NC Bench
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Run: 2026-02-19-01KHSYYZG0T8R33F46TJANZASV
Run Details
Model:
Hermes 3 405B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
52.8s
Cost:
$0.006084
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
0.00%
Adverbs in dialogue tags
(details)
48.51%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
14.19%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
56.97%
Emotion telling (show vs. tell)
(details)
26.24%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
93.18%
Name drop frequency
(details)
93.18%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
58.77%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
80.02%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
95.56%
Sentence opener variety
(details)
70.92%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
45.11%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
95.24%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
72.5962%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory stepped through the shimmering
portal, her black hair whipping around her face in the sudden gust of wind.
The silver chain of her
Heartstone pendant bounced against her collarbone as she steadied herself on the unfamiliar ground.
A faint pulse of warmth
emanated from the deep crimson gemstone. "Everyone ok?"
she called back to the
others.
Her bright blue eyes scanned
the alien landscape, taking in the warm amber sky and sprawling
vineyards that seemed to stretch endlessly
.
Nyx emerged from the portal
next, their humanoid silhouette shifting and swirling like living shadow. "Where are we?"
they asked, faintly glowing violet
eyes widening as they took in the strange new world. "Somewhere we shouldn't be,"
muttered Rory, a hint of unease creeping into her voice
. She reached for the slender, leaf-shaped Fae-forged blade tucked in her belt, fingers brushing the always-cold moonsilver. "Stay alert."
Isolde stepped gracefully from the
portal last, the ancient oak standing stones of the Fae Grove fading behind her.
The silvery fall of her
waist-length hair
seemed to
gleam in the amber light and her pale lavender eyes glowed with curiosity. She moved with an ethereal, ageless grace, leaving no footprints in the soft earth. "Tread
carefully
,"
Isolde said softly, her voice
like a melody carried on the breeze. "This realm is not meant for mortal eyes." "What is this place?"
Rory asked, unable to tear
her gaze from the wonder around them.
She could make out grand
feasting halls and kitchens in the distance, the air heavy with the scents of exotic spices and roasting meats.
Laughter and music drifted on
the wind, the sounds of some grand celebration
echoing
across the vineyards. "Dymas,"
Nyx replied, their form solidifying
slightly
as they spoke. "The realm of Gluttony, ruled by Prince Belphegor." "A place of excess and indulgence," Isolde added.
She plucked a dusky purple
grape from a nearby vine and held it up to the light, studying it intently. "The souls here know only pleasure and delight."
Rory felt a shiver run
down her spine
, the small crescent-shaped scar on her wrist throbbing in time with the pulsing of her pendant. "Why are we here? This doesn't feel right..." "The Veil is thinning,"
Nyx said grimly
. "Rifts are opening between worlds. We must find the source of this disturbance and seal it before the mortal realm is overrun." "Then let's not linger,"
Rory said, striding forward with
determination. The others fell into step behind her as they made their way through the verdant fields, the sweet scent of ripe fruit heavy in the air. As they walked, the landscape
began to
change subtly. The warm amber sky took on a bruised, purplish hue and the vineyards gave way to twisted, thorny brambles. An unnatural stillness settled over everything, the only sound the crunch of dead leaves beneath their feet. "Something's wrong,"
Rory murmured, her hand tightening on her dagger
. The thorns
seemed to
reach for them
hungrily
, snatching at their clothes and hair with every step. "Look there," Isolde said
softly
, pointing to a flickering light in the distance. "A soul, bound in perpetual feast."
They approached cautiously, the light
resolving
itself into a shimmering ghostly figure surrounded by heaps of rotting food and spilled wine. Empty eyes stared blankly ahead,
spectral
hands shoveling decrepit morsels into a slack mouth in an endless, mindless cycle. Rory felt bile rise in her throat, revulsion and pity warring within her. "Is there nothing we can do?" "This is their fate,"
Nyx said quietly, their form seeming to dim in the eerie light
. "They have sinned and now must pay the price." "We cannot help them," Isolde agreed
sadly
. "We must focus on our own quest. Seal the rift and prevent others from suffering the same."
Reluctantly, they left the tortured
soul behind, pressing on through the increasingly unsettling landscape. The air grew thick and
oppressive
, a sickly-sweet miasma that clung to their skin and hair. Faint whispers and moans
echoed
in the
gloom
, the voices of the damned seeping from the
very
earth. As they crested a rise, a sprawling black chateau came into view, its twisted spires piercing the jaundiced sky like grasping fingers.
A feeling of dread
settled over the group as they approached the
foreboding
structure
, the heavy iron doors swinging open soundlessly at their approach. "Whatever happens," Rory said, voice tight with
apprehension
, "We stick together. No one gets left behind." "Safety in numbers," Nyx agreed. Their form
wavered
and stretched, tendrils of shadow snaking out to probe the darkened entryway. "We must be clever," Isolde said, her ageless face set in grim lines. "This realm will seek to tempt and mislead us. Trust nothing." With a final shared glance, they stepped across the threshold and into the unknown, ready to face whatever horrors awaited them in the twisted
depths
of Dymas. The heavy doors clanged shut behind them with a sound like a death knell, sealing them inside the domain of the damned. There was no turning back now.
They could only press on
and pray they had the strength to see this through. Failure was not an option. The fate of the mortal world hung in the balance.
created_at
"2026-02-19T03:26:41.477Z"
2/19/2026, 3:26:41 AM
model
"nousresearch/hermes-3-llama-3.1-405b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3063
moderation_latency
(null)
generation_time
52432
tokens_prompt
5373
tokens_completion
1345
native_tokens_prompt
4928
native_tokens_completion
1156
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.006084
router
(null)
provider_responses
0
endpoint_id
"3280e8f8-0960-400c-8284-2e03a0bcb446"
id
"cmpl-afe06002326145dbaa732b654804ed63"
is_byok
false
latency
85
model_permaslug
"nousresearch/hermes-3-llama-3.1-405b"
provider_name
"DeepInfra"
status
200
api_type
"completions"
id
"gen-1771471601-mrjr2D3OkP9DeUHyWhvr"
upstream_id
"cmpl-afe06002326145dbaa732b654804ed63"
total_cost
0.006084
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
0.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
5
adverbTags
0
"Isolde said softly [softly]"
1
"Nyx said grimly [grimly]"
2
"Isolde said softly [softly]"
3
"Nyx said quietly [quietly]"
4
"Isolde agreed sadly [sadly]"
dialogueSentences
27
tagDensity
0.593
leniency
1
rawRatio
0.313
effectiveRatio
0.313
48.51%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
874
totalAiIsmAdverbs
9
found
0
adverb
"carefully"
count
1
1
adverb
"softly"
count
2
2
adverb
"slightly"
count
1
3
adverb
"hungrily"
count
1
4
adverb
"cautiously"
count
1
5
adverb
"sadly"
count
1
6
adverb
"reluctantly"
count
1
7
adverb
"very"
count
1
highlights
0
"carefully"
1
"softly"
2
"slightly"
3
"hungrily"
4
"cautiously"
5
"sadly"
6
"reluctantly"
7
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
14.19%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
874
totalAiIsms
15
found
0
word
"pulse"
count
1
1
word
"warmth"
count
1
2
word
"scanned"
count
1
3
word
"echoing"
count
1
4
word
"down her spine"
count
1
5
word
"resolving"
count
1
6
word
"spectral"
count
1
7
word
"oppressive"
count
1
8
word
"echoed"
count
1
9
word
"gloom"
count
1
10
word
"foreboding"
count
1
11
word
"structure"
count
1
12
word
"apprehension"
count
1
13
word
"wavered"
count
1
14
word
"depths"
count
1
highlights
0
"pulse"
1
"warmth"
2
"scanned"
3
"echoing"
4
"down her spine"
5
"resolving"
6
"spectral"
7
"oppressive"
8
"echoed"
9
"gloom"
10
"foreboding"
11
"structure"
12
"apprehension"
13
"wavered"
14
"depths"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
56.97%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
4
narrationSentences
49
matches
0
"felt a shiver"
1
"d with determination"
2
"A feeling of dread"
3
"t with apprehension"
26.24%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
49
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
60
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
868
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
93.18%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
26
wordCount
704
uniqueNames
9
maxNameDensity
1.14
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Heartstone
1
Rory
8
Fae-forged
1
Fae
2
Grove
1
Isolde
6
Reluctantly
1
Nyx
5
Dymas
1
persons
0
"Rory"
1
"Isolde"
2
"Nyx"
places
0
"Fae"
1
"Grove"
globalScore
0.932
windowScore
1
93.18%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
44
glossingSentenceCount
1
matches
0
"vineyards that seemed to stretch endlessly"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
868
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
60
matches
(empty)
58.77%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
26
mean
33.38
std
11.87
cv
0.356
sampleLengths
0
49
1
30
2
33
3
33
4
55
5
22
6
57
7
18
8
36
9
32
10
29
11
36
12
45
13
27
14
19
15
40
16
19
17
25
18
24
19
48
20
46
21
16
22
20
23
24
24
49
25
36
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
49
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
122
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
60
ratio
0
matches
(empty)
80.02%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
710
adjectiveStacks
2
stackExamples
0
"slender, leaf-shaped Fae-"
1
"small crescent-shaped scar"
adverbCount
27
adverbRatio
0.038028169014084505
lyAdverbCount
21
lyAdverbRatio
0.029577464788732393
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
60
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
60
mean
14.47
std
6.02
cv
0.416
sampleLengths
0
19
1
19
2
11
3
8
4
22
5
15
6
18
7
14
8
17
9
2
10
19
11
22
12
14
13
14
14
8
15
16
16
24
17
17
18
10
19
8
20
8
21
20
22
8
23
24
24
8
25
7
26
22
27
10
28
26
29
9
30
19
31
17
32
10
33
17
34
13
35
6
36
21
37
19
38
13
39
6
40
16
41
9
42
7
43
17
44
14
45
16
46
18
47
22
48
24
49
16
95.56%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
1
diversityRatio
0.5833333333333334
totalSentences
60
uniqueOpeners
35
70.92%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
47
matches
0
"Reluctantly, they left the tortured"
ratio
0.021
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
10
totalSentences
47
matches
0
"she called back to the"
1
"Her bright blue eyes scanned"
2
"they asked, faintly glowing violet"
3
"She reached for the slender,"
4
"She moved with an ethereal,"
5
"She could make out grand"
6
"She plucked a dusky purple"
7
"They approached cautiously, the light"
8
"Their form wavered and stretched,"
9
"They could only press on"
ratio
0.213
45.11%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
39
totalSentences
47
matches
0
"Rory stepped through the shimmering"
1
"The silver chain of her"
2
"A faint pulse of warmth"
3
"she called back to the"
4
"Her bright blue eyes scanned"
5
"Nyx emerged from the portal"
6
"they asked, faintly glowing violet"
7
"She reached for the slender,"
8
"Isolde stepped gracefully from the"
9
"The silvery fall of her"
10
"She moved with an ethereal,"
11
"Isolde said softly, her voice"
12
"Rory asked, unable to tear"
13
"She could make out grand"
14
"Laughter and music drifted on"
15
"Nyx replied, their form solidifying"
16
"She plucked a dusky purple"
17
"Rory felt a shiver run"
18
"Nyx said grimly"
19
"Rory said, striding forward with"
ratio
0.83
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
47
matches
(empty)
ratio
0
95.24%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
30
technicalSentenceCount
2
matches
0
"Her bright blue eyes scanned the alien landscape, taking in the warm amber sky and sprawling vineyards that seemed to stretch endlessly."
1
"The air grew thick and oppressive, a sickly-sweet miasma that clung to their skin and hair."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
6
matches
0
"muttered Rory, a hint of unease creeping into her voice"
1
"Rory asked, unable to tear her gaze from the wonder around them"
2
"Nyx replied, their form solidifying slightly as they spoke"
3
"Rory murmured, her hand tightening on her dagger"
4
"Nyx said quietly, their form seeming to dim in the eerie light"
5
"Rory said, voice tight with apprehension,"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
15
fancyCount
5
fancyTags
0
"muttered Rory (mutter)"
1
"Isolde added (add)"
2
"Rory murmured (murmur)"
3
"Isolde agreed sadly (agree)"
4
"Nyx agreed (agree)"
dialogueSentences
27
tagDensity
0.556
leniency
1
rawRatio
0.333
effectiveRatio
0.333
72.5962%