Run: 2026-02-19-01KHSYYZFZVNFBC9RHFDH47E34

Run Details

Duration:
3m 13s
Cost:
$0.004661
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone swallowed Rory’s scream whole. One moment her fingers had been splayed against the cold granite of the standing stone in Isolde’s grove, the next the world had inverted. Pressure crushed her lungs. Her stomach lurched sideways. A kaleidoscope of impossible colors spun behind her eyelids—not light, but something else, something that tasted of burnt sugar and ozone and absence. Then gravity remembered her. She hit the ground hard, rolling through what felt like a soft, spongy moss. The air that rushed into her lungs was thick, humid, and heady with the perfume of overripe fruit. She gasped, pushing herself up onto her elbows. Beside her, Nyx flowed to their feet like spilled ink, their shadowy form solidifying into a humanoid shape. Their faintly glowing violet eyes scanned the surroundings. “Glamorous entry,” they whispered, the sound like dry leaves skittering across stone. Rory glared at them, brushing the strange moss from her jeans. It left a faintly sparkling powder on her fingers. “You said the portal was stable.” “I said it was *formed*. The Fae have a different relationship with physics.” The third member of their small, ill-advised expedition was already up, her silver hair catching an odd, directionless light. Isolde stood statue-still, her pale lavender eyes wide. Not with fear, Rory noted, but with something closer to grief. The Half-Fae seer hadn’t wanted to come, but Nyx had been insistent. They needed a guide. The Heartstone pendant, now a warm, insistent weight against Rory’s sternum, had pulsed with a feverish heat until Isolde had reluctantly placed her palm on the stone. The grove had shimmered, the air tasting of lightning, and then… here. Wherever ‘here’ was. Rory took her first proper look. They stood in a clearing, but the trees were wrong. Grotesquely, beautifully wrong. Huge, fleshy trunks the color of bruised plums rose towards a warm amber sky, their surfaces glistening with a viscous, clear sap. Instead of leaves, vast, translucent cap-like growths unfurled from the tops, glowing with a soft internal bioluminescence. The forest floor was a carpet of the same springy, phosphorescent moss Rory had landed in, dotted with bulbous fungal growths that pulsed slowly with a gentle purple light. The air hummed. Not with insects, but with a low, resonant frequency that vibrated in Rory’s back teeth. The scent of sugar and decay was overwhelming. “The Glutton’s Garden,” Isolde breathed. Her voice, usually layered with riddles, was flat with dread. “Dymas,” Nyx confirmed, their whisper tinged with a strange satisfaction. Rory’s left hand went automatically to the slim, cold sheath at her hip. The Fae-forged blade Isolde had given her felt like a sliver of winter ice against her thigh. Comforting. “Right,” Rory said, her own voice sounding too sharp in the alien quiet. “We’re here for the Veil-Eye. We find it, we get out. No sampling the local cuisine.” “The cuisine samples you,” Isolde murmured, still staring at a nearby mushroom. It trembled as she watched, releasing a cloud of shimmering, silver spores. “Charming.” Rory started moving, picking a direction away from the towering fungal trees. Survival first. Assess the threat. *Think, Rory.* “Stay close to me,” Nyx said, gliding past her. “The shadows here are… active.” Rory looked. They were right. Where the canopy of glowing caps filtered the amber light, the patches of darkness on the mossy floor didn't just lie still. They shifted subtly, like oil on water, contracting and expanding with a slow, rhythmic pulse. One slid over her boot. A cold, numbing sensation seeped through the leather. She jerked her foot back. “Point taken.” They walked. The soft moss muffled their footsteps, creating an eerie silence broken only by the low hum and the occasional pop or squelch from the surrounding flora. They passed a cluster of upright stems topped with what looked like crystalline fruit. Rory reached out instinctively. “Don’t.” Isolde’s hand closed around her wrist. The seer’s touch was startlingly cold. “Echo-pods. They don’t feed on soil. They feed on memory.” As if on cue, the nearest pod shimmered. A faint, ghostly sound leaked from it—a child’s laughter, distant and distorted. Then a sob. The pod pulsed, the crystalline surface flushing a brief, pained crimson, before it faded back to clear. Rory pulled her hand back slowly. “Okay.” They found the river ten minutes later. Or what passed for a river. It flowed thick and slow, the color of dark honey, between banks of glistening black clay. The surface bubbled lazily, releasing sweet, alcoholic fumes that made Rory’s head swim. Shapes moved beneath the surface—long, sinuous things with too many fronds. Nyx knelt at the bank, a tendril of their shadow extending to touch the viscous liquid. It recoiled instantly. “Not water. Distilled essence. Fermented… something.” A sound echoed from downriver. Not a natural sound. Clattering. Metal on ceramic. And voices. Rory dropped into a crouch, pulling Isolde down with her behind a thick, pulsing fungus. Nyx simply dissolved, becoming one with the shifting dark at the tree’s base. Through the fleshy stems, Rory saw the source of the noise. A path of smooth, polished bone-white stones had been laid along the riverbank. Walking along it were three figures. They were humanoid, but elongated, their movements graceful and eerily fluid. Their skin had the waxy, variegated sheen of expensive cheese, mottled with blue and gold veins. They wore elaborate, draping garments that seemed woven from cobwebs and dried flower petals. Each carried an ornate, impossibly delicate glass amphora. They dipped these vessels into the honeyed river, filling them, then stoppered them with carved corks. One of them spoke, its voice a melodious gurgle. “The Master requests the ’89 vintage. The one that whispers of mortal despair.” “The London batch?” another gurgled. “A fine choice. Notes of smog and quiet desperation.” They laughed, a sound like champagne bubbles rising. Then they turned and walked back the way they came, following the bone path deeper into the glowing forest. Rory waited until their bizarre forms had vanished from sight before she stood. “Servants?” “Helbound,” Nyx whispered, reforming beside her. “Souls contracted from your world. Chefs, vintners, gourmands. Their punishment is to create perfection they can never truly taste again. Only serve.” Isolde was staring after them, her expression unreadable. “They follow the path. Paths here lead to places. Or to people.” It was as good a direction as any. They left the river, skirting the edge of the bone-white path, keeping to the deeper gloom between the giant trees. The forest grew denser, the caps above glowing brighter, casting everything in a dreamlike, amber-tinged twilight. They passed cages hanging from sinewy vines, intricate and gilded. Inside one, a small, furry creature with too many eyes wept golden tears into a tiny crystal chalice. The tears sizzled as they hit the crystal, filling the cage with a fragrant steam. Rory looked away. The unease was a physical thing now, coiling in her gut alongside the nausea from the airborne fermentation. This wasn’t a place. It was a digestive system. A beautiful, horrifying digestive system for a realm that consumed experiences, memories, sensations. The path began to slope upwards, the moss giving way to steps carved from a single, massive dark red crystal. They climbed. The hum deepened. The air grew warmer, sweeter. At the top of the crystal steps, the forest opened. They stood at the edge of a vast, natural amphitheater. The ground dropped away in terraced rings, each one a different garden. One tier spilled over with jewel-toned vegetables shaped like internal organs. Another held trees from which hung what looked like cured meats, glistening with fat. In the center, where the amber light of the false sky was brightest, stood a structure. It wasn’t a building. It was a *cake*. Towers of spongy looking stone rose, frosted with something that sparkled like powdered sugar. Windows of hardened caramel looked out over the gardens. Gargoyles shaped like laughing chefs and weeping diners adorned the parapets. From its many chimneys, not smoke, but ribbons of fragrant steam drifted—the smell of baking bread, roasting meat, caramelizing sugar. The Bone Palace. Prince Belphegor’s demesne. And crawling all over it, tending the gardens, carrying platters larger than they were, were hundreds of the helbound. A city of damned chefs, eternally preparing a feast for a prince of Gluttony. Rory felt the Heartstone pendant burn against her skin. Not a warning. A confirmation. “The Veil-Eye will be in there,” Nyx murmured. “The seat of his power. Where the veil between realms is thinnest.” “We can’t just walk in the front door,” Rory said, her mind racing. *Delivery person. Think like a delivery person.* The Golden Empress’s orders came in, she packed them, she navigated London’s chaos to drop them off. This was just logistics. Alien, hellish logistics. Her eyes tracked a group of helbound leaving the palace grounds, pushing a cart laden with empty, ornate casks towards the river of honey. They took a smaller, less ornate path that wound around the base of the cake-palace, disappearing behind a stand of shivering, fruit-laden trees. A service entrance. “We follow the supply line,” she said, nodding towards the cart. “In with the empties, out with the full.” Isolde finally looked at her, a flicker of something like respect in those lavender eyes. “The mouse in the pantry.” “Better than the fly in the soup.” Nyx’s form shimmered in what might have been amusement. “I’ll scout ahead. Shadows are plentiful here.” They dissolved into a dark streak that slid across the glowing moss, silent and swift, disappearing into the deeper gloom near the service path. Rory turned to Isolde. The seer looked pale, her ageless features drawn. The alien pollen of Dymas clung to her silver hair like tinsel. “You alright?” “This place… it feeds on want,” Isolde said softly. “It finds the hollow places and pours sweetness into them until they burst.” She touched her own chest, just over her heart. “Be careful what you hunger for here, Aurora Carter.” Before Rory could ask what she meant, Nyx’s whisper echoed directly in her ear, though they were nowhere to be seen. “Path is clear. Two sentries. Distracted by a… leaking cask. We have a window.” Rory’s fingers found the cool hilt of the Fae-forged blade. It felt real in a world of confectionery nightmares. “Let’s move.” They flitted from the cover of one pulsing, alien tree to the next, closing the distance to the service path. The air grew thicker, the cloying smells of baking and brewing intensifying until they coated the back of Rory’s throat. As they reached the shadow of the first towering cake-spire, the world of Dymas seemed to lean in, its amber gaze heavy, its sweet breath warm on their necks. The Bone Palace loomed above them, a monument to endless, hungry consumption. And the Heartstone pendant between Rory’s collarbones gave one last, fierce pulse, as if biting down. *Showtime.*
created_at"2026-02-19T03:26:41.468Z" 2/19/2026, 3:26:41 AM
model"microsoft/wizardlm-2-8x22b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1456
moderation_latency(null)
generation_time192574
tokens_prompt5341
tokens_completion2985
native_tokens_prompt4952
native_tokens_completion2566
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00466116
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provider_responses
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endpoint_id"92d0658f-b48a-4746-96e7-75ea71d5e060"
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is_byokfalse
latency1456
model_permaslug"microsoft/wizardlm-2-8x22b"
provider_name"Novita"
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Evaluation details

Result Evaluator Details Meta Data
91.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount2
adverbTags
0"Isolde’s hand closed around [around]"
1"Isolde said softly [softly]"
dialogueSentences37
tagDensity0.405
leniency0.811
rawRatio0.133
effectiveRatio0.108
83.69% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1839
totalAiIsmAdverbs6
found
0
adverb"reluctantly"
count1
1
adverb"slowly"
count2
2
adverb"lazily"
count1
3
adverb"truly"
count1
4
adverb"softly"
count1
highlights
0"reluctantly"
1"slowly"
2"lazily"
3"truly"
4"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1839
totalAiIsms45
found
0
word"stomach"
count1
1
word"lurched"
count1
2
word"kaleidoscope"
count1
3
word"scanned"
count1
4
word"weight"
count1
5
word"pulsed"
count3
6
word"shimmered"
count3
7
word"glistening"
count3
8
word"vibrated"
count1
9
word"whisper"
count2
10
word"tinged"
count2
11
word"comforting"
count1
12
word"trembled"
count1
13
word"rhythmic"
count1
14
word"pulse"
count2
15
word"footsteps"
count1
16
word"silence"
count1
17
word"crystalline"
count2
18
word"echo"
count1
19
word"echoed"
count2
20
word"unreadable"
count1
21
word"gloom"
count2
22
word"sinewy"
count1
23
word"intricate"
count1
24
word"crystal"
count4
25
word"structure"
count1
26
word"racing"
count1
27
word"navigated"
count1
28
word"flicker"
count1
29
word"loomed"
count1
highlights
0"stomach"
1"lurched"
2"kaleidoscope"
3"scanned"
4"weight"
5"pulsed"
6"shimmered"
7"glistening"
8"vibrated"
9"whisper"
10"tinged"
11"comforting"
12"trembled"
13"rhythmic"
14"pulse"
15"footsteps"
16"silence"
17"crystalline"
18"echo"
19"echoed"
20"unreadable"
21"gloom"
22"sinewy"
23"intricate"
24"crystal"
25"structure"
26"racing"
27"navigated"
28"flicker"
29"loomed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences154
matches
0"t with fear"
1"t with dread"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences154
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences175
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords12
totalWords1821
ratio0.007
matches
0"formed"
1"Think, Rory."
2"cake"
3"Delivery person. Think like a delivery person."
4"Showtime."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions70
wordCount1578
uniqueNames16
maxNameDensity1.65
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory26
Isolde12
Nyx10
Half-Fae1
Heartstone3
Fae-forged2
Survival1
Bone2
Palace2
Belphegor1
Gluttony1
Golden1
Empress1
London1
Dymas2
One4
persons
0"Rory"
1"Isolde"
2"Nyx"
3"Belphegor"
4"Empress"
5"Dymas"
6"One"
places
0"Bone"
1"Palace"
2"London"
globalScore0.676
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences104
glossingSentenceCount7
matches
0"felt like a soft, spongy moss"
1"felt like a sliver of winter ice agains"
2"looked like crystalline fruit"
3"seemed woven from cobwebs and dried flower petals"
4"looked like cured meats, glistening with"
5"something like respect in those lavender eye"
6"as if biting down"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords2.197
wordCount1821
matches
0"not light, but something else, something"
1"Not with fear, Rory noted, but with something closer to grief"
2"Not with insects, but with a low, resonant frequency"
3"not smoke, but ribbons of fragrant steam drifted"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences175
matches
0"growths that pulsed"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs63
mean28.9
std20.08
cv0.695
sampleLengths
06
155
24
340
438
526
613
793
83
919
1068
1126
1215
1310
1431
1529
1624
1720
1814
1960
202
2146
2223
2340
247
2553
2625
2715
2839
2960
3024
3122
3214
3327
3414
3528
3620
3790
3840
3930
4010
4163
428
4354
446
4533
4614
4720
4844
4947
98.43% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences154
matches
0"been splayed"
1"been laid"
2"were, were"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs254
matches
0"was staring"
77.55% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences4
totalSentences175
ratio0.023
matches
0"A kaleidoscope of impossible colors spun behind her eyelids—not light, but something else, something that tasted of burnt sugar and ozone and absence."
1"A faint, ghostly sound leaked from it—a child’s laughter, distant and distorted."
2"Shapes moved beneath the surface—long, sinuous things with too many fronds."
3"From its many chimneys, not smoke, but ribbons of fragrant steam drifted—the smell of baking bread, roasting meat, caramelizing sugar."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount420
adjectiveStacks1
stackExamples
0"small, ill-advised expedition"
adverbCount14
adverbRatio0.03333333333333333
lyAdverbCount7
lyAdverbRatio0.016666666666666666
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences175
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences175
mean10.41
std6.7
cv0.644
sampleLengths
06
124
24
34
423
54
614
718
88
918
108
1112
1211
139
146
1513
1619
178
1811
1912
204
2127
2211
231
243
256
2610
273
2822
2917
3029
313
3215
338
345
3510
3610
3713
3817
391
4013
4116
4212
4312
4413
452
463
472
489
495
59.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.38285714285714284
totalSentences175
uniqueOpeners67
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences138
matches
0"Then gravity remembered her."
1"Grotesquely, beautifully wrong."
2"Instead of leaves, vast, translucent"
3"Then a sob."
4"Then they turned and walked"
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences138
matches
0"Her stomach lurched sideways."
1"She hit the ground hard,"
2"She gasped, pushing herself up"
3"Their faintly glowing violet eyes"
4"they whispered, the sound like"
5"It left a faintly sparkling"
6"They needed a guide."
7"They stood in a clearing,"
8"Her voice, usually layered with"
9"It trembled as she watched,"
10"They were right."
11"They shifted subtly, like oil"
12"She jerked her foot back."
13"They passed a cluster of"
14"They found the river ten"
15"It flowed thick and slow,"
16"It recoiled instantly."
17"They were humanoid, but elongated,"
18"Their skin had the waxy,"
19"They wore elaborate, draping garments"
ratio0.261
68.70% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount108
totalSentences138
matches
0"The stone swallowed Rory’s scream"
1"Pressure crushed her lungs."
2"Her stomach lurched sideways."
3"A kaleidoscope of impossible colors"
4"She hit the ground hard,"
5"The air that rushed into"
6"She gasped, pushing herself up"
7"Their faintly glowing violet eyes"
8"they whispered, the sound like"
9"Rory glared at them, brushing"
10"It left a faintly sparkling"
11"The third member of their"
12"Isolde stood statue-still, her pale"
13"The Half-Fae seer hadn’t wanted"
14"They needed a guide."
15"The Heartstone pendant, now a"
16"The grove had shimmered, the"
17"Rory took her first proper"
18"They stood in a clearing,"
19"The forest floor was a"
ratio0.783
72.46% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences138
matches
0"As if on cue, the"
1"Before Rory could ask what"
ratio0.014
72.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences71
technicalSentenceCount7
matches
0"A kaleidoscope of impossible colors spun behind her eyelids—not light, but something else, something that tasted of burnt sugar and ozone and absence."
1"The air that rushed into her lungs was thick, humid, and heady with the perfume of overripe fruit."
2"The surface bubbled lazily, releasing sweet, alcoholic fumes that made Rory’s head swim."
3"They wore elaborate, draping garments that seemed woven from cobwebs and dried flower petals."
4"A beautiful, horrifying digestive system for a realm that consumed experiences, memories, sensations."
5"Towers of spongy looking stone rose, frosted with something that sparkled like powdered sugar."
6"And the Heartstone pendant between Rory’s collarbones gave one last, fierce pulse, as if biting down."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount3
matches
0"they whispered, the sound like dry leaves skittering across stone"
1"Rory said, her own voice sounding too sharp in the alien quiet"
2"Rory said, her mind racing"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount6
fancyTags
0"they whispered (whisper)"
1"Isolde breathed (breathe)"
2"Nyx confirmed (confirm)"
3"Isolde murmured (murmur)"
4"Nyx whispered (whisper)"
5"Nyx murmured (murmur)"
dialogueSentences37
tagDensity0.297
leniency0.595
rawRatio0.545
effectiveRatio0.324
76.4463%