Run: 2026-02-19-01KHSYYZFY64VNG7W76JW6F0FY

Run Details

Duration:
13.5s
Cost:
$0.045725
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's breath caught as she stumbled through the shimmering boundary of the Fae Grove, her fingers brushing against the ancient oak standing stones that marked its entrance. The air inside felt different, charged with a subtle energy that made her skin tingle. Wildflowers bloomed in a riot of colours, their petals glistening with dew despite the midday sun outside. Time moved differently here, she reminded herself, glancing back to see the faint shimmer of the Veil behind her. "Stay close," she whispered, her voice barely more than a breath. Nyx, a living shadow, slipped through the trees beside her, their form shifting between solid and incorporeal. Their faintly glowing violet eyes scanned the surroundings, ever watchful. "Do you feel that?" Nyx's voice was a whisper carried on the wind, barely audible but unmistakably present. Aurora nodded, her hand instinctively reaching for the Heartstone Pendant around her neck. The deep crimson gem pulsed faintly with warmth, a comforting presence in this otherworldly place. "It's like the air is alive," she murmured, her bright blue eyes wide with wonder. Isolde Varga, the Seer, moved ahead of them, her silver hair flowing like liquid moonlight. She left no footprints as she walked, her ethereal form gliding effortlessly over the forest floor. "The Grove is a place of magic," she said, her voice melodic and filled with ancient wisdom. "It responds to those who enter, revealing its secrets to those deemed worthy." Aurora's eyes darted around, taking in the sights and sounds of the Grove. The trees seemed to whisper to each other, their leaves rustling in a language she couldn't understand. Birds with iridescent feathers flitted between branches, their songs a haunting melody that echoed through the clearing. She felt a sense of unease, tempered by a deep curiosity. "What's that?" Aurora pointed to a cluster of glowing mushrooms at the base of a gnarled tree. The fungi emitted a soft, pulsating light, casting eerie shadows on the ground. "Fae lights," Isolde explained, her pale lavender eyes twinkling with amusement. "They guide the way for those who seek the heart of the Grove. But be wary, for not all paths lead to safety." Nyx's form solidified as they crouched beside the mushrooms, their fingers brushing the luminescent caps. "Fascinating," they murmured, their voice a blend of curiosity and caution. "These could be useful." Aurora's heart raced as they ventured deeper into the Grove. The path twisted and turned, leading them through dense thickets and over babbling brooks. The air grew cooler, and the light dimmed, casting long shadows that danced around them. She felt a shiver run down her spine, the sense of being watched growing stronger with each step. "Do you think we'll find what we're looking for?" she asked, her voice barely more than a whisper. Isolde paused, her gaze distant as if seeing something beyond the mortal realm. "The Grove holds many secrets," she said cryptically. "But it is not the destination that matters, Aurora. It is the journey and what you learn along the way." Aurora frowned, her mind racing with questions. Before she could voice them, a sudden rustling in the underbrush made her freeze. Nyx's form shifted, becoming more solid as they prepared for whatever might emerge. A small creature darted out from the bushes, its fur a shimmering silver and its eyes glowing with an otherworldly light. It looked like a cross between a fox and a rabbit, its movements quick and graceful. Aurora let out a breath she hadn't realised she'd been holding. "It's just a fae creature," she said, relief flooding her voice. Isolde smiled, her expression serene. "The Grove is full of such wonders. But remember, not all that glitters is gold. Some creatures here are not as benign." They continued their journey, the path growing narrower and more treacherous. Aurora's heart pounded in her chest, a mix of excitement and fear. She could feel the magic of the Grove all around her, a living, breathing entity that seemed to watch their every move. As they rounded a bend, the trees parted to reveal a small clearing bathed in soft, golden light. In the centre stood a stone altar, covered in intricate carvings that seemed to shift and change as she looked at them. Aurora's breath caught in her throat. "This is it," she whispered, stepping forward. The Heartstone Pendant pulsed more strongly, its warmth spreading through her chest. Isolde nodded, her expression unreadable. "The altar of the Fae Grove. It is said to grant visions to those who seek the truth." Aurora approached the altar, her fingers tracing the carvings. The stone felt cool to the touch, and she could sense the power emanating from it. She closed her eyes, letting the magic of the Grove wash over her. Images flashed before her mind's eye – a great battle, a dark figure shrouded in shadow, a portal opening to a realm of fire and brimstone. She saw herself standing at the centre of it all, the Heartstone Pendant glowing brightly around her neck. She opened her eyes, her heart racing. "I saw... something. A vision." Isolde's gaze was intense, her pale lavender eyes boring into Aurora's. "The Grove has shown you a glimpse of what is to come. But remember, the future is not set in stone. It is shaped by the choices you make." Aurora nodded, her mind reeling from the experience. She felt a newfound determination, a sense of purpose that had been missing for so long. She knew what she had to do. "Thank you," she said, her voice steady. "For guiding me here." Isolde smiled, a hint of sadness in her eyes. "The path ahead will not be easy, Aurora. But you are stronger than you know. Trust in yourself, and in those who stand by your side." Nyx's form shifted, their violet eyes glowing with a fierce determination. "We're with you, Aurora. Whatever comes, we'll face it together." Aurora felt a surge of gratitude, her heart swelling with emotion. She knew the journey ahead would be fraught with danger, but she also knew she wasn't alone. With Nyx and Isolde by her side, she felt ready to face whatever challenges lay ahead. As they turned to leave the clearing, the Grove seemed to come alive around them, the trees whispering their secrets and the wildflowers blooming in a riot of colours. Aurora took one last look at the altar, the vision still fresh in her mind. She knew the path ahead would be difficult, but she also knew it was a path she was meant to walk. With a deep breath, she stepped forward, ready to face whatever the future held.
created_at"2026-02-19T03:26:41.469Z" 2/19/2026, 3:26:41 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency493
moderation_latency(null)
generation_time12996
tokens_prompt5338
tokens_completion1692
native_tokens_prompt4855
native_tokens_completion1430
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.045725
router(null)
provider_responses
0
endpoint_id"3d6584e7-a2bb-48d6-903d-24e3d90e7e55"
id"chatcmpl-DAoyXBu8bWslVeTbcPOzmBr3ZJ7ts"
is_byokfalse
latency455
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771471601-HUhPAcc1SfZIsELDYbs3"
upstream_id"chatcmpl-DAoyXBu8bWslVeTbcPOzmBr3ZJ7ts"
total_cost0.045725
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"she said cryptically [cryptically]"
dialogueSentences23
tagDensity0.522
leniency1
rawRatio0.083
effectiveRatio0.083
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1113
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1113
totalAiIsms28
found
0
word"charged"
count1
1
word"glistening"
count1
2
word"scanned"
count1
3
word"whisper"
count3
4
word"pulsed"
count2
5
word"warmth"
count2
6
word"comforting"
count1
7
word"otherworldly"
count2
8
word"echoed"
count1
9
word"sense of"
count3
10
word"fascinating"
count1
11
word"raced"
count1
12
word"down her spine"
count1
13
word"racing"
count2
14
word"treacherous"
count1
15
word"could feel"
count1
16
word"intricate"
count1
17
word"unreadable"
count1
18
word"tracing"
count1
19
word"newfound"
count1
highlights
0"charged"
1"glistening"
2"scanned"
3"whisper"
4"pulsed"
5"warmth"
6"comforting"
7"otherworldly"
8"echoed"
9"sense of"
10"fascinating"
11"raced"
12"down her spine"
13"racing"
14"treacherous"
15"could feel"
16"intricate"
17"unreadable"
18"tracing"
19"newfound"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"heart pounded in chest"
count1
1
label"let out a breath"
count1
2
label"sense of foreboding"
count1
highlights
0"heart pounded in her chest"
1"let out a breath"
2"a sense of unease"
75.25% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells4
narrationSentences67
matches
0"y with warmth"
1"e with wonder"
2"a sense of unease"
3"felt a shiver"
57.57% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences67
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1114
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
71.52% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount892
uniqueNames10
maxNameDensity1.57
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Fae1
Grove6
Veil1
Nyx6
Aurora14
Heartstone3
Pendant3
Isolde8
Varga1
Seer1
persons
0"Nyx"
1"Aurora"
2"Pendant"
3"Isolde"
4"Seer"
places
0"Fae"
1"Grove"
globalScore0.715
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount4
matches
0"as if seeing something beyond the mortal realm"
1"looked like a cross between a fox and a r"
2"entity that seemed to watch their every move"
3"carvings that seemed to shift and change as she looked at them"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1114
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences78
matches(empty)
78.93% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean35.94
std15.32
cv0.426
sampleLengths
078
138
218
343
461
558
630
734
830
957
1018
1141
1234
1348
1411
1527
1645
1746
1819
1923
2038
2144
2212
2340
2431
2511
2635
2721
2844
2944
3035
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences67
matches
0"was meant"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs154
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences78
ratio0.013
matches
0"Images flashed before her mind's eye – a great battle, a dark figure shrouded in shadow, a portal opening to a realm of fire and brimstone."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount891
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03367003367003367
lyAdverbCount14
lyAdverbRatio0.015712682379349047
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean14.28
std5.71
cv0.4
sampleLengths
027
115
217
319
411
517
610
718
813
915
1015
1115
1216
1317
1413
1513
1617
1717
1811
1917
2013
2111
2223
2315
2411
254
2610
2714
2815
2918
3018
3113
328
3320
347
3514
3613
3721
3816
3911
4011
415
4222
4311
4412
4522
4618
4722
486
497
58.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.3717948717948718
totalSentences78
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences67
matches(empty)
ratio0
82.69% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences67
matches
0"she whispered, her voice barely"
1"Their faintly glowing violet eyes"
2"she murmured, her bright blue"
3"She left no footprints as"
4"she said, her voice melodic"
5"She felt a sense of"
6"they murmured, their voice a"
7"She felt a shiver run"
8"she asked, her voice barely"
9"she said cryptically"
10"It looked like a cross"
11"she said, relief flooding her"
12"They continued their journey, the"
13"She could feel the magic"
14"she whispered, stepping forward"
15"She closed her eyes, letting"
16"She saw herself standing at"
17"She opened her eyes, her"
18"She felt a newfound determination,"
19"She knew what she had"
ratio0.343
4.78% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences67
matches
0"Aurora's breath caught as she"
1"The air inside felt different,"
2"Wildflowers bloomed in a riot"
3"Time moved differently here, she"
4"she whispered, her voice barely"
5"Nyx, a living shadow, slipped"
6"Their faintly glowing violet eyes"
7"Nyx's voice was a whisper"
8"Aurora nodded, her hand instinctively"
9"The deep crimson gem pulsed"
10"she murmured, her bright blue"
11"Isolde Varga, the Seer, moved"
12"She left no footprints as"
13"she said, her voice melodic"
14"Aurora's eyes darted around, taking"
15"The trees seemed to whisper"
16"Birds with iridescent feathers flitted"
17"She felt a sense of"
18"Aurora pointed to a cluster"
19"The fungi emitted a soft,"
ratio0.91
74.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences67
matches
0"Before she could voice them,"
ratio0.015
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount4
matches
0"Aurora's breath caught as she stumbled through the shimmering boundary of the Fae Grove, her fingers brushing against the ancient oak standing stones that marke…"
1"The air inside felt different, charged with a subtle energy that made her skin tingle."
2"Birds with iridescent feathers flitted between branches, their songs a haunting melody that echoed through the clearing."
3"Isolde paused, her gaze distant as if seeing something beyond the mortal realm."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount6
matches
0"she whispered, her voice barely more than a breath"
1"she said, her voice melodic and filled with ancient wisdom"
2"they murmured, their voice a blend of curiosity and caution"
3"she asked, her voice barely more than a whisper"
4"she said, relief flooding her voice"
5"she said, her voice steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount5
fancyTags
0"she whispered (whisper)"
1"she murmured (murmur)"
2"Isolde explained (explain)"
3"they murmured (murmur)"
4"she whispered (whisper)"
dialogueSentences23
tagDensity0.435
leniency0.87
rawRatio0.5
effectiveRatio0.435
70.5854%