NC Bench
Overview
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Run: 2026-02-19-01KHSZ10PDRPK2G8KZFHFASAGK
Run Details
Model:
Claude 3 Haiku
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
33.1s
Cost:
$0.003020
Provider:
Amazon Bedrock
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.49%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
82.18%
Paragraph length variance
(details)
97.29%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
99.57%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
68.69%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
20.98%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
32.35%
Dialogue tag variety (said vs. fancy)
(details)
75.3735%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Shadows danced across the shifting
earth, beckoning Rory deeper into the verdant grove. Cautious steps carried her past towering standing stones, their surfaces
etched
with unfamiliar symbols.
The air hummed with a
power that set the fine hairs on the back of her neck on end. "This way,"
Nyx murmured, their spectral form
dissolving into the nearest patch of darkness. Rory glanced back at Isolde, the Fae seer's lavender eyes glowing with unveiled curiosity, before hurrying to follow.
The grove was a pocket
of stillness within a world in motion. Birdsong
echoed
from unseen canopies, weaving an
otherworldly
melody.
Rory's boots crunched atop the
thick carpet of moss, a vibrant green that
seemed to
pulse
with a faint, ethereal luminescence. Emerging into a small clearing, Rory paused, dazzled by the sight before her. Moonlight filtered through the trees, casting a silvery glow over the diaphanous figure that hovered above a sparkling pool. "Nyx,"
Isolde breathed, her voice colored
with reverence.
The Shade coalesced into a
humanoid silhouette, violet eyes flickering. "Welcome, mortals, to the Fae Grove."
Rory's gaze was drawn to
the shimmering surface of the pool, where images
flickered
and danced. "What is this place?" "A gateway between realms," Nyx explained. "A pocket of the Fae Realm, anchored to your mortal world." Their voice was a
whisper
, like wind through dry leaves.
Isolde drifted closer, her bare
feet leaving no prints upon the moss. "The Veil between our worlds thins here. We stand upon the boundary, able to glimpse the realms beyond."
Rory's fingers trailed along the
cool, smooth edge of the pool, captivated by the shifting visions within.
Flashes of vibrant landscapes, cities
gleaming
with unearthly architecture, and creatures both wondrous and horrific. "And what lies beyond the Veil?" "Hel."
Nyx's voice was somber
. "The Seven Sinful Realms. Bastions of darkness, each ruled by a Demon Prince."
Rory glanced back at the
Shade, brow
furrowed
. "Hel? As in the Norse underworld?" "A bastardized version, perhaps."
Nyx gestured to the pool
. "But the truth is far more
complex
. Hel is a collection of realms, each embodying one of the seven cardinal sins."
Isolde's silver hair whipped around
her face as she turned to face Rory. "And it is to one of these realms that your path now leads."
Rory's heart thundered in her
ears. "How do you—" "The Heartstone calls you," Isolde interrupted, her eyes fixed on the pendant that rested against Rory's chest. "It has awakened, drawn to the power that stirs in Hel." Rory's fingers instinctively curled around the glowing crimson gem. "What does it mean?" "A test." Nyx's voice was ominous. "A reckoning." Isolde glided closer, her lavender eyes boring into Rory's. "The Seven Sins have corrupted the natural order. Their influence seeps into the mortal realm, poisoning the Veil. You have been chosen to confront this darkness." Rory's mouth felt dry. "Chosen? By whom?" "The Wardens." Nyx's
incorporeal form undulated, as if caught in an unfelt breeze
. "Guardians who police the boundaries between realms. They have marked you as their champion." Rory's gaze
flicked
to the Fae-forged dagger sheathed at her hip, a gift from Isolde. "And if I refuse?" Nyx's
otherworldly
eyes narrowed
. "Then the darkness will consume all you hold dear." Isolde raised a pale hand, gesturing to the shifting images in the pool. "The Demon Princes grow bolder. Their hunger for power knows no bounds. If left unchecked, their influence will spread, tearing the Veil asunder." Rory's thumb
traced
the carved sigils on the Heartstone's surface, a knot of unease twisting in her gut. "What do I have to do?" "Travel to the sinful realm of Dymas," Nyx intoned. "Confront the Demon Prince Belphegor, and uncover the source of the corruption."
Their voice lowered to a
whisper
. "Only you can walk this path, Rory. The Wardens have foreseen it." Isolde drifted closer, her pale fingers brushing against the Heartstone. "But be warned. The journey will test you in ways you cannot yet imagine. The darkness that lies within Hel..."
Her words trailed off, eyes
distant. "It hungers." Rory's
pulse
pounded in her ears as she considered
the weight of their words
. This was no simple errand - it was a call to arms, a quest that would test the
very
limits of her abilities. And yet...
She thought of the rift
points, the tears in the Veil that the Wardens monitored. Of the growing darkness that threatened to spill into the mortal realm. Of the countless lives that hung in the balance. Squaring her shoulders, Rory met Nyx's glowing gaze with
unwavering
resolve
. "Tell me what I need to do."
created_at
"2026-02-19T03:27:47.932Z"
2/19/2026, 3:27:47 AM
model
"anthropic/claude-3-haiku"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
619
moderation_latency
123
generation_time
32915
tokens_prompt
5338
tokens_completion
1214
native_tokens_prompt
5559
native_tokens_completion
1304
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00301975
router
(null)
provider_responses
0
endpoint_id
"401c6f0f-caeb-4c84-92b7-e163dbccf7c2"
id
"ab445670-e6dd-4d69-bbe8-768ee617fe49"
is_byok
false
latency
615
model_permaslug
"anthropic/claude-3-haiku"
provider_name
"Amazon Bedrock"
status
200
api_type
"completions"
id
"gen-1771471667-mghV9YGY9jARVwbSFO9J"
upstream_id
"ab445670-e6dd-4d69-bbe8-768ee617fe49"
total_cost
0.00301975
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Amazon Bedrock"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
34
tagDensity
0.265
leniency
0.529
rawRatio
0
effectiveRatio
0
93.49%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
768
totalAiIsmAdverbs
1
found
0
adverb
"very"
count
1
highlights
0
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
768
totalAiIsms
19
found
0
word
"etched"
count
1
1
word
"spectral"
count
1
2
word
"echoed"
count
1
3
word
"otherworldly"
count
2
4
word
"pulse"
count
2
5
word
"flickered"
count
1
6
word
"whisper"
count
2
7
word
"gleaming"
count
1
8
word
"furrowed"
count
1
9
word
"complex"
count
1
10
word
"thundered"
count
1
11
word
"flicked"
count
1
12
word
"traced"
count
1
13
word
"weight"
count
1
14
word
"unwavering"
count
1
15
word
"resolve"
count
1
highlights
0
"etched"
1
"spectral"
2
"echoed"
3
"otherworldly"
4
"pulse"
5
"flickered"
6
"whisper"
7
"gleaming"
8
"furrowed"
9
"complex"
10
"thundered"
11
"flicked"
12
"traced"
13
"weight"
14
"unwavering"
15
"resolve"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"weight of words/silence"
count
1
highlights
0
"eyes narrowed"
1
"the weight of their words"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
44
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
44
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
66
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
768
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
44
wordCount
485
uniqueNames
9
maxNameDensity
3.51
worstName
"Rory"
maxWindowNameDensity
5.5
worstWindowName
"Rory"
discoveredNames
Rory
17
Isolde
9
Fae
2
Shade
2
Fae-forged
1
Heartstone
2
Veil
1
Wardens
1
Nyx
9
persons
0
"Rory"
1
"Isolde"
2
"Heartstone"
3
"Wardens"
4
"Nyx"
places
0
"Fae"
1
"Fae-forged"
2
"Veil"
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
36
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
768
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
66
matches
(empty)
82.18%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
30
mean
25.6
std
11.2
cv
0.438
sampleLengths
0
46
1
32
2
42
3
32
4
8
5
16
6
20
7
27
8
30
9
38
10
18
11
14
12
30
13
26
14
9
15
28
16
13
17
8
18
35
19
7
20
27
21
19
22
13
23
36
24
24
25
39
26
38
27
39
28
36
29
18
97.29%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
44
matches
0
"was drawn"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
86
matches
(empty)
99.57%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
66
ratio
0.015
matches
0
"This was no simple errand - it was a call to arms, a quest that would test the very limits of her abilities."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
485
adjectiveStacks
0
stackExamples
(empty)
adverbCount
8
adverbRatio
0.016494845360824743
lyAdverbCount
4
lyAdverbRatio
0.008247422680412371
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
66
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
66
mean
11.64
std
6.08
cv
0.522
sampleLengths
0
13
1
14
2
19
3
14
4
18
5
12
6
9
7
21
8
13
9
19
10
8
11
10
12
6
13
16
14
4
15
6
16
21
17
12
18
18
19
17
20
15
21
6
22
5
23
13
24
8
25
6
26
9
27
21
28
13
29
13
30
6
31
3
32
17
33
11
34
9
35
4
36
6
37
2
38
9
39
26
40
4
41
3
42
13
43
14
44
15
45
4
46
4
47
9
48
13
49
23
68.69%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.4393939393939394
totalSentences
66
uniqueOpeners
29
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
41
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
4
totalSentences
41
matches
0
"Their voice was a whisper,"
1
"Their voice lowered to a"
2
"Her words trailed off, eyes"
3
"She thought of the rift"
ratio
0.098
20.98%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
36
totalSentences
41
matches
0
"Shadows danced across the shifting"
1
"The air hummed with a"
2
"Nyx murmured, their spectral form"
3
"Rory glanced back at Isolde,"
4
"The grove was a pocket"
5
"Birdsong echoed from unseen canopies,"
6
"Rory's boots crunched atop the"
7
"Moonlight filtered through the trees,"
8
"Isolde breathed, her voice colored"
9
"The Shade coalesced into a"
10
"Rory's gaze was drawn to"
11
"Their voice was a whisper,"
12
"Isolde drifted closer, her bare"
13
"Rory's fingers trailed along the"
14
"Flashes of vibrant landscapes, cities"
15
"Nyx's voice was somber"
16
"Rory glanced back at the"
17
"Nyx gestured to the pool"
18
"Isolde's silver hair whipped around"
19
"Rory's heart thundered in her"
ratio
0.878
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
41
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
23
technicalSentenceCount
1
matches
0
"Moonlight filtered through the trees, casting a silvery glow over the diaphanous figure that hovered above a sparkling pool."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
3
matches
0
"Nyx murmured, their spectral form dissolving into the nearest patch of darkness"
1
"incorporeal form undulated, as if caught in an unfelt breeze"
2
"Her words trailed, eyes distant"
32.35%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
4
fancyTags
0
"Nyx murmured (murmur)"
1
"Isolde breathed (breathe)"
2
"Nyx explained (explain)"
3
"Isolde interrupted (interrupt)"
dialogueSentences
34
tagDensity
0.118
leniency
0.235
rawRatio
1
effectiveRatio
0.235
75.3735%