Run: 2026-02-19-01KHSYYZFVJ848SFYS951MKQEP

Run Details

Duration:
59.7s
Cost:
$0.006224
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The damp air clung to my skin as I followed Vex, the mercenary leader of our ragtag group, down the ancient stone steps into the depths of the underground city. The weight of centuries hung heavy on the dimly lit walls, etched with symbols from a time long forgotten. "Watch your step," Vex warned, hopping down from the last step and turning to me, her eyes alive with a glint of excitement. "Who knows what we'll find down here!" "I'm not sure I want to know," I muttered under my breath, cursing myself for agreeing to this crazy expedition. But I needed the money. And the secrets these ruins held were too valuable to pass up. As we moved deeper into the city, the architecture changed. Sleek, curved lines gave way to sharp angles and jagged edges. The air grew colder, and an eerie silence settled over us like a shroud. "Look at this," Lyra whispered, running her fingers along the wall. Where she touched, the stone seemed to come alive, glowing with an otherworldly light. "There's magic here." "What kind of magic?" Nix asked, their voice tight with apprehension. "Old magic," Lyra breathed. "Powerful." As if in response, the ground beneath our feet began to tremble. Dust shook loose from the ceiling, and the sound of stone grinding against stone filled the air. "Get back!" Vex shouted, shoving us towards the walls just as the floor in the center of the room collapsed, revealing a gaping chasm. "What the hell was that?" I yelled over the din, my heart pounding in my chest. "That," Lyra said, peering over the edge into the darkness below, "is our way down." We stared at her in disbelief. "You want us to go down there?" Nix asked, their voice cracking. "Are you insane?" "You knew this wouldn't be easy," Vex said, already tying a rope around her waist. "If you want the treasure, you have to take the risk." I swallowed hard, watching as Vex threw the other end of the rope to me. It's just a hole in the ground, I told myself. Just like spelunking back on Earth. Except this time, there was no safety net. “One at a time,” Vex instructed. “I’ll go first, then Lyra, Nix, and Aurora, you take up the rear. Keep your eyes open and your wits sharp.” With that, she turned and rappelled down into the abyss. Lyra followed, then Nix, and then it was my turn. The rope burned my palms as I lowered myself into the darkness, unable to see anything but the dim outlines of the others below me. The cavern we landed in was immense, the ceiling lost to shadows above. Vast, glittering crystals jutted from the walls, pulsing with an ethereal light that seemed to radiate from within. In the center of the cavern stood an altar made of obsidian stone, intricate runes carved deep into its surface. “Is this it?” Nix whispered, their voice echoing in the vast space. “The source of the power?” Lyra nodded, her eyes wide as she approached the altar. “I think so.” Vex circled the room, her hand resting on the hilt of her sword as she searched for any sign of danger. But the cavern was still, the silence broken only by the sound of our ragged breathing. I couldn’t take my eyes off the altar. It seemed to thrum with energy, calling to me in a language I didn’t understand. Before I knew what I was doing, I reached out and touched the stone. A shock of power surged through me, sending me stumbling back. The altar blazed with light, the runes glowing like embers. And then, with a sound like shattering glass, the altar cracked down the middle, revealing a hollow center. Inside lay a single object. A small, pulsating orb that glowed with the light of a thousand stars. The Heart of the City. The source of all its power. bakeka The others stared at me, shock and disbelief written on their faces. “How did you…?” Lyra asked, her voice trailing off as she took a step forward, eyes locked on the orb. “I don’t know,” I admitted, still shaken from the shock. “I just… touched it.” “Well, don’t just stand there,” Vex snapped, crossing the room in quick strides. “Pick it up. We need to get out of here before whoever built this place notices their power source is gone.” Gingerly, as if afraid it might burn me, I reached out and plucked the orb from its resting place. It was warm to the touch, and heavier than it looked, but it fit comfortably in the palm of my hand. The moment my fingers closed around it, a deep, echoing boom shattered the silence. The cavern shook, sending us stumbling as cracks spiderwebbed up the walls. “Run!” Vex shouted, shoving us towards the exit. We sprinted through the collapsing tunnels, dodging falling rocks and leaping over widening chasms. The orb pulsed in my hand, thrumming with barely contained power. Just as we reached the stairs, a final, catastrophic tremor shook the city. The ground beneath our feet crumbled, sending us tumbling down in a landslide of stone and dust. I hit the ground hard, my vision blurring as pain exploded along my side. The orb rolled from my grip, coming to rest a few feet away. As I struggled to sit up, a shadow fell over me. Vex stood over the orb, a triumphant grin on her bloodied face. “Looks like the job’s done,” she said, plucking it from the rubble. “Time to collect our pay.” I watched, dazed and numb, as she sauntered away, the flickering light of the ancient ruins casting her shadow long and dark across the broken stone. We had come here chasing power and gold, but as I stared at the ruins around us, I couldn’t help but wonder - at what cost?
created_at"2026-02-19T03:26:41.441Z" 2/19/2026, 3:26:41 AM
model"nousresearch/hermes-3-llama-3.1-405b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3864
moderation_latency(null)
generation_time59352
tokens_prompt5373
tokens_completion1456
native_tokens_prompt4928
native_tokens_completion1296
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.006224
router(null)
provider_responses
0
endpoint_id"3280e8f8-0960-400c-8284-2e03a0bcb446"
id"cmpl-fa32492853b0469c9665d53b945c811e"
is_byokfalse
latency81
model_permaslug"nousresearch/hermes-3-llama-3.1-405b"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771471601-ZBWq3oSUUGqu1vDBb1KR"
upstream_id"cmpl-fa32492853b0469c9665d53b945c811e"
total_cost0.006224
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.607
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount988
totalAiIsmAdverbs0
found(empty)
highlights(empty)
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Lyra"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount988
totalAiIsms15
found
0
word"depths"
count1
1
word"weight"
count1
2
word"etched"
count1
3
word"glint"
count1
4
word"silence"
count3
5
word"otherworldly"
count1
6
word"apprehension"
count1
7
word"pounding"
count1
8
word"intricate"
count1
9
word"echoing"
count2
10
word"shattered"
count1
11
word"pulsed"
count1
highlights
0"depths"
1"weight"
2"etched"
3"glint"
4"silence"
5"otherworldly"
6"apprehension"
7"pounding"
8"intricate"
9"echoing"
10"shattered"
11"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
99.75% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences66
matches
0"t with apprehension"
1"r in disbelief"
56.28% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences66
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords989
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
90.26% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount837
uniqueNames7
maxNameDensity1.19
worstName"Vex"
maxWindowNameDensity2
worstWindowName"Vex"
discoveredNames
Vex10
Lyra6
Earth1
Nix4
Heart1
City1
Gingerly1
persons
0"Vex"
1"Lyra"
2"Nix"
3"Heart"
places
0"City"
globalScore0.903
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount1
matches
0"light that seemed to radiate from within"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount989
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
82.60% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean26.73
std11.74
cv0.439
sampleLengths
049
130
237
335
428
511
65
729
824
916
1015
116
1215
1326
1439
1527
1645
1751
1817
1913
2037
2137
2239
2342
2420
2514
2634
2740
2826
298
3025
3130
3227
3323
3417
3526
3626
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences66
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs154
matches
0"was doing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences77
ratio0.013
matches
0"We had come here chasing power and gold, but as I stared at the ruins around us, I couldn’t help but wonder - at what cost?"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount836
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.023923444976076555
lyAdverbCount6
lyAdverbRatio0.007177033492822967
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean12.84
std6.16
cv0.479
sampleLengths
030
119
223
37
420
55
612
710
811
914
1011
1114
123
1311
144
151
1612
1717
1824
1916
2015
216
2212
233
2415
2511
2615
2710
286
298
306
3121
3210
3310
3425
3513
3618
3720
3812
395
4010
413
4221
4316
448
4515
4614
4711
4810
4918
84.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5454545454545454
totalSentences77
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences64
matches
0"Just like spelunking back on"
1"Gingerly, as if afraid it"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences64
matches
0"I muttered under my breath,"
1"I yelled over the din,"
2"We stared at her in"
3"I swallowed hard, watching as"
4"It's just a hole in"
5"I couldn’t take my eyes"
6"It seemed to thrum with"
7"I admitted, still shaken from"
8"It was warm to the"
9"We sprinted through the collapsing"
10"I hit the ground hard,"
11"she said, plucking it from"
12"I watched, dazed and numb,"
13"We had come here chasing"
ratio0.219
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount39
totalSentences64
matches
0"The damp air clung to"
1"The weight of centuries hung"
2"I muttered under my breath,"
3"The air grew colder, and"
4"Lyra whispered, running her fingers"
5"Nix asked, their voice tight"
6"Dust shook loose from the"
7"I yelled over the din,"
8"Lyra said, peering over the"
9"We stared at her in"
10"Nix asked, their voice cracking"
11"I swallowed hard, watching as"
12"It's just a hole in"
13"Lyra followed, then Nix, and"
14"The rope burned my palms"
15"The cavern we landed in"
16"Nix whispered, their voice echoing"
17"Lyra nodded, her eyes wide"
18"I couldn’t take my eyes"
19"It seemed to thrum with"
ratio0.609
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences64
matches
0"As if in response, the"
1"Before I knew what I"
2"Just as we reached the"
ratio0.047
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount1
matches
0"Vast, glittering crystals jutted from the walls, pulsing with an ethereal light that seemed to radiate from within."
7.35% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount4
matches
0"Nix asked, their voice tight with apprehension"
1"I yelled, my heart pounding in my chest"
2"Nix asked, their voice cracking"
3"Nix whispered, their voice echoing in the vast space"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount11
fancyTags
0"Vex warned (vex warn)"
1"I muttered (mutter)"
2"Lyra whispered (whisper)"
3"Lyra breathed (breathe)"
4"Vex shouted (vex shout)"
5"I yelled (yell)"
6"Vex said (vex say)"
7"Nix whispered (whisper)"
8"I admitted (admit)"
9"Vex snapped (vex snap)"
10"Vex shouted (vex shout)"
dialogueSentences28
tagDensity0.571
leniency1
rawRatio0.688
effectiveRatio0.688
87.4916%