Run: 2026-02-19-01KHSYZQKBMZ7WHVMF7D33YTMD

Run Details

Duration:
34.6s
Cost:
$0.026918
Provider:
Cohere

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moment Aurora stepped into the grove, she felt a chill pass through her body, as if she'd walked into a cold shower. She blinked, adjusting to the dim light after the bright afternoon sun. The standing stones marked the boundary, but as she stepped beyond them, the air grew heavy with an expectant stillness. It was an atmosphere she knew well from the stale energy in subway tunnels and the anticipation in a courtroom moments before a verdict. "This is it," she whispered, half to herself and half to her companions. The group had grown to include Nyx, the enigmatic Shade who could slip between shadows, and Isolde, the exiled half-Fae seer. Nyx brushed past her, their shadowy form intangible to the touch as they moved ahead with uncanny agility. "This place... murmurs," they whispered, their voice a celestial whisper. Aurora glanced at Isolde, wondering if she would offer any explanation. The half-Fae woman strode towards a low-hanging branch, her feet leaving no imprints in the soft earth. Isolde let out a small, otherworldly giggle. "Here, nothing is ever as it seems. And time..." She plucked a wildflower, closed her eyes, and inhaled its fragrance. "...is not what you think." Aurora suppressed a shiver. Something about this place tugged at her, as if she was standing at the edge of a precipice, teetering between fear and fascination. This was the sensation her body remembered from fleeting, fever-induced daydreams, except now, it felt real. Her mother used to say that some places were so special they seemed snatched straight out of a fairy tale. Perhaps, this was one such place. The foliage seemed to part for them, almost respectfully, revealing a path that undulated like a lazy serpent beneath their feet. The earth crunched beneath their tread; each step a crunchy reprieve from the stillness that permeated the air. Aurora's nose twitched, picking up on the earthy smell of decaying leaves, loamy soil, and faint hints of wildflowers. Yet, the longer they walked, the more Aurora couldn't shake the peculiar sensation of being watched. Not just watched, but scrutinised and studied like lab mice in a scientists' cage. She fancied she could hear whispers in the rustling of the leaves. Distant and indistinct, they were nonetheless inhuman. She tensed, remembering the ghostly chill she'd felt upon entering. Was that whisper addressing her, or just a playful breeze? "If anyone calls out to you," Nyx said, breaking the eerie silence, "do not answer, and do not look directly at whatever it is." Their advice underscored the sense of unease that was fast building up inside Aurora. As they continued their journey through this alien world, the ground began to slope upward gently. The path, a hospitable companion so far, meandered along slopes and mounts, always offering a gentle incline that seemed to promise something hidden just over the next peak. The unease settled deeper into Aurora. Was it only her, or did the grove seem to shift subtly with each step, as if rearranging itself around them? A playful flicker of unease swept through her. "Stop for a moment," Isolde commanded, raising her hand. Her face was solemn, eyes scanning the surroundings with an unearthly intensity. "What's wrong?" Aurora asked, her heart rising to her throat. "Can't you feel it?" Isolde seemed to struggle to put the sensation into words. "The grove... is waking up." Aurora breathed in, savouring the air. She felt it now—a subtle yet undeniable change, like the moment she saw her friends' faces when walking into a surprise party. The half-Fae woman turned, her eyes full of warning. "The grove responds to expectations. The more we wish for, the more it will give, and the more we fear, the more we will find to fear. Remember to keep your thoughts guarded." Aurora watched Isolde turn back to face the path, her silver hair glistening like a beacon in the magical realm. She felt Nyx's shadowy hand on her shoulder, a silent reminder to stay close and vigilant. Together, the trio resumed their journey, the whispering forest now a symphony of intrigue and alarm in their wake. “What does it do?” Aurora whispered as they walked, listening to every suspicious sound and peering into every ominous shadow. She was no longer sure what they were searching for—or what they might find. Nyx’s silhouette, solid for once as they paced along with her, paused as if listening for the same things Aurora did. “Not safe to say,” they whispered back. Their voice was deep and filled with a bottomless dread that would chill Aurora to the marrow of her bones. Aurora glanced at Nyx's faintly glowing purple eyes but said nothing more. The shadows did dance; realities were changing. Did Nyx have something to do with it? The woods seemed to shift and change around them, opening and closing like breath. Aurora watched nervously as paths peeled back like curtains, revealing alien vistas unlike anything she’d ever seen before, only to shut with a disturbing finality behind her. She caught glimpses of an incredible world—pooled lakes that brimmed with refracted otherworldly light, towers of bone that sprung from the earth amidst labyrinthine ossuaries, and caverns that plunged into the earth, akin to a promise of sanctuary, or a threat of some infinite, insidious abyss. “Don’t stray too far,” Isolde called, echoing Aurora’s fears. “The paths, they’re not always as they seem.” Aurora glanced at Isolde, watching her violet eyes take in their surroundings with an alien knowledge. She remembered the seer’s cryptic words about the grove, about expectations turning into reality. She dared not ask if they extended beyond the paths themselves. The paths seemed endless, bound only by the limits of her imagination. As if in response to her unspoken fears, the path twisted before them, transforming into a massive labyrinthine maze of hedges. A single door stood at the center, a mysterious, unyielding enigma, reminding Aurora of her childhood hide-and-seek games. “What is that?” She pointed. Nyx tilted their head, regarding the strange edifice. “Looks like fun,” they said enigmatically. Isolde smiled as if she knew something the others did not. “Don’t go in unless you want to stay forever.” Aurora frowned. “But how...” Her question died on her lips as she studied the door. It seemed to almost shimmer with anticipation, growing larger the more she looked at it.
created_at"2026-02-19T03:27:05.848Z" 2/19/2026, 3:27:05 AM
model"cohere/command-r-plus-08-2024"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1094
moderation_latency89
generation_time34374
tokens_prompt5338
tokens_completion1665
native_tokens_prompt4939
native_tokens_completion1457
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0269175
router(null)
provider_responses
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endpoint_id"cd63714a-d459-4806-bdf2-0dfea4f6614c"
id"b1ea3d34-f893-4ef8-a0be-7debac304541"
is_byokfalse
latency1094
model_permaslug"cohere/command-r-plus-08-2024"
provider_name"Cohere"
status200
api_type"completions"
id"gen-1771471625-7cPG645Kueby4Vyp3bUk"
upstream_id"b1ea3d34-f893-4ef8-a0be-7debac304541"
total_cost0.0269175
cache_discount(null)
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provider_name"Cohere"

Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount2
adverbTags
0"they whispered back [back]"
1"they said enigmatically [enigmatically]"
dialogueSentences18
tagDensity0.778
leniency1
rawRatio0.143
effectiveRatio0.143
90.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1073
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"nervously"
count1
highlights
0"gently"
1"nervously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1073
totalAiIsms28
found
0
word"chill"
count3
1
word"anticipation"
count2
2
word"enigmatic"
count1
3
word"uncanny"
count1
4
word"whisper"
count2
5
word"otherworldly"
count2
6
word"fleeting"
count1
7
word"silence"
count1
8
word"sense of"
count1
9
word"flicker"
count1
10
word"scanning"
count1
11
word"intensity"
count1
12
word"glistening"
count1
13
word"beacon"
count1
14
word"reminder"
count1
15
word"symphony"
count1
16
word"intrigue"
count1
17
word"dance"
count1
18
word"amidst"
count1
19
word"sanctuary"
count1
20
word"echoing"
count1
21
word"unspoken"
count1
22
word"enigma"
count1
highlights
0"chill"
1"anticipation"
2"enigmatic"
3"uncanny"
4"whisper"
5"otherworldly"
6"fleeting"
7"silence"
8"sense of"
9"flicker"
10"scanning"
11"intensity"
12"glistening"
13"beacon"
14"reminder"
15"symphony"
16"intrigue"
17"dance"
18"amidst"
19"sanctuary"
20"echoing"
21"unspoken"
22"enigma"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
88.24% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences68
matches
0"felt a chill"
1"the sense of unease"
2"r with anticipation"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences68
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"seem to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences73
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1063
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
47.85% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount930
uniqueNames4
maxNameDensity2.04
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Aurora19
Nyx8
Shade1
Isolde9
persons
0"Aurora"
1"Nyx"
2"Isolde"
places(empty)
globalScore0.478
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount5
matches
0"seemed snatched straight out of a fairy tale"
1"incline that seemed to promise something hidden just over the next peak"
2"as if rearranging itself around them"
3"as if listening for the same things Aurora did"
4"seemed endless bound only by the limits of her imagination"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.941
wordCount1063
matches
0"Not just watched, but scrutinised"
75.34% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences73
matches
0"say that some"
1"Was that whisper"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean39.37
std23.57
cv0.599
sampleLengths
079
134
228
328
432
569
658
769
824
914
1079
1121
1210
1319
1428
1542
1655
1734
1875
1987
2017
2153
2239
235
2414
2520
2630
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences68
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs176
matches
0"was standing"
1"were searching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount2
flaggedSentences5
totalSentences73
ratio0.068
matches
0"The earth crunched beneath their tread; each step a crunchy reprieve from the stillness that permeated the air."
1"She felt it now—a subtle yet undeniable change, like the moment she saw her friends' faces when walking into a surprise party."
2"She was no longer sure what they were searching for—or what they might find."
3"The shadows did dance; realities were changing."
4"She caught glimpses of an incredible world—pooled lakes that brimmed with refracted otherworldly light, towers of bone that sprung from the earth amidst labyrinthine ossuaries, and caverns that plunged into the earth, akin to a promise of sanctuary, or a threat of some infinite, insidious abyss."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount413
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.03389830508474576
lyAdverbCount3
lyAdverbRatio0.007263922518159807
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences73
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences73
mean14.56
std7.44
cv0.511
sampleLengths
023
112
220
324
413
521
618
710
811
917
107
1120
125
134
1423
1516
1620
176
1821
1918
2019
2116
2214
2312
247
2510
2610
2724
2814
2916
3028
316
3221
338
349
3512
3610
3714
385
396
4022
419
4233
4320
4416
4519
4620
4714
4821
497
58.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.3835616438356164
totalSentences73
uniqueOpeners28
50.51% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences66
matches
0"Perhaps, this was one such"
ratio0.015
92.73% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences66
matches
0"She blinked, adjusting to the"
1"It was an atmosphere she"
2"she whispered, half to herself"
3"they whispered, their voice a"
4"She plucked a wildflower, closed"
5"Her mother used to say"
6"She fancied she could hear"
7"She tensed, remembering the ghostly"
8"Their advice underscored the sense"
9"Her face was solemn, eyes"
10"She felt it now—a subtle"
11"She felt Nyx's shadowy hand"
12"She was no longer sure"
13"they whispered back"
14"Their voice was deep and"
15"She caught glimpses of an"
16"She remembered the seer’s cryptic"
17"She dared not ask if"
18"they said enigmatically"
19"Her question died on her"
ratio0.318
35.76% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences66
matches
0"The moment Aurora stepped into"
1"She blinked, adjusting to the"
2"The standing stones marked the"
3"It was an atmosphere she"
4"she whispered, half to herself"
5"The group had grown to"
6"Nyx brushed past her, their"
7"they whispered, their voice a"
8"Aurora glanced at Isolde, wondering"
9"The half-Fae woman strode towards"
10"Isolde let out a small,"
11"She plucked a wildflower, closed"
12"Aurora suppressed a shiver."
13"Something about this place tugged"
14"This was the sensation her"
15"Her mother used to say"
16"The foliage seemed to part"
17"The earth crunched beneath their"
18"Aurora's nose twitched, picking up"
19"She fancied she could hear"
ratio0.848
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences66
matches
0"Yet, the longer they walked,"
1"As if in response to"
ratio0.03
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount10
matches
0"The moment Aurora stepped into the grove, she felt a chill pass through her body, as if she'd walked into a cold shower."
1"The group had grown to include Nyx, the enigmatic Shade who could slip between shadows, and Isolde, the exiled half-Fae seer."
2"Something about this place tugged at her, as if she was standing at the edge of a precipice, teetering between fear and fascination."
3"The foliage seemed to part for them, almost respectfully, revealing a path that undulated like a lazy serpent beneath their feet."
4"The earth crunched beneath their tread; each step a crunchy reprieve from the stillness that permeated the air."
5"Their advice underscored the sense of unease that was fast building up inside Aurora."
6"The path, a hospitable companion so far, meandered along slopes and mounts, always offering a gentle incline that seemed to promise something hidden just over t…"
7"Nyx’s silhouette, solid for once as they paced along with her, paused as if listening for the same things Aurora did."
8"She caught glimpses of an incredible world—pooled lakes that brimmed with refracted otherworldly light, towers of bone that sprung from the earth amidst labyrin…"
9"As if in response to her unspoken fears, the path twisted before them, transforming into a massive labyrinthine maze of hedges."
17.86% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount3
matches
0"she whispered, half to herself and half to her companions"
1"they whispered, their voice a celestial whisper"
2"Aurora asked, her heart rising to her throat"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"she whispered (whisper)"
1"they whispered (whisper)"
2"Aurora whispered (whisper)"
3"they whispered back (whisper)"
dialogueSentences18
tagDensity0.444
leniency0.889
rawRatio0.5
effectiveRatio0.444
67.1515%