Run: 2026-02-19-01KHSZ0784PBQKVY9SEQYQGEZE

Run Details

Duration:
31.9s
Cost:
$0.003040
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Veil Market was a living, breathing creature, its heartbeat pulsing through the damp underground tunnels beneath Camden. Detective Harlow Quinn strode down the dimly lit corridor, her worn leather watch glinting in the flickering shadows. The air was heavy with the scent of spice and sorcery, a heady blend that set her teeth on edge. "Explain to me again why we're in this godforsaken place?" she growled, her sharp jaw set in a firm line. Beside her, Detective Lachlan Davies tried to keep up with her military-precise pace, his round glasses slipping down his nose. "The latest victim was found here. Or at least, what's left of her." Quinn's eyes narrowed. "And what exactly is 'what's left'?" Davies hesitated, the nerves evident in his voice. "Just... follow me. You'll see." They rounded a corner, and Quinn's breath caught in her throat. The scene before her was something out of a nightmare — a grotesque tableau that defied all logic and reason. In the center of the cavernous chamber, the body of a young woman lay crumpled on the ground, her limbs twisted at impossible angles. But that wasn't the most disturbing part. No, what caught Quinn's attention were the strange symbols etched into the concrete around the victim, glowing with an unearthly light. "What the..." Quinn knelt beside the body, her experienced gaze cataloging the details. "This isn't a typical homicide." "No, it's not." Davies adjusted his glasses, a frown creasing his brow. "The techs found traces of ectoplasm and residual magical energy at the scene." Quinn's lips thinned. "Supernatural, then." She glanced up at him, her brown eyes cold and calculating. "And you're certain this is the same killer as the other victims?" Davies nodded. "Same MO. Broken bones, esoteric symbols, and..." He hesitated, his voice dropping to a near-whisper. "Missing organs." Quinn's jaw tightened. "Lovely." She turned her attention back to the body, her fingers tracing the intricate markings on the floor. "These symbols... they're not standard occult fare. They almost look like..." Her voice trailed off as she leaned closer, her brow furrowed in concentration. Davies waited, the tension palpable. "Like what?" "Like a summoning ritual." Quinn's gaze snapped up to meet his. "And not a minor one, either. This is serious, high-end dark magic we're dealing with." Davies paled. "You mean... like a demon?" Quinn didn't answer, her focus already shifting to the surrounding area. Her sharp eyes scanned the shadows, searching for any clues or anomalies. Something about this scene just didn't add up. A glint of metal caught her eye, and she moved closer, brushing aside a tattered piece of fabric. There, nestled amidst the debris, lay a small brass compass, its face etched with protective sigils. Quinn's breath caught in her throat. "A Veil Compass." She picked it up, turning it over in her palm. "This changes things." Davies frowned. "How so?" "This compass is attuned to supernatural energy. It would only be found in the possession of someone who knows their way around the occult." Quinn's gaze narrowed. "Or someone who's deeply entangled with it." Davies opened his mouth to respond, but a sudden commotion from the entrance of the chamber interrupted him. Quinn tensed, her hand instinctively reaching for her sidearm as a familiar figure emerged from the shadows. "Detective Quinn." Eva Kowalski's green eyes widened behind her round glasses, and she clutched her worn leather satchel to her chest. "What are you doing here?" Quinn arched a brow, her grip on the Veil Compass tightening. "I could ask you the same question, Miss Kowalski. This is a crime scene." Eva's freckled complexion paled, and she nervously tucked a stray curl of red hair behind her ear. "I... I was just passing through. I didn't realize—" "Passing through?" Quinn's voice was laced with skepticism. "That's a curious choice of words, considering this place is only accessible to those with a bone token." Eva swallowed hard, her gaze darting around the chamber as if searching for an escape. "I... I have my ways." Quinn's eyes narrowed. "I'm sure you do." She stepped closer, her sharp jaw set in a determined line. "Now, why don't you tell me what you know about this ritual?" She gestured to the glowing symbols surrounding the victim's body. "And don't even think about lying to me." Eva's fingers tightened around the strap of her satchel, her knuckles turning white. "I... I don't know anything about this particular ritual. But I can tell you that those symbols are ancient, and they're not something to be trifled with." Quinn's gaze bored into her. "How ancient are we talking?" Eva swallowed hard. "Thousands of years old. They originate from a time before recorded history, when the boundaries between our world and the supernatural realms were much thinner." Quinn's jaw tightened. "And what exactly does that mean?" Eva shifted uncomfortably, her freckled face etched with concern. "It means that whatever or whoever was summoned here... is something powerful. Dangerous. The kind of thing that should never be allowed to cross over." Quinn's grip on the Veil Compass tightened, her knuckles turning white. "So we're dealing with a demon, then." Eva's eyes widened. "I... I can't say for certain. But if this ritual was successful, then yes, that would be my greatest fear." Quinn turned to Davies, her expression grim. "We need to evacuate this entire area. Cordon it off, call in the occult response team. This is no longer just a homicide investigation." Davies nodded, his face pale. "Right away, ma'am." As he hurried off, Quinn turned back to Eva, her brown eyes piercing. "And you, Miss Kowalski... you're coming with me. I have a few more questions." Eva's shoulders slumped, resignation etched on her face. "I was afraid you'd say that."
created_at"2026-02-19T03:27:21.874Z" 2/19/2026, 3:27:21 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency677
moderation_latency135
generation_time31654
tokens_prompt4671
tokens_completion1524
native_tokens_prompt4739
native_tokens_completion1484
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00303975
router(null)
provider_responses
0
endpoint_id"401c6f0f-caeb-4c84-92b7-e163dbccf7c2"
id"6e2a1e72-2f49-4f8f-bba6-3a7501c680ac"
is_byokfalse
latency677
model_permaslug"anthropic/claude-3-haiku"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771471641-KdepzgFyFyeG8GCL0HiY"
upstream_id"6e2a1e72-2f49-4f8f-bba6-3a7501c680ac"
total_cost0.00303975
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.295
leniency0.591
rawRatio0
effectiveRatio0
94.81% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount964
totalAiIsmAdverbs1
found
0
adverb"nervously"
count1
highlights
0"nervously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
6.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount964
totalAiIsms18
found
0
word"glinting"
count1
1
word"etched"
count4
2
word"calculating"
count1
3
word"whisper"
count1
4
word"tracing"
count1
5
word"intricate"
count1
6
word"standard"
count1
7
word"furrowed"
count1
8
word"tension"
count1
9
word"palpable"
count1
10
word"scanned"
count1
11
word"glint"
count1
12
word"amidst"
count1
13
word"familiar"
count1
14
word"determined"
count1
highlights
0"glinting"
1"etched"
2"calculating"
3"whisper"
4"tracing"
5"intricate"
6"standard"
7"furrowed"
8"tension"
9"palpable"
10"scanned"
11"glint"
12"amidst"
13"familiar"
14"determined"
0.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches5
maxInWindow4
found
0
label"eyes widened/narrowed"
count4
1
label"air was thick with"
count1
highlights
0"eyes narrowed"
1"eyes widened"
2"The air was heavy with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences54
matches(empty)
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences54
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords962
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount564
uniqueNames11
maxNameDensity3.55
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Veil3
Market1
Camden1
Harlow1
Quinn20
Detective2
Lachlan1
Davies10
Kowalski1
Compass2
Eva9
persons
0"Harlow"
1"Quinn"
2"Lachlan"
3"Davies"
4"Kowalski"
5"Compass"
6"Eva"
places(empty)
globalScore0
windowScore0
87.50% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences40
glossingSentenceCount1
matches
0"as if searching for an escape"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount962
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean25.32
std12.75
cv0.504
sampleLengths
056
120
233
39
413
531
652
718
825
928
1019
1145
127
1326
147
1531
1640
1716
184
1934
2035
2126
2225
2326
2426
2520
2648
2740
2810
2928
309
3134
3218
3323
3431
358
3627
3714
98.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences54
matches
0"was laced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs99
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences84
ratio0.012
matches
0"The scene before her was something out of a nightmare — a grotesque tableau that defied all logic and reason."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount565
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.023008849557522124
lyAdverbCount5
lyAdverbRatio0.008849557522123894
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean11.45
std7.09
cv0.619
sampleLengths
018
118
220
320
420
513
63
76
88
95
1011
1120
1224
137
1421
1513
165
1712
1813
193
2013
2112
222
2315
242
253
2618
2724
285
292
3011
3115
322
335
3411
3512
368
3718
3816
396
4013
413
422
432
4427
457
4618
4717
4821
495
74.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.4523809523809524
totalSentences84
uniqueOpeners38
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences51
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences51
matches
0"she growled, her sharp jaw"
1"They rounded a corner, and"
2"She glanced up at him,"
3"He hesitated, his voice dropping"
4"She turned her attention back"
5"Her voice trailed off as"
6"Her sharp eyes scanned the"
7"She picked it up, turning"
8"She stepped closer, her sharp"
9"She gestured to the glowing"
ratio0.196
9.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences51
matches
0"The Veil Market was a"
1"Detective Harlow Quinn strode down"
2"The air was heavy with"
3"she growled, her sharp jaw"
4"Quinn's eyes narrowed."
5"Davies hesitated, the nerves evident"
6"They rounded a corner, and"
7"The scene before her was"
8"Quinn knelt beside the body,"
9"Davies adjusted his glasses, a"
10"Quinn's lips thinned."
11"She glanced up at him,"
12"He hesitated, his voice dropping"
13"Quinn's jaw tightened."
14"She turned her attention back"
15"Her voice trailed off as"
16"Davies waited, the tension palpable."
17"Quinn's gaze snapped up to"
18"Quinn didn't answer, her focus"
19"Her sharp eyes scanned the"
ratio0.902
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences51
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount2
matches
0"The scene before her was something out of a nightmare — a grotesque tableau that defied all logic and reason."
1"Eva swallowed hard, her gaze darting around the chamber as if searching for an escape."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount5
matches
0"Quinn knelt, her experienced gaze cataloging the details"
1"Davies adjusted, a frown creasing his brow"
2"She glanced, her brown eyes cold and calculating"
3"He hesitated, his voice dropping to a near-whisper"
4"She turned, her fingers tracing the intricate markings on the floor"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she growled (growl)"
dialogueSentences44
tagDensity0.023
leniency0.045
rawRatio1
effectiveRatio0.045
74.4106%