Run: 2026-02-19-01KHSZ16ZW37A4995GT101ZYJ3

Run Details

Duration:
42.8s
Cost:
$0.022312

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The station platform was slick with something darker than rain. Detective Harlow Quinn stepped over the police tape, her boots sticking slightly to the tiles. The air smelled of ozone and old pennies—copper and electricity, a combination that set her teeth on edge. Three years on the force had taught her that much: when the air tasted like that, the case was never simple. DS Davies stood near the edge of the platform, his torch beam cutting through the gloom. "Took you long enough, guv." "Traffic." Quinn adjusted her worn leather watch, the second hand ticking like a metronome for a song she couldn’t hear. "What’ve we got?" Davies gestured to the body sprawled across the tracks. A young man, early twenties, dressed in what looked like a stage costume—black velvet coat, lace cuffs, boots that had never seen mud. His face was frozen in an expression of surprise, mouth slightly open as if he’d been mid-sentence when death caught him. "Name’s Felix Carter," Davies said. "Local actor. Bit parts in West End shows. Last seen leaving the Prince Edward Theatre around midnight." Quinn crouched, careful not to disturb the scene. The victim’s hands were clean, no defensive wounds. No signs of a struggle. "How’d he end up down here?" "Jumped, maybe. Or fell. Witnesses say he was acting strange before he left the theatre. Nervous. Kept checking his pockets." Quinn’s gaze drifted to the victim’s coat. The velvet was pristine, no tears, no scuffs. If he’d fallen from the platform, there should be damage. She reached into her pocket and pulled on a pair of nitrile gloves. "Anything on him?" Davies handed her a clear evidence bag. Inside was a small brass compass, its face etched with strange symbols. The needle didn’t point north—it spun lazily, as if unsure where to settle. Quinn’s fingers tightened around the bag. "Where’d this come from?" "Found it clutched in his hand. Weird, right? Like he was looking for something." She turned the compass over. The brass casing had a patina of verdigris, but the etchings were sharp, deliberate. Not mass-produced. Handcrafted. And the symbols—she’d seen them before. Not in any police manual, but in the margins of her partner’s notebook, the one he’d been working on before he died. Quinn stood abruptly. "This isn’t a suicide." Davies frowned. "Come on, guv. No signs of a struggle. No witnesses. Just a kid who took a bad fall." "Then why’s the compass pointing at the wall?" Davies followed her gaze to the far end of the platform, where the tunnel mouth yawned like a hungry thing. The compass needle had stilled, pointing directly at the brickwork. Not north. Not south. At the wall itself. Quinn stepped closer, her boots clicking against the tiles. The bricks were old, soot-stained, but one section looked cleaner. Newer. As if someone had scrubbed at it recently. She ran her fingers along the mortar. It crumbled slightly under her touch, fresh. Davies exhaled sharply. "You’re not suggesting—" "I’m suggesting we check the CCTV." Quinn turned back to the body. "And I want to know where he got this compass." Davies hesitated. "Guv, you’re reaching. This is a Tube station. People jump. People fall. It happens." Quinn ignored him. She knelt again, this time examining the victim’s boots. The soles were clean, no dirt, no grime. No scuffs from a fall. No signs he’d walked anywhere near the tracks. She lifted one of his hands. The nails were clean, too. No grease, no oil. Nothing to suggest he’d climbed down onto the rails. "Get forensics down here," she said. "I want this platform dusted for prints. And check the tunnels. Both directions." Davies crossed his arms. "You’re wasting resources on a suicide." Quinn stood, her sharp jaw set. "This wasn’t a suicide. It wasn’t an accident. And it sure as hell wasn’t natural." Davies opened his mouth to argue, but Quinn was already moving, her torch beam cutting through the darkness as she stepped toward the tunnel. The compass in her pocket felt heavy, the needle twitching against the plastic. She stopped at the edge of the platform, staring into the black mouth of the tunnel. Somewhere in the distance, water dripped. The air was colder here, damp. The kind of cold that seeped into your bones. Davies sighed. "Guv, you’re not seriously going down there?" Quinn didn’t answer. She was too busy watching the compass. The needle had started spinning again, faster this time, as if sensing something she couldn’t. She stepped down onto the tracks, her boots sinking slightly into the gravel. The tunnel swallowed her torchlight, the shadows clinging like cobwebs. Davies called after her, but his voice was already fading, drowned out by the sound of her own pulse in her ears. The compass led her deeper into the tunnel, the needle pulling her forward like a dog on a leash. The bricks here were older, the mortar crumbling. The air smelled of rust and something else—something sweet and rotten, like flowers left too long in a vase. Then she saw it. A door. Not a service entrance. Not a maintenance hatch. A proper door, set into the tunnel wall. Wooden, old, the paint peeling. The kind of door you’d find in a country cottage, not a Tube tunnel. Quinn reached out, her fingers brushing the brass handle. It was cold. Too cold. The compass needle spun wildly, then stilled, pointing directly at the door. She turned the handle. The door creaked open, revealing a narrow staircase descending into darkness. The air that rushed out was warmer, scented with incense and something metallic. Copper. Blood. Quinn’s breath hitched. She knew this place. Or rather, she knew of it. The Veil Market. She’d heard whispers about it in the station, late-night stories from beat cops who’d seen things they couldn’t explain. A black market for the strange, the supernatural, the things that didn’t belong in the world of men. And now she was standing at its doorstep. The compass burned in her pocket. She took a step forward, then another, her torch beam cutting through the gloom. The staircase spiraled downward, the walls lined with strange symbols, the same ones etched into the compass. At the bottom, the tunnel opened into a cavern. Not a natural one. The walls were too smooth, the ceiling too high. And in the center— A market. Stalls lined the space, their wares displayed under flickering lanterns. Strange trinkets, bottles of glowing liquid, books with covers that seemed to shift when you looked at them. And people. Not just people. Things that looked like people but weren’t. A man with too many fingers. A woman with eyes like polished obsidian. A child—no, not a child, something wearing the shape of one—who watched her with a smile that didn’t reach its hollow eyes. Quinn’s hand went to her sidearm. The market-goers turned as one, their gazes locking onto her. The air hummed with tension, thick and cloying. Then, from the shadows, a voice. "Detective Quinn. We’ve been expecting you." She turned. A woman stood there, her curly red hair catching the lantern light. She wore round glasses and a worn leather satchel slung over one shoulder. Her freckled face was pale, her green eyes wide. "Eva Kowalski," Quinn said. "What the hell are you doing here?" Eva tucked a strand of hair behind her left ear, a nervous habit Quinn remembered from the last time they’d met. "I could ask you the same thing." Quinn’s grip tightened on her torch. "This is a crime scene. You’re interfering with a police investigation." Eva’s gaze flicked to the compass in Quinn’s hand. "That’s not police property." Quinn didn’t answer. She was too busy watching the market. The stalls. The people. The things that weren’t people. Eva stepped closer. "You shouldn’t be here, Harlow. This place—it’s not for you." Quinn’s jaw tightened. "I go where the evidence leads me." Eva’s expression darkened. "Some doors shouldn’t be opened." Quinn ignored her. She was already moving, her torch beam sweeping over the nearest stall. The vendor, a gaunt man with too-sharp teeth, watched her with amusement. "Looking for something, detective?" Quinn held up the compass. "I want to know where he got this." The vendor’s smile widened. "Ah. The Veil Compass. A rare item. Useful for finding things that don’t want to be found." Quinn’s pulse quickened. "Who sold it to him?" The vendor shrugged. "Many hands touch a thing before it finds its way to the Market." Quinn stepped closer, her voice low. "I’m not asking again." The vendor’s smile faded. He reached under the counter and pulled out a small bone token, identical to the one Quinn had found in her partner’s pocket three years ago. Quinn’s breath caught. Eva grabbed her arm. "Harlow, don’t." Quinn shook her off. "Where did you get this?" The vendor’s gaze flicked to Eva, then back to Quinn. "The same place your friend here gets all her little trinkets. The Veil Market moves. But the people who trade here? They don’t." Quinn’s hand went to her sidearm. "Who killed Felix Carter?" The vendor’s smile returned, slow and knowing. "The same thing that killed your partner, detective. The thing that’s been following you since the night he died." Quinn’s blood turned to ice. Eva’s grip on her arm tightened. "We need to leave. Now." Quinn didn’t move. She was too busy staring at the shadows at the edge of the market. They were moving, shifting, coalescing into something with too many limbs and eyes that gleamed like polished glass. The vendor’s voice was a whisper. "You shouldn’t have come here, detective. Some doors, once opened, can’t be closed." Quinn’s finger hovered over the trigger. The shadows surged forward. And then the lights went out.
total_cost0.022312

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"Quinn turned back [back]"
dialogueSentences44
tagDensity0.114
leniency0.227
rawRatio0.2
effectiveRatio0.045
81.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1647
totalAiIsmAdverbs6
found
0
adverb"slightly"
count4
1
adverb"lazily"
count1
2
adverb"sharply"
count1
highlights
0"slightly"
1"lazily"
2"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1647
totalAiIsms14
found
0
word"gloom"
count2
1
word"velvet"
count2
2
word"pristine"
count1
3
word"etched"
count2
4
word"pulse"
count2
5
word"tension"
count1
6
word"flicked"
count2
7
word"quickened"
count1
8
word"whisper"
count1
highlights
0"gloom"
1"velvet"
2"pristine"
3"etched"
4"pulse"
5"tension"
6"flicked"
7"quickened"
8"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences155
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences155
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences194
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1633
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1268
uniqueNames7
maxNameDensity2.6
worstName"Quinn"
maxWindowNameDensity8.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn33
Davies12
Tube1
Veil1
Market1
Eva7
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Eva"
places(empty)
globalScore0.199
windowScore0
18.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount5
matches
0"tasted like that, the case was never simp"
1"looked like a stage costume—black velvet"
2"as if sensing something she couldn’t"
3"covers that seemed to shift when you looked at them"
4"looked like people but weren’t"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.612
wordCount1633
matches
0"Not in any police manual, but in the margins of her partner’s notebook, the one he’d been"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences194
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs78
mean20.94
std15.42
cv0.736
sampleLengths
064
121
223
353
422
527
620
741
832
910
1014
1150
127
1320
148
1538
1642
176
1822
1916
2057
2119
2210
2321
2437
2537
269
2725
2823
2922
3046
314
322
3335
3426
354
3626
3713
383
3945
406
4131
4226
432
4475
4524
466
476
482
4934
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences155
matches
0"was frozen"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs207
matches
0"was standing"
39.76% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences7
totalSentences194
ratio0.036
matches
0"The air smelled of ozone and old pennies—copper and electricity, a combination that set her teeth on edge."
1"A young man, early twenties, dressed in what looked like a stage costume—black velvet coat, lace cuffs, boots that had never seen mud."
2"The needle didn’t point north—it spun lazily, as if unsure where to settle."
3"And the symbols—she’d seen them before."
4"The air smelled of rust and something else—something sweet and rotten, like flowers left too long in a vase."
5"And in the center—"
6"A child—no, not a child, something wearing the shape of one—who watched her with a smile that didn’t reach its hollow eyes."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1281
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.03669008587041374
lyAdverbCount13
lyAdverbRatio0.01014832162373146
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences194
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences194
mean8.42
std5.75
cv0.683
sampleLengths
010
115
218
321
416
55
620
73
89
923
1021
115
1217
138
148
155
166
1720
187
198
2010
2113
223
237
2412
2513
266
274
2814
295
3014
312
321
336
3422
353
364
372
3818
398
4020
4110
422
432
444
459
4610
471
488
497
42.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.29896907216494845
totalSentences194
uniqueOpeners58
74.07% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences135
matches
0"Somewhere in the distance, water"
1"Then she saw it."
2"Then, from the shadows, a"
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences135
matches
0"His face was frozen in"
1"She reached into her pocket"
2"She turned the compass over."
3"She ran her fingers along"
4"It crumbled slightly under her"
5"She knelt again, this time"
6"She lifted one of his"
7"She stopped at the edge"
8"She was too busy watching"
9"She stepped down onto the"
10"It was cold."
11"She turned the handle."
12"She knew this place."
13"She’d heard whispers about it"
14"She took a step forward,"
15"She wore round glasses and"
16"Her freckled face was pale,"
17"She was too busy watching"
18"She was already moving, her"
19"He reached under the counter"
ratio0.163
52.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences135
matches
0"The station platform was slick"
1"Detective Harlow Quinn stepped over"
2"The air smelled of ozone"
3"DS Davies stood near the"
4"Quinn adjusted her worn leather"
5"Davies gestured to the body"
6"A young man, early twenties,"
7"His face was frozen in"
8"Quinn crouched, careful not to"
9"The victim’s hands were clean,"
10"Quinn’s gaze drifted to the"
11"The velvet was pristine, no"
12"She reached into her pocket"
13"Davies handed her a clear"
14"The needle didn’t point north—it"
15"Quinn’s fingers tightened around the"
16"She turned the compass over."
17"The brass casing had a"
18"Quinn stood abruptly."
19"Davies followed her gaze to"
ratio0.815
74.07% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences135
matches
0"If he’d fallen from the"
1"As if someone had scrubbed"
ratio0.015
65.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount5
matches
0"The air smelled of ozone and old pennies—copper and electricity, a combination that set her teeth on edge."
1"His face was frozen in an expression of surprise, mouth slightly open as if he’d been mid-sentence when death caught him."
2"The needle had started spinning again, faster this time, as if sensing something she couldn’t."
3"She’d heard whispers about it in the station, late-night stories from beat cops who’d seen things they couldn’t explain."
4"They were moving, shifting, coalescing into something with too many limbs and eyes that gleamed like polished glass."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences44
tagDensity0.068
leniency0.136
rawRatio0
effectiveRatio0
83.5404%