Run: 2026-02-19-01KHSYZQRT3P0HATNNM2HF3WNK

Run Details

Duration:
35.6s
Cost:
$0.065544
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The acrid stench of burnt copper wire filled the abandoned station platform. Detective Quinn crouched beside the chalk outline, her knees creaking in protest. Three years on desk duty had left their mark. "Natural causes, they're saying." Detective Mills hovered at her shoulder, his notebook already out. "Heart attack. Poor sod probably got lost down here." Quinn traced her torch beam across the victim's possessions, laid out in neat evidence bags. A brass compass caught her eye, its face etched with intricate patterns she'd never seen before. The green patina suggested age, but the metal beneath gleamed too bright. "Lost, you said?" She picked up the compass. The needle spun wildly before settling on a point behind the platform's edge. "In a sealed Underground station that's been closed for forty years?" "Urban explorers get everywhere these days." Mills shrugged. "Kids with more curiosity than sense." "Our victim was sixty-five." Quinn stood, ignoring her protesting joints. "Wearing a bespoke suit worth more than your car. Not exactly your typical urban explorer." The platform stretched into darkness beyond their floodlights. Dust coated everything except a clear trail of footprints leading to the body. Single file. No signs of struggle. "Still doesn't make it murder," Mills said. "Medical examiner found no trauma." Quinn walked the perimeter of the scene. Something about the dust pattern nagged at her. "Did you notice these marks here? Perfect circle, about two metres across." "Probably maintenance workers at some point." "In the fresh dust layer?" She knelt again, running a gloved finger through the grey powder. "This settled recently. After the victim died." Mills finally looked up from his notebook. "What are you suggesting?" "I'm suggesting we're looking at this wrong." Quinn stood and played her torch beam across the curved tunnel ceiling. "The victim was found here, yes. But this isn't where he died." "That's impossible. Body was in full rigor when we found it." "Was it?" Quinn pulled out her phone and scrolled through the crime scene photos. "Look at the limb positioning. Natural rigor creates tension. These arms are too relaxed. Someone posed him." A distant rumble echoed through the tunnel. Quinn felt it in her bones more than heard it. The compass needle in its evidence bag swung sharply. "There's something else." She walked to where the platform met the tunnel wall. "These marks here. See how they form a perfect arc? Like something large and circular was placed against the wall." "Could be anything," Mills said, but she heard the doubt creeping into his voice. "Could be. Except I've seen these before." Quinn touched the wall. The stone felt wrong. Warm. "Three years ago, when Morris disappeared." "Your old partner? That was a different case entirely. He walked out during a stakeout." Quinn's hand brushed something carved into the stone. A symbol, almost invisible unless you knew where to look. The same symbol she'd found etched into Morris's desk after he vanished. "No." She stepped back, pieces clicking into place. "He didn't walk out. He was taken. Just like our victim here." "Taken where?" Mills asked. "There's nowhere to go. Station's sealed." Quinn held up the compass. The needle pointed steadily at the wall, unwavering. "That's what they want us to think." She pulled a small UV torch from her pocket and played it across the wall. More symbols appeared, glowing faintly purple. A familiar pattern emerged — the same markings etched on the compass face. "Call forensics back," she said. "And get me everything we have on similar cases. Missing persons found in sealed locations. Unexplained deaths in Underground stations. Anything with these symbols." "You can't seriously think-" "I think someone's using our abandoned stations for something." Quinn's worn leather watch ticked loudly in the silence. "And I think they're getting sloppy." The distant rumble came again, closer this time. The compass needle swung in a complete circle before returning to its previous position. Quinn felt the hair on the back of her neck rise. "We should go," Mills said, backing toward the exit. "Finish this topside." "You go." Quinn pulled out her phone and started photographing the symbols. "I need to document this before they come back to clean up." "They?" "Whoever's been watching us since we arrived." She nodded toward the darkness beyond their floodlights. "The dust patterns show three sets of prints leaving, but four coming in." Mills fumbled for his torch, casting the beam into the shadows. Nothing moved, but the air felt thicker somehow. Charged. "Detective Quinn..." His voice cracked slightly. "I really think we should-" The floodlights flickered and died. In the sudden darkness, Quinn heard footsteps echoing from multiple directions. The compass needle spun like a carnival ride. "Mills," she said calmly, "I need you to run. Now. Don't stop until you reach the surface." "What about you?" Quinn smiled in the darkness, though he couldn't see it. "I'm finally going to find out what happened to Morris." The footsteps grew closer. The compass grew warm in her hand, its needle pointing straight down into the earth. Somewhere in the tunnels below, she heard the sound of ancient gears beginning to turn.
created_at"2026-02-19T03:27:06.025Z" 2/19/2026, 3:27:06 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1686
moderation_latency413
generation_time35168
tokens_prompt4671
tokens_completion1393
native_tokens_prompt4739
native_tokens_completion1237
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.065544
router(null)
provider_responses
0
endpoint_id"d4fb79bd-9786-4932-af81-b83040e9f4e4"
id"703ee041-f34a-40ed-bba4-652871be5b45"
is_byokfalse
latency1686
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771471626-QPzCLmTXAa45Kagk0x2b"
upstream_id"703ee041-f34a-40ed-bba4-652871be5b45"
total_cost0.065544
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
33.33% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount4
adverbTags
0"She knelt again [again]"
1"She stepped back [back]"
2"His voice cracked slightly [slightly]"
3"she said calmly [calmly]"
dialogueSentences48
tagDensity0.417
leniency0.833
rawRatio0.2
effectiveRatio0.167
82.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount857
totalAiIsmAdverbs3
found
0
adverb"sharply"
count1
1
adverb"slightly"
count1
2
adverb"really"
count1
highlights
0"sharply"
1"slightly"
2"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount857
totalAiIsms17
found
0
word"traced"
count1
1
word"etched"
count3
2
word"intricate"
count1
3
word"perfect"
count2
4
word"tension"
count1
5
word"echoed"
count1
6
word"unwavering"
count1
7
word"familiar"
count1
8
word"silence"
count1
9
word"charged"
count1
10
word"flickered"
count1
11
word"footsteps"
count2
12
word"echoing"
count1
highlights
0"traced"
1"etched"
2"intricate"
3"perfect"
4"tension"
5"echoed"
6"unwavering"
7"familiar"
8"silence"
9"charged"
10"flickered"
11"footsteps"
12"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences60
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences60
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords857
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
0.89% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount503
uniqueNames3
maxNameDensity2.98
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Quinn15
Mills8
Morris1
persons
0"Quinn"
1"Mills"
2"Morris"
places(empty)
globalScore0.009
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount857
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
88.58% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean21.43
std9.86
cv0.46
sampleLengths
033
123
243
332
414
525
627
712
827
96
1023
1111
1231
1311
1431
1526
1633
1714
1822
1915
2030
2120
2210
2320
2434
2529
264
2724
2833
2912
3024
311
3228
3320
3411
3524
3617
373
3820
3934
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences60
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs95
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences88
ratio0.011
matches
0"A familiar pattern emerged — the same markings etched on the compass face."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount502
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.037848605577689244
lyAdverbCount8
lyAdverbRatio0.01593625498007968
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean9.74
std4.63
cv0.475
sampleLengths
012
112
29
314
49
515
616
712
88
913
1011
118
126
1310
1415
158
1613
172
184
197
205
217
228
2312
246
2516
267
277
284
2919
3012
3111
3214
3317
347
3510
369
3713
3820
3914
4011
414
421
436
4415
458
4610
4712
488
4912
85.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5340909090909091
totalSentences88
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences53
matches
0"More symbols appeared, glowing faintly"
1"Somewhere in the tunnels below,"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences53
matches
0"She picked up the compass"
1"She knelt again, running a"
2"She walked to where the"
3"She stepped back, pieces clicking"
4"She pulled a small UV"
5"She nodded toward the darkness"
6"His voice cracked slightly"
7"she said calmly"
ratio0.151
7.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences53
matches
0"The acrid stench of burnt"
1"Detective Quinn crouched beside the"
2"Detective Mills hovered at her"
3"Quinn traced her torch beam"
4"A brass compass caught her"
5"The green patina suggested age,"
6"She picked up the compass"
7"The needle spun wildly before"
8"Quinn stood, ignoring her protesting"
9"The platform stretched into darkness"
10"Dust coated everything except a"
11"Quinn walked the perimeter of"
12"Something about the dust pattern"
13"She knelt again, running a"
14"Mills finally looked up from"
15"Quinn stood and played her"
16"Quinn pulled out her phone"
17"A distant rumble echoed through"
18"Quinn felt it in her"
19"The compass needle in its"
ratio0.906
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences53
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount0
matches(empty)
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount2
matches
0"Detective Mills hovered, his notebook already out"
1"She stepped back, pieces clicking into place"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences48
tagDensity0.125
leniency0.25
rawRatio0
effectiveRatio0
82.4633%