Run: 2026-02-19-01KHSZ12TXVHC7R952H2CWW11M

Run Details

Duration:
1m 6s
Cost:
$0.001942
Provider:
NextBit

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Shade Nyx materialized from the shadows, faintly glowing violet eyes surveying the eerie landscape of Dymas. Aurora stood beside it, marveling at the warm amber sky stretching endlessly above sprawling vineyards and lush orchards. Isolde appeared last, silver hair shimmering in the otherworldly light. "What is this place?" Aurora breathed, taking in the exotic flora. "Dymas, domain of Prince Belphegor," Isolde replied cryptically. "A realm of indulgence and excess, where the damned feast for eternity." A severed hand, strangely unspoiled, lay in their path. Nyx kicked it aside dismissively as they ventured forward. Swolbern vegetation towered over them, perfuming the air with a cloying sweetness. Gigantic insects with iridescent carapaces skittered among the foliage. "The Fae blade pulses," Isolde noted, eyes on the luminescent weapon at Aurora's hip. "We approach a portal." "Can you feel that?" Aurora asked, frowning. The crimson Heartstone around her neck thrummed with warmth. "Like a heartbeat...but fast. Too fast." Nyx nodded, tendrils of shadow roping around its wrist. "The Veil thins here. Hel's rifts shiver and leak." A squat stone archway covered in grotesque relief carvings loomed before them, red light seeping between the bars of a rusted gate. Aurora freed her dagger. "Let's see what's on the menu." Isolde laughed, sound like wind chimes, and produced an ancient iron key that fit perfectly. The gate squealed open reluctantly. A sumptuous feast hall lay beyond, long oak tables bowing under roasted meats, glistening fruits, steaming loaves. Gaunt figures in tattered finery filled the benches, hunched and shoveling food into their mouths with a ravenous desperation. "Ease off, you'll choke!" Nyx called,_sg Class="2U3AUc" id="googleEsAd"> Class="2U3AUc" id="googleEsAd">avoiding a spew of half-masticated pheasant as one gored hedonite snapped its teeth. "These gluttonous souls! Best not interfere." "Agreed," Isolde murmured, narrow lilac gaze tracing the high ceiling. "The sin of excess...marked in their voraciousness." She turned away in mild disgust. "Seek the kitchens. Libations await there." They wound through the crazed, stuffing masses, hands protecting faces. The heady scent of mead and blood was thick. Rowdy laughter and wet smacking filled the cavernous space. Emerging into a sprawling kitchen, an immense brick oven exhaled kas and crackling timber. Wiry figures toiled at chopping blocks, knives flashing. Massive black cauldrons bubbled over blue-white flame. Copper skillets seared slabs of marbled red meat. "Needs seasoning," Nyx remarked, peering into a cauldron. It spooned out a taste and spit it out. "Blah! As flavorless as their souls." "They're just slaves of their compulsions," Aurora said sadly, watching a gaunt woman shoveling charcoal into the oven. Brands seared her bare arms. "Condemned to work and consume, never satisfied." "Cooking does seem to elevate an existence," Isolde mused. "Yet these are lifeless in their industry. Look here..." She drifted to a bench covered in worn tomes and vellum scrolls. "The obsessive knowledge seeking of sinners who thought mastery of food could free them from Gluttony's grasp. But OFFSET IN MIND/" Aurora and Nyx approached. Isolde selected a stained volume, opening it to reveal pages coated in crusted grease. "This one bears a map on parchment...SEOUL... Marks the Passions and Perversions of the Seven Sins. With annotations in High Fae." A barrel-chested man with an apron and cleaver growled at them. "Work or feast, interlopers! It is not for you to handle Gourmand Willem's great works!" He advanced, knife glinting. " участието в събитието an Fading inger of Dora!=""Qualm drawn,=""Isolde=""Sketched=""arcing=""glyphs=""in=""Air,=""Muttering=""a=""song=""of=""Banishing.=""Pop=""go=""the=""weavings .=""Doubting=""thomas=""mewled,=""more=""miffed=""than=""mauled,=""but=""backed=""Off. ] Murmuring thanks, the trio reclaimed their path out, Isolde keeping the purloined tome. She paused at the exit to scoop a dripping honeycomb, still crawling with fat black bees, into her bag. "Manna for meditation. Our pilgrimage bears fruit!" Exiting the demented hall, they found the vineyards mutated into chains of bulbous crimson grapes, juicy and ripe. Thorns barred easy access. Nyx stretched its shadow into the vines, plucking a heavy cluster with tendrils of darkness. "The wine must be exquisite," it murmured, letting the fruit swing by its stem. Aurora frowned, pulse skittering, following the arcing vein of spilled ichor creeping towards them. "We ought get moving again. I don't know if it's the heartstone, but I feel like we're being...pulled. Towards something. Or it's hunting us." "A keen sense," Isolde approved. "Yes, haste is wise. Deeper into Dymas we must walk to find the Pearl of Abdication," her fingers drifted over the Fae relic. "It requires an offering. Something precious we must willingly yield. An intimate cost." "What's the price for you?" Aurora asked quietly. "Freedom," whispered the shade. "An escape from the mortal chains still binding me." "To stand idle while mighty events are afoot is not for me," said Isolde. "If this pearl grants visions of clear and present paths of righteousness, the future holds great portents." "And me?" Aurora questioned. "What must I surrender?" Isolde studied her, calculating and cold. "Your heart. It's already been given, have no fear. But in seeking Omega, love must be forsaken." Aurora swallowed hard, delivering a fervent death glare to the Seer's cruel proclamations. Nyx squeezed her shoulder, diffusing the moment. "Eat," it encouraged, offering the dripping cluster. "Blo farther into Dymas we must walk to find the Pearl of Abdication," her fingers drifted over the Fae relic. "I A heavy seed rolled on her tongue, exploded into a sweetness that sent gooseflesh rippling. The others partook of the honeyed wine as well. "Two miles as the demon flies," Isolde ordained, "the end of amusements. Until then, actions must be dread and dreadful. For fear is the path to wisdom, as the Fae queen said." Elswin its three ravenous monsters, mpoving deeper into the swirling wilds of Gluttony. Deeper into craving and confinement. WATER OR HUMORS OF.
created_at"2026-02-19T03:27:50.123Z" 2/19/2026, 3:27:50 AM
model"nousresearch/hermes-3-llama-3.1-70b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5337
moderation_latency(null)
generation_time65722
tokens_prompt5360
tokens_completion1635
native_tokens_prompt4926
native_tokens_completion1547
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0019419
router(null)
provider_responses
0
endpoint_id"19e60da4-d0e0-4799-a949-ea786279a5cb"
id"cmpl-4a04f701f76c4504be072bb695eb293d"
is_byokfalse
latency5230
model_permaslug"nousresearch/hermes-3-llama-3.1-70b"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771471670-cHNcDFB6jjtnRRhwZSJ3"
upstream_id"cmpl-4a04f701f76c4504be072bb695eb293d"
total_cost0.0019419
cache_discount(null)
upstream_inference_cost0
provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
33.33% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount4
adverbTags
0"Isolde replied cryptically [cryptically]"
1"She turned away [away]"
2"Aurora said sadly [sadly]"
3"Aurora asked quietly [quietly]"
dialogueSentences40
tagDensity0.6
leniency1
rawRatio0.167
effectiveRatio0.167
84.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount947
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"reluctantly"
count1
2
adverb"sadly"
count1
highlights
0"perfectly"
1"reluctantly"
2"sadly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount947
totalAiIsms8
found
0
word"otherworldly"
count1
1
word"warmth"
count1
2
word"loomed"
count1
3
word"glistening"
count1
4
word"tracing"
count1
5
word"glinting"
count1
6
word"pulse"
count1
7
word"calculating"
count1
highlights
0"otherworldly"
1"warmth"
2"loomed"
3"glistening"
4"tracing"
5"glinting"
6"pulse"
7"calculating"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences65
matches
0"d with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences65
filterMatches
0"feel"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords946
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
50.17% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount601
uniqueNames16
maxNameDensity2
worstName"Isolde"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Shade1
Nyx8
Dymas2
Isolde12
Aurora11
Heartstone1
Brands1
Murmuring1
Exiting1
Deeper2
Pearl1
Omega1
Seer1
Fae1
Elswin1
Gluttony1
persons
0"Shade"
1"Nyx"
2"Isolde"
3"Aurora"
4"Brands"
5"Murmuring"
places
0"Dymas"
1"Seer"
globalScore0.502
windowScore0.667
93.18% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount1
matches
0"appeared last silver hair shimmering in the otherworldly light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount946
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
70.43% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean28.67
std11.37
cv0.396
sampleLengths
045
111
220
339
418
522
618
732
820
936
1028
1129
1228
1337
1423
1530
1651
1739
1842
1939
2022
2129
2238
2341
248
2513
2631
278
2823
2920
3052
3132
3222
94.47% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences65
matches
0"being...pulled"
1"been given"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs127
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences77
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount473
adjectiveStacks1
stackExamples
0"lay beyond, long oak"
adverbCount17
adverbRatio0.035940803382663845
lyAdverbCount9
lyAdverbRatio0.019027484143763214
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean12.29
std7.92
cv0.645
sampleLengths
017
118
210
311
48
512
69
79
812
99
1014
114
127
139
146
159
169
1722
184
196
2015
215
2217
2319
2422
256
2610
2713
286
2910
309
319
3214
338
347
358
368
379
386
3918
405
417
429
4321
4421
454
4614
4721
4811
4919
98.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.6493506493506493
totalSentences77
uniqueOpeners50
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences57
matches
0"She turned away in mild"
1"They wound through the crazed,"
2"It spooned out a taste"
3"She drifted to a bench"
4"He advanced, knife glinting"
5"Our pilgrimage bears"
6"I don't know if it's"
7"It's already been given, have"
8"it encouraged, offering the dripping"
ratio0.158
56.49% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences57
matches
0"The Shade Nyx materialized from"
1"Aurora stood beside it, marveling"
2"Isolde appeared last, silver hair"
3"Aurora breathed, taking in the"
4"Isolde replied cryptically"
5"A severed hand, strangely unspoiled,"
6"Nyx kicked it aside dismissively"
7"Swolbern vegetation towered over them,"
8"Isolde noted, eyes on the"
9"Aurora asked, frowning"
10"The crimson Heartstone around her"
11"Nyx nodded, tendrils of shadow"
12"A squat stone archway covered"
13"Aurora freed her dagger."
14"Isolde laughed, sound like wind"
15"The gate squealed open reluctantly."
16"A sumptuous feast hall lay"
17"Gaunt figures in tattered finery"
18"Isolde murmured, narrow lilac gaze"
19"She turned away in mild"
ratio0.807
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences57
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences16
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount1
matches
0"He advanced, knife glinting"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount5
fancyTags
0"Aurora breathed (breathe)"
1"Isolde noted (note)"
2"Isolde murmured (murmur)"
3"Aurora questioned (question)"
4"it encouraged (encourage)"
dialogueSentences40
tagDensity0.25
leniency0.5
rawRatio0.5
effectiveRatio0.25
81.9230%