Run: 2026-02-19-01KHSSW0E6J32TSGMTHGGRAED7

Run Details

Duration:
36.3s
Cost:
$0.036705
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man wore no shoes. Quinn noticed it before she noticed the body, which said something either about her instincts or her morning. She'd stepped off the Tube at Camden Town with a coffee going cold in her hand, followed the flutter of police tape down two side streets, and descended into the old station entrance that smelled of rust and decades of compressed darkness. The uniform at the top had said *suspicious death, strange circumstances*, which was police code for *we don't understand what we're looking at*. She still didn't, and she'd been staring at it for three minutes. The victim was a man somewhere in his fifties, stocky through the chest, dressed in a good wool overcoat and pressed trousers. He lay on his back across the disused platform, arms loose at his sides, expression blank as poured concrete. Peaceful, almost. Aside from the fact that his feet were bare. Not sock-bare. Bare bare. The soles were clean. Unmarked. A man who'd walked no distance on them before ending up here. "Quinn." DS Farrow's voice bounced off the tiled walls. He was crouched near the body, torch in hand, one knee balanced on the platform edge. Thirty-two years old and already developing the particular posture of a man who spent too much time looking at terrible things. "Glad you're here. This one's messy." "Doesn't look messy." "That's the mess." She stepped under the tape and walked the length of the platform, heels loud against the gritty concrete. Her torch swept the space in overlapping arcs. Nothing overturned. No discarded belongings. No blood that she could see, though she'd wait for forensics on that. The old advertising boards on the wall still held their wartime-era reproductions, faces grinning from faded posters. Nobody had disturbed so much as the dust in a straight line from the entry stairs to the body. One line. "Walk me through the call," she said. "Anonymous. Payphone in Camden Market, which is already a joke since we thought the last one was decommissioned in 2019. Caller said there was a body in the old station." Farrow checked his notes. "That's it. No name, no further detail, male voice but the recording's got interference. Responding unit came down and found him exactly like this." "Time of death?" "Pathologist's upstairs waiting for clearance to come down. But rigor's partial, lividity's setting in. Ballpark, six to ten hours." Two in the morning, then. Give or take. Quinn stood over the body and looked at his face. Broad forehead. Neat grey moustache. A small scar through his left eyebrow, old and faded. His eyes were closed, which was unusual in itself. People didn't typically die with their eyes closed unless someone closed them afterwards, or unless the circumstances of death allowed for it. She crouched. Looked at his hands. The fingernails were trimmed, one broken on the right index finger. Recent. She looked at the floor around his hands. Clean. "No sign of a struggle anywhere." "None. And no ID on him." Farrow moved his torch toward the victim's coat. "Pockets were empty when we found him. Coat's expensive, shirt's expensive, trousers are expensive. Whoever he is, he isn't short of money." "Was. Isn't short of money was." "Right." Farrow stood and stretched his back. "My read? Someone moved the body here. Killed elsewhere, transported, arranged. Picked this location because it's off the books and below street level." Quinn didn't answer straight away. She moved her torch along the floor from the body toward the far end of the platform, the end that vanished into the old tunnel mouth. The darkness down there was the particular kind that swallowed light rather than simply blocking it, and her beam only penetrated so far before it lost conviction. Near the tunnel entrance, something small caught the light. She crossed the platform in ten strides and crouched again. A brass object, barely larger than a fifty-pence coin. Green with age, tarnished at the edges. She didn't touch it. She leaned in close and angled her torch. A compass. Old one, by the look of it. The face was engraved, not printed, with fine symbols arranged around the cardinal points in a pattern that wasn't any cartographic convention she recognised. The needle was still moving. There was no draught down here. She'd have felt it. "Farrow." He came over. Looked at it. "Dropped by the killer?" "Or the victim." She studied the symbols on the face. Not quite letters. Not quite anything she had a category for. "Photograph this before forensics bags it. And I want a full catalogue of everything in a twenty-metre radius of that tunnel entrance." "You think he came from in there?" She looked back down the platform at the body, the clean soles of those bare feet, the composed hands. The closed eyes. She thought about the single line of disturbed dust leading from the stairs. Thought about how someone moved a body leaves drag marks, scuff trails, evidence of effort. This man looked like he'd been placed here by someone who'd taken their time, or like he'd lain down himself. "I think he didn't come from upstairs." Farrow straightened up, glancing toward the tunnel mouth with the expression of a man choosing not to say what he was thinking. She appreciated that about him. He was teachable. "There's something else," he said. "In his coat lining. Forensics found it during the initial sweep, haven't logged it yet." He led her back to the body, crouched, and with a gloved hand opened the coat lapel to show her the interior pocket. The lining had been unpicked and restitched, clumsily, forming a hidden flat pocket. Empty now. But the lining still held the faint rectangular impression of something that had sat there a long time. The same size, roughly, as a bone. Quinn stood up straight. She looked at the tunnel. Looked at the compass, still turning its needle in slow arcs toward something she couldn't see. She clicked off her torch. In the dark, the needle glowed faint green, and it was pointing directly at the wall behind the old advertising boards, the wall that, according to any architectural survey, should have been solid Victorian brick. Farrow flicked his torch back on. "Quinn?" "Get those boards off the wall."
created_at"2026-02-19T01:57:40.8Z" 2/19/2026, 1:57:40 AM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1010
moderation_latency241
generation_time35689
tokens_prompt4671
tokens_completion1618
native_tokens_prompt4740
native_tokens_completion1499
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.036705
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"edb499ef-8e6c-4592-892d-73f95082b9f7"
is_byokfalse
latency1010
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771466261-WmJhYWSiAJ4gJGZfFlxF"
upstream_id"edb499ef-8e6c-4592-892d-73f95082b9f7"
total_cost0.036705
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.32
leniency0.64
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1057
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
90.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1057
totalAiIsms2
found
0
word"eyebrow"
count1
1
word"flicked"
count1
highlights
0"eyebrow"
1"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences83
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords11
totalWords1052
ratio0.01
matches
0"suspicious death, strange circumstances"
1"we don't understand what we're looking at"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount825
uniqueNames8
maxNameDensity0.73
worstName"Farrow"
maxWindowNameDensity1.5
worstWindowName"Farrow"
discoveredNames
Tube1
Camden1
Town1
Farrow6
Two1
Quinn4
Victorian1
Looked3
persons
0"Farrow"
1"Quinn"
2"Looked"
places
0"Camden"
1"Town"
globalScore1
windowScore1
47.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount2
matches
0"Not quite anything she had a category for"
1"looked like he'd been placed here by some"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1052
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences100
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean26.3
std25.44
cv0.967
sampleLengths
06
183
212
373
452
53
63
780
82
97
1058
113
1219
138
1456
1527
166
1736
186
1930
2058
219
2238
2338
2410
251
2610
2743
287
2970
307
3130
3276
337
3425
355
3635
376
381
396
88.35% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences83
matches
0"was crouched"
1"was engraved"
2"been placed"
3"been unpicked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs137
matches
0"was thinking"
1"was pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences100
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount829
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.033775633293124246
lyAdverbCount7
lyAdverbRatio0.008443908323281062
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean10.52
std8.95
cv0.851
sampleLengths
06
118
242
323
412
522
619
72
89
92
102
114
121
1312
149
1516
1621
176
183
193
2018
218
222
233
2413
2517
2619
272
287
2934
3024
313
3219
335
343
3510
362
373
3810
399
4022
412
424
4311
441
458
461
476
4814
4922
84.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.53
totalSentences100
uniqueOpeners53
48.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences69
matches
0"Aside from the fact that"
ratio0.014
92.46% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences69
matches
0"She'd stepped off the Tube"
1"She still didn't, and she'd"
2"He lay on his back"
3"He was crouched near the"
4"She stepped under the tape"
5"Her torch swept the space"
6"His eyes were closed, which"
7"She looked at the floor"
8"She moved her torch along"
9"She crossed the platform in"
10"She didn't touch it."
11"She leaned in close and"
12"She'd have felt it."
13"He came over."
14"She studied the symbols on"
15"She looked back down the"
16"She thought about the single"
17"She appreciated that about him."
18"He was teachable."
19"He led her back to"
ratio0.319
97.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences69
matches
0"The dead man wore no"
1"Quinn noticed it before she"
2"She'd stepped off the Tube"
3"The uniform at the top"
4"She still didn't, and she'd"
5"The victim was a man"
6"He lay on his back"
7"The soles were clean."
8"A man who'd walked no"
9"DS Farrow's voice bounced off"
10"He was crouched near the"
11"She stepped under the tape"
12"Her torch swept the space"
13"The old advertising boards on"
14"Nobody had disturbed so much"
15"Farrow checked his notes"
16"Quinn stood over the body"
17"A small scar through his"
18"His eyes were closed, which"
19"People didn't typically die with"
ratio0.725
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount8
matches
0"Quinn noticed it before she noticed the body, which said something either about her instincts or her morning."
1"She'd stepped off the Tube at Camden Town with a coffee going cold in her hand, followed the flutter of police tape down two side streets, and descended into th…"
2"The uniform at the top had said *suspicious death, strange circumstances*, which was police code for *we don't understand what we're looking at*."
3"Thirty-two years old and already developing the particular posture of a man who spent too much time looking at terrible things."
4"The face was engraved, not printed, with fine symbols arranged around the cardinal points in a pattern that wasn't any cartographic convention she recognised."
5"This man looked like he'd been placed here by someone who'd taken their time, or like he'd lain down himself."
6"But the lining still held the faint rectangular impression of something that had sat there a long time."
7"In the dark, the needle glowed faint green, and it was pointing directly at the wall behind the old advertising boards, the wall that, according to any architec…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences25
tagDensity0.08
leniency0.16
rawRatio0
effectiveRatio0
88.3213%