Run: 2026-02-19-01KHSZ07RTA3N2GBYBQHZ8XB6J

Run Details

Duration:
12.4s
Cost:
$0.003426
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The shadows coiled around her like mist, caressing her skin with an icy touch. Rory pressed forward, the Fae-forged blade in her hand casting a faint blue glow that illuminated the glittering leaves overhead. Nyx drifted silently by her side, their ethereal form shifting and flowing with each step. "We're close," the Shade whispered, their voice like a breath on the wind. "The Grove lies just ahead." Rory nodded, her grip tightening on the dagger's hilt. The heartstone pendant at her throat pulsed with a faint warmth, guiding her steps through the otherworldly forest. Isolde's warning echoed in her mind: _"The Veil grows thin where the mortal and Fae realms meet. Tread carefully, child of two worlds."_ Emerging into the grove, Rory paused, her breath catching in her throat. Moonlight filtered down through the ancient oaks, casting an ethereal glow over the wildflowers that bloomed year-round. Runes were etched into the standing stones that marked the boundary, glowing faintly with power. "By the Ancients..." Nyx's voice was hushed, their violet eyes wide with wonder. Rory reached out, tracing the symbols with her fingertips. "This place... it's like nothing I've ever seen." "It's a pocket between realms," Nyx explained, their form flickering and solidifying. "A place where the Veil is at its thinnest. A sanctuary for those who walk between worlds." A twig snapped behind them, and Rory spun, the Fae blade raised defensively. A woman stood at the edge of the clearing, her silver hair cascading down her back. Pale lavender eyes regarded them with a serene calm. "Isolde." Rory lowered the dagger, letting out a slow breath. The Half-Fae seer inclined her head. "Welcome, child of two worlds. I've been expecting you." Nyx drifted forward, their silhouette shifting and churning. "How did you know we were coming?" Isolde's lips curved in a faint smile. "I see much, Nightwhisper. More than even you realize." She gestured to the standing stones. "Come, let us speak beneath the Watchful Gaze." Rory fell into step beside Nyx, her gaze drawn to the otherworldly flora that surrounded them. Exotic blooms in shades of lavender, indigo, and moonlight-kissed silver lined the winding path, their petals unfurling as if to greet them. The air was heavy with the scent of nectar and fertile earth, a faint hum of unseen life pulsing through the grove. As they approached the ancient oaks, Rory felt a strange tingling sensation wash over her, like stepping into a cool, shimmering veil. The world seemed to shift, colors becoming richer, the sounds of the forest more vivid. Her heartbeat thundered in her ears, but it was not fear that drove it — rather, a sense of awe and wonder at the power that thrummed all around them. Isolde moved with an effortless grace, her footsteps leaving no trace in the soft earth. Rory watched, transfixed, as the seer settled cross-legged upon one of the moss-covered stones, her flowing gown pooling around her. Nyx hovered at her side, their form flickering and solidifying as if unsure of their place. "Please, make yourselves comfortable." Isolde gestured to the other stones. "There is much we must discuss." Rory perched on the edge of one of the larger stones, her gaze drawn to the intricate carvings that covered its surface. Scenes of fae revelry, ancient battles, and mystical ceremonies were etched into the weathered stone, each detail more breathtaking than the last. "This place..." she breathed, tracing the lines with the tip of the Fae blade. "It's incredible." Isolde inclined her head. "The Fae Grove has existed since the dawn of the mortal realm. It is a sanctuary, a place of power and protection for those who walk the boundary between worlds." Nyx drifted closer, their form becoming more solid. "And you, Isolde... you're the caretaker of this place?" "In a manner of speaking." The Half-Fae seer's eyes gleamed with an otherworldly light. "I am a conduit, a messenger between realms. The Watchful Gaze" — she gestured to the standing stones — "ensures that the balance is maintained." Rory felt a chill run down her spine. "The balance... you mean between the mortal world and the Fae?" "And Hel," Isolde added, her voice low. "The Veil is thin here, child. Fragile. Vulnerable to the machinations of those who would seek to exploit its power." Nyx's form rippled, their violet eyes narrowing. "Belphegor." Isolde inclined her head. "The Prince of Gluttony has been growing bold of late. His agents seek to breach the Veil, to bring the excesses of Dymas into the mortal realm." Rory's grip tightened on the Fae blade. "Then we have to stop them." Isolde raised a slender hand. "Patience, child. The time is not yet right. There are... other forces at play." Nyx drifted closer, their voice a mere whisper. "What forces?" The seer's gaze flickered to the heartstone pendant at Rory's throat, the deep crimson gem pulsing faintly. "Forces that have seen the potential in you, child of two worlds. Forces that seek to tip the scales in their favor." Rory's heart pounded in her chest as she touched the pendant, a shiver of unease running through her. "What does that mean?" Isolde's lips curved in a enigmatic smile. "In time, all will be revealed." She gestured to the standing stones once more. "For now, rest here, beneath the Watchful Gaze. You will need your strength for what is to come." Rory opened her mouth to protest, but Nyx's incorporeal hand fell upon her shoulder, the Shade's voice low and urgent. "She speaks the truth, Aurora. This place... it offers sanctuary. We would be wise to heed her words." Isolde settled back, her gaze distant. "The tides of fate are shifting, child of two worlds. The Veil grows ever thinner, and the balance hangs by a thread. You must be ready." Rory's fingers tightened around the Fae blade, her pulse quickening. "Ready for what?" But Isolde only smiled, her lavender eyes gleaming with an unfathomable wisdom. "All in good time."
created_at"2026-02-19T03:27:22.409Z" 2/19/2026, 3:27:22 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency794
moderation_latency161
generation_time12075
tokens_prompt5338
tokens_completion1552
native_tokens_prompt5559
native_tokens_completion1629
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.003426
router(null)
provider_responses
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endpoint_id"8661a1db-b0cf-4eb2-ba04-c2a79f698682"
id"msg_01Gp3xzJkqciJNq8M67CuFdK"
is_byokfalse
latency794
model_permaslug"anthropic/claude-3-haiku"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771471642-MT3eEqgVZ4OBL3huuvft"
upstream_id"msg_01Gp3xzJkqciJNq8M67CuFdK"
total_cost0.003426
cache_discount(null)
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provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.306
leniency0.611
rawRatio0
effectiveRatio0
95.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1002
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1002
totalAiIsms30
found
0
word"pulsed"
count1
1
word"warmth"
count1
2
word"otherworldly"
count3
3
word"echoed"
count1
4
word"etched"
count2
5
word"tracing"
count2
6
word"sanctuary"
count3
7
word"cascading"
count1
8
word"churning"
count1
9
word"thundered"
count1
10
word"sense of"
count1
11
word"effortless"
count1
12
word"footsteps"
count1
13
word"transfixed"
count1
14
word"comfortable"
count1
15
word"intricate"
count1
16
word"chill"
count1
17
word"down her spine"
count1
18
word"whisper"
count1
19
word"flickered"
count1
20
word"potential"
count1
21
word"enigmatic"
count1
22
word"pulse"
count1
23
word"gleaming"
count1
highlights
0"pulsed"
1"warmth"
2"otherworldly"
3"echoed"
4"etched"
5"tracing"
6"sanctuary"
7"cascading"
8"churning"
9"thundered"
10"sense of"
11"effortless"
12"footsteps"
13"transfixed"
14"comfortable"
15"intricate"
16"chill"
17"down her spine"
18"whisper"
19"flickered"
20"potential"
21"enigmatic"
22"pulse"
23"gleaming"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"heart pounded in chest"
count1
1
label"air was thick with"
count1
highlights
0"heart pounded in her chest"
1"The air was heavy with"
77.83% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences53
matches
0"e with wonder"
1"a sense of awe"
2"felt a chill"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences53
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords17
totalWords998
ratio0.017
matches
0"\"The Veil grows thin where the mortal and Fae realms meet. Tread carefully, child of two worlds.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
29.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount663
uniqueNames9
maxNameDensity2.41
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Isolde"
discoveredNames
Fae-forged1
Shade2
Rory16
Veil1
Fae8
Emerging1
Half-Fae2
Nyx10
Isolde11
persons
0"Shade"
1"Rory"
2"Veil"
3"Nyx"
4"Isolde"
places(empty)
globalScore0.293
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount998
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean28.51
std15.27
cv0.536
sampleLengths
049
118
250
344
413
517
629
738
810
915
1015
1130
1260
1367
1451
1516
1644
1716
1834
1917
2039
2119
2227
238
2431
2513
2619
2710
2839
2922
3039
3138
3232
3313
3416
85.40% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences53
matches
0"were etched"
1"was hushed"
2"were etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs114
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences77
ratio0.013
matches
0"Her heartbeat thundered in her ears, but it was not fear that drove it — rather, a sense of awe and wonder at the power that thrummed all around them."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount669
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.028400597907324365
lyAdverbCount9
lyAdverbRatio0.013452914798206279
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean12.96
std6.92
cv0.534
sampleLengths
014
120
215
313
45
59
618
723
812
917
1015
1113
129
138
1412
1517
1613
1716
189
1910
206
219
228
237
247
2515
268
2716
2822
2922
3022
3115
3230
3315
3420
3516
3610
376
3822
3922
4014
412
424
4330
448
459
4614
4725
488
4911
73.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.45454545454545453
totalSentences77
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences53
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount5
totalSentences53
matches
0"She gestured to the standing"
1"Her heartbeat thundered in her"
2"she breathed, tracing the lines"
3"she gestured to the standing"
4"She gestured to the standing"
ratio0.094
26.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences53
matches
0"The shadows coiled around her"
1"Rory pressed forward, the Fae-forged"
2"Nyx drifted silently by her"
3"the Shade whispered, their voice"
4"Rory nodded, her grip tightening"
5"The heartstone pendant at her"
6"Isolde's warning echoed in her"
7"Moonlight filtered down through the"
8"Nyx's voice was hushed, their"
9"Rory reached out, tracing the"
10"Nyx explained, their form flickering"
11"A twig snapped behind them,"
12"A woman stood at the"
13"Rory lowered the dagger, letting"
14"The Half-Fae seer inclined her"
15"Nyx drifted forward, their silhouette"
16"Isolde's lips curved in a"
17"She gestured to the standing"
18"Rory fell into step beside"
19"The air was heavy with"
ratio0.868
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences53
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount6
matches
0"Rory pressed forward, the Fae-forged blade in her hand casting a faint blue glow that illuminated the glittering leaves overhead."
1"Emerging into the grove, Rory paused, her breath catching in her throat."
2"Moonlight filtered down through the ancient oaks, casting an ethereal glow over the wildflowers that bloomed year-round."
3"Rory fell into step beside Nyx, her gaze drawn to the otherworldly flora that surrounded them."
4"Exotic blooms in shades of lavender, indigo, and moonlight-kissed silver lined the winding path, their petals unfurling as if to greet them."
5"Nyx hovered at her side, their form flickering and solidifying as if unsure of their place."
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"Nyx explained, their form flickering and solidifying"
1"Isolde added, her voice low"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount4
fancyTags
0"the Shade whispered (whisper)"
1"Nyx explained (explain)"
2"she breathed (breathe)"
3"Isolde added (add)"
dialogueSentences36
tagDensity0.111
leniency0.222
rawRatio1
effectiveRatio0.222
74.2141%