Run: 2026-02-17-01KHMT96ZXZR15YW2B7W2HJD77

Run Details

Duration:
10.5s
Cost:
$0.002966

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The standing stones of the grove loomed like ancient sentinels, their rough surfaces etched with moss and something older—symbols that seemed to shift and breathe when Aurora wasn't looking directly at them. Nyx moved first, their shadowy form rippling between solid and translucent, testing the boundary where reality seemed to fold and bend. "Something's different," Nyx whispered, their voice like wind through dry leaves. "The Veil here... it's thin." Aurora's hand instinctively touched the Heartstone pendant at her neck. It pulsed with a faint warmth, its deep crimson catching what little light filtered through the perpetually blooming wildflowers. Isolde had warned her—or perhaps spoken in one of her riddling prophecies—about this place where time itself became fluid. The ground beneath her boots felt soft yet resistant, as if the earth was breathing. Wildflowers in impossible colors—deep midnight blues alongside burning copper-oranges—bloomed simultaneously, defying seasonal logic. Each step produced a subtle chiming sound, like distant crystal bells. Nyx's violet eyes scanned the grove, their silhouette casting no shadow despite the filtered sunlight. "We shouldn't linger," they murmured. "Fae spaces consume travelers who aren't careful." Aurora understood. Her fingers traced the cold edge of the Fae-forged blade tucked into her belt, its moonsilver surface faintly luminescent. Isolde's gift felt like a promise and a warning. The grove seemed to pulse with anticipation, as if aware of their presence. Branches twisted in impossible geometries, and the standing stones—ancient oak monoliths marking mysterious boundaries—seemed to lean imperceptibly closer with each passing moment.

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
100.0000% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount257
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.0000% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount257
totalAiIsms4
found
0
word"sentinels"
count1
1
word"loomed"
count1
2
word"anticipation"
count1
3
word"etched"
count1
highlights
0"sentinels"
1"loomed"
2"anticipation"
3"etched"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences16
matches(empty)
43.4783% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences16
filterMatches(empty)
hedgeMatches
0"seemed to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences18
matches(empty)
51.4723% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs7
mean35.43
std11.7
cv0.33
sampleLengths
053
116
248
339
427
530
635
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount0
totalSentences16
matches(empty)
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount2
totalVerbs42
matches
0"wasn't looking"
1"was breathing"
90.7292% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount240
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.04583333333333333
lyAdverbCount6
lyAdverbRatio0.025
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences18
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences18
mean13.78
std7.18
cv0.521
sampleLengths
032
121
211
35
410
519
619
715
813
911
1015
115
127
132
1419
159
1613
1722
100.0000% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.6666666666666666
totalSentences18
uniqueOpeners12
0.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Nyx whispered, their voice like wind through dry leaves (whisper)"
1"they murmured (murmur)"
81.5106%