Run: 2026-02-19-01KHSZ01NAASADX800TJF0YWCC

Run Details

Duration:
1m 24s
Cost:
$0.001932
Provider:
NextBit

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Nyx materialized from the shadows at the edge of the grove, their form wavering between substance and illusion. The standing stones glowed faintly violet in the twilight, the air thick with the scent of wildflowers and the secretive whispers of the Fae. Aurora stepped from the mosaic of dappled light and shadow onto the soft grass, her breath catching at the sight before her. Isolde's grove was a hidden realm, a place of ageless beauty and power. The half-Fae seer watched them from beneath the spreading boughs of an ancient oak, her silver hair like moonlight made tangible. "This place..." Aurora breathed, her hand drifting to the Heartstone pendant at her throat. It pulsed faintly, as if attuned to the magic that thrummed through the very air. "It's like nowhere I've ever been." "Few mortals see the likes of this," Isolde said, her voice lilting and cryptic as ever. "The Fae grove exists between the realms, a reflection of both and neither. Time flows strangely here." Nyx let out a low whistle, their shadowy form slipping between the glowing stones with an almost predatory grace. "A place out of time, between worlds... I'm starting to see the appeal." Aurora followed more hesitantly, the fine hairs on her arms rising as she passed the sentry stones. A shiver ran through her, her senses overwhelmed by the impossible reality of the grove. Fragments of stories and myths whispered at the edges of her mind, legends of the Fae and the mortal realm entwined. Isolde led them deeper into the grove, the trees seeming to shift and change as they moved, creating a labyrinth of shimmering leaves and dappled shadows. The air grew warmer, thicker, scented with a heady blend of nectar and magic. Glowing flowers dotted the underbrush, their petals moving with a silent, hypnotic grace. "I've seen pictures of places like this," Aurora murmured, her fingers brushing against the smooth bark of a tree that couldn't possibly exist on Earth. "But I never thought I'd actually experience it. It's like stepping into a dream." "This is no dream," Isolde replied, her pale lavender eyes glinting with an otherworldly light. "But the grove is a place of visions and revelations, where the veils between the worlds wear thin. It is said that the Fae once walked freely between the realms, using places like this asPaths." As they spoke, Nyx had wandered ahead, their form flickering in and out of visibility as they explored. Now, they called back to the others, their voice a sibilant whisper that carried on the still air. "You two should see this. I think I've found a riddle worthy of the Seer herself." Intrigued, Aurora and Isolde followed the shade's voice to a small clearing where the ground fell away into a natural basin. In the center, a spring-fed pool glittered like liquid diamond, its surface perfectly still. Around it, runes and glyphs had been carved into the stone, their meanings lost to the passage of time and the shifting of the worlds. "What is this place?" Aurora asked, her voice hushed with awe. She could feel the power emanating from the pool, an ancient magic that made her skin tingle and her mind race with possibilities. "A scrying pool," Isolde replied, her expression enigmatic. "Used by the Fae to see beyond the veil, to glimpse the threads of fate that bind the realms together." Nyx knelt at the edge of the pool, their fingers trailing through the water and causing ripples to spread outward like the web of a particularly fragile spider. "Can you use it to see where the Veil is weakest? To find a way to Hel and back?" Isolde considered the question, her silver hair shimmering as she tilted her head. "Perhaps. But scrying is not an exact science. The visions it shows are often cryptic, open to interpretation. And the magic of the grove is not to be trifled with. The Fae do not take kindly to those who abuse their gifts." Aurora stepped closer to the pool, peering into its depths. "So it's a risk. But if it could help us find a way to save Emily, isn't it worth it?" For a moment, the only sound was the whisper of leaves and the gentle lap of water against stone. Then, slowly, Isolde nodded. "Very well. I will attempt the scrying. But remember, the visions may not be what we expect. And they may come with a cost." As the seer began to chant in an ancient tongue, the air in the clearing grew heavy with anticipation. The surface of the pool began to shimmer, images flickering across it like flames. Aurora found herself holding her breath, her hand closing around the pendant at her throat as if for reassurance. The images in the pool resolved into a coherent scene, and Aurora's breath caught in her throat. She recognized the streets of Covent Garden, but they were different, twisted. Shadowy figures stalked the alleys and ruins, their eyes glowing with a sickly red light. "The demons," Nyx whispered, their form tensing. "They've broken through the Veil. They're hunting in the mortal world." "But where is Emily?" Aurora asked, her voice tight with anxiety. "If she's in that place, we need to find her. Now." Isolde waved her hand over the pool, and the images shifted, revealing a grim stone tower that Aurora didn't recognize. A figure huddled at its base, their form obscured by shadows and distance. "Is that her?" Aurora demanded, her heart pounding. "Is that where we need to go?" The seer's face was grim as she looked up from the pool. "The tower is in Hel, near the border with the Fae realms. It is a prison, used by the demons to hold their most valuable prisoners." "And Emily is their prisoner," Nyx said, their voice hardening with resolve. "We'll need to move fast. Every moment she's in their hands..." "We know," Aurora interrupted, her jaw tight. "We'll find a way. The Fae blade, the Heartstone... we have tools, and we have you. We won't let her down." Isolde nodded, her pale eyes glinting with determination. "Then we must go, and quickly. The grove has shown us the way, but the path will not be easy. The demons will have guardians, and the Veil will be treacherously thin near the tower." "So be it," Nyx said, rising from their crouch. "We've faced worse odds before. And we've always come out on top." Aurora looked at her companions, a fierce hope burning in her heart. They were a strange fellowship, mortal, Fae, and shade, but they were united by a single purpose. They would find a way to save Emily, no matter the cost. "I'm ready," she said, her voice clear and strong. "Let's bring her home."
created_at"2026-02-19T03:27:16.15Z" 2/19/2026, 3:27:16 AM
model"nousresearch/hermes-3-llama-3.1-70b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency8771
moderation_latency(null)
generation_time83755
tokens_prompt5360
tokens_completion1676
native_tokens_prompt4926
native_tokens_completion1513
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0019317
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provider_responses
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endpoint_id"19e60da4-d0e0-4799-a949-ea786279a5cb"
id"cmpl-0bf69180cf7c41adba834b55536b777e"
is_byokfalse
latency8069
model_permaslug"nousresearch/hermes-3-llama-3.1-70b"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771471636-pgGf3q9HQlcm19CllddU"
upstream_id"cmpl-0bf69180cf7c41adba834b55536b777e"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.394
leniency0.788
rawRatio0
effectiveRatio0
73.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1139
totalAiIsmAdverbs6
found
0
adverb"very"
count2
1
adverb"hesitantly"
count1
2
adverb"perfectly"
count1
3
adverb"slowly"
count1
4
adverb"quickly"
count1
highlights
0"very"
1"hesitantly"
2"perfectly"
3"slowly"
4"quickly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Emily"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1139
totalAiIsms17
found
0
word"wavering"
count1
1
word"mosaic"
count1
2
word"tangible"
count1
3
word"pulsed"
count1
4
word"glinting"
count2
5
word"otherworldly"
count1
6
word"whisper"
count2
7
word"could feel"
count1
8
word"race"
count1
9
word"enigmatic"
count1
10
word"depths"
count1
11
word"anticipation"
count1
12
word"resolved"
count1
13
word"pounding"
count1
14
word"resolve"
count1
highlights
0"wavering"
1"mosaic"
2"tangible"
3"pulsed"
4"glinting"
5"otherworldly"
6"whisper"
7"could feel"
8"race"
9"enigmatic"
10"depths"
11"anticipation"
12"resolved"
13"pounding"
14"resolve"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
41.67% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells5
narrationSentences50
matches
0"d with awe"
1"y with anticipation"
2"t with anxiety"
3"g with resolve"
4"g with determination"
85.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences50
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences70
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1137
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions1
matches
0"Now, they called back to the others, their voice a sibilant whisper that carried on the still air."
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount725
uniqueNames9
maxNameDensity1.93
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Fae4
Heartstone1
Nyx7
Earth1
Isolde10
Aurora14
Covent1
Garden1
Emily1
persons
0"Nyx"
1"Isolde"
2"Aurora"
3"Emily"
places
0"Heartstone"
1"Covent"
2"Garden"
globalScore0.534
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1137
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences70
matches(empty)
54.76% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean37.9
std12.95
cv0.342
sampleLengths
042
156
235
333
432
553
653
739
850
952
1060
1134
1228
1347
1455
1530
1647
1752
1844
1918
2022
2133
2215
2338
2423
2528
2643
2721
2841
2913
91.23% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences50
matches
0"been carved"
1"were united"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs116
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences70
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount727
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.023383768913342505
lyAdverbCount11
lyAdverbRatio0.015130674002751032
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences70
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences70
mean16.24
std7.14
cv0.44
sampleLengths
018
124
222
313
421
514
615
76
816
917
1019
1113
1217
1315
1421
1526
1614
1713
1825
1914
2015
2135
2218
2318
2416
2521
2614
2725
2811
2923
308
3120
3228
3319
3413
3542
3610
3720
3819
394
4024
4119
4214
4319
4417
4512
4615
477
4811
4911
72.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4857142857142857
totalSentences70
uniqueOpeners34
66.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences50
matches
0"Then, slowly, Isolde nodded."
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount6
totalSentences50
matches
0"It pulsed faintly, as if"
1"She could feel the power"
2"She recognized the streets of"
3"They were a strange fellowship,"
4"They would find a way"
5"she said, her voice clear"
ratio0.12
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount40
totalSentences50
matches
0"Nyx materialized from the shadows"
1"The standing stones glowed faintly"
2"Aurora stepped from the mosaic"
3"Isolde's grove was a hidden"
4"The half-Fae seer watched them"
5"Aurora breathed, her hand drifting"
6"It pulsed faintly, as if"
7"Isolde said, her voice lilting"
8"Nyx let out a low"
9"Aurora followed more hesitantly, the"
10"A shiver ran through her,"
11"Isolde led them deeper into"
12"The air grew warmer, thicker,"
13"Aurora murmured, her fingers brushing"
14"Isolde replied, her pale lavender"
15"Aurora asked, her voice hushed"
16"She could feel the power"
17"Isolde replied, her expression enigmatic"
18"Nyx knelt at the edge"
19"Isolde considered the question, her"
ratio0.8
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences50
matches
0"Now, they called back to"
ratio0.02
61.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount4
matches
0"Glowing flowers dotted the underbrush, their petals moving with a silent, hypnotic grace."
1"She could feel the power emanating from the pool, an ancient magic that made her skin tingle and her mind race with possibilities."
2"Nyx knelt at the edge of the pool, their fingers trailing through the water and causing ripples to spread outward like the web of a particularly fragile spider."
3"Aurora found herself holding her breath, her hand closing around the pendant at her throat as if for reassurance."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount9
matches
0"Aurora breathed, her hand drifting to the Heartstone pendant at her throat"
1"Isolde said, her voice lilting and cryptic as ever"
2"Isolde replied, her expression enigmatic"
3"Nyx whispered, their form tensing"
4"Aurora asked, her voice tight with anxiety"
5"Aurora demanded, her heart pounding"
6"Nyx said, their voice hardening with resolve"
7"Aurora interrupted, her jaw tight"
8"she said, her voice clear and strong"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount5
fancyTags
0"Aurora breathed (breathe)"
1"Aurora murmured (murmur)"
2"Nyx whispered (whisper)"
3"Aurora demanded (demand)"
4"Aurora interrupted (interrupt)"
dialogueSentences33
tagDensity0.394
leniency0.788
rawRatio0.385
effectiveRatio0.303
78.7560%