Run: 2026-02-19-01KHSZ2VF862Y27J43383FRNBE

Run Details

Duration:
7.0s
Cost:
$0.000566

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The brass compass clattered against the concrete as Detective Quinn snatched it from the body’s limp fingers. Blood slicked her knuckles, warm and coppery, but she didn’t look. Not yet. The needle of the Veil Compass trembled, its protective sigils glinting dully under the flickering emergency lights. “You’re holding it wrong,” DS Carter said, his voice flat, clinical. He crouched beside the corpse, fingers already gloved, pulling back the victim’s sleeve to check for a pulse. “That thing’s not a toy.” Quinn exhaled through her nose, fingers tightening around the compass. The patina of verdigris had darkened in the last twelve hours—too fast for natural oxidation. “It’s not *mine*.” “Then whose is it?” Carter’s gloved hand hovered over the body’s chest, fingers brushing the pocket where the compass had been tucked. “And why’s it pointing *down*?” The needle wobbled, then steadied, its brass face etched with sigils that seemed to pulse faintly in the dim light. Quinn’s stomach twisted. That wasn’t possible. Compasses didn’t do that. She crouched, forcing herself to focus. The body was that of a young woman, mid-twenties, her curly red hair matted with something darker than blood. Eva Kowalski. The occult researcher. The one who’d been asking too many questions about the Veil Market’s recent relocation. The one who’d been *missing* for three days. Carter’s breath hitched. “Fuck.” Quinn didn’t answer. She was already scanning the scene, her sharp jaw set, military precision in every movement. The abandoned Tube station beneath Camden was wrong. Too clean. Too *neat*. No signs of struggle in the main chamber—just the body, the compass, and a single bone token on the floor, its surface carved with symbols that made her skin prickle. “No forced entry,” Carter murmured, more to himself than her. “No defensive wounds.” “Then how the hell did she—” Quinn cut herself off, her gaze snagging on the compass again. The needle wasn’t just pointing downward. It was *sinking*, as if something beneath the concrete was pulling it. Like a magnet buried too deep. Carter followed her stare. “You think—” “Not *think*.” Quinn’s voice was a razor’s edge. She grabbed his arm, yanking him closer to the body. “Look at her hands.” Carter’s breath caught. The woman’s fingers were curled around something small, something *hard*. Quinn pried them open. A bone token, identical to the one on the floor—but this one was *fresh*. Still warm. Still *pulsing*. “She didn’t just walk into this,” Quinn said, her voice low. “She *brought* something with her.” Carter swallowed. “You think it’s still here?” Quinn didn’t answer. She was already moving, her boots crunching over broken glass, her eyes locked on the far corner of the station where the tracks curved into darkness. The emergency lights cast long, shifting shadows, and the air smelled of damp concrete and something older, something *wrong*. “Quinn.” She didn’t turn. “The Veil Market’s moving tonight. Full moon.” Carter fell into step beside her. “And?” “And if she was asking about the relocation, she might’ve found out where it’s *really* going.” Quinn’s voice was a whisper. “And she might’ve followed.” The tracks ended in a dead end, the walls blackened with soot and something else—something that looked like *scorch marks*. But not from fire. From something that burned *inside out*. Carter’s flashlight beam cut through the dark, illuminating a series of symbols carved into the concrete. Reverse Greek. Summoning. “Shit.” Quinn didn’t stop. She was already at the edge of the tracks, her fingers brushing the wall. The symbols were fresh. Too fresh. Like they’d been carved in the last hour. “She was trying to *contain* it,” Carter said, his voice tight. “Not summon.” Quinn’s breath hitched. She pressed her palm against the wall, feeling the heat radiating through the concrete. The symbols were *reacting* to her touch. The needle of the compass in her hand jerked violently, its sigils flaring like embers. “It’s not just a market,” she said, her voice barely audible. “It’s a *door*.” Carter’s flashlight flickered. “And she walked through.” Quinn didn’t answer. She was already moving again, her boots echoing in the empty station. The air was thick with the scent of ozone and something metallic, something *alive*. The compass in her hand was burning her skin, the heat radiating from its brass casing. She stopped at the far end of the tracks, where the wall had been *peeled back*, as if something had forced its way through. The symbols there were different. Older. Deeper. “Quinn.” She didn’t turn. “This isn’t just a crime scene.” “No,” Carter said, his voice hollow. “It’s a *warning*.” The compass in her hand *screamed*. Quinn dropped it. The brass casing shattered against the concrete, its needle spinning wildly before settling on something *below*. Something that wasn’t here before. And then the lights went out. In the darkness, she heard it—the sound of something *breathing*. Carter’s flashlight died in his hand. Quinn didn’t hesitate. She lunged for the compass’s broken pieces, her fingers closing around the needle. The metal was *hot*, searing her skin, but she didn’t care. “What the *fuck* is that?” Carter’s voice was a scream. Quinn didn’t answer. She was already running, her boots pounding against the concrete, her eyes locked on the darkness ahead. The breathing was getting louder. Closer. And then she saw it. A shape. A *form*. Something that wasn’t quite human, its limbs too long, its movements too *fluid*. Its eyes— Quinn’s breath left her in a rush. It was looking at her. And it *knew* her name.
total_cost0.0005661

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.258
leniency0.516
rawRatio0
effectiveRatio0
94.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount925
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.73% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount925
totalAiIsms13
found
0
word"trembled"
count1
1
word"glinting"
count1
2
word"pulse"
count2
3
word"etched"
count1
4
word"stomach"
count1
5
word"scanning"
count1
6
word"whisper"
count1
7
word"flickered"
count1
8
word"echoing"
count1
9
word"shattered"
count1
10
word"searing"
count1
11
word"pounding"
count1
highlights
0"trembled"
1"glinting"
2"pulse"
3"etched"
4"stomach"
5"scanning"
6"whisper"
7"flickered"
8"echoing"
9"shattered"
10"searing"
11"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences99
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences119
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans28
markdownWords31
totalWords919
ratio0.034
matches
0"mine"
1"down"
2"missing"
3"neat"
4"sinking"
5"think"
6"hard"
7"fresh"
8"pulsing"
9"brought"
10"wrong"
11"really"
12"scorch marks"
13"inside out"
14"contain"
15"reacting"
16"door"
17"alive"
18"peeled back"
19"warning"
20"screamed"
21"below"
22"breathing"
23"hot"
24"fuck"
25"form"
26"fluid"
27"knew"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
42.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount794
uniqueNames10
maxNameDensity2.14
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Detective1
Quinn17
Veil2
Compass1
Carter14
Kowalski1
Market1
Tube1
Camden1
Greek1
persons
0"Detective"
1"Quinn"
2"Compass"
3"Carter"
4"Kowalski"
5"Market"
places(empty)
globalScore0.429
windowScore0.667
2.94% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount3
matches
0"sigils that seemed to pulse faintly in the dim light"
1"looked like *scorch marks*"
2"quite human, its limbs too long, its movements too *fluid"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount919
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences119
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean19.55
std15.37
cv0.786
sampleLengths
01
147
234
328
427
530
652
74
860
913
1041
116
1222
1335
1416
157
1648
171
1810
197
2025
2130
2220
2331
2413
2539
2614
277
2845
2931
301
319
329
336
343
3521
366
3710
386
3927
4010
4126
425
4319
447
455
465
91.09% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences99
matches
0"been tucked"
1"were curled"
2"been carved"
3"been *peeled"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs129
matches
0"was *sinking*, was pulling"
1"were *reacting"
2"was burning"
3"was getting"
4"was looking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences119
ratio0.05
matches
0"The patina of verdigris had darkened in the last twelve hours—too fast for natural oxidation."
1"No signs of struggle in the main chamber—just the body, the compass, and a single bone token on the floor, its surface carved with symbols that made her skin prickle."
2"A bone token, identical to the one on the floor—but this one was *fresh*."
3"The tracks ended in a dead end, the walls blackened with soot and something else—something that looked like *scorch marks*."
4"In the darkness, she heard it—the sound of something *breathing*."
5"Its eyes—"
92.40% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount801
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.04868913857677903
lyAdverbCount6
lyAdverbRatio0.00749063670411985
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean7.71
std6.32
cv0.82
sampleLengths
017
111
22
317
411
518
65
710
815
93
1022
115
1220
133
143
154
166
1719
182
193
2014
218
223
231
243
2515
268
272
282
2930
3010
313
3217
336
3412
356
364
372
388
3910
404
413
4210
434
4414
452
462
4711
485
492
39.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.2857142857142857
totalSentences119
uniqueOpeners34
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences83
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences83
matches
0"He crouched beside the corpse,"
1"She crouched, forcing herself to"
2"She was already scanning the"
3"It was *sinking*, as if"
4"She grabbed his arm, yanking"
5"She was already moving, her"
6"She didn’t turn."
7"She was already at the"
8"She pressed her palm against"
9"she said, her voice barely"
10"She was already moving again,"
11"She stopped at the far"
12"She didn’t turn."
13"She lunged for the compass’s"
14"She was already running, her"
15"It was looking at her."
ratio0.193
14.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences83
matches
0"The brass compass clattered against"
1"Blood slicked her knuckles, warm"
2"The needle of the Veil"
3"DS Carter said, his voice"
4"He crouched beside the corpse,"
5"Quinn exhaled through her nose,"
6"The patina of verdigris had"
7"Carter’s gloved hand hovered over"
8"The needle wobbled, then steadied,"
9"Quinn’s stomach twisted."
10"That wasn’t possible."
11"Compasses didn’t do that."
12"She crouched, forcing herself to"
13"The body was that of"
14"The occult researcher."
15"The one who’d been asking"
16"The one who’d been *missing*"
17"Carter’s breath hitched."
18"Quinn didn’t answer."
19"She was already scanning the"
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount9
matches
0"No signs of struggle in the main chamber—just the body, the compass, and a single bone token on the floor, its surface carved with symbols that made her skin pr…"
1"It was *sinking*, as if something beneath the concrete was pulling it."
2"She was already moving, her boots crunching over broken glass, her eyes locked on the far corner of the station where the tracks curved into darkness."
3"The tracks ended in a dead end, the walls blackened with soot and something else—something that looked like *scorch marks*."
4"She was already moving again, her boots echoing in the empty station."
5"The compass in her hand was burning her skin, the heat radiating from its brass casing."
6"The brass casing shattered against the concrete, its needle spinning wildly before settling on something *below*."
7"She was already running, her boots pounding against the concrete, her eyes locked on the darkness ahead."
8"Something that wasn’t quite human, its limbs too long, its movements too *fluid*."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount8
matches
0"DS Carter said, his voice flat, clinical"
1"Carter’s, fingers brushing the pocket where the compass had been tucked"
2"Carter murmured, more to himself than her"
3"Quinn cut, her gaze snagging on the compass again"
4"Quinn said, her voice low"
5"Carter said, his voice tight"
6"she said, her voice barely audible"
7"Carter said, his voice hollow"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Carter murmured (murmur)"
dialogueSentences31
tagDensity0.194
leniency0.387
rawRatio0.167
effectiveRatio0.065
66.8996%