Run: 2026-02-19-01KHSSW0E7ZSC646ZPWXEVRWTZ

Run Details

Duration:
36.1s
Cost:
$0.039510
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal dropped them into silence. Not the comfortable silence of an empty room, but something older and heavier, the kind that pressed against the ears like deep water. Rory stumbled forward on instinct, catching herself before her knees met the ground. Behind her, the shimmer of the Veil collapsed with a sound like a held breath finally released. She straightened. Looked up. The sky was amber. Not the amber of a late afternoon or a burning horizon, but a deep, sustained amber that reached from edge to edge without apology, as though it had never considered being any other colour. There was no sun she could identify, yet light fell everywhere, warm and directionless, picking out every surface in shades of gold and copper. The air itself carried heat, thick with something she couldn't name at first, something sweet and overripe, the way a fig smells when it splits open on the vine. Nyx solidified beside her. Their shadow stretched long and strange in the amber light, bending slightly in the wrong direction. "Dymas," they said. A whisper on a still day. Rory pressed her hand to her sternum. Through her jacket, through the thin fabric of her shirt, the Heartstone pulsed against her skin. Rhythmic. Almost like a second heartbeat, slightly out of sync with her own. Ahead of them, the land unfurled in impossible abundance. Vineyard rows stretched further than logic allowed, each vine thick as a wrist and heavy with enormous clusters of deep purple and crimson fruit. Between the rows, fig trees and pomegranate bushes grew wild and untrimmed, spilling over low stone walls the colour of old teeth. Orchards crowded the middle distance, their branches bowed with the weight of fruit she had no names for, things that resembled pears but shimmered faintly, things like plums but faceted, almost crystalline. The ground underfoot was soft. Not quite earth. It gave slightly beneath her boots, like packed moss, springy and warm. She crouched and pressed two fingers into it. Not soil. Something closer to damp bread. She stood back up without commenting on that. "We stay together," she said. "We don't eat anything." "Pity." Nyx's violet eyes swept the orchards. "It smells extraordinary." It did. That was the problem. Every few steps, a new wave of it hit her, caramelised stone fruit, roasting meat from somewhere further off, the yeast-warm scent of bread, honeyed wine. Her stomach turned over despite herself. She hadn't eaten since morning, a fact her body had apparently decided to announce now, in the worst possible location. They moved along a path of pale, flat stones that wound between the vineyards. No one had placed the stones with any particular care. They tilted at odd angles, sinking unevenly into the not-quite-soil, but the path itself had intention. It led somewhere. The first soul she saw was tending a vine. He crouched at its base, adjusting something near the roots with careful, deliberate hands, a slight man in roughspun clothes, his hair salt-and-pepper, his face creased with the specific exhaustion of someone who had been doing one thing for a very long time. He didn't look up as they passed. Rory slowed. His hands, she noticed, were stained dark at the fingers. Not dirt. Something purple-black, permanent-looking. He adjusted the vine with the reverence of a watchmaker. "Contracted," Nyx said, not unkindly. "Culinary souls. They choose the terms themselves." "Choose." Rory kept her voice even. "By the standards of Hel, it is a generous posting." She filed that away and kept walking. The path widened as it crested a low hill, and from there the full scale of Dymas announced itself. Below them, the land rolled outward in a series of terraced gardens descending toward what appeared to be an enormous structure, part palace, part market, part something she had no architectural category for. Its walls were the colour of terracotta, curved rather than cornered, rising in tiers like a wedding cake designed by someone who had only heard weddings described. Banners hung from every level, deep reds and burnished oranges, and from this distance she could hear music and voices blended together into a single continuous hum, the sound of a feast that had been going on for a while and intended to continue. "The Grand Court," Nyx said. "Where Belphegor's competitions are staged." "Is he there now?" "He is always there." The Heartstone pulsed harder. She pressed her palm flat against it through her jacket. Something moved in the vineyard to her left. Not a person. The vines themselves had shifted, their long tendrils drifting toward her the way sunflowers track light, slow and purposeful and entirely wrong. The nearest cluster of fruit, those crystalline pear-things, turned slightly on their stems, facets catching the amber light. Rory took two steps away from the vine row. It didn't follow, but the tendrils held their new position. "Don't touch the fruit," she said again, louder this time, mostly to herself. Further down the path, another figure was moving toward them. Taller than the vine-tender, wrapped in something layered and dark, carrying a covered tray with both hands. A kitchen worker from the palace, perhaps, making a delivery. But the figure's walk had an evenness to it, each step identical in length and weight, that struck Rory as mechanical in a way that made her jaw tighten. She pulled Nyx sideways behind a pomegranate bush before she thought it through. They crouched together in the shadow of its heavily laden branches. This close, the fruit's scent was nauseating, copper beneath the sweetness, the same way the smell of a butcher's shop hides under the smell of sawdust. The figure passed without pausing. Beneath its hood, where a face should have been, Rory glimpsed nothing. Not shadow. Not darkness. Just an absence, a clean, neat, editorial removal of features, as though whoever had made this thing had run out of detail and simply moved on. It turned the corner of the path and was gone. Rory exhaled through her nose. Counted three seconds. "That," Nyx said, with something approaching reverence in their wind-carried voice, "was a Hollow." "A servant?" "A consequence." Before she could ask what that meant, the Heartstone stopped pulsing and went cold against her chest.
created_at"2026-02-19T01:57:40.808Z" 2/19/2026, 1:57:40 AM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1830
moderation_latency492
generation_time35227
tokens_prompt5338
tokens_completion1641
native_tokens_prompt5560
native_tokens_completion1522
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.03951
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"6d7ab662-2545-43c9-8858-8861319d34e3"
is_byokfalse
latency1830
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771466261-TXYvlzgJ9zYePZ5rHgkg"
upstream_id"6d7ab662-2545-43c9-8858-8861319d34e3"
total_cost0.03951
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
91.18% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"she said again [again]"
dialogueSentences17
tagDensity0.471
leniency0.941
rawRatio0.125
effectiveRatio0.118
76.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1054
totalAiIsmAdverbs5
found
0
adverb"slightly"
count4
1
adverb"very"
count1
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.84% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1054
totalAiIsms15
found
0
word"silence"
count2
1
word"comfortable"
count1
2
word"whisper"
count1
3
word"pulsed"
count2
4
word"rhythmic"
count1
5
word"weight"
count2
6
word"shimmered"
count1
7
word"crystalline"
count2
8
word"stomach"
count1
9
word"structure"
count1
10
word"mechanical"
count1
highlights
0"silence"
1"comfortable"
2"whisper"
3"pulsed"
4"rhythmic"
5"weight"
6"shimmered"
7"crystalline"
8"stomach"
9"structure"
10"mechanical"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences82
filterMatches(empty)
hedgeMatches
0"appeared to"
1"tended to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1044
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount985
uniqueNames6
maxNameDensity0.81
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Veil1
Heartstone3
Nyx6
Rory8
Dymas1
Further1
persons
0"Veil"
1"Heartstone"
2"Nyx"
3"Rory"
4"Dymas"
places(empty)
globalScore1
windowScore1
59.09% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount2
matches
0"t her body had apparently decided to announce"
1"not-quite soil, but the path itself had intention"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.874
wordCount1044
matches
0"Not the comfortable silence of an empty room, but something older"
1"Not the amber of a late afternoon or a burning horizon, but a deep, sustained amber"
2"not-quite-soil, but the path itself had intention"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean25.46
std27.6
cv1.084
sampleLengths
06
153
24
34
487
520
69
736
887
928
107
118
129
1310
1458
1543
1659
1727
1812
196
2010
217
22123
2310
244
254
2614
278
2843
2919
3013
3166
3250
335
3442
3510
368
3714
382
392
4017
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences82
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs155
matches
0"was tending"
1"was nauseating"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount995
adjectiveStacks2
stackExamples
0"purple-black, permanent-looking."
1"clean, neat, editorial removal"
adverbCount33
adverbRatio0.033165829145728645
lyAdverbCount14
lyAdverbRatio0.01407035175879397
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean11.47
std9.65
cv0.841
sampleLengths
06
123
213
317
42
52
64
734
824
929
104
1116
123
136
147
1516
161
1712
189
1924
2022
2132
225
233
2412
258
262
275
288
295
304
317
323
332
344
3526
366
3720
3814
3910
4016
413
429
4343
447
452
4610
472
483
4910
79.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5164835164835165
totalSentences91
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences70
matches
0"Almost like a second heartbeat,"
1"Further down the path, another"
2"Just an absence, a clean,"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences70
matches
0"Their shadow stretched long and"
1"It gave slightly beneath her"
2"She crouched and pressed two"
3"She stood back up without"
4"Her stomach turned over despite"
5"She hadn't eaten since morning,"
6"They moved along a path"
7"They tilted at odd angles,"
8"It led somewhere."
9"He crouched at its base,"
10"He didn't look up as"
11"His hands, she noticed, were"
12"He adjusted the vine with"
13"She filed that away and"
14"Its walls were the colour"
15"She pressed her palm flat"
16"It didn't follow, but the"
17"she said again, louder this"
18"She pulled Nyx sideways behind"
19"They crouched together in the"
ratio0.3
95.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences70
matches
0"The portal dropped them into"
1"Rory stumbled forward on instinct,"
2"The sky was amber."
3"The air itself carried heat,"
4"Nyx solidified beside her."
5"Their shadow stretched long and"
6"A whisper on a still"
7"Rory pressed her hand to"
8"Vineyard rows stretched further than"
9"Orchards crowded the middle distance,"
10"The ground underfoot was soft."
11"It gave slightly beneath her"
12"She crouched and pressed two"
13"Something closer to damp bread."
14"She stood back up without"
15"Nyx's violet eyes swept the"
16"That was the problem."
17"Every few steps, a new"
18"Her stomach turned over despite"
19"She hadn't eaten since morning,"
ratio0.729
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"Before she could ask what"
ratio0.014
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount6
matches
0"Not the amber of a late afternoon or a burning horizon, but a deep, sustained amber that reached from edge to edge without apology, as though it had never consi…"
1"Orchards crowded the middle distance, their branches bowed with the weight of fruit she had no names for, things that resembled pears but shimmered faintly, thi…"
2"He crouched at its base, adjusting something near the roots with careful, deliberate hands, a slight man in roughspun clothes, his hair salt-and-pepper, his fac…"
3"Banners hung from every level, deep reds and burnished oranges, and from this distance she could hear music and voices blended together into a single continuous…"
4"But the figure's walk had an evenness to it, each step identical in length and weight, that struck Rory as mechanical in a way that made her jaw tighten."
5"Just an absence, a clean, neat, editorial removal of features, as though whoever had made this thing had run out of detail and simply moved on."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"Nyx said, not unkindly"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences17
tagDensity0.353
leniency0.706
rawRatio0
effectiveRatio0
86.2745%