Run: 2026-02-19-01KHSYYZFQB6VZFGVGCKZ43TDB

Run Details

Duration:
2m 39s
Cost:
$0.004398
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory trailed her fingers along the ancient oak standing stone. Its bark felt warmer than it should have. Warmer than Richmond Park’s damp December chill warranted. Beside her, Nyx’s shadow-form rippled, their faint violet eyes scanning the clearing. Isolde had called it a grove, but this was no woodland dell. It felt like a held breath. “The Veil is thin here,” Nyx’s voice whispered on the air, not from any mouth. “Not broken. Just… stretched.” “Stretched how?” Rory kept her voice low. The quiet felt deliberate, like a library maintained by something old. “Like skin over bone. You can see the shape beneath.” Nyx flowed closer to the next stone in the circle. Twelve of them, each an oak grown into a column marking a boundary. Inside the circle, wildflowers Rory couldn’t name bloomed—deep purple stars and silver blossoms—defying the season. The air smelled of petrichor and something sweeter. Honeysuckle, maybe. Out of season. Isolde had given only coordinates and a time: midnight at this specific oak. No further instruction. Rory had expected a meeting, not a door. She pulled her coat tighter, the Heartstone pendant a warm weight against her sternum. It hadn’t pulsed, exactly, but its usual faint inner glow seemed brighter here, deeper. “Step through,” Nyx said, gesturing toward the centre of the circle where no stone stood. “In between?” Rory eyed the empty space. It shimmered, a faint distortion in the air like heat haze off tarmac. “The stones don’t mark the entrance. They mark the space between stones. The threshold.” Rory let out a slow breath. Her rational mind, the one raised by a barrister father, screamed *architectural anomaly, microclimate, hallucinogenic spores*. Her newer, less rational mind, the one that had seen shadows move and accepted gifts from Fae-born Seers, just said *go*. She stepped into the centre of the circle. The world didn’t shatter or spin. The shimmer intensified, a curtain of light parting around her, and then she was through. Not transported, but *unfolded*. The standing stones weren’t behind her anymore. They encircled a different space entirely. Her feet sank into moss so thick and soft it felt like carpet. Above, no sky she recognised stretched—a deep twilight purple, lit not by stars but by slow, drifting will-o’-the-wisps that cast a silver-white light. The air was warmer, humid, thick with the scent of blooming things and damp earth. The silence here was different too. Not empty, but full. A low, resonant hum vibrated through the soles of her boots, like the land itself was singing a note just below hearing. Nyx solidified beside her, their humanoid silhouette gaining definition in this strange light. They looked less like a shadow and more like a person carved from absence. “Welcome,” Isolde’s voice came from ahead, not startling them. She seemed to have been waiting just out of sight, though Rory was certain the space had been empty moments before. The Half-Fae stood beside a shallow, crystal-clear pool reflecting the false sky. Her silver hair seemed to drink the ambient light. “You entered correctly. Some try to climb over. They find themselves back in the park, quite confused.” “Where are we?” Rory kept her voice steady, but her eyes drank in the impossible details. Trees with bark that gleamed like polished brass grew in graceful arcs. Flowers glowed with their own faint bioluminescence. Tiny, winged creatures no bigger than her thumb darted between blossoms, leaving trails of sparkling dust. Isolde smiled. It didn’t reach her pale lavender eyes. “A fold. A pocket. My home. Time moves… flexibly here. An hour inside can be minutes outside. Or days. It prefers not to be pinned down.” Rory’s stomach tightened. That was a crucial detail Isolde had omitted. “You didn’t mention that.” “Would you have come?” Rory considered. “Probably. I’d have brought more snacks.” A soft sound, almost like a chuckle, escaped Nyx. It was the first human-like noise Rory had heard them make. Isolde gestured for them to follow. “Come. The Grove wishes to show you something.” They walked. The ground was uneven but forgiving. The resonant hum grew slightly louder as they moved away from the pool, following a path of pale, smooth stones that seemed to have been placed, yet felt utterly natural. The trees arched overhead, forming a living tunnel. Rory reached out to touch a leaf. It was cool and slightly waxy, and it retracted from her touch with a slow, deliberate curl. “It’s alive,” she murmured. “Everything here is,” Isolde said without turning. “More so than your world. It sleeps lightly.” They emerged into another clearing. This one held a structure—or the remains of one. A low, circular wall of the same pale stone, partially collapsed. In its centre stood an altar of dark, polished wood that looked both ancient and untouched by time. Upon it lay the slender leaf-shaped dagger Isolde had promised. The Fae-Forged Blade. It gleamed with a cold, moonlit silver sheen even in the absence of any moon. Rory approached, her steps cautious. The air around the altar felt several degrees colder. She could see her breath fog. “The Courts forged it in a time when alliances were possible,” Isolde said, staying back. “Moonsilver. It remembers the light it was made under. It will cut what steel cannot. Wards. Bindings. Certain… essences.” Rory didn’t touch it yet. “Demons.” “Particularly demons,” Isolde confirmed. “A gift. Freely given. No debt incurred.” Nyx drifted closer, their form seeming to ripple with unease. “Such gifts from the Fae are rare.” “And so is she,” Isolde said, her gaze fixed on Rory. Ignoring the prickle on her neck, Rory closed her fingers around the hilt. It was colder than ice, a shock that shot up her arm, but it didn’t burn. It felt… *clean*. Sharp and clear and final. She lifted it. It was lighter than it looked, perfectly balanced. The blade caught the drifting lights above and seemed to drink them in, glowing with a faint, steady luminescence. “It will serve you,” Isolde said. “While you serve the purpose.” Rory lowered the blade. “Which is?” “That is for you to discover. The Grove shows what it will.” As if on cue, the light shifted. The drifting will-o’-the-wisps gathered over the ruined wall, illuminating a section Rory hadn’t noticed. Carvings. Faded, intricate patterns etched into the pale stone. She moved toward them, the dagger still in hand. The carvings weren’t pictures. They were symbols. Some she recognised—Celtic knots, Ogham script. Others were wholly alien: spirals that hurt to look at, geometric patterns that seemed to shift under her gaze. And among them, clear as day, was a symbol she’d seen only in her research since returning from Dymas. A stylised, many-tiered gate. A Hellgate. Her breath hitched. She traced the symbol with her free hand. The stone felt warm, vibrating faintly with the same low hum. “This is old,” she said. “Older than…” “Older than your recorded history,” Isolde finished. “This place remembers when the Veil was new. When the boundaries were drawn. It remembers the architects.” Nyx was suddenly beside her, their shadowy form peering at the carvings. “The Wardens.” Isolde gave the slightest nod. “Before they were Wardens. Before they chose sides. They built the locks. And the keys.” Rory’s mind raced, connecting fragments. The pendant warm against her chest. The way the Hel portal in Silas’s bar had reacted to her. This blade, this place. “You’re saying the tools to open or close the gates… they’re still here? On Earth?” “Not tools,” Nyx whispered, their violet eyes fixed on the Hellgate carving. “Consequences. Echoes of the first choices. The Veil isn’t a wall. It’s a contract. And contracts have terms.” A cold different from the dagger’s chill seeped into Rory’s bones. She looked from the ancient carving to the glowing blade in her hand, then to Isolde’s unreadable face. “What happens when the terms are broken?” The Grove’s hum deepened. The lights above dimmed for a moment, as if a cloud had passed over this pocket of false sky. Isolde’s smile was thin, sharp. “You’re holding it.” The ground beneath Rory’s feet trembled—not an earthquake, but a shudder, as if the land itself had taken a sudden, sharp breath. The glowing motes in the air froze mid-drift. The resonant hum cut off, leaving a silence so profound it pressed against Rory’s eardrums. Then, from the direction of the stone circle entrance, came a sound that didn’t belong. A crack. A splintering of wood. Nyx’s form snapped toward the noise, instantly alert, edges sharpening into something predatory. “We are not alone,” they whispered. Isolde’s lavender eyes narrowed. She didn’t look surprised. “The Grove has other visitors. Uninvited.” Another crack, louder. Rory’s grip tightened on the Fae blade. Its cold was a grounding force against the sudden spike of adrenaline. She turned, putting the altar at her back, scanning the luminous trees. Something moved in the shadows between the brass-barked trunks. Not a will-o’-the-wisp. Something solid. Something that walked on two legs and left deep, crushing footprints in the thick moss.
created_at"2026-02-19T03:26:41.402Z" 2/19/2026, 3:26:41 AM
model"microsoft/wizardlm-2-8x22b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1365
moderation_latency(null)
generation_time158401
tokens_prompt5341
tokens_completion2488
native_tokens_prompt4952
native_tokens_completion2141
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00439766
router(null)
provider_responses
0
endpoint_id"92d0658f-b48a-4746-96e7-75ea71d5e060"
id"98da8858-8ea0-4a60-bded-8ed493f61404"
is_byokfalse
latency1365
model_permaslug"microsoft/wizardlm-2-8x22b"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771471601-2ichBssA3xEYyPk8XojW"
upstream_id"98da8858-8ea0-4a60-bded-8ed493f61404"
total_cost0.00439766
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
80.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1533
totalAiIsmAdverbs6
found
0
adverb"slightly"
count2
1
adverb"utterly"
count1
2
adverb"lightly"
count1
3
adverb"perfectly"
count1
4
adverb"suddenly"
count1
highlights
0"slightly"
1"utterly"
2"lightly"
3"perfectly"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
31.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1533
totalAiIsms21
found
0
word"chill"
count2
1
word"scanning"
count2
2
word"weight"
count1
3
word"pulsed"
count1
4
word"shimmered"
count1
5
word"silence"
count2
6
word"vibrated"
count1
7
word"crystal"
count1
8
word"stomach"
count1
9
word"structure"
count1
10
word"intricate"
count1
11
word"etched"
count1
12
word"traced"
count1
13
word"raced"
count1
14
word"echoes"
count1
15
word"unreadable"
count1
16
word"trembled"
count1
17
word"profound"
count1
highlights
0"chill"
1"scanning"
2"weight"
3"pulsed"
4"shimmered"
5"silence"
6"vibrated"
7"crystal"
8"stomach"
9"structure"
10"intricate"
11"etched"
12"traced"
13"raced"
14"echoes"
15"unreadable"
16"trembled"
17"profound"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences136
matches
0"e with unease"
90.34% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences136
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences161
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords8
totalWords1508
ratio0.005
matches
0"architectural anomaly, microclimate, hallucinogenic spores"
1"go"
2"unfolded"
3"clean"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
58.18% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions74
wordCount1198
uniqueNames24
maxNameDensity1.84
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
December1
Nyx10
Rory22
Twelve1
Heartstone1
Fae-born1
Seers1
Half-Fae1
Trees1
Isolde17
Fae-Forged1
Blade1
Ignoring1
Carvings1
Celtic1
Ogham1
Dymas1
Hellgate2
Hel1
Silas1
Grove1
Fae4
persons
0"December"
1"Nyx"
2"Rory"
3"Seers"
4"Half-Fae"
5"Trees"
6"Isolde"
7"Blade"
8"Ignoring"
9"Silas"
10"Grove"
11"Fae"
places
0"Richmond"
1"Park"
2"Fae-born"
3"Carvings"
4"Dymas"
globalScore0.582
windowScore0.667
9.55% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences89
glossingSentenceCount5
matches
0"felt like a held breath"
1"seemed brighter here, deeper"
2"felt like carpet"
3"stones that seemed to have been placed, yet felt utterly natural"
4"patterns that seemed to shift under her gaze"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords2.653
wordCount1508
matches
0"Not transported, but *unfolded*"
1"not by stars but by slow, drifting will-o’-the-wisps"
2"Not empty, but full"
3"not an earthquake, but a shudder, as if the land itself had taken a sudden, sharp b"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences161
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean25.13
std19.64
cv0.782
sampleLengths
056
119
218
361
452
515
620
714
843
98
1038
1183
1227
1368
1451
1535
1611
174
184
198
2020
2114
2270
234
2415
2553
263
2735
2834
296
3011
3117
3211
3367
3411
356
3612
3739
3851
394
402
4122
427
4324
4414
4520
4627
4715
4830
4929
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences136
matches
0"been placed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs209
matches
0"was singing"
54.13% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences161
ratio0.031
matches
0"Inside the circle, wildflowers Rory couldn’t name bloomed—deep purple stars and silver blossoms—defying the season."
1"Above, no sky she recognised stretched—a deep twilight purple, lit not by stars but by slow, drifting will-o’-the-wisps that cast a silver-white light."
2"This one held a structure—or the remains of one."
3"Some she recognised—Celtic knots, Ogham script."
4"The ground beneath Rory’s feet trembled—not an earthquake, but a shudder, as if the land itself had taken a sudden, sharp breath."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount528
adjectiveStacks1
stackExamples
0"usual faint inner glow"
adverbCount19
adverbRatio0.03598484848484849
lyAdverbCount7
lyAdverbRatio0.013257575757575758
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences161
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences161
mean9.37
std5.77
cv0.617
sampleLengths
010
18
28
312
412
56
615
74
87
911
1020
1113
1215
138
142
153
1613
173
188
1914
2014
2115
227
2313
2414
256
2616
2721
288
296
3015
314
327
336
3413
3523
3615
376
384
3922
4013
4114
429
4321
4412
459
4617
4716
4812
497
52.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.37267080745341613
totalSentences161
uniqueOpeners60
27.78% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences120
matches
0"Then, from the direction of"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences120
matches
0"Its bark felt warmer than"
1"It felt like a held"
2"She pulled her coat tighter,"
3"It hadn’t pulsed, exactly, but"
4"It shimmered, a faint distortion"
5"Her rational mind, the one"
6"Her newer, less rational mind,"
7"She stepped into the centre"
8"They encircled a different space"
9"Her feet sank into moss"
10"They looked less like a"
11"She seemed to have been"
12"Her silver hair seemed to"
13"It didn’t reach her pale"
14"It was the first human-like"
15"It was cool and slightly"
16"They emerged into another clearing."
17"It gleamed with a cold,"
18"She could see her breath"
19"It was colder than ice,"
ratio0.25
39.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences120
matches
0"Rory trailed her fingers along"
1"Its bark felt warmer than"
2"Isolde had called it a"
3"It felt like a held"
4"Nyx’s voice whispered on the"
5"Rory kept her voice low"
6"The quiet felt deliberate, like"
7"Nyx flowed closer to the"
8"The air smelled of petrichor"
9"Isolde had given only coordinates"
10"Rory had expected a meeting,"
11"She pulled her coat tighter,"
12"It hadn’t pulsed, exactly, but"
13"Nyx said, gesturing toward the"
14"Rory eyed the empty space"
15"It shimmered, a faint distortion"
16"Rory let out a slow"
17"Her rational mind, the one"
18"Her newer, less rational mind,"
19"She stepped into the centre"
ratio0.842
41.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences120
matches
0"As if on cue, the"
ratio0.008
85.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount4
matches
0"The resonant hum grew slightly louder as they moved away from the pool, following a path of pale, smooth stones that seemed to have been placed, yet felt utterl…"
1"The ground beneath Rory’s feet trembled—not an earthquake, but a shudder, as if the land itself had taken a sudden, sharp breath."
2"She turned, putting the altar at her back, scanning the luminous trees."
3"Something that walked on two legs and left deep, crushing footprints in the thick moss."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount3
matches
0"Isolde’s voice came, not startling them"
1"Rory kept, but her eyes drank in the impossible details"
2"Nyx whispered, their violet eyes fixed on the Hellgate carving"
30.95% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount5
fancyTags
0"Nyx’s voice whispered (whisper)"
1"she murmured (murmur)"
2"Isolde confirmed (confirm)"
3"Nyx whispered (whisper)"
4"they whispered (whisper)"
dialogueSentences42
tagDensity0.262
leniency0.524
rawRatio0.455
effectiveRatio0.238
74.5957%