Run: 2026-02-19-01KHSZ0JT69TTGK3BQN6REG50J

Run Details

Duration:
43.3s
Cost:
$0.005133
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn ducked under the caution tape, her eyes already scanning the abandoned Tube station. Graffiti covered the tiled walls in a chaotic swirl of colour and profanity. "Report," she barked at the uniformed officer hovering nearby. "Victim's a white male, early thirties," the young officer stammered, flipping open his notebook. "Multiple stab wounds to the chest and abdomen. No ID on the body. No witnesses so far." Quinn nodded curtly, her gaze drifting to the brokenbane of a nearby bench. A dark stain spread across the concrete like an inkblot. "Time of death?" "Coroner estimates between midnight and 2am. We got the call around 6 from a jogger who spotted the body." "You talk to the jogger yourself?" Quinn asked, glancing towards the entrance where a few rubberneckers strained against the police barricade. "Yes, ma'am," the officer replied. "Didn't see anything but the vic. Seemed pretty shaken up." "I'll bet," Quinn muttered, turning her attention to the victim. She crouched down, examining the deep lacerations marring his torso. Brutal, but precise. Whoever did this wasn't fooling around. A flash of movement caught her eye. Quinn straightened up as Eva Kowalski picked her way across the platform, round glasses reflecting the harsh fluorescent lights. The occult researcher looked paler than usual, freckles standing out against her bloodless complexion. "Thoughts?" Quinn asked, noting the bulging satchel slung over Eva's shoulder. No doubt stuffed with musty tomes and conspiracies. Eva pursed her lips, studying the scene with a practiced eye. "It's... odd. This doesn't feel like a typical mugging gone wrong." Quinn raised an eyebrow. "What makes you say that?" "Well, the location for one," Eva replied, gesturing at the crumbling archways. "This station's been closed for decades. Not exactly a high traffic area for a casual robbery." "And two?" Quinn prompted. "The body was found on the platform, not the tracks," Eva continued, pushing her glasses up the bridge of her nose. "If this were a random attack, I'd expect the vic to be shoved or to fall onto the rails out of sight." Quinn nodded slowly, considering. "So our killer wanted the body found. Made no effort to hide it." "Exactly. Which means this was personal. A message of some kind." "But for who?" Quinn murmured, more to herself than Eva. She turned back to the victim, really looking this time. Expensive haircut. Clean nails. Designer suit rumpled from the struggle but still obviously pricey. This was no homeless john or drunken businessman who wandered into the wrong place at the wrong time. No, this vic had a story. One that ended in blood and echoes in an abandoned station. "Something else," Eva said suddenly, kneeling down for a closer look at the bench. Her fingers hovered over the sticky residue coating the surface. "This isn't right either." Quinn peered over her shoulder, noting the dark crimson splatter. "Blood. So?" But Eva shook her head, fishing a small vial out of her satchel. "Smell that? Almost... sweet." Quinn took a whiff and immediately recoiled. Beneath the coppery scent she detected a cloying, sickly-sweet undertone. Like cheap perfume smothering rot. "What the hell?" "I think it's a simulacrum," Eva said, carefully scraping a sample into her vial. "A synthetic blood substitute, sometimes used in ritual magic to-" "To fool forensics," Quinn finished, the implications sinking in. "Like at the Harrison Street scene." "Exactly. Whoever our killer is, they're playing a dangerous game," Eva replied gravely. "And unless we catch them soon, this station won't be the only one." The cold finger of dread traced Quinn's spine as she surveyed the platform with new eyes. The abnormal location. The staged body. The fake blood. This was more than murder. It was a calling card. A gory invitation to a game Quinn wasn't sure she could win. But with Eva at her side, she'd be damned if she didn't try.
created_at"2026-02-19T03:27:33.719Z" 2/19/2026, 3:27:33 AM
model"nousresearch/hermes-3-llama-3.1-405b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency590
moderation_latency(null)
generation_time43191
tokens_prompt4706
tokens_completion1034
native_tokens_prompt4229
native_tokens_completion904
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.005133
router(null)
provider_responses
0
endpoint_id"3280e8f8-0960-400c-8284-2e03a0bcb446"
id"cmpl-b88294838bbe4b74989466200703e9e8"
is_byokfalse
latency83
model_permaslug"nousresearch/hermes-3-llama-3.1-405b"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771471653-aTyzv178933nC6R4Asi2"
upstream_id"cmpl-b88294838bbe4b74989466200703e9e8"
total_cost0.005133
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
70.97% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount2
adverbTags
0"Eva said suddenly [suddenly]"
1"Eva replied gravely [gravely]"
dialogueSentences31
tagDensity0.452
leniency0.903
rawRatio0.143
effectiveRatio0.129
69.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount649
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"really"
count1
2
adverb"suddenly"
count1
3
adverb"carefully"
count1
highlights
0"slowly"
1"really"
2"suddenly"
3"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount649
totalAiIsms6
found
0
word"scanning"
count1
1
word"chaotic"
count1
2
word"eyebrow"
count1
3
word"echoes"
count1
4
word"synthetic"
count1
5
word"traced"
count1
highlights
0"scanning"
1"chaotic"
2"eyebrow"
3"echoes"
4"synthetic"
5"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences49
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences49
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences66
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords648
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount421
uniqueNames5
maxNameDensity3.56
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn15
Tube1
Eva11
Kowalski1
persons
0"Harlow"
1"Quinn"
2"Eva"
3"Kowalski"
places(empty)
globalScore0
windowScore0.167
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences35
glossingSentenceCount1
matches
0"ggle but still obviously pricey"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount648
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences66
matches(empty)
74.16% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean23.14
std9.48
cv0.41
sampleLengths
038
131
226
319
421
515
629
740
819
922
109
1128
124
1343
1417
1511
1634
1735
1828
1912
2017
2125
2224
2315
2426
2525
2622
2713
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences49
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs81
matches
0"wasn't fooling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences66
ratio0
matches(empty)
98.89% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount422
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.02843601895734597
lyAdverbCount9
lyAdverbRatio0.02132701421800948
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences66
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences66
mean9.82
std5.18
cv0.527
sampleLengths
016
113
29
314
417
513
610
73
819
921
105
1110
1210
1310
143
156
167
1719
1814
1911
208
2111
2211
234
245
2512
2616
274
2821
2922
304
3113
3211
3310
3410
352
362
3710
3818
396
4011
4114
4210
434
4410
452
4613
474
487
4910
95.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.6060606060606061
totalSentences66
uniqueOpeners40
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences46
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount5
totalSentences46
matches
0"she barked at the uniformed"
1"She crouched down, examining the"
2"She turned back to the"
3"Her fingers hovered over the"
4"It was a calling card."
ratio0.109
57.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount37
totalSentences46
matches
0"Detective Harlow Quinn ducked under"
1"Graffiti covered the tiled walls"
2"she barked at the uniformed"
3"the young officer stammered, flipping"
4"Quinn nodded curtly, her gaze"
5"A dark stain spread across"
6"Quinn asked, glancing towards the"
7"the officer replied"
8"Quinn muttered, turning her attention"
9"She crouched down, examining the"
10"A flash of movement caught"
11"Quinn straightened up as Eva"
12"The occult researcher looked paler"
13"Quinn asked, noting the bulging"
14"Eva pursed her lips, studying"
15"Quinn raised an eyebrow."
16"Eva replied, gesturing at the"
17"Eva continued, pushing her glasses"
18"Quinn nodded slowly, considering."
19"Quinn murmured, more to herself"
ratio0.804
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences46
matches
0"Whoever did this wasn't fooling"
ratio0.022
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount1
matches
0"This was no homeless john or drunken businessman who wandered into the wrong place at the wrong time."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount2
matches
0"Quinn murmured, more to herself than Eva"
1"Quinn finished, the implications sinking in"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount5
fancyTags
0"she barked (bark)"
1"the young officer stammered (stammer)"
2"Quinn muttered (mutter)"
3"Eva continued (continue)"
4"Quinn murmured (murmur)"
dialogueSentences31
tagDensity0.387
leniency0.774
rawRatio0.417
effectiveRatio0.323
81.7467%