Run: 2026-02-19-01KHSWEX6G3Q72B4JD54N8SATP

Run Details

Duration:
1m 39s
Cost:
$0.011482
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones swallowed her. One moment Aurora stood in Richmond Park beneath a drab London sky, the next she stumbled forward into light that wasn't light at all, but something older. Hungrier. The Heartstone pendant burned against her collarbone as she caught herself on hands and knees in grass too green, too vibrant, laced through with wildflowers that had no business existing in November. "Nyx?" She pushed herself up. "Nyx!" Her voice echoed strangely, as though the air itself needed a moment to decide whether to carry sound. A tendril of shadow detached from the ancient oak behind her. It pooled upward, coalescing into a figure of darkness with faintly glowing violet eyes. Nyx solidified in stages, first the suggestion of shoulders, then the elegant curve of a skull-like face, finally hands that could almost pass for human if one ignored their translucent edges. "Remarkable." Their whisper carried the weight of wind through gravestones. "I have existed for nearly four centuries, and never have I crossed into Fae territory." "This is Fae territory?" Aurora straightened, brushing grass and pollen from her jeans. The scent hit her then, honey and something sweeter, cloying at the back of her throat. "The park ranger failed to mention that on the brochure." She turned in a slow circle. The grove stretched perhaps fifty feet in every direction, bounded by seven standing stones carved from ancient oak, their surfaces covered in spirals and symbols that seemed to shift when she looked at them directly. Beyond the stones, the trees of Richmond Park should have been visible. Instead, a soft amber mist obscured everything past the boundary, thick as clotted cream. "You came alone." The voice drifted from nowhere and everywhere. Aurora's hand found the Fae blade at her hip, its moonsilver hilt cold through her jacket. "That remains to be seen." She scanned the grove. Flowers she couldn't name carpeted the ground in impossible colours, violet bleeding into silver bleeding into gold. A stream trickled somewhere out of sight, though its sound came from the wrong direction. "Someone called in a delivery. I'm here to collect." "Did they now." A figure materialised from the mist between two standing stones, walking forward without disturbing a single blade of grass. Silver hair cascaded to her waist, and her pale lavender eyes held the weight of centuries. Her feet left no prints. "How delightfully mortal of you to frame this as commerce." Isolde. The Seer. Aurora had heard the name whispered in Silas' bar by patrons who'd had too much to drink and not enough sense, desperate souls hunting for answers about missing loved ones or lost opportunities. She'd assumed they were speaking in metaphors. "Three hundred years." Isolde circled her with the patient curiosity of a cat examining a mouse that had wandered into the wrong garden. "I have dwelt in this place for three hundred years, and you are the first to arrive carrying shadows in your wake." She glanced at Nyx with an expression Aurora couldn't read. "Interesting company you keep." "He's not my company." Nyx shifted, their form flickering between solid and incorporeal. "She summoned me. In a manner of speaking." "Did I?" "You held the blade and called for aid. The method was crude, but the intent was clear." Nyx's violet eyes fixed on Isolde. "You knew this would happen." "I know many things." Isolde smiled, and it was the smile of someone who had learned long ago that truth could cut deeper than any blade. "You seek answers about the pendant. About Dymas. About the reason your predecessor failed to return from the realm of Gluttony." Aurora's stomach dropped. "My predecessor?" "The last one who bore the Heartstone. A young man from Bristol, I believe. Eager. Reckless." Isolde tilted her head, silver hair catching light that had no source. "Dead, now. Or worse than dead. The demons of Hel do so enjoy their games." The pendant pulsed against Aurora's chest, warmer now, almost uncomfortable. She pulled the chain over her head and held the gemstone up to examine it. The deep crimson interior swirled with something that might have been blood or might have been fire. "Who gave me this?" "That question has an answer you are not yet prepared to hear." "Try me." Isolde laughed, a sound like bells struck with a velvet hammer. "Mortals. Always convinced they can bear any burden, until they cannot." She gestured to the grove around them. "You have questions. I have answers. But you would do well to remember that the Fae are bound by certain rules. I cannot lie. I can, however, tell you truths you do not wish to know in ways you will not understand until it is too late." "Comforting." "Truth rarely is." Nyx drifted closer to the nearest standing stone, their form stretching thin as they examined the carvings. "These symbols. They are old, older than the Fae Courts themselves. Boundary markers." "The Veil thins here." Isolde's voice dropped, losing its playful edge. "In this place, the walls between Earth and Hel, between mortal and immortal, grow gossamer. The winter solstice approaches. In three days' time, the barriers will be at their weakest." "And the pendant?" Aurora watched the gem pulse faster, brighter. "A key. A beacon. A chain." Isolde's lavender eyes grew distant, clouded with something that might have been prophecy or might have been pain. "You carry a piece of Dymas with you, Aurora Carter. A fragment of a realm built on excess and indulgence. It calls to you. It will always call to you. And when the time comes, you will have to choose whether to answer." "Choose to do what?" "Enter Hel itself. Walk through the realm of Gluttony. Find what was stolen from your world before the solstice passes and the way closes for another year." Aurora opened her mouth to ask what had been stolen, but Isolde raised one pale hand. "The answer to that question carries a price you cannot yet afford. Ask me again when you have found the first seal." The ground beneath them shuddered. The wildflowers trembled, their colours dimming for a heartbeat before flaring back to life. Somewhere in the amber mist beyond the standing stones, something massive shifted, exhaling a sound that was not quite a growl and not quite speech. Nyx materialised at Aurora's side, their shadowy form bristling with tension. "We are no longer alone." "I should hope not." Isolde turned toward the mist, her silver hair floating on a breeze that touched nothing else. "She came seeking knowledge. It seems knowledge has come seeking her in return." A shape coalesced in the amber fog. Massive. Wrong. Too many joints in its limbs, too many angles in its silhouette. It moved with the horrible grace of something that had never learned to walk on two legs but had decided to try anyway. "Helbound," Nyx hissed, their form darkening, expanding. "A lesser demon. Scout class." The thing stepped fully into the grove, and Aurora saw it clearly for the first time. A face that was barely a face, features arranged in the vague suggestion of a smile. Eyes like holes punched through paper. Hands that ended in too many fingers, each tipped with something that caught the strange light. "Rory Carter." Its voice scraped like metal on bone. "Belphegor sends his regards." The Heartstone erupted in heat against her palm.
created_at"2026-02-19T02:42:57.161Z" 2/19/2026, 2:42:57 AM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5420
moderation_latency(null)
generation_time98974
tokens_prompt5338
tokens_completion2391
native_tokens_prompt4922
native_tokens_completion2050
native_tokens_completion_images(null)
native_tokens_reasoning484
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.011482
router(null)
provider_responses
0
endpoint_id"85146950-32c1-410b-9b81-4467d938fd16"
id"202602191042580e59de1af27842ec"
is_byokfalse
latency5420
model_permaslug"z-ai/glm-5-20260211"
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771468977-yGNAg9lwjOkflvaBJ8X0"
upstream_id"202602191042580e59de1af27842ec"
total_cost0.011482
cache_discount(null)
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"Its voice scraped like [like]"
dialogueSentences47
tagDensity0.404
leniency0.809
rawRatio0.053
effectiveRatio0.043
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1234
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.27% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1234
totalAiIsms14
found
0
word"echoed"
count1
1
word"remarkable"
count1
2
word"whisper"
count1
3
word"carried the weight"
count1
4
word"scanned"
count1
5
word"weight"
count1
6
word"stomach"
count1
7
word"pulsed"
count1
8
word"velvet"
count1
9
word"comforting"
count1
10
word"pulse"
count1
11
word"beacon"
count1
12
word"trembled"
count1
13
word"tension"
count1
highlights
0"echoed"
1"remarkable"
2"whisper"
3"carried the weight"
4"scanned"
5"weight"
6"stomach"
7"pulsed"
8"velvet"
9"comforting"
10"pulse"
11"beacon"
12"trembled"
13"tension"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences62
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences62
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1234
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount757
uniqueNames12
maxNameDensity1.45
worstName"Aurora"
maxWindowNameDensity4
worstWindowName"Isolde"
discoveredNames
Aurora11
Richmond2
Park2
London1
Heartstone2
November1
Fae1
Flowers1
Silver1
Seer1
Nyx7
Isolde10
persons
0"Aurora"
1"Heartstone"
2"Nyx"
3"Isolde"
places
0"Richmond"
1"Park"
2"London"
3"November"
4"Flowers"
globalScore0.773
windowScore0.333
51.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount2
matches
0"symbols that seemed to shift when she looked at them directly"
1"not quite a growl and not quite speech"
2"not quite speech"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1234
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean28.7
std21.41
cv0.746
sampleLengths
05
160
26
318
456
525
639
767
83
923
1050
1153
1243
1359
1421
152
1628
1747
185
1943
2042
214
2212
232
2476
251
263
2730
2841
2910
3067
314
3227
3316
3422
3544
3616
3733
3844
3912
4054
4113
428
99.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences62
matches
0"been stolen"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs127
matches
0"were speaking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
98.03% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount781
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.04225352112676056
lyAdverbCount8
lyAdverbRatio0.010243277848911651
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean13.56
std9.88
cv0.728
sampleLengths
05
127
21
332
45
51
618
711
814
931
1010
1115
1213
1316
1410
156
1635
1712
1814
193
207
2116
229
2317
2415
259
2622
2716
285
2910
301
312
3233
337
3423
3532
364
3713
388
392
4023
415
4226
4321
443
452
4628
4715
4810
4915
80.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5164835164835165
totalSentences91
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences57
matches
0"Instead, a soft amber mist"
1"Somewhere in the amber mist"
2"Too many joints in its"
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences57
matches
0"She pushed herself up"
1"Her voice echoed strangely, as"
2"It pooled upward, coalescing into"
3"Their whisper carried the weight"
4"She turned in a slow"
5"She scanned the grove"
6"Her feet left no prints."
7"She'd assumed they were speaking"
8"She glanced at Nyx with"
9"She pulled the chain over"
10"She gestured to the grove"
11"It moved with the horrible"
12"Its voice scraped like metal"
ratio0.228
12.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences57
matches
0"The standing stones swallowed her."
1"The Heartstone pendant burned against"
2"She pushed herself up"
3"Her voice echoed strangely, as"
4"A tendril of shadow detached"
5"It pooled upward, coalescing into"
6"Nyx solidified in stages, first"
7"Their whisper carried the weight"
8"Aurora straightened, brushing grass and"
9"The scent hit her then,"
10"She turned in a slow"
11"The grove stretched perhaps fifty"
12"The voice drifted from nowhere"
13"Aurora's hand found the Fae"
14"She scanned the grove"
15"Flowers she couldn't name carpeted"
16"A stream trickled somewhere out"
17"A figure materialised from the"
18"Her feet left no prints."
19"Aurora had heard the name"
ratio0.895
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences57
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount4
matches
0"The Heartstone pendant burned against her collarbone as she caught herself on hands and knees in grass too green, too vibrant, laced through with wildflowers th…"
1"The grove stretched perhaps fifty feet in every direction, bounded by seven standing stones carved from ancient oak, their surfaces covered in spirals and symbo…"
2"The wildflowers trembled, their colours dimming for a heartbeat before flaring back to life."
3"Somewhere in the amber mist beyond the standing stones, something massive shifted, exhaling a sound that was not quite a growl and not quite speech."
46.05% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount3
matches
0"Nyx shifted, their form flickering between solid and incorporeal"
1"Aurora watched, brighter"
2"Nyx hissed, their form darkening, expanding"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Nyx hissed (hiss)"
dialogueSentences47
tagDensity0.021
leniency0.043
rawRatio1
effectiveRatio0.043
83.5429%