Run: 2026-02-19-01KHSZ2D81G4B02AV7EFM0QFX6

Run Details

Duration:
27.3s
Cost:
$0.003785
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Shadows flickered, shifting and intertwining as the ancient standing stones came into view. Aurora clutched the Heartstone pendant, its crimson glow pulsing faintly against her palm. Beside her, Nyx's inky form wavered, their violet eyes narrowed. "We've arrived," the shade murmured, their whisper-like voice barely audible. Aurora nodded, her gaze fixed on the archway of mossy boulders that marked the entrance to Isolde's grove. Beyond it, she glimpsed a kaleidoscope of colour - wildflowers in bloom, their petals dancing in an unfelt breeze. "Time to see what the Seer has in store." She released the pendant and squared her shoulders, stepping forward. The air seemed to shiver as she passed through the boundary, a prickling sensation racing across her skin. Nyx followed silently. The world on the other side was utterly transformed. Gone were the manicured grounds of Richmond Park, replaced by a lush, overgrown haven. Twisted roots snaked across the earthy floor, intertwining with clusters of glowing fungus. Overhead, the sky shimmered with an amber hue, the sun a fiery orb suspended in a sea of rippling colour. "Fascinating," Nyx murmured, their form shifting to become more solid as they surveyed their surroundings. "Time seems... distorted here." Aurora nodded in agreement, her gaze drawn to the massive oaks that rose up around them, their trunks gnarled and twisted. "Isolde said an hour inside could be minutes or days outside. We'll have to be careful." A rustling to her left made her tense, one hand instinctively reaching for the Fae-forged dagger at her hip. But the figure that emerged from the shadows was not the half-Fae seer, but rather a diminutive, rabbit-like creature with iridescent fur. It paused, nose twitching, before bounding away into the undergrowth. "A Fae-touched dweller," Nyx observed, their inky form trailing after the creature. "Interesting." Aurora watched it vanish, then turned her attention to the path that wound through the dense foliage. "Shall we?" Nyx inclined their head. "Lead on." They ventured deeper into the grove, the path occasionally twisting and branching off in different directions. Aurora kept one hand on the Heartstone, noting how its glow seemed to intensify the further they went. Glowing mushrooms and luminescent moss carpeted the forest floor, casting an ethereal light that seemed to shift and pulse with every step. The sound of running water grew louder, and Aurora paused as they rounded a bend, coming upon a glistening stream that babbled merrily over a bed of rounded stones. On the opposite bank stood a towering oak, its gnarled roots breaking through the soil in a tangled, sculptural display. "How peculiar," Nyx murmured, trailing one shadowy finger through the water. "The current seems to flow in multiple directions." Aurora crouched by the stream, watching as the water parted and swirled, seemingly defying the laws of physics. As she leaned closer, a flash of silver caught her eye - a shoal of iridescent fish darted through the current, their scales glimmering like mirrors. "Extraordinary," she breathed, mesmerized. A sudden crack made her jerk upright, hand going to her dagger. Nyx tensed as well, their form flickering ominously. "Who goes there?" Aurora called out, her voice measured and calm. There was a pause, then a soft, lilting voice drifted through the trees. "Greetings, child of Earth. Welcome to my domain." A figure emerged from the shadows, ethereal and ageless. Ivory hair cascaded down her back in a shimmering curtain, and her lavender eyes seemed to bore into Aurora's soul. "Isolde," Nyx breathed, their form solidifying as they inclined their head in a respectful nod. The Half-Fae seer smiled, the expression crinkling the delicate lines around her eyes. "Greetings, Nyx. And you, Aurora Carter. I have been expecting you." Aurora felt a chill run down her spine, but she forced herself to remain calm. "You summoned us here?" "In a manner of speaking." Isolde's gaze shifted to the glowing Heartstone pendant. "That bauble you wear is but a fraction of the power you now wield. Yet you know not its true purpose." Aurora's fingers tightened around the pendant. "Then tell me." Isolde's expression turned enigmatic. "All in good time, child. First, you must prove your worth." Before Aurora could respond, a deep rumbling shook the ground, sending tremors through the earth. The seer's eyes widened, her ageless features suddenly etched with alarm. "The Veil weakens," she murmured, her voice barely audible over the mounting thunder. "The Boundary is thinning." Aurora felt her heart racing, adrenaline surging through her veins. "What's happening?" Isolde turned to her, eyes burning with an otherworldly light. "Hel stirs, child of Earth. The Devourer awakens." With a deafening crack, the ground split open, a yawning chasm emerging at their feet. Aurora and Nyx stumbled back as a towering, shadowy figure rose from the depths, its eyes burning with unholy fire. "Flee!" Isolde cried, her voice laced with urgency. "Quickly, before it-" Her words were drowned out by a thunderous roar as the demonic entity surged forward, its clawed hands reaching for them. Aurora's heart pounded in her ears as she turned and ran, Nyx's inky form racing alongside her. The grove had become a labyrinth of twisting roots and grasping vines, the once-serene atmosphere now charged with a palpable sense of terror. Aurora could feel the Heartstone pulsing against her skin, its warmth a reassuring presence as she dodged and weaved, Nyx's spectral guide the only thing keeping her from getting lost. A bellowing roar echoed behind them, followed by the crash of shattering trees. Aurora risked a glance over her shoulder and gasped - the demonic entity was in pursuit, its massive form barreling through the foliage with single-minded determination. "Nyx!" she called out, her voice hoarse with exertion. "What is that thing?" The shade's reply was terse and laced with alarm. "A Hellspawn. A denizen of the Pit, unleashed upon this realm." Aurora's mind raced, trying to recall the lore she'd learned about the Veil and the realms beyond. "How do we stop it?" "We cannot," Nyx replied grimly. "Our only hope is to reach the boundary and flee this place." Aurora's gaze hardened with determination. "Then that's what we'll do." They pressed on, the thunderous sounds of the Hellspawn's pursuit echoing ever closer. Isolde's grove had become a gauntlet of twisting roots and grasping vines, the air thick with the stench of sulphur. Aurora's lungs burned, but she refused to slow her pace, Nyx's spectral form darting ahead to guide her. At last, the twisted oaks gave way to the familiar standing stones, and Aurora caught a glimpse of the shimmering Veil beyond. But as she reached the boundary, a mammoth shadow loomed behind her, the Hellspawn's guttural roar shaking the very earth. Turning, she faced the towering demon, its eyes burning with unholy hunger. This was no mere beast - it was an avatar of pure, unadulterated malevolence, a living embodiment of Hel's darkest desires. With a savage growl, it lunged forward, its clawed hands reaching for her. Aurora tensed, her fingers closing around the hilt of the Fae-forged dagger. This was no time for fear - only survival.
created_at"2026-02-19T03:28:33.552Z" 2/19/2026, 3:28:33 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1298
moderation_latency205
generation_time26995
tokens_prompt5338
tokens_completion1900
native_tokens_prompt5559
native_tokens_completion1916
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00378475
router(null)
provider_responses
0
endpoint_id"401c6f0f-caeb-4c84-92b7-e163dbccf7c2"
id"2a1e6b94-02eb-46f1-9ca7-c9b8107392ae"
is_byokfalse
latency1297
model_permaslug"anthropic/claude-3-haiku"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771471713-kyJ0JQVsc2mv2y0cysR8"
upstream_id"2a1e6b94-02eb-46f1-9ca7-c9b8107392ae"
total_cost0.00378475
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"Nyx replied grimly [grimly]"
dialogueSentences34
tagDensity0.382
leniency0.765
rawRatio0.077
effectiveRatio0.059
83.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1186
totalAiIsmAdverbs4
found
0
adverb"utterly"
count1
1
adverb"suddenly"
count1
2
adverb"quickly"
count1
3
adverb"very"
count1
highlights
0"utterly"
1"suddenly"
2"quickly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1186
totalAiIsms31
found
0
word"flickered"
count1
1
word"wavered"
count1
2
word"whisper"
count1
3
word"kaleidoscope"
count1
4
word"dancing"
count1
5
word"racing"
count3
6
word"shimmered"
count1
7
word"fascinating"
count1
8
word"pulse"
count1
9
word"glistening"
count1
10
word"measured"
count1
11
word"chill"
count1
12
word"down her spine"
count1
13
word"enigmatic"
count1
14
word"etched"
count1
15
word"otherworldly"
count1
16
word"depths"
count1
17
word"charged"
count1
18
word"palpable"
count1
19
word"sense of"
count1
20
word"could feel"
count1
21
word"warmth"
count1
22
word"spectral"
count2
23
word"echoed"
count1
24
word"raced"
count1
25
word"echoing"
count1
26
word"familiar"
count1
27
word"loomed"
count1
highlights
0"flickered"
1"wavered"
2"whisper"
3"kaleidoscope"
4"dancing"
5"racing"
6"shimmered"
7"fascinating"
8"pulse"
9"glistening"
10"measured"
11"chill"
12"down her spine"
13"enigmatic"
14"etched"
15"otherworldly"
16"depths"
17"charged"
18"palpable"
19"sense of"
20"could feel"
21"warmth"
22"spectral"
23"echoed"
24"raced"
25"echoing"
26"familiar"
27"loomed"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count2
highlights
0"eyes narrowed"
1"eyes widened"
89.79% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences71
matches
0"felt a chill"
1"d with urgency"
2"d with determination"
62.37% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences71
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1184
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
40.55% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions55
wordCount1005
uniqueNames11
maxNameDensity2.19
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Heartstone4
Nyx13
Aurora22
Isolde6
Richmond1
Park1
Fae-forged2
Half-Fae1
Veil2
Hellspawn2
Hel1
persons
0"Heartstone"
1"Nyx"
2"Aurora"
3"Isolde"
4"Hellspawn"
5"Hel"
places
0"Richmond"
1"Park"
globalScore0.405
windowScore0.5
73.08% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount2
matches
0"light that seemed to shift and pulse with every step"
1"d and swirled, seemingly defying the laws of"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.845
wordCount1184
matches
0"not the half-Fae seer, but rather a diminutive, rabbit-like creature with iridescent fu"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean26.91
std14.63
cv0.544
sampleLengths
036
110
237
340
456
519
637
751
813
919
106
1156
1249
1319
1444
154
1620
1711
1821
1929
2015
2124
2219
2334
249
2515
2626
2717
2812
2918
3035
3111
3238
3353
3439
3513
3620
3722
3817
3910
4051
4142
4233
4334
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences71
matches
0"were drowned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs196
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences92
ratio0.054
matches
0"Beyond it, she glimpsed a kaleidoscope of colour - wildflowers in bloom, their petals dancing in an unfelt breeze."
1"As she leaned closer, a flash of silver caught her eye - a shoal of iridescent fish darted through the current, their scales glimmering like mirrors."
2"Aurora risked a glance over her shoulder and gasped - the demonic entity was in pursuit, its massive form barreling through the foliage with single-minded determination."
3"This was no mere beast - it was an avatar of pure, unadulterated malevolence, a living embodiment of Hel's darkest desires."
4"This was no time for fear - only survival."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1006
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.03180914512922465
lyAdverbCount18
lyAdverbRatio0.017892644135188866
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean12.87
std6.64
cv0.516
sampleLengths
013
113
210
310
418
519
619
718
83
99
1014
1113
1220
1315
144
1521
1616
1719
1822
1910
2012
211
2217
232
244
252
2616
2718
2822
2929
3020
3111
328
3318
3426
354
3612
378
3811
3913
408
419
4220
4315
4413
4511
4615
474
4813
4921
79.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4891304347826087
totalSentences92
uniqueOpeners45
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences71
matches
0"She released the pendant and"
1"It paused, nose twitching, before"
2"They ventured deeper into the"
3"she breathed, mesmerized"
4"she murmured, her voice barely"
5"Her words were drowned out"
6"she called out, her voice"
7"They pressed on, the thunderous"
ratio0.113
72.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences71
matches
0"Shadows flickered, shifting and intertwining"
1"Aurora clutched the Heartstone pendant,"
2"the shade murmured, their whisper-like"
3"Aurora nodded, her gaze fixed"
4"She released the pendant and"
5"The air seemed to shiver"
6"Nyx followed silently."
7"The world on the other"
8"Nyx murmured, their form shifting"
9"Aurora nodded in agreement, her"
10"A rustling to her left"
11"It paused, nose twitching, before"
12"Nyx observed, their inky form"
13"Aurora watched it vanish, then"
14"Nyx inclined their head."
15"They ventured deeper into the"
16"Aurora kept one hand on"
17"The sound of running water"
18"Nyx murmured, trailing one shadowy"
19"Aurora crouched by the stream,"
ratio0.775
70.42% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences71
matches
0"Before Aurora could respond, a"
ratio0.014
38.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount7
matches
0"Aurora nodded, her gaze fixed on the archway of mossy boulders that marked the entrance to Isolde's grove."
1"But the figure that emerged from the shadows was not the half-Fae seer, but rather a diminutive, rabbit-like creature with iridescent fur."
2"Glowing mushrooms and luminescent moss carpeted the forest floor, casting an ethereal light that seemed to shift and pulse with every step."
3"The sound of running water grew louder, and Aurora paused as they rounded a bend, coming upon a glistening stream that babbled merrily over a bed of rounded sto…"
4"Aurora felt her heart racing, adrenaline surging through her veins."
5"Aurora and Nyx stumbled back as a towering, shadowy figure rose from the depths, its eyes burning with unholy fire."
6"Turning, she faced the towering demon, its eyes burning with unholy hunger."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount4
matches
0"the shade murmured, their whisper-like voice barely audible"
1"Nyx observed, their inky form trailing after the creature"
2"Aurora called out, her voice measured and calm"
3"she murmured, her voice barely audible over the mounting thunder"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount10
fancyTags
0"the shade murmured (murmur)"
1"Nyx murmured (murmur)"
2"Nyx observed (observe)"
3"Nyx murmured (murmur)"
4"she breathed (breathe)"
5"Aurora called out (call out)"
6"Nyx breathed (breathe)"
7"she murmured (murmur)"
8"Isolde cried (cry)"
9"she called out (call out)"
dialogueSentences34
tagDensity0.324
leniency0.647
rawRatio0.909
effectiveRatio0.588
72.5576%