Run: 2026-02-19-01KHSYYZFRDZNKDE3H1827XJ0D

Run Details

Duration:
9.7s
Cost:
$0.000599

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The brass compass clattered against the concrete, its needle spinning wildly before settling with a sickening *click*—pointing straight at the abandoned Tube station’s rusted exit sign. Detective Quinn’s gloved fingers twitched, but she didn’t reach for it. Not yet. “You’re sure this is the right place?” The voice was low, edged with the kind of skepticism that grated like nails on a chalkboard. Quinn didn’t look up from the body. “This is where the bone token was found.” A beat. Then, the scrape of boots on gravel. “And the token’s owner?” “Eva Kowalski.” Quinn’s voice was flat, precise. “Research assistant at the British Museum. Specialises in restricted archives. Last seen here, three hours ago.” The other detective—DS Carter, if the nameplate on her jacket was to be trusted—kicked a loose cobblestone aside. “No blood. No struggle. Just… this.” Quinn’s gaze flicked to the body. A woman, curled into a tight ball against the far wall, her curly red hair matted with something dark and sticky. Not blood. Not quite. The stench hit her first—copper and something older, something *rotten*, like meat left too long in a cellar. Her stomach twisted. “No defensive wounds,” Carter said, already crouching. “No signs of a struggle. Just… *this*.” Quinn exhaled through her nose. “And the token?” Carter held up a small, irregularly shaped bone. White, almost translucent in the dim light of the flickering emergency bulbs. “Found in her pocket. No fingerprints. No DNA on file.” Quinn crouched beside the body, her military precision honed over years of service making her movements deliberate, controlled. The woman’s skin was unnaturally smooth, almost waxy, like she’d been preserved. But not by nature. Not by time. “Look at her hands,” Quinn murmured. Carter leaned in. “What?” “See the marks?” The detective’s brow furrowed. “What marks?” Quinn pointed. Two faint, raised lines, like the imprint of a brand, just above the woman’s wrists. “Not from a struggle. From *holding* something.” Carter’s fingers hovered over the skin. “Like a rope?” “No.” Quinn’s voice was a razor’s edge. “Like a *compass*.” A sharp intake of breath. Carter’s eyes darted to the brass compass still lying where it had fallen, its needle pointing at the exit sign. “You think she was trying to leave?” “She was trying to *find* something.” Quinn’s gaze flicked to the body again. “And whatever it was, it killed her.” Carter stood abruptly, brushing dirt from her knees. “You’re saying this was a supernatural hit?” Quinn didn’t answer. She didn’t need to. The way the woman’s lips were slightly parted, as if she’d been mid-sentence when death took her. The way her fingers were curled around nothing. The way the air itself seemed to hum with something *wrong*. “Check her pockets,” Quinn said. “Carefully.” Carter nodded, her movements more cautious now. “You think she was buying something here?” “She was selling.” Quinn’s voice was a whisper. “And whatever she sold just got her killed.” A pause. Then, the scrape of Carter’s fingers against fabric. A small, folded piece of paper slipped onto the concrete. Carter picked it up, unfolding it with deliberate slowness. Quinn didn’t need to see it to know what it was. “A Veil Compass,” Carter breathed. “But this one’s different.” Quinn’s pulse quickened. “How?” “The sigils. They’re *wrong*.” Quinn’s fingers twitched. “Not wrong. *Altered*.” Carter’s eyes met hers. “You think someone’s been tampering with these things?” Quinn stood, brushing the dirt from her knees. “I think someone’s been playing with forces they don’t understand.” A beat. Then, the distant sound of footsteps echoing through the abandoned tunnels. Too many for a single person. Carter’s head snapped up. “You hear that?” Quinn’s hand instinctively went to the pistol at her hip. “Someone’s coming.” The footsteps grew louder, closer. A group of figures emerged from the shadows, their faces obscured by hoods or masks. But Quinn recognised the way they moved—the way they *held* themselves. Like they knew this place. Like they *owned* it. “Veil Market traders,” Carter muttered. “Shit.” Quinn’s jaw tightened. “They’re not here for Eva Kowalski.” She turned back to the body, her mind racing. The Veil Compass. The altered sigils. The way the woman had been holding onto something—*someone*—before she died. “They’re here for the next one,” Quinn said quietly. Carter’s breath hitched. “You think there’s more?” Quinn didn’t answer. She didn’t have to. The way the traders were moving, the way they were *watching*—it was clear. This wasn’t just a killing. This was a message. And the message was for her. The first trader stepped into the light, his face half-hidden by a tattered scarf. “Detective Quinn,” he said, his voice a low growl. “We were wondering when you’d notice.” Quinn’s fingers tightened around her pistol. “Notice what?” The trader’s lips curled into a smile that didn’t reach his eyes. “That your little friend here wasn’t just selling. She was *stealing*.” A cold silence settled over the group. The traders exchanged glances, their expressions unreadable. Then, one of them stepped forward, holding out a small, blackened object. A bone token, its surface etched with symbols that made Quinn’s stomach clench. “This belongs to you now,” the trader said. “And so does the woman who took it.” Quinn’s pulse hammered in her ears. “What do you want?” The trader’s smile widened. “What we always want. Payment.” Carter’s voice was tight. “For what?” The trader’s gaze flicked to the body. “For the life you took.” Quinn’s breath caught. “I didn’t—” “Three years ago,” the trader said, his voice cutting through her denial. “Detective Morris. The man who died under your watch. The man who knew too much.” Quinn’s hand trembled on her pistol. “You’re lying.” The trader’s smile didn’t waver. “Are we?” A beat. Then, the distant sound of sirens. Too late. The traders exchanged glances. Then, one of them reached into his coat and pulled out a small, silver flask. He unscrewed the cap and tossed it to Quinn. “Drink,” he said. “And tell us what you know.” Quinn’s fingers closed around the flask. The liquid inside glinted in the dim light—black as oil, thick as blood. “Or what?” she asked, her voice dangerously calm. The trader’s smile faded. “Or we take it from you.” The first splash of the liquid hit her tongue, bitter and acrid. Quinn’s vision blurred. The world tilted. And then, the traders were moving, their figures blurring into the shadows as the sirens grew louder, closer. Carter’s voice cut through the haze. “Quinn! What the hell was that?” Quinn’s lips parted, but no sound came out. Her vision swam. The last thing she saw was the Veil Compass, lying abandoned on the concrete, its needle spinning wildly, pointing not at the exit sign, but at something *else*. Something *worse*. Then, darkness.
total_cost0.0005991

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Quinn said quietly [quietly]"
dialogueSentences61
tagDensity0.197
leniency0.393
rawRatio0.083
effectiveRatio0.033
91.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1132
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"carefully"
count1
highlights
0"slightly"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1132
totalAiIsms19
found
0
word"flicked"
count3
1
word"stomach"
count2
2
word"furrowed"
count1
3
word"whisper"
count1
4
word"pulse"
count2
5
word"quickened"
count1
6
word"footsteps"
count2
7
word"echoing"
count1
8
word"racing"
count1
9
word"silence"
count1
10
word"unreadable"
count1
11
word"etched"
count1
12
word"trembled"
count1
13
word"the last thing"
count1
highlights
0"flicked"
1"stomach"
2"furrowed"
3"whisper"
4"pulse"
5"quickened"
6"footsteps"
7"echoing"
8"racing"
9"silence"
10"unreadable"
11"etched"
12"trembled"
13"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences114
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences114
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences159
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans16
markdownWords16
totalWords1125
ratio0.014
matches
0"click"
1"rotten"
2"this"
3"holding"
4"compass"
5"find"
6"wrong"
7"wrong"
8"Altered"
9"held"
10"owned"
11"someone"
12"watching"
13"stealing"
14"else"
15"worse"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount832
uniqueNames5
maxNameDensity3.73
worstName"Quinn"
maxWindowNameDensity5.5
worstWindowName"Quinn"
discoveredNames
Tube1
Quinn31
Carter17
Veil2
Compass2
persons
0"Quinn"
1"Carter"
2"Compass"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.889
wordCount1125
matches
0"not at the exit sign, but at something *else*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences159
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean16.07
std11.57
cv0.72
sampleLengths
01
139
224
315
413
523
624
752
814
98
1030
1137
126
134
143
156
1624
179
1810
1932
2020
2115
2243
236
2414
2516
2629
2711
289
294
304
316
3212
3318
3419
357
3612
3740
386
399
4026
419
427
4329
446
4529
468
4723
4839
4916
99.11% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences114
matches
0"been preserved"
1"were curled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs152
matches
0"were moving"
1"were moving"
17.07% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences7
totalSentences159
ratio0.044
matches
0"The brass compass clattered against the concrete, its needle spinning wildly before settling with a sickening *click*—pointing straight at the abandoned Tube station’s rusted exit sign."
1"The other detective—DS Carter, if the nameplate on her jacket was to be trusted—kicked a loose cobblestone aside."
2"The stench hit her first—copper and something older, something *rotten*, like meat left too long in a cellar."
3"But Quinn recognised the way they moved—the way they *held* themselves."
4"The way the woman had been holding onto something—*someone*—before she died."
5"The way the traders were moving, the way they were *watching*—it was clear."
6"The liquid inside glinted in the dim light—black as oil, thick as blood."
94.38% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount840
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.04642857142857143
lyAdverbCount10
lyAdverbRatio0.011904761904761904
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences159
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences159
mean7.07
std5.05
cv0.715
sampleLengths
026
111
22
324
47
58
62
77
84
97
1016
1118
126
136
1421
152
162
1718
183
197
207
215
223
238
2412
2510
2618
2712
284
293
306
313
321
333
344
352
362
3715
387
396
403
417
423
435
4420
457
4613
477
488
497
44.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.2641509433962264
totalSentences159
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences98
matches
0"Then, the scrape of boots"
1"Then, the scrape of Carter’s"
2"Then, the distant sound of"
3"Too many for a single"
4"Then, one of them stepped"
5"Then, the distant sound of"
6"Then, one of them reached"
ratio0.071
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences98
matches
0"Her stomach twisted."
1"She didn’t need to."
2"She turned back to the"
3"She didn’t have to."
4"he said, his voice a"
5"He unscrewed the cap and"
6"she asked, her voice dangerously"
7"Her vision swam."
ratio0.082
41.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences98
matches
0"The brass compass clattered against"
1"Detective Quinn’s gloved fingers twitched,"
2"The voice was low, edged"
3"Quinn didn’t look up from"
4"Quinn’s voice was flat, precise"
5"The other detective—DS Carter, if"
6"Quinn’s gaze flicked to the"
7"A woman, curled into a"
8"The stench hit her first—copper"
9"Her stomach twisted."
10"Carter said, already crouching"
11"Quinn exhaled through her nose."
12"Carter held up a small,"
13"Quinn crouched beside the body,"
14"The woman’s skin was unnaturally"
15"Carter leaned in."
16"The detective’s brow furrowed."
17"Carter’s fingers hovered over the"
18"Quinn’s voice was a razor’s"
19"A sharp intake of breath."
ratio0.837
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences98
matches(empty)
ratio0
44.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount4
matches
0"The brass compass clattered against the concrete, its needle spinning wildly before settling with a sickening *click*—pointing straight at the abandoned Tube st…"
1"A bone token, its surface etched with symbols that made Quinn’s stomach clench."
2"And then, the traders were moving, their figures blurring into the shadows as the sirens grew louder, closer."
3"The last thing she saw was the Veil Compass, lying abandoned on the concrete, its needle spinning wildly, pointing not at the exit sign, but at something *else*…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"he said, his voice a low growl"
1"the trader said, his voice cutting through her denial"
2"she asked, her voice dangerously calm"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount3
fancyTags
0"Quinn murmured (murmur)"
1"Carter breathed (breathe)"
2"Carter muttered (mutter)"
dialogueSentences61
tagDensity0.18
leniency0.361
rawRatio0.273
effectiveRatio0.098
78.2701%