the edge of Isolde's grove, the ancient oaks towering behind her like sentinels, and stared at the thing the Seer had opened with nothing more than a whispered word and a gesture that looked like peeling back the skin of a fruit. "That's it, then," Rory said. Her voice came out steadier than she felt. "That's Dymas." "That is a door to Dymas," Isolde corrected, her pale lavender eyes fixed on the rift with an expression that might have been longing or might have been dread. With Fae faces, it was hard to tell. "The place itself is something you must walk into to understand. Words I could offer you would be insufficient." "Words you'd offer would be a riddle anyway," Nyx murmured from somewhere to Rory's left. She didn't look — looking directly at Nyx when they were in their incorporeal state always made her eyes ache, like trying to focus on the absence of something. Their voice slid across her skin like a draft through a keyhole. "I've been to Hel before. A long time ago." "Not to Dymas," Isolde said. "No. Not to Dymas." Rory pressed her thumb against the Heartstone pendant through her jacket. Even through the fabric, she could feel it pulsing — a slow, rhythmic warmth, like the heartbeat of something vast and sleeping. It had been warm since they'd crossed the boundary stones into the grove, but now, this close to the rift, it felt almost feverish. "Right," she said. She pulled the Fae blade from the sheath at her hip. The moonsilver dagger was cold as always, a counterpoint to the pendant's heat, and its leaf-shaped blade threw back no reflection from the rift's shimmer. "We go through. We find the contract ledger. We come back." "If time is kind," Isolde said. She stepped closer, and her silver hair lifted in a wind that wasn't blowing. As always, Rory noticed the grass beneath Isolde's bare feet remained undisturbed, unbent. The woman moved through the world like she was only half in it. "I will hold the door as long as I am able. But I cannot promise its patience." Rory nodded. She didn't ask what would happen if the door closed while they were still inside. She'd stopped asking questions she didn't want answers to around the third week of all this. She stepped through. The first thing was the sky. It hit her like a physical sensation — a dome of warm amber that stretched in every direction, not the flat monochrome of an overcast afternoon but something luminous and shifting, like sunlight filtered through a glass of whiskey. It had depth to it. Layers. She could see currents moving through it, darker threads of gold braiding through lighter ones, as if the sky itself was a living thing circulating some slow, celestial blood. The second thing was the smell. It rolled over her in a wave so rich and complex that her knees nearly buckled. Roasting meat, but not any meat she'd ever encountered — something that smelled of smoke and caramel and a deep, mineral earthiness. Bread baking, not one kind but a dozen, each note distinct: sourdough tang, buttery sweetness, the dark molasses warmth of pumpernickel. Fruit — overripe and bursting, the jammy sweetness of figs and something sharper underneath, like citrus that had been soaked in wine. Her mouth flooded with saliva before she could stop it. "Bloody hell," she breathed. Nyx materialized beside her, their form solidifying into the tall humanoid silhouette she'd grown accustomed to. In the amber light of Dymas, their edges were more defined than she'd ever seen them — the living shadow given dimension and texture, like smoke pressed into glass. Their violet eyes glowed brighter here. "It's worse than I remembered," Nyx said. Even their whisper-voice sounded richer, fuller. "Hel doesn't just tempt. It saturates." They stood on a hillside. Below them, the landscape unrolled like a fever dream painted by someone who had studied the English countryside and then discarded every rule of restraint. Vineyards cascaded down the slopes in terraced rows, but the grapes were the size of plums and their skins shifted color as Rory watched — deep purple to ruby to a green so vivid it looked poisonous. Between the vineyards, orchards sprawled in impossible variety: trees bearing golden fruit she couldn't name grew beside others whose branches dripped with clusters of something that looked like dark pearls, glistening wet. And beyond the orchards — kitchens. Not buildings, exactly. Open-air pavilions the size of cathedrals, their columns carved from what looked like petrified wood, roofed with canopies of woven vines. Within them, Rory could see fires burning in enormous hearths, figures moving between preparation tables, the glint of copper pots and the flash of blades. The sounds reached her a moment later: the rhythmic chop of knives on cutting boards, the hiss of something hitting hot oil, the low murmur of voices calling out in languages she didn't recognize. "Those are the kitchens of Belphegor," Nyx said. They didn't move forward, and Rory noticed the tension in their form — a subtle flickering at their edges, like a candle flame in a draft. "The chefs are helbound souls. Mortals who made contracts and ended up here." "Contracted from Earth," Rory murmured, remembering what she'd read. What Isolde had told her in fragments and half-truths. "They cook for eternity?" "They cook for the Prince's feasts. The competitions. And they eat, of course. Everyone eats in Dymas." Nyx turned those violet eyes on her. "That's the punishment. You eat and eat and it's the most extraordinary thing you've ever tasted, and you're never full. You're never satisfied. The hunger just grows." A chill passed through her despite the warmth of the amber sky. She tightened her grip on the Fae blade and felt its cold bite into her palm like a tether. They started down the hill. The grass beneath their feet was soft and thick, unnaturally so — it felt like walking on velvet, and each step released a scent of crushed herbs, thyme and rosemary and something sweeter she couldn't place. Rory noticed that where her boots pressed, the grass sprang back immediately, erasing all evidence of her passage. She thought of Isolde's bare feet leaving no prints in the grove and wondered if this place had learned that trick from the Fae, or if the Fae had learned it from places like this. As they descended, the details sharpened. A stream cut through the vineyard, and when Rory glanced at it she stopped walking. The liquid flowing over the smooth stones wasn't water. It was dark, almost black, and it moved with a viscosity that suggested something thicker. Wine. An entire stream of wine, winding between the rows of impossible grapes, and along its banks grew mushrooms with caps the color of burnt umber, their surfaces beaded with moisture. "Don't drink it," Nyx said, though she hadn't moved toward it. "Don't eat anything. Don't accept anything offered." "You sound like Isolde." "Isolde would have said something like 'the cup that fills the hand may empty the self.' I'm being direct." Despite everything, Rory almost smiled. She pressed on. The path — and there was a path now, she realized, paved with flat stones the color of honeycomb — led them between two rows of the plum-sized grapes. This close, she could hear them. A faint sound, like the creak of a rope under tension, as each grape swelled incrementally on its vine. Growing. Always growing. She reached out instinctively toward one and felt Nyx's shadow-hand close around her wrist — cold, but solid, the grip firm. "I wasn't going to pick it," she said. "Your hand was." She looked at her fingers, still outstretched, and curled them back into a fist. The pendant pulsed against her chest, harder now, a staccato rhythm that felt urgent. She tucked it back inside her shirt, but the warmth bled through the fabric. They passed a figure standing motionless at the end of a row. A woman — or something shaped like a woman — in a stained apron, holding a basket overflowing with the dark pearl-like fruit from the orchard. Her eyes were closed. Her lips moved silently, and Rory caught fragments of what might have been a recipe, murmured in the cadence of a prayer. The woman didn't react to their presence. Didn't open her eyes. Rory's stomach turned, and not from hunger. "The ledger," she said quietly, pulling her gaze away from the murmuring woman. "Where would Belphegor keep it?" Nyx pointed toward the largest of the pavilions, barely visible through the orchard's canopy. Something glinted at its peak — a structure that rose above the vine-canopy roof, angular and sharp, like the tines of an enormous fork thrust into the sky. "The Feast Hall. If there's a record of contracts, it'll be there. Belphegor is proud. He'll keep his collection where he can admire it." The Heartstone pendant gave a sudden, sharp pulse of heat — almost painful — and Rory pressed her hand flat against her chest. Ahead, through a gap in the orchard trees, she saw something she hadn't noticed before. A shimmer in the air, faint and wavering. A distortion. Like the rift they'd come through, but smaller, thinner — a hairline fracture in the fabric of this place. Another tear in the Veil. "Nyx," she said. "I see it." They stared at the fracture together. It hung in the air between two fruit trees, barely visible, flickering like a dying filament. Through it, Rory caught a flash of something — grey sky, rain, the distant sound of traffic. London. A piece of London, bleeding through into Hel. "It's getting worse," she said. "The Veil. It's not just weakening at the solstice. It's fraying." Nyx said nothing for a long moment. When they spoke, their whisper-voice was stripped of its usual sardonic edge. "Then we need to move faster." Rory nodded, sheathed the Fae blade, and walked deeper into the orchards of Dymas, where the amber sky pulsed overhead like the ceiling of a living stomach, and the sweetest smells in any world followed them like something hungry.
created_at"2026-02-17T02:51:18.261768+00:00" 2/17/2026, 2:51:18 AM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1614
moderation_latency170
generation_time68143
tokens_prompt1590
tokens_completion2617
native_tokens_prompt1758
native_tokens_completion2560
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.07279
router(null)
provider_responses
0
id"52c42467-bf16-4ed9-a0b7-1f492a05a827"
status200
is_byokfalse
latency1613
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
provider_name"Amazon Bedrock"
model_permaslug"anthropic/claude-4.6-opus-20260205"
api_type"completions"
id"gen-1771296609-Kj5yWI6jbP5SK4G4xzz4"
upstream_id"52c42467-bf16-4ed9-a0b7-1f492a05a827"
total_cost0.07279
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
88.8889% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount2
adverbTags
0"Nyx murmured from somewhere to Rory's left [somewhere]"
1"she said quietly, pulling her gaze away from the murmuring woman [quietly, away]"
100.0000% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount1719
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.2787% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount1719
totalAiIsms7
found
0
word"luminous"
count1
1
word"sentinels"
count1
2
word"shimmered"
count1
3
word"glistening"
count1
4
word"glint"
count1
5
word"wavering"
count1
6
word"velvet"
count1
highlights
0"luminous"
1"sentinels"
2"shimmered"
3"glistening"
4"glint"
5"wavering"
6"velvet"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences106
filterMatches(empty)
hedgeMatches(empty)
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount1
totalSentences125
matches
0"learned that trick"
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean37.63
std29.98
cv0.797
sampleLengths
068
115
256
365
45
54
657
750
863
933
103
1180
1297
134
1451
1519
1699
1789
1847
1922
2051
2131
2294
2376
2418
254
2619
278
2878
298
303
3142
3275
337
3418
3542
3624
3767
385
393
403
4148
4216
4319
446
4539
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount1
totalSentences106
matches
0"been soaked"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount1
totalVerbs219
matches
0"wasn't blowing"
100.0000% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1452
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.03236914600550964
lyAdverbCount12
lyAdverbRatio0.008264462809917356
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean13.85
std10.04
cv0.725
sampleLengths
023
145
25
38
42
529
68
719
815
929
1012
119
125
134
1411
1522
1624
173
1811
1925
2011
216
2214
2313
2413
2517
262
2715
2816
293
306
3139
325
331
3429
356
3616
3722
3821
3922
4010
414
4216
4329
446
457
466
476
485
4925
67.4667% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.448
totalSentences125
uniqueOpeners56
75.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags15
fancyCount6
fancyTags
0"Isolde corrected, her pale lavender eyes fixed on the rift with an expression that might have been longing or might have been dread (correct, eyes fixed long been dread)"
1"Nyx murmured from somewhere to Rory's left (murmur leave)"
2"she breathed (breathe)"
3"Rory murmured, remembering what she'd read (murmur, remember read)"
4"Nyx said, though she hadn't moved toward it (say, does not move)"
5"she said quietly, pulling her gaze away from the murmuring woman (say quietly, pull gaze away)"
93.5667%