Run: 2026-02-19-01KHSYYZFWJWSWTQY4HNYSW0WP

Run Details

Duration:
1m 52s
Cost:
$0.003759
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The metal gate groaned shut behind Detective Harlow Quinn, swallowing the sound of rain-slicked London traffic. She straightened her shoulders, ignoring the wet seep through her coat. Eighteen years of service gave you instincts that felt the wrongness before your eyes registered it. "What's the joke?" she said as she approached. Her colleague, Davies, stood under the yellow police tape cordoning off the mouth of an abandoned Tube tunnel under Camden, his torch beam slicing through the gloom. "No joke." He gestured inside. "Uniforms found it this morning. Thought it was a prank till they saw..." He shook his head. "Body's intact. Wrong way up." Quinn ducked under the tape and walked past him. Her military-trained posture didn't falter, but she felt a skip in her stride, a hiccup in the rhythm. *DS Morris*. Three years gone, and the ghost of him still lingered in places like this, damp and forgotten. The tunnel swallowed her footsteps. The air tasted of iron and standing water, of things that shouldn't move. Her torchlight splashed against curved Victorian tiles, glazed white by time to a dull, unseeing grey. The silhouette lay ten metres in. Quinn slowed her approach. Standard procedure said secure, then observe. But her eyes were already cataloguing. A woman, slight build, dressed for a London autumn. Black jeans, practical trainers, a waterproof jacket. Sprawled on her stomach, arms flung wide. Not the posture of a fall. Not the posture of an attack. Her head was turned to the left, pressed against the curved tunnel wall. Her eyes were open. Unblinking. Fixed on a point high on the opposite wall. Quinn crouched, careful not to disturb the fine layer of grit on the ground. She shone her light along the body's outline. No drag marks. No footprints close enough to suggest a struggle. Just the single set coming in from the platform end, and none leading further in. "She walked in here," Quinn said aloud. "Alone." "Planned," Davies supplied from behind her. "Suicide. Jump front of a train, you ruin someone's day. This..." He gestured at the silent, dry tunnel. "Clean." Quinn didn't answer. Her beam traced the victim's line of sight up the opposite wall. The tiles were blank except for a single, dark smudge about head-height. She stood and walked over to it, careful to step around the invisible border of the scene. It wasn't a smudge. It was a symbol drawn with something thick and carbon-black. It looked almost like a complex Celtic knot, but not quite. The lines crossed and re-crossed in a pattern that made her eyes ache if she stared too long. "That's new," Davies said. "It's not." Quinn reached into her pocket, pulled out a sealed evidence bag. Inside was a Polaroid photo, three years faded. A different tunnel, under a different borough. The same symbol, same height, same exact placement. On the floor that time, not the wall, but drawn in what the lab had confirmed was DS Morris's blood, moments before he vanished. Her worn leather watch felt tight on her wrist. "Morris," she said, the name heavy in the stale air. Davies joined her, his own torch illuminating the image. "Hell. You think it's connected?" "I think they want me to know it is." Quinn pointed her light back at the victim's face. The woman's expression wasn't one of terror or peace. It was one of... expectation. Her eyes weren't glazed in death. They were focused, tracking something that moved on that empty wall. "What did she see?" Quinn murmured. "Trauma does weird things to the body," Davies offered. "Muscle contractions can freeze the eyes. She probably just fell here." "She didn't fall." Quinn swept her beam down the wall, then across the floor at the victim's feet. "Look at her shoes." Davies crouched. The trainers were clean. The soles showed light wear, but the laces were tied in neat, double knots. No scuffs. No mud from the platform. "She walked in here," he conceded. "But then..." "Then she saw something. Up here." Quinn returned her light to the symbol. Up close, she saw faint, hair-thin lines radiating from its centre, like cracks in old porcelain. She leaned closer. Not cracks. Scratches. Made with something sharp and fine. A needle, maybe. Or a pin. She reached for her phone, snapped a picture. The flash bounced off the glazed tiles, a brief, violent star in the dark. "We need the full canvas team," Davies said, his professional mask slipping into concern. "This is a staller." Quinn ignored the jargon for a staged scene. Her attention was on the floor between the symbol and the body. The grit was disturbed, but not by feet. Long, shallow grooves arced across it, as if something heavy had been dragged from the wall to the spot where the woman now lay. Except the grooves were too straight. Too precise. They started at the wall directly beneath the symbol and ended at the victim's outstretched hand. "Get down here," Quinn said. Davies knelt beside her. "Look at the striations." She traced a groove with her fingertip, not touching, just following its path. "A drag mark from a body would be messy. Grit pushed to the sides. These are clean. Parallel. Like..." She searched for the word. "Like tracks." Davies frowned. "Like something rolled out? A dolly? A trolley?" "No." Quinn stood again, moving with that sharp-jawed focus. She walked to the tunnel wall beside the symbol and ran her hand over the tiles. Cold, damp, smooth. She knocked. Solid brick behind. She repeated the motion a foot to the left. Same. Then, directly beside the symbol, her knuckles met a different sound. A hollow, tinny resonance. She stepped back, aimed her torch. The grouting around that specific section of tiles was newer, a hair darker. The tiles themselves, identical in every other way, were ever so slightly proud of the surface. By a millimetre. "False panel," she breathed. She turned to Davies. His face was a mask of sceptical confusion. "This isn't a crime scene," Quinn said, the pieces sliding into a terrible, familiar shape in her mind. "It's a display case. And she wasn't killed here." She pointed to the body, then to the grooves. "She was delivered." Davies opened his mouth, closed it. He looked from the hollow wall to the dead woman's expectant eyes. "Delivered by who?" "Not who." Quinn crouched by the woman's outstretched hand. The fingers were slightly curled, as if she'd been holding something small and cylindrical. There was a faint, greyish dust caught under her nails. She shone her light on it. Not London grime. It was pale, fine. Like ash. Or crushed bone. She remembered the Codex entry Eva had forced her to read last month, shoved across her kitchen table with academic fervour. *The Veil Market moves locations every full moon. Entry requires a bone token.* "Get a forensic bag," she told Davies, her voice low and tight. "I want her hands scraped." "You think she had something?" "I think she was holding onto it when she died." Quinn stood, turning to face the false panel in the wall. "And I think whatever came out of there took it from her." The silence in the tunnel grew teeth. The drip of water from some unseen pipe sounded like a slow, patient pulse. Davies finally spoke. "Quinn. The Morris case. You were told to stand down." "I did." "You're not standing down now." "No." She looked at her own reflection in the glazed tile beside the symbol. Her salt-and-pepper hair was plastered to her skull by the Camden drizzle outside. Her brown eyes held a flat, cold light. "They're sending me a message. Again. And this time..." She touched the brass face of her compass, warm and solid in her pocket. "This time, I have a way to RSVP." "What's the plan?" "First, we follow procedure." She gestured at the scene. "Full canvas. Every speck of this dust. I want to know what it is." "And then?" Quinn turned from the wall, from the dead woman's staring eyes, from the symbol that had taken her partner and now whispered his name in the dark. "And then I'm going shopping."
created_at"2026-02-19T03:26:41.446Z" 2/19/2026, 3:26:41 AM
model"microsoft/wizardlm-2-8x22b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1348
moderation_latency(null)
generation_time111155
tokens_prompt4674
tokens_completion2089
native_tokens_prompt4251
native_tokens_completion1812
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00375906
router(null)
provider_responses
0
endpoint_id"92d0658f-b48a-4746-96e7-75ea71d5e060"
id"a682659b-75b1-492f-bacf-bcb2700c1a9a"
is_byokfalse
latency1348
model_permaslug"microsoft/wizardlm-2-8x22b"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771471601-b3WPDrcmdzxmtc1bQwrH"
upstream_id"a682659b-75b1-492f-bacf-bcb2700c1a9a"
total_cost0.00375906
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags29
adverbTagCount2
adverbTags
0"Quinn said aloud [aloud]"
1"Quinn stood again [again]"
dialogueSentences52
tagDensity0.558
leniency1
rawRatio0.069
effectiveRatio0.069
92.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1378
totalAiIsmAdverbs2
found
0
adverb"ever so slightly"
count1
1
adverb"slightly"
count1
highlights
0"ever so slightly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1378
totalAiIsms12
found
0
word"gloom"
count1
1
word"footsteps"
count1
2
word"standard"
count1
3
word"stomach"
count1
4
word"traced"
count2
5
word"complex"
count1
6
word"porcelain"
count1
7
word"resonance"
count1
8
word"familiar"
count1
9
word"silence"
count1
10
word"pulse"
count1
highlights
0"gloom"
1"footsteps"
2"standard"
3"stomach"
4"traced"
5"complex"
6"porcelain"
7"resonance"
8"familiar"
9"silence"
10"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences132
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences132
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences155
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords15
totalWords1370
ratio0.011
matches
0"DS Morris"
1"The Veil Market moves locations every full moon. Entry requires a bone token."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
68.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1099
uniqueNames15
maxNameDensity1.64
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn18
London3
Davies13
Tube1
Camden2
Victorian1
Celtic1
Polaroid1
Morris2
Codex1
Eva1
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Tube"
4"Victorian"
5"Morris"
6"Eva"
7"Market"
places
0"London"
1"Celtic"
globalScore0.681
windowScore0.833
90.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount2
matches
0"not quite"
1"sounded like a slow, patient pulse"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.73
wordCount1370
matches
0"not the wall, but drawn in what the lab had confirmed was DS Morris's blood, m"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences155
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean24.04
std17.33
cv0.721
sampleLengths
043
18
227
327
446
534
66
751
813
914
1048
118
1225
1344
1443
154
1660
179
1810
1914
2049
216
2220
2322
2435
2547
2622
2718
2852
2924
305
314
3243
3310
3443
3515
3638
374
3812
3939
4021
4148
423
4334
4417
455
4633
4721
4813
492
91.97% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences132
matches
0"was turned"
1"were focused"
2"were tied"
3"been dragged"
4"was plastered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs182
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences155
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1107
adjectiveStacks1
stackExamples
0"faint, hair-thin lines"
adverbCount30
adverbRatio0.02710027100271003
lyAdverbCount5
lyAdverbRatio0.004516711833785004
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences155
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences155
mean8.84
std5.96
cv0.675
sampleLengths
016
111
216
38
427
55
617
75
89
918
102
1117
125
1313
1416
156
164
176
186
199
207
217
226
236
2413
254
261
279
2814
298
303
318
3215
337
341
356
3618
371
383
3912
4012
4117
424
4310
4411
4518
464
4713
488
497
60.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4064516129032258
totalSentences155
uniqueOpeners63
58.48% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences114
matches
0"Just the single set coming"
1"Then, directly beside the symbol,"
ratio0.018
69.12% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences114
matches
0"She straightened her shoulders, ignoring"
1"she said as she approached"
2"Her colleague, Davies, stood under"
3"He gestured inside"
4"He shook his head"
5"Her military-trained posture didn't falter,"
6"Her torchlight splashed against curved"
7"Her head was turned to"
8"Her eyes were open."
9"She shone her light along"
10"He gestured at the silent,"
11"Her beam traced the victim's"
12"She stood and walked over"
13"It wasn't a smudge."
14"It was a symbol drawn"
15"It looked almost like a"
16"Her worn leather watch felt"
17"she said, the name heavy"
18"It was one of..."
19"Her eyes weren't glazed in"
ratio0.377
78.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences114
matches
0"The metal gate groaned shut"
1"She straightened her shoulders, ignoring"
2"she said as she approached"
3"Her colleague, Davies, stood under"
4"He gestured inside"
5"He shook his head"
6"Quinn ducked under the tape"
7"Her military-trained posture didn't falter,"
8"The tunnel swallowed her footsteps."
9"The air tasted of iron"
10"Her torchlight splashed against curved"
11"The silhouette lay ten metres"
12"Quinn slowed her approach."
13"A woman, slight build, dressed"
14"Her head was turned to"
15"Her eyes were open."
16"Quinn crouched, careful not to"
17"She shone her light along"
18"Quinn said aloud"
19"Davies supplied from behind her"
ratio0.763
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences114
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"Long, shallow grooves arced across it, as if something heavy had been dragged from the wall to the spot where the woman now lay."
1"The fingers were slightly curled, as if she'd been holding something small and cylindrical."
56.03% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags29
uselessAdditionCount4
matches
0"Davies said, his professional mask slipping into concern"
1"She traced, not touching, just following its path"
2"she told, her voice low and tight"
3"Quinn stood, turning to face the false panel in the wall"
92.31% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount3
fancyTags
0"Quinn murmured (murmur)"
1"he conceded (concede)"
2"she breathed (breathe)"
dialogueSentences52
tagDensity0.212
leniency0.423
rawRatio0.273
effectiveRatio0.115
86.9589%