Run: 2026-02-19-01KHSYYZFXMJ543F15NFV634VK

Run Details

Duration:
12.1s
Cost:
$0.043190
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's breath caught in her throat as she stumbled through the shimmering boundary of the Fae Grove. The ancient oak standing stones loomed behind her, their gnarled branches twisting like skeletal fingers against the warm amber sky. She glanced back, the Heartstone Pendant pulsing faintly against her chest, a reminder of the Hel portal they had narrowly escaped. "Keep moving," Nyx's voice whispered, a faint echo carried on the wind. Their form, a living shadow, slipped effortlessly between the trees, violet eyes glowing faintly in the dim light. Rory nodded, her fingers brushing the small crescent-shaped scar on her left wrist, a nervous habit she had never quite shaken. She adjusted the strap of her satchel, feeling the reassuring weight of the Fae-Forged Blade within. The grove was alive with the scent of wildflowers, their vibrant colours a stark contrast to the muted tones of the mortal world. "Isolde's grove," she murmured, more to herself than anyone else. "We made it." Nyx's silhouette paused, their form solidifying slightly as they turned to face her. "The Seer awaits. But tread carefully, Aurora. Time moves differently here." Rory nodded again, her eyes scanning the grove. The air was thick with magic, a tangible presence that made her skin tingle. She could hear the distant hum of unseen creatures, the rustle of leaves whispering secrets she couldn't quite decipher. Each step felt like a journey through a dream, the ground beneath her feet soft and yielding. As they ventured deeper, the grove seemed to shift around them, the path winding and twisting in ways that defied logic. Rory's heart pounded in her chest, a mix of excitement and unease. She had heard stories of the Fae Grove, of its beauty and its dangers, but nothing could have prepared her for the reality of it. "Look," Nyx's voice broke through her thoughts, drawing her attention to a cluster of glowing mushrooms nestled at the base of a tree. Their luminescent caps cast an eerie light, illuminating the delicate patterns etched into the bark. "Fae magic," Rory whispered, reaching out to touch one of the mushrooms. It felt cool and smooth under her fingers, a faint hum of energy pulsing through it. She pulled her hand back, a shiver running down her spine. "Beautiful, isn't it?" Nyx's voice held a note of something she couldn't quite place. Reverence, perhaps. Or maybe caution. "Yes," she replied, her voice barely more than a breath. "But also... unsettling." Nyx nodded, their form shifting slightly as they moved ahead. "The Fae are masters of illusion. What you see is not always what is." Rory followed, her eyes darting around the grove. The trees seemed to lean in closer, their branches forming a canopy that blocked out the sky. The air grew cooler, the light dimmer, and she felt a sense of foreboding settle over her. "Isolde's grove," she repeated, as if saying it aloud would anchor her in reality. "We need to find her." "She will find us," Nyx corrected, their voice a soft murmur. "The Seer knows we are here." As if on cue, a figure emerged from the shadows, her silver hair cascading down her back like a waterfall of moonlight. Isolde Varga, the Seer, moved with an ethereal grace, her pale lavender eyes locking onto Rory's with an intensity that made her breath catch. "Aurora Carter," Isolde's voice was melodic, each word a note in a hauntingly beautiful song. "You seek answers." Rory nodded, her throat suddenly dry. "Yes. We need your guidance." Isolde's gaze shifted to Nyx, a knowing smile playing on her lips. "And you, Nightwhisper. Still caught between worlds." Nyx inclined their head, a gesture of respect. "Seer." Isolde's eyes returned to Rory, her expression unreadable. "The path you walk is fraught with danger, Aurora. The Veil weakens, and the balance between realms is at risk." Rory swallowed hard, the weight of Isolde's words settling heavily on her shoulders. "What must we do?" Isolde stepped closer, her presence both comforting and intimidating. "You carry the Heartstone Pendant, a gift from Dymas. It will guide you to the rift points, but be wary. The forces of Hel are relentless." Rory's hand instinctively went to the pendant, feeling its warmth against her skin. "And the Fae-Forged Blade?" Isolde's eyes gleamed with a hint of mischief. "A powerful weapon, indeed. It will serve you well, but remember, Aurora, power comes at a price." Rory nodded, her resolve strengthening. "We will do whatever it takes." Isolde's smile widened, a hint of sadness in her eyes. "Very well. Follow the path, and trust in your instincts. The answers you seek lie within the heart of the grove." With that, Isolde turned and disappeared into the shadows, leaving Rory and Nyx standing in the dim light. The grove seemed to pulse with energy, the air thick with anticipation. "Let's go," Rory said, her voice steady despite the turmoil within her. She took a step forward, the path ahead winding and uncertain, but she knew there was no turning back. Nyx followed, their form a comforting presence at her side. "Stay close, Aurora. The grove has a way of testing those who enter." Rory glanced at Nyx, a small smile tugging at her lips. "I wouldn't have it any other way." As they ventured deeper into the grove, the world around them seemed to shift and change, the boundaries between reality and illusion blurring. Each step brought new wonders and new dangers, but Rory felt a sense of purpose guiding her. The path ahead was uncertain, but she knew one thing for sure: she was not alone. And together, they would face whatever challenges lay ahead.
created_at"2026-02-19T03:26:41.456Z" 2/19/2026, 3:26:41 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency536
moderation_latency(null)
generation_time11677
tokens_prompt5338
tokens_completion1457
native_tokens_prompt4855
native_tokens_completion1261
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.04319
router(null)
provider_responses
0
endpoint_id"3d6584e7-a2bb-48d6-903d-24e3d90e7e55"
id"chatcmpl-DAoyXSp1LphrJyF6y3ugysBoyuoKh"
is_byokfalse
latency509
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771471601-uWtINosQaS5ouO6tBMKz"
upstream_id"chatcmpl-DAoyXSp1LphrJyF6y3ugysBoyuoKh"
total_cost0.04319
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.31
leniency0.621
rawRatio0
effectiveRatio0
73.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount949
totalAiIsmAdverbs5
found
0
adverb"slightly"
count2
1
adverb"carefully"
count1
2
adverb"suddenly"
count1
3
adverb"very"
count1
highlights
0"slightly"
1"carefully"
2"suddenly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount949
totalAiIsms22
found
0
word"loomed"
count1
1
word"reminder"
count1
2
word"echo"
count1
3
word"weight"
count2
4
word"stark"
count1
5
word"scanning"
count1
6
word"tangible"
count1
7
word"etched"
count1
8
word"down her spine"
count1
9
word"sense of"
count2
10
word"foreboding"
count1
11
word"cascading"
count1
12
word"intensity"
count1
13
word"unreadable"
count1
14
word"comforting"
count2
15
word"warmth"
count1
16
word"resolve"
count1
17
word"pulse"
count1
18
word"anticipation"
count1
highlights
0"loomed"
1"reminder"
2"echo"
3"weight"
4"stark"
5"scanning"
6"tangible"
7"etched"
8"down her spine"
9"sense of"
10"foreboding"
11"cascading"
12"intensity"
13"unreadable"
14"comforting"
15"warmth"
16"resolve"
17"pulse"
18"anticipation"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"heart pounded in chest"
count1
1
label"sense of foreboding"
count1
2
label"air was thick with"
count1
highlights
0"heart pounded in her chest"
1"a sense of foreboding"
2"The air was thick with"
94.70% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences55
matches
0"a sense of foreboding"
1"k with anticipation"
38.96% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences55
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences74
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords946
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount749
uniqueNames13
maxNameDensity2
worstName"Rory"
maxWindowNameDensity4.5
worstWindowName"Rory"
discoveredNames
Fae3
Grove2
Heartstone1
Pendant1
Hel1
Fae-Forged1
Blade1
Nyx11
Reverence1
Varga1
Seer1
Rory15
Isolde9
persons
0"Pendant"
1"Nyx"
2"Seer"
3"Rory"
4"Isolde"
places
0"Fae"
1"Grove"
globalScore0.499
windowScore0.167
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount4
matches
0"quite decipher"
1"felt like a journey through a dream, th"
2"quite place"
3"as if saying it aloud would anchor her in reality"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount946
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences74
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean28.67
std14.5
cv0.506
sampleLengths
058
130
260
313
424
558
658
738
839
919
1013
1124
1242
1319
1417
1546
1618
1711
1819
199
2028
2117
2235
2317
2425
2511
2631
2730
2831
2923
3018
3140
3225
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences55
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs121
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences74
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount751
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount28
adverbRatio0.037283621837549935
lyAdverbCount11
lyAdverbRatio0.014647137150466045
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences74
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences74
mean12.78
std6.24
cv0.488
sampleLengths
017
120
221
312
418
521
616
723
810
93
1013
1111
128
1314
1419
1517
1621
1712
1825
1923
2015
2112
2216
2311
2414
252
263
2710
283
2910
3014
318
3217
3317
3414
355
3611
376
3822
3924
4015
413
426
435
4412
457
468
471
488
4920
63.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3918918918918919
totalSentences74
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences54
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences54
matches
0"She glanced back, the Heartstone"
1"Their form, a living shadow,"
2"She adjusted the strap of"
3"she murmured, more to herself"
4"She could hear the distant"
5"She had heard stories of"
6"Their luminescent caps cast an"
7"It felt cool and smooth"
8"She pulled her hand back,"
9"she replied, her voice barely"
10"she repeated, as if saying"
11"She took a step forward,"
ratio0.222
15.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences54
matches
0"Aurora's breath caught in her"
1"The ancient oak standing stones"
2"She glanced back, the Heartstone"
3"Nyx's voice whispered, a faint"
4"Their form, a living shadow,"
5"Rory nodded, her fingers brushing"
6"She adjusted the strap of"
7"The grove was alive with"
8"she murmured, more to herself"
9"Nyx's silhouette paused, their form"
10"Rory nodded again, her eyes"
11"The air was thick with"
12"She could hear the distant"
13"Each step felt like a"
14"Rory's heart pounded in her"
15"She had heard stories of"
16"Nyx's voice broke through her"
17"Their luminescent caps cast an"
18"Rory whispered, reaching out to"
19"It felt cool and smooth"
ratio0.889
92.59% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences54
matches
0"As if on cue, a"
ratio0.019
79.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount3
matches
0"The air was thick with magic, a tangible presence that made her skin tingle."
1"As if on cue, a figure emerged from the shadows, her silver hair cascading down her back like a waterfall of moonlight."
2"Isolde Varga, the Seer, moved with an ethereal grace, her pale lavender eyes locking onto Rory's with an intensity that made her breath catch."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount5
matches
0"she murmured, more to herself than anyone else"
1"she replied, her voice barely more than a breath"
2"she repeated, as if saying it aloud would anchor her in reality"
3"Nyx corrected, their voice a soft murmur"
4"Rory said, her voice steady despite the turmoil within her"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"Nyx's voice whispered (whisper)"
1"she murmured (murmur)"
2"Rory whispered (whisper)"
3"she repeated (repeat)"
4"Nyx corrected (correct)"
dialogueSentences29
tagDensity0.241
leniency0.483
rawRatio0.714
effectiveRatio0.345
70.1086%