Run: 2026-02-19-01KHSZ1H8717KSX2NNRY62JTNW

Run Details

Duration:
27.3s
Cost:
$0.056934
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood spatter decorated the station's Victorian tiles like abstract art. Harlow Quinn crouched beside a chalk outline, her knees cracking in protest. The abandoned Camden Town platform stretched into darkness, emergency lighting casting everything in sickly yellow. "Cause of death seems straightforward enough." Evans, the new forensics kid, pointed his torch at the vic's crushed skull. "Blunt force trauma. Probably that steel pipe we found." Quinn traced her finger along a groove in the tiles, careful not to touch the dried blood. Something felt wrong. The spatter pattern spread outward from the body in a perfect circle, like a macabre flower blooming on the platform floor. "Too perfect," she muttered. "Sorry?" "Blood doesn't spread like this. Not from a pipe strike." Quinn stood, her leather watch catching the dim light. "And look at the victim's clothes." "Clean," Evans noted. "Except for the blood around the head wound." "Exactly. A strike that hard? Should've been messy. Spatter on the clothes, impact marks on the surrounding tiles." She paced the circumference of the blood pattern. "This was staged." "But why here? Place has been closed for decades." Quinn's torch beam caught something in the wall – fresh scratch marks around an old maintenance door. She'd seen similar markings at other scenes, always dismissed as urban decay. But these were different. Deliberate. "Evans, what do you make of these symbols?" He squinted through his camera lens. "Could be gang tags. We've had problems with-" "They're protection sigils." A new voice echoed through the platform. Quinn spun around, hand instinctively moving to her hip. A small figure emerged from the shadows, red curls visible even in the poor light. "This is a closed crime scene." Quinn's voice carried the weight of eighteen years of authority. "How did you get past the cordon?" "Eva Kowalski, British Museum." She adjusted her round glasses, green eyes fixed on the markings. "And you're investigating a murder that happened in the Veil Market." "The what?" "Detective Quinn, there's a reason this blood pattern is perfect." Eva's hand went to her satchel. "Your victim wasn't killed here. This is just where the body manifested after the Market shifted locations." "Shifted locations," Quinn repeated flatly. "It moves every full moon. These sigils?" Eva traced the air near the symbols. "They're anchor points. Like cosmic breadcrumbs marking where the Market's been." Quinn's jaw tightened. This sounded too much like the nonsense theories that had surrounded her partner's disappearance three years ago. "Ms. Kowalski, this is an active murder investigation. I need you to-" "Check the victim's pockets," Eva interrupted. "You'll find a small brass token. Probably carved with a symbol like a twisted tree." Quinn exchanged looks with Evans, who pulled an evidence bag from his kit. Inside was exactly what Eva had described – a brass disc, no bigger than a pound coin, etched with an intricate tree design. "That's a bone token," Eva explained. "Entry pass to the Market. Your victim was a regular." "Detective?" Evans called from near the body. "You should see this." He pointed his torch at the victim's wrist. In the harsh beam, what had looked like a tattoo began to move, black ink swirling beneath dead skin. Quinn felt her pulse quicken. The same patterns had marked her partner's body when they'd found his clothes, empty and arranged in a perfect circle, three years ago. "I can help you find who did this," Eva said softly. "But you need to understand – you're not just looking for a murderer. You're looking for someone who knows how to kill across realities." The emergency lights flickered. In that moment of darkness, Quinn could have sworn she saw shadows moving against the laws of physics, bending toward the sigil-marked door like water flowing uphill. "Start talking," Quinn said, her hand still resting on her weapon. "And make it quick. I have a feeling this crime scene won't be here much longer."
created_at"2026-02-19T03:28:04.885Z" 2/19/2026, 3:28:04 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1200
moderation_latency250
generation_time26999
tokens_prompt4671
tokens_completion1054
native_tokens_prompt4739
native_tokens_completion950
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.056934
router(null)
provider_responses
0
endpoint_id"0e1957b3-205b-49d5-8413-13af3f68676d"
id"e3ba44c8-c571-4e71-8a0e-ba9b761ffeb5"
is_byokfalse
latency1199
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771471684-OVYdv5zZ7r6SNCWppg8K"
upstream_id"e3ba44c8-c571-4e71-8a0e-ba9b761ffeb5"
total_cost0.056934
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
85.71% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"Quinn repeated flatly [flatly]"
1"Eva said softly [softly]"
dialogueSentences35
tagDensity0.486
leniency0.971
rawRatio0.118
effectiveRatio0.114
92.32% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount651
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Evans"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount651
totalAiIsms13
found
0
word"traced"
count2
1
word"perfect"
count4
2
word"macabre"
count1
3
word"echoed"
count1
4
word"carried the weight"
count1
5
word"etched"
count1
6
word"intricate"
count1
7
word"pulse"
count1
8
word"flickered"
count1
highlights
0"traced"
1"perfect"
2"macabre"
3"echoed"
4"carried the weight"
5"etched"
6"intricate"
7"pulse"
8"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences39
matches(empty)
69.60% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences39
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences57
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords653
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount384
uniqueNames6
maxNameDensity3.13
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Victorian1
Quinn12
Camden1
Town1
Evans4
Eva6
persons
0"Victorian"
1"Quinn"
2"Evans"
3"Eva"
places
0"Camden"
1"Town"
globalScore0
windowScore0.333
57.41% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences27
glossingSentenceCount1
matches
0"looked like a tattoo began to move, black"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount653
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences57
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean22.52
std11.77
cv0.523
sampleLengths
037
128
241
34
41
525
611
729
89
934
108
1114
1210
1324
1423
1526
162
1733
185
1925
2032
2121
2236
2316
2438
2528
2635
2731
2827
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences39
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs68
matches(empty)
42.61% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences57
ratio0.035
matches
0"Quinn's torch beam caught something in the wall – fresh scratch marks around an old maintenance door."
1"Inside was exactly what Eva had described – a brass disc, no bigger than a pound coin, etched with an intricate tree design."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount383
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.028720626631853787
lyAdverbCount5
lyAdverbRatio0.013054830287206266
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences57
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences57
mean11.46
std6.55
cv0.572
sampleLengths
010
112
215
319
49
517
63
721
84
91
1019
116
123
138
1426
153
169
1717
1812
194
201
218
226
238
2410
259
2615
2716
287
2915
3011
312
3216
3317
345
3514
3611
373
3817
3912
406
4115
4213
4323
446
4510
467
4712
4819
495
100.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.6491228070175439
totalSentences57
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences34
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount5
totalSentences34
matches
0"She paced the circumference of"
1"She'd seen similar markings at"
2"He squinted through his camera"
3"She adjusted her round glasses,"
4"He pointed his torch at"
ratio0.147
18.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount30
totalSentences34
matches
0"Blood spatter decorated the station's"
1"Harlow Quinn crouched beside a"
2"The abandoned Camden Town platform"
3"Evans, the new forensics kid,"
4"Quinn traced her finger along"
5"Something felt wrong."
6"The spatter pattern spread outward"
7"Quinn stood, her leather watch"
8"She paced the circumference of"
9"Quinn's torch beam caught something"
10"She'd seen similar markings at"
11"He squinted through his camera"
12"A new voice echoed through"
13"Quinn spun around, hand instinctively"
14"A small figure emerged from"
15"Quinn's voice carried the weight"
16"She adjusted her round glasses,"
17"Eva's hand went to her"
18"Quinn repeated flatly"
19"Eva traced the air near"
ratio0.882
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences34
matches(empty)
ratio0
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences14
technicalSentenceCount2
matches
0"This sounded too much like the nonsense theories that had surrounded her partner's disappearance three years ago."
1"Quinn exchanged looks with Evans, who pulled an evidence bag from his kit."
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Quinn stood, her leather watch catching the dim light"
1"Quinn said, her hand still resting on her weapon"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount5
fancyTags
0"she muttered (mutter)"
1"Evans noted (note)"
2"Quinn repeated flatly (repeat)"
3"Eva interrupted (interrupt)"
4"Eva explained (explain)"
dialogueSentences35
tagDensity0.229
leniency0.457
rawRatio0.625
effectiveRatio0.286
72.0253%