Run: 2026-02-19-01KHSYYZFZQCQ01CSZ6H9AD5JK

Run Details

Duration:
32.4s
Cost:
$0.064224
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The vine-draped standing stones loomed before us, ancient sentinels marking the boundary between mundane and magical. Isolde stepped through them without hesitation, her silver hair catching the last rays of sunlight. Nyx's shadowy form rippled at my side. "Ready?" I fingered the Fae blade at my hip, its coldness seeping through my jeans. "Time works differently here," Nyx whispered, their voice like autumn leaves scraping stone. "An hour inside could mean minutes outside. Or days." "Lovely." I stepped through the stones. The air changed instantly. Thicker, sweeter, carrying scents that had no earthly equivalent. Wildflowers bloomed everywhere, species I'd never seen before, their petals shimmering with impossible colours that shifted when I tried to focus on them. "Mind your step," Isolde called back. "The path remembers those who walk it." I looked down. My boots left no prints in the luminescent moss, but faint impressions lingered in the air above it, like heat waves rising from summer pavement. The grove stretched farther than Richmond Park should allow. Distance seemed fluid here, landmarks shifting when viewed from different angles. Trees grew in spiral patterns, their bark embedded with softly glowing symbols. "The markings," I pointed. "Are they Fae script?" "Older." Isolde traced one with her finger. "The trees remember visitors. See here? Someone seeking love. There? A mother searching for her lost child." "Did they find what they sought?" Her pale lavender eyes met mine. "The grove gives what is needed, not what is wanted." Nyx drifted ahead, their form spreading thin between the trees. "There's power here. Old power. It tastes like starlight and stolen dreams." The pendant at my throat pulsed warmly. I pulled it out, watching the crimson stone's glow intensify. "Something's affecting the Heartstone." "The Veil is thin here," Isolde said. "The barriers between realms blur. Dymas bleeds through in places, as do other lands." We reached a clearing where the trees grew in a perfect circle. At its centre stood a pool of water so still it looked like black glass. Flowers floated on its surface, each one containing a tiny flame that cast dancing shadows. "Don't touch the water," Isolde warned. "Those who see their reflection here glimpse possible futures. Few minds can bear such knowledge." A wind that wasn't wind rustled through the grove, carrying whispers in languages I'd never heard. The trees seemed to lean in, watching us with ancient patience. "We're being observed," Nyx said, condensing back into their more human-like form. "The grove's guardians." I felt it too – countless eyes, neither hostile nor friendly, simply... curious. My hand stayed near the Fae blade, though I doubted it would help against whatever watched us. "They remember you," I said to Isolde. "From before your exile?" "The grove remembers everything." She knelt by a patch of silver-veined flowers. "Every joy, every tragedy, every secret whispered beneath these boughs. Time is different here. All moments exist at once." The Heartstone's warmth increased. Through gaps in the canopy, I glimpsed a sky that wasn't London's – amber-tinged, like Dymas. But when I blinked, it was gone. "The veils between worlds grow thinner," Nyx observed. "Soon, the barriers may not hold at all." "That's why we're here," I said. "To prevent that." "Are we?" Isolde's voice carried a hint of amusement. "Or are we hastening it? The grove knows, but it won't tell. Some futures must remain unspoken." A chime rang out, clear and piercing. The floating flames flickered in response. The watching presence grew stronger, more focused. "We've been noticed," Isolde said softly. "They're coming." "They?" I drew the Fae blade. Its moonsilver surface caught impossible lights, reflecting colours that had no names. "The true keepers of this place." Isolde stood, her form suddenly seeming more ethereal, more Fae. "Remember what I said about the grove giving what's needed?" The chiming grew louder. The air thickened with anticipation. "Well," she smiled, "it seems we're about to receive."
created_at"2026-02-19T03:26:41.472Z" 2/19/2026, 3:26:41 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1383
moderation_latency177
generation_time31848
tokens_prompt5338
tokens_completion1082
native_tokens_prompt5559
native_tokens_completion1029
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.064224
router(null)
provider_responses
0
endpoint_id"d4fb79bd-9786-4932-af81-b83040e9f4e4"
id"0f0d6f3c-365e-4086-9934-47eb5d374917"
is_byokfalse
latency1382
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771471601-QhyXdemLkQ5sxdQSLyWD"
upstream_id"0f0d6f3c-365e-4086-9934-47eb5d374917"
total_cost0.064224
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences36
tagDensity0.5
leniency1
rawRatio0.056
effectiveRatio0.056
69.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount654
totalAiIsmAdverbs4
found
0
adverb"softly"
count2
1
adverb"warmly"
count1
2
adverb"suddenly"
count1
highlights
0"softly"
1"warmly"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount654
totalAiIsms11
found
0
word"loomed"
count1
1
word"sentinels"
count1
2
word"traced"
count1
3
word"pulsed"
count1
4
word"perfect"
count1
5
word"dancing"
count1
6
word"warmth"
count1
7
word"tinged"
count1
8
word"unspoken"
count1
9
word"flickered"
count1
10
word"anticipation"
count1
highlights
0"loomed"
1"sentinels"
2"traced"
3"pulsed"
4"perfect"
5"dancing"
6"warmth"
7"tinged"
8"unspoken"
9"flickered"
10"anticipation"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences50
matches
0"d with anticipation"
85.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences50
filterMatches(empty)
hedgeMatches
0"tried to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences68
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords653
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
45.10% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount429
uniqueNames8
maxNameDensity2.1
worstName"Isolde"
maxWindowNameDensity2.5
worstWindowName"Isolde"
discoveredNames
Fae4
Nyx5
Richmond1
Park1
Isolde9
Heartstone1
London1
Dymas1
persons
0"Nyx"
1"Isolde"
2"Heartstone"
places
0"Fae"
1"Richmond"
2"Park"
3"London"
globalScore0.451
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences33
glossingSentenceCount2
matches
0"seemed fluid here, landmarks shifting when viewed from different angles"
1"looked like black glass"
46.86% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.531
wordCount653
matches
0"neither hostile nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences68
matches(empty)
91.43% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean20.41
std9.59
cv0.47
sampleLengths
038
115
222
36
436
513
628
732
88
924
106
1116
1222
1321
1421
1542
1621
1727
1815
1930
2011
2131
2227
2316
249
2526
2620
278
2818
2926
309
319
98.25% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences50
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs88
matches(empty)
58.82% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences68
ratio0.029
matches
0"I felt it too – countless eyes, neither hostile nor friendly, simply..."
1"Through gaps in the canopy, I glimpsed a sky that wasn't London's – amber-tinged, like Dymas."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount430
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.03488372093023256
lyAdverbCount8
lyAdverbRatio0.018604651162790697
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences68
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences68
mean9.6
std5.06
cv0.527
sampleLengths
016
115
27
315
413
59
66
74
89
923
106
117
123
1325
149
1511
1612
174
184
197
2017
216
226
2310
2410
2512
267
2710
284
297
3014
3112
3215
3315
346
3515
3616
3711
3812
393
4012
411
4217
437
444
4512
4619
474
4816
497
89.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5735294117647058
totalSentences68
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences43
matches(empty)
ratio0
99.07% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences43
matches
0"I fingered the Fae blade"
1"I stepped through the stones"
2"I looked down."
3"My boots left no prints"
4"Her pale lavender eyes met"
5"I pulled it out, watching"
6"We reached a clearing where"
7"I felt it too –"
8"My hand stayed near the"
9"I said to Isolde"
10"She knelt by a patch"
11"I drew the Fae blade"
12"Its moonsilver surface caught impossible"
ratio0.302
6.51% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount39
totalSentences43
matches
0"The vine-draped standing stones loomed"
1"Isolde stepped through them without"
2"Nyx's shadowy form rippled at"
3"I fingered the Fae blade"
4"Nyx whispered, their voice like"
5"I stepped through the stones"
6"The air changed instantly."
7"Wildflowers bloomed everywhere, species I'd"
8"Isolde called back"
9"I looked down."
10"My boots left no prints"
11"The grove stretched farther than"
12"Distance seemed fluid here, landmarks"
13"Trees grew in spiral patterns,"
14"Isolde traced one with her"
15"Her pale lavender eyes met"
16"Nyx drifted ahead, their form"
17"The pendant at my throat"
18"I pulled it out, watching"
19"We reached a clearing where"
ratio0.907
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences43
matches(empty)
ratio0
16.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount3
matches
0"Wildflowers bloomed everywhere, species I'd never seen before, their petals shimmering with impossible colours that shifted when I tried to focus on them."
1"Through gaps in the canopy, I glimpsed a sky that wasn't London's – amber-tinged, like Dymas."
2"Its moonsilver surface caught impossible lights, reflecting colours that had no names."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount2
matches
0"I fingered, its coldness seeping through my jeans"
1"Isolde stood, her form suddenly seeming more ethereal, more Fae"
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Nyx whispered (whisper)"
1"Isolde warned (warn)"
2"Nyx observed (observe)"
dialogueSentences36
tagDensity0.222
leniency0.444
rawRatio0.375
effectiveRatio0.167
71.9902%