Run: 2026-02-19-01KHSYYZFR3P4S0G5QMWQT6VD5

Run Details

Duration:
51.1s
Cost:
$0.048972
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood shimmered beneath the weak bulbs of the abandoned platform. The metallic tang turned Detective Quinn's stomach as her torch beam cut through darkness that hadn't been disturbed in decades. Her footsteps echoed against the curved walls of the disused Tube station, magnifying every movement. "Mind the gap," Quinn muttered, stepping over a bloodied handprint smeared across cracked Victorian tiles. The victim lay sprawled near a maintenance doorway, pale against the dirt-blackened floor. Male, mid-thirties, expensive suit now ruined by whatever had opened his throat. No wallet. No phone. No identification. Just a peculiar brass compass clutched in his rigid fingers. "Got time of death yet?" Quinn asked, squatting beside the body. The forensic examiner looked up, her face ghostly in the portable work lights. "Approximately six hours ago. Between midnight and two." "And nobody reported hearing anything." Quinn's torch beam traced the blood spatter. Something was wrong with the pattern – it didn't match the position of the body. "How does someone get their throat cut in an abandoned Tube station that's been sealed for forty years?" "That's your department," the examiner said. "Mine is determining he bled out from the laceration. Clean cut. Professional." Quinn circled the scene, cataloguing details. Boot prints in the dust – multiple sets, different sizes. Blood droplets leading away from the body rather than toward it. And most concerning, no signs of forced entry on the sealed station entrance above. "Any theories, Quinn?" Detective Sergeant Parker appeared at her shoulder, notebook in hand. Young, eager, with the pristine look of someone who'd never worked vice. "Drugs gone wrong? Some underground rave that got out of control?" Quinn glanced at her worn leather watch. "In Camden? Hardly groundbreaking." "Still, bit weird finding a body down here." Parker gestured to the platform. "Place has been closed since the 80s. No official access. Homeless wouldn't bother when there's easier spots." "That's what bothers me." Quinn crouched again, studying the victim's hands. Manicured nails. No defensive wounds. The compass he clutched had an unusual patina, its face etched with symbols she couldn't identify. "He didn't die here." "Blood says otherwise." "Blood lies." Quinn pointed to the spatter pattern. "Body's been moved. Killer wanted him found here specifically." "Why bother?" "Good question." Quinn bagged the compass herself. Evidence, but something told her to keep it close. "Get his prints run. I want to know who brings a compass to what was clearly a planned meeting." "Could be a collector. Urban explorer type." Parker shrugged. "They're always breaking into these places." "With freshly polished shoes and a four-thousand-pound suit?" Quinn stepped away, torch beam sweeping the shadows. The platform curved into darkness beyond the work lights. Something nagged at her – a pattern in the dust, barely perceptible footprints leading away from the scene. Different from the heavy boots of the forensic team. She followed them, leaving the busy hum of the investigation behind. The tracks ended at what appeared to be a solid wall. Quinn ran her torch over the surface, finding nothing unusual in the century-old brickwork. She pressed her palm against it, feeling only cold stone. "Harlow." Parker's voice echoed from the crime scene. "We've got an ID." Quinn took one last look at the wall before returning. "Let's hear it." "James Merrick, 38. Finance bloke from Canary Wharf. Reported missing yesterday by his secretary when he missed a board meeting." "Family?" "Wife in Hampstead. Team's already on their way." Quinn nodded, mind still on the wall. "I want the full background. Banking clients, recent transactions, any security footage from Camden yesterday." "Already started. But there's something else." Parker lowered his voice. "The compass. Lab says it's at least a hundred years old, but the brass is odd – some alloy they can't identify. And those markings? Not in any language database." Quinn's fingers twitched toward the evidence bag. "Get it to linguistics at the Met." "There's more. His right suit pocket – we found this." Parker held up another evidence bag containing a small, yellowed token made of what appeared to be bone. "Carved with the same symbols." Quinn felt a chill that had nothing to do with the underground air. The bone token. The compass. An abandoned station beneath Camden. Fragments of a case from three years ago surfaced in her memory – her partner Morris, vanished during what should have been a routine smuggling investigation. His last message: *Found entrance beneath Camden. You won't believe what's down here.* She'd never found him. The investigation had been shut down, classified, buried. "I'll take lead on this." Quinn pocketed the evidence bags, ignoring Parker's startled look. "Get me everything on Merrick. And find me blueprints for this station – original plans, not the sanitized version Transport gives tourists." "Sir, protocol says—" "I know what protocol says." Her sharp jaw tightened. "Three years ago, DS Morris disappeared investigating something connected to Camden. I'm not losing another case to departmental bureaucracy." Parker's eyes widened. "You think they're connected?" "I think coincidences are for civilians." Quinn's torch swept back toward the wall where the footprints had led. "And I think our victim knew exactly where he was going when he came down here." "Where's that, then?" "Somewhere that doesn't officially exist." Back at the wall, Quinn examined it more carefully, running fingers along the seams between bricks. Nothing unusual, yet the footprints ended here. She tapped experimentally, listening for hollow spots. "Detective Quinn?" The voice made her turn. A woman stood at the edge of the circle of light – curly red hair, round glasses, clutching a worn leather satchel. Not police. Not forensics. "This is a crime scene." Quinn straightened, hand moving instinctively toward her weapon. "How did you get past the cordon?" "I'm Eva Kowalski, research assistant at the British Museum." The woman tucked hair behind her left ear, a nervous gesture. "I specialize in London's underground history. When I heard about a body found in a sealed station, I thought..." "You thought you'd contaminate my crime scene?" Quinn stepped closer, studying the woman's freckled face. "Try again." Eva's green eyes flicked toward the body, then back to Quinn. "James Merrick was looking for something. Something connected to what your partner found three years ago." Quinn moved so quickly that Eva barely had time to blink before she was pressed against the wall, Quinn's arm across her chest. "What do you know about Morris?" "I know he found a doorway." Eva's voice remained steady despite her position. "Just like the one behind me. I know Merrick was trying to find it too. And I know what killed him wasn't human." Quinn's military-precise movements faltered. "Explain." "The compass." Eva nodded toward Quinn's pocket. "It's a Veil Compass. It points toward rifts – places where our world intersects with others." "Others." "Other realms. Dimensions. Whatever term makes you comfortable." Eva gestured toward the wall behind her. "London has dozens of these intersections. Most are harmless, dormant. Some open periodically. A few, like the one Merrick found, lead to markets." "Markets." "The Veil Market. It moves locations every full moon, but always underground. Always near ley lines. That bone token in your pocket? It's entrance currency." Quinn released her, stepping back. "You expect me to believe this?" Eva straightened her clothes. "I expect you to follow evidence. The footprints leading nowhere. The unidentifiable metal. The symbols no database recognizes. Your partner didn't disappear – he crossed over. Merrick did too, but something followed him back." The torchlight caught Eva's glasses as she reached for her satchel, pulling out what appeared to be an ancient book. "The market opens tonight. Full moon. We can find what happened to Merrick. Maybe even Morris." Quinn's watch ticked steadily on her wrist. She should arrest this woman, have her evaluated, file her away as another conspiracy theorist. But Morris had disappeared with similar evidence. And now Merrick. "Show me how to open it." Eva placed the bone token against a specific brick. Nothing happened. "It's not time yet. The market opens at midnight." "Convenient." Quinn checked her watch. "That gives us eight hours for you to convince me you're not wasting my time. Or obstructing my investigation." "Fair enough." Eva pushed her glasses up. "But you'll want to bring that compass. Where we're going, maps don't work the same." Quinn narrowed her eyes. "And where exactly are we going?" "To see someone who can identify what killed your victim. Someone who knew Merrick was in danger." Eva gestured toward the exit. "An old friend who's been expecting you since your partner disappeared." Quinn hesitated, military instincts warring with the desperate need for answers. Three years without closure. Three years of departmental stone-walling. Three years of nightmares about what happened to Morris. "After you." Quinn gestured with her torch. "But let me be clear – you try to run, mislead, or waste my time, I'll have you in a cell faster than you can say 'conspiracy theory.'" Eva smiled, a knowing look that made Quinn's skin prickle. "Detective, by midnight you'll be begging me to show you more conspiracy theories. The only question is whether you're brave enough to see them through." Quinn's hand closed around the compass in her pocket, feeling its weight – heavier somehow than mere brass should be. "Try me," she said, following Eva toward the station exit, leaving behind the forensic team still processing a crime scene that held only half the truth.
created_at"2026-02-19T03:26:41.404Z" 2/19/2026, 3:26:41 AM
model"anthropic/claude-3-7-sonnet-20250219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency683
moderation_latency(null)
generation_time50766
tokens_prompt4671
tokens_completion2602
native_tokens_prompt4739
native_tokens_completion2317
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.048972
router(null)
provider_responses
0
endpoint_id"1347c8dc-12f5-47df-8355-3ec7e80a8c67"
id"msg_012wCkkpjsnDm3MD5FpaKLSJ"
is_byokfalse
latency683
model_permaslug"anthropic/claude-3-7-sonnet-20250219"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771471601-EUTbvqPKn8zoOjR8zym6"
upstream_id"msg_012wCkkpjsnDm3MD5FpaKLSJ"
total_cost0.048972
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags28
adverbTagCount2
adverbTags
0"Quinn crouched again [again]"
1"Quinn's torch swept back [back]"
dialogueSentences80
tagDensity0.35
leniency0.7
rawRatio0.071
effectiveRatio0.05
93.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1569
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"quickly"
count1
highlights
0"carefully"
1"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1569
totalAiIsms15
found
0
word"shimmered"
count1
1
word"stomach"
count1
2
word"footsteps"
count1
3
word"echoed"
count2
4
word"traced"
count1
5
word"determining"
count1
6
word"pristine"
count1
7
word"etched"
count1
8
word"database"
count2
9
word"chill"
count1
10
word"flicked"
count1
11
word"comfortable"
count1
12
word"weight"
count1
highlights
0"shimmered"
1"stomach"
2"footsteps"
3"echoed"
4"traced"
5"determining"
6"pristine"
7"etched"
8"database"
9"chill"
10"flicked"
11"comfortable"
12"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences95
matches
0"felt a chill"
37.59% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount4
narrationSentences95
filterMatches
0"watch"
hedgeMatches
0"appeared to"
1"happened to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences147
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords10
totalWords1574
ratio0.006
matches
0"Found entrance beneath Camden. You won't believe what's down here."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions70
wordCount835
uniqueNames14
maxNameDensity3.95
worstName"Quinn"
maxWindowNameDensity7
worstWindowName"Quinn"
discoveredNames
Detective2
Quinn33
Tube1
Victorian1
Sergeant1
Parker8
Young1
Manicured1
Evidence1
Camden2
Morris3
Eva12
Merrick1
Three3
persons
0"Detective"
1"Quinn"
2"Victorian"
3"Sergeant"
4"Parker"
5"Manicured"
6"Morris"
7"Eva"
places
0"Evidence"
1"Three"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1574
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences147
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean22.81
std13.27
cv0.582
sampleLengths
045
115
241
311
421
545
618
741
836
911
1030
1136
123
1317
142
1535
1615
178
1844
1911
2035
2112
2213
2320
241
258
2622
2740
2814
2933
3049
3113
3212
3336
343
3528
367
3734
383
395
4030
4133
4220
4339
4417
4527
4629
4736
485
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences95
matches
0"been disturbed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs152
matches(empty)
26.24% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences147
ratio0.041
matches
0"Something was wrong with the pattern – it didn't match the position of the body."
1"Boot prints in the dust – multiple sets, different sizes."
2"Something nagged at her – a pattern in the dust, barely perceptible footprints leading away from the scene."
3"Fragments of a case from three years ago surfaced in her memory – her partner Morris, vanished during what should have been a routine smuggling investigation."
4"A woman stood at the edge of the circle of light – curly red hair, round glasses, clutching a worn leather satchel."
5"Quinn's hand closed around the compass in her pocket, feeling its weight – heavier somehow than mere brass should be."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount834
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03117505995203837
lyAdverbCount11
lyAdverbRatio0.013189448441247002
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences147
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences147
mean10.71
std7
cv0.654
sampleLengths
010
120
215
315
413
512
62
72
82
910
1011
1113
128
1312
1415
1518
166
1712
186
1910
2011
2114
2213
2312
2411
257
264
2713
2817
2911
302
313
3216
334
343
358
369
372
387
399
4019
419
426
438
448
459
4618
479
4811
4911
77.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5034013605442177
totalSentences147
uniqueOpeners74
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Just a peculiar brass compass"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences86
matches
0"Her footsteps echoed against the"
1"She followed them, leaving the"
2"She pressed her palm against"
3"His last message: *Found entrance"
4"You won't believe what's down"
5"She'd never found him."
6"Her sharp jaw tightened"
7"She tapped experimentally, listening for"
8"She should arrest this woman,"
9"she said, following Eva toward"
ratio0.116
41.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences86
matches
0"Blood shimmered beneath the weak"
1"The metallic tang turned Detective"
2"Her footsteps echoed against the"
3"Quinn muttered, stepping over a"
4"The victim lay sprawled near"
5"Quinn asked, squatting beside the"
6"The forensic examiner looked up,"
7"Quinn's torch beam traced the"
8"Something was wrong with the"
9"the examiner said"
10"Quinn circled the scene, cataloguing"
11"Blood droplets leading away from"
12"Detective Sergeant Parker appeared at"
13"Quinn glanced at her worn"
14"Parker gestured to the platform"
15"Quinn crouched again, studying the"
16"The compass he clutched had"
17"Quinn pointed to the spatter"
18"Quinn bagged the compass herself"
19"Evidence, but something told her"
ratio0.837
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount2
matches
0"The metallic tang turned Detective Quinn's stomach as her torch beam cut through darkness that hadn't been disturbed in decades."
1"Eva smiled, a knowing look that made Quinn's skin prickle."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags28
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Quinn muttered (mutter)"
dialogueSentences80
tagDensity0.05
leniency0.1
rawRatio0.25
effectiveRatio0.025
82.0396%