Run: 2026-02-19-01KHSZ30Q19HB4NHFAW4320C0V

Run Details

Duration:
16.3s
Cost:
$0.000727

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s chest. She didn’t have time to pull it away before the world *shifted*—not like a door swinging open, but like the air itself dissolving into something thicker, heavier, as if she’d stepped into the centre of a honeycomb and the walls were suddenly made of syrup. The air smelled of damp earth and something older, something like rusted copper and crushed violets. Her boots sank into the ground with a squelch, as if the earth itself had turned to mud, but the mud was warm, clinging to her skin like a second layer of clothing. “What the *hell*—” Nyx’s voice cut through the sudden silence, their shadowy form flickering like a candle guttering in the wind. The pendant pulsed once, twice, its crimson glow bleeding through the fabric of her shirt. “—is this?” Rory’s fingers twitched toward it, but the moment she touched the chain, the pendant flared—white-hot, searing—and light erupted from it, not like sunlight, but like the inside of a dying star. She stumbled back, her heel catching on something unseen, and she went down hard, the world tilting as the ground beneath her *moved*, rippling like water disturbed by a stone. Then the trees came. Not trees. *Monuments.* Towering, skeletal things with bark like cracked porcelain, their branches twisting into shapes that made her stomach clench—faces, half-formed, mouths agape as if screaming into the void. The air hummed, a low, droning vibration that vibrated in her bones. The pendant’s glow cast long, jagged shadows that didn’t quite match the shapes of the trees, as if the light itself was warping reality. “Okay,” Rory said, voice tight, “that’s not normal.” Isolde’s silver hair shimmered like moonlight on water, her pale lavender eyes wide with something between awe and dread. “The Veil is thinning,” she murmured, her voice barely audible over the pulse of the pendant. “We are not in Hel. Not yet.” Nyx’s shadow stretched unnaturally long, their form flickering like a half-remembered dream. “Then where the *fuck* are we?” Rory didn’t answer. She was too busy staring at the ground, where the earth had split open in a jagged line, revealing something glinting beneath the dirt—a path, or a wound, or both. The pendant pulsed again, and the split widened, the edges curling back like the petals of some monstrous flower. Then she saw it. A door. Not a door like she’d seen a thousand times—wooden, metal, even the great iron portals of old castles. This was a *threshold*, carved from the same strange, porous stone as the trees, its surface etched with symbols that made her skin crawl. The air around it *shimmered*, as if the very fabric of the world had been stretched thin, and something was trying to get through. “That’s not Hel,” Isolde said, her voice barely a whisper. “That’s *Dymas*.” Rory’s breath caught. “The gluttony realm?” “Aye,” Isolde’s lips curved into something that wasn’t quite a smile. “But not as the mortals know it.” The pendant flared again, and the door *moved*, sliding open on its own accord, revealing darkness beyond. Not the black of a cave, but the deep, suffocating dark of a stomach after a feast—something that had been swallowed and never returned. Then the smell hit her. Not just the scent of food—oh no, nothing so mundane. This was the stench of *decaying luxury*, of rotten fruit and spoiled wine, of flesh that had been stretched too thin and then left to fester. Her stomach heaved, but she forced herself to step forward, her boots crunching on something brittle beneath her feet. “Careful,” Nyx’s voice was a whisper, their shadow clinging to her like a second skin. “This place doesn’t like visitors.” Rory swallowed hard and stepped through. The moment she crossed the threshold, the world *changed.* The air thickened, pressing against her skin like a lover’s hands, warm and heavy. The trees—*monuments*—loomed closer, their branches twisting into shapes that made her think of fingers, long and skeletal, reaching for her. The pendant burned against her chest, its glow casting long, shifting shadows that seemed to move on their own. And then she saw the *food.* Not just any food. *Art.* Plates of meat so rare it still steamed, its edges curling like the lips of a screaming mouth. Fruits so ripe they oozed juice that glistened like blood in the dim light. Desserts piled high, their layers trembling as if still warm from the oven. But the worst of it was the *people*—or what was left of them. Helbound souls, their forms stretched and twisted into grotesque caricatures of their former selves. One man, his body swollen to twice its size, his face a mask of ecstasy as he gnawed on a leg of lamb that dripped with something that wasn’t quite blood. A woman, her skin glistening with sweat, her fingers buried in a mountain of truffles, her eyes wide with hunger that had long since devoured her soul. “This isn’t just gluttony,” Rory breathed. “This is *worship*.” Isolde’s voice was a dry whisper. “The Fae Courts call it *the feast of the unquenchable.*” Nyx’s shadow flickered, their form wavering like smoke in a draft. “And we’re *here* for what, exactly?” Rory didn’t answer. She was too busy staring at the door behind them, which had sealed shut with a sound like a wet kiss. The pendant pulsed once more, its glow flickering like a dying ember. Then the ground *shuddered.* Something moved beneath them. Not the slow, deliberate shift of the earth, but a *thrashing*, a *struggling*, as if something vast and hungry had just awakened. The trees groaned, their branches twisting unnaturally, their faces contorting into screams. The air filled with the sound of *crunching*, of bones breaking under pressure, of something vast and insatiable *feeding.* And then the lights came on. Not like torches or lanterns, but like the sudden flare of a thousand candles, each one casting a glow that made the shadows *breathe.* The feast tables stretched endlessly, their surfaces groaning under the weight of dishes that seemed to multiply as she watched. And at the centre of it all, a figure stood. Tall. Too tall. His body was a grotesque fusion of human and beast, his limbs too long, his fingers ending in claws that glinted in the candlelight. His face—if it could be called a face—was a shifting mask of hunger, his mouth a lipless gash that stretched from ear to ear, his eyes two black pits that seemed to *drink* in the light. Prince Belphegor. The ruler of Dymas. And he was *laughing.* A sound like breaking glass and tearing flesh, his laughter echoed through the feast hall, bouncing off the walls of stone and flesh that made up the room. His gaze locked onto them, and for a moment, the world *stopped.* Then he spoke. His voice was a chorus of a thousand whispers, each one different, each one hungry. *“You are not invited.”* The pendant flared white-hot, searing through Rory’s shirt and into her skin. She gasped, her hands flying to her chest, but the pain was nothing compared to the *terror* that clawed up her throat. Because the Prince wasn’t just talking to them. He was *offering.* *“Stay,”* his voice slithered through her mind, smooth as oil, thick as honey. *“Eat. Drink. Become one with the feast. And when you are full, you will never hunger again.”* Rory’s breath came in ragged gasps. She could *taste* it—the sweet, suffocating promise of the feast, the way it would wrap around her like a lover’s arms, the way it would *own* her, body and soul. Her fingers twitched toward the nearest plate, toward the steaming meat, the glistening fruit— “*No.*” The word tore from her throat before she could stop it. Belphegor’s laughter filled the hall, rich and dark and *delicious.* *“Refusal is just another kind of hunger, little mortal.”* Nyx’s shadow surged forward, their form solidifying into something like a blade of black ice. *“Then let’s make it *permanent.*”* Isolde’s voice was a blade of ice. *“The Veil is thinning. We have to move.”* Rory’s eyes snapped to the pendant, still burning against her skin. The pendant pulsed once more, and the world *shifted* again. The feast hall dissolved into something else—a corridor of flickering shadows, the air thick with the scent of ozone and something older, something that made her teeth ache. The trees followed them, their branches twisting into a tunnel, their faces screaming as they passed. And then, just as suddenly as it had begun, the world *stopped.* They stood in a clearing, the air crisp and clean, the scent of wildflowers sharp in her lungs. The pendant’s glow faded, leaving only the faintest afterimage on her skin. The trees behind them withered into nothing, their screams dissolving into the wind. And then the grove was *silent.* Isolde exhaled, her shoulders sagging. “We made it.” Nyx’s shadow flickered, their form wavering like a candle about to burn out. *“Next time, let’s bring a *map.*”* Rory’s hands trembled. She looked down at the pendant, still burning faintly against her chest. “Next time?” Isolde’s lips curved into something like a smile. *“There will be a next time.”* And then the grove *moved* around them, the trees shifting, the air humming with the promise of something vast and hungry just beyond the Veil. Rory swallowed hard. She had a feeling they weren’t done yet.
total_cost0.0007271000000000001

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"the sudden silence their shadowy form flickering like [like]"
dialogueSentences28
tagDensity0.321
leniency0.643
rawRatio0.111
effectiveRatio0.071
90.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1588
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count2
1
adverb"very"
count1
highlights
0"suddenly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
5.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1588
totalAiIsms30
found
0
word"silence"
count1
1
word"pulsed"
count4
2
word"searing"
count2
3
word"porcelain"
count1
4
word"stomach"
count3
5
word"vibrated"
count1
6
word"shimmered"
count2
7
word"pulse"
count1
8
word"glinting"
count1
9
word"etched"
count1
10
word"whisper"
count3
11
word"loomed"
count1
12
word"glistening"
count2
13
word"flickered"
count2
14
word"wavering"
count2
15
word"weight"
count1
16
word"echoed"
count1
17
word"trembled"
count1
highlights
0"silence"
1"pulsed"
2"searing"
3"porcelain"
4"stomach"
5"vibrated"
6"shimmered"
7"pulse"
8"glinting"
9"etched"
10"whisper"
11"loomed"
12"glistening"
13"flickered"
14"wavering"
15"weight"
16"echoed"
17"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
88.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences105
filterMatches
0"think"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
75.40% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans45
markdownWords98
totalWords1573
ratio0.062
matches
0"shifted"
1"hell"
2"moved"
3"Monuments."
4"fuck"
5"threshold"
6"shimmered"
7"Dymas"
8"moved"
9"decaying luxury"
10"changed."
11"monuments"
12"food."
13"Art."
14"people"
15"worship"
16"the feast of the unquenchable."
17"here"
18"shuddered."
19"thrashing"
20"struggling"
21"crunching"
22"feeding."
23"breathe."
24"drink"
25"laughing."
26"stopped."
27"“You are not invited.”"
28"terror"
29"offering."
30"“Stay,”"
31"“Eat. Drink. Become one with the feast. And when you are full, you will never hunger again.”"
32"taste"
33"own"
34"No."
35"delicious."
36"“Refusal is just another kind of hunger, little mortal.”"
37"“Then let’s make it *permanent."
38"“The Veil is thinning. We have to move.”"
39"shifted"
40"stopped."
41"silent."
42"“Next time, let’s bring a *map."
43"“There will be a next time.”"
44"moved"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1439
uniqueNames9
maxNameDensity0.9
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory13
Towering1
Isolde7
Nyx6
Plates1
Belphegor2
Dymas1
Prince2
Veil1
persons
0"Rory"
1"Isolde"
2"Nyx"
3"Belphegor"
4"Prince"
places
0"Veil"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount11
matches
0"something like rusted copper and crushed vio"
1"as if screaming into the void"
2"quite match the shapes of the trees, as if the light itself was warping reality"
3"something between awe and dread"
4"quite a smile"
5"shadows that seemed to move on their own"
6"quite blood"
7"dishes that seemed to multiply as she watched"
8"pits that seemed to drink* in the light"
9"something like a blade of black ice"
10"something like a smile"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.179
wordCount1573
matches
0"not like a door swinging open, but like the air itself dissolving into something thicker, heavi"
1"not like sunlight, but like the inside of a dying star"
2"Not the black of a cave, but the deep, suffocating dark of a stomach after a feast"
3"Not the slow, deliberate shift of the earth, but a *thrashing*, a *struggling*, as if something vast"
4"Not like torches or lanterns, but like the sudden flare of a thousand candles, each one castin"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean23.13
std22.15
cv0.958
sampleLengths
01
16
294
338
461
54
63
763
88
942
1018
1152
124
132
1466
1512
166
1718
1841
195
2055
2120
226
239
2453
256
265
2758
2872
299
3016
3117
3236
334
344
3553
366
3754
3863
392
404
414
4240
433
4415
454
4634
478
483
4930
95.24% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences105
matches
0"been stretched"
1"been swallowed"
2"been stretched"
81.48% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs225
matches
0"was warping"
1"was trying"
2"was *laughing"
3"was *offering"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences13
totalSentences124
ratio0.105
matches
0"She didn’t have time to pull it away before the world *shifted*—not like a door swinging open, but like the air itself dissolving into something thicker, heavier, as if she’d stepped into the centre of a honeycomb and the walls were suddenly made of syrup."
1"Rory’s fingers twitched toward it, but the moment she touched the chain, the pendant flared—white-hot, searing—and light erupted from it, not like sunlight, but like the inside of a dying star."
2"Towering, skeletal things with bark like cracked porcelain, their branches twisting into shapes that made her stomach clench—faces, half-formed, mouths agape as if screaming into the void."
3"She was too busy staring at the ground, where the earth had split open in a jagged line, revealing something glinting beneath the dirt—a path, or a wound, or both."
4"Not a door like she’d seen a thousand times—wooden, metal, even the great iron portals of old castles."
5"Not the black of a cave, but the deep, suffocating dark of a stomach after a feast—something that had been swallowed and never returned."
6"Not just the scent of food—oh no, nothing so mundane."
7"The trees—*monuments*—loomed closer, their branches twisting into shapes that made her think of fingers, long and skeletal, reaching for her."
8"But the worst of it was the *people*—or what was left of them."
9"His face—if it could be called a face—was a shifting mask of hunger, his mouth a lipless gash that stretched from ear to ear, his eyes two black pits that seemed to *drink* in the light."
10"She could *taste* it—the sweet, suffocating promise of the feast, the way it would wrap around her like a lover’s arms, the way it would *own* her, body and soul."
11"Her fingers twitched toward the nearest plate, toward the steaming meat, the glistening fruit—"
12"The feast hall dissolved into something else—a corridor of flickering shadows, the air thick with the scent of ozone and something older, something that made her teeth ache."
89.31% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1455
adjectiveStacks1
stackExamples
0"same strange, porous stone"
adverbCount66
adverbRatio0.04536082474226804
lyAdverbCount10
lyAdverbRatio0.006872852233676976
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean12.68
std9.47
cv0.747
sampleLengths
06
145
216
333
421
515
62
731
830
94
102
111
1227
1312
1424
158
1619
1716
187
1912
206
213
2230
2319
244
252
2618
2724
2824
2910
302
313
323
3311
347
3517
3624
375
3810
3926
4019
4115
425
436
449
4514
4620
4719
486
494
47.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3387096774193548
totalSentences124
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences97
matches
0"Then the trees came."
1"Then she saw it."
2"Then the smell hit her."
3"Then the ground *shuddered.*"
4"Then he spoke."
ratio0.052
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences97
matches
0"She didn’t have time to"
1"Her boots sank into the"
2"She stumbled back, her heel"
3"she murmured, her voice barely"
4"She was too busy staring"
5"Her stomach heaved, but she"
6"She was too busy staring"
7"His body was a grotesque"
8"His face—if it could be"
9"His gaze locked onto them,"
10"His voice was a chorus"
11"She gasped, her hands flying"
12"He was *offering.*"
13"his voice slithered through her"
14"She could *taste* it—the sweet,"
15"Her fingers twitched toward the"
16"They stood in a clearing,"
17"She looked down at the"
18"She had a feeling they"
ratio0.196
78.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences97
matches
0"The pendant burned against Rory’s"
1"She didn’t have time to"
2"The air smelled of damp"
3"Her boots sank into the"
4"Nyx’s voice cut through the"
5"The pendant pulsed once, twice,"
6"Rory’s fingers twitched toward it,"
7"She stumbled back, her heel"
8"The air hummed, a low,"
9"The pendant’s glow cast long,"
10"Rory said, voice tight"
11"Isolde’s silver hair shimmered like"
12"she murmured, her voice barely"
13"Nyx’s shadow stretched unnaturally long,"
14"Rory didn’t answer."
15"She was too busy staring"
16"The pendant pulsed again, and"
17"This was a *threshold*, carved"
18"The air around it *shimmered*,"
19"Isolde said, her voice barely"
ratio0.763
51.55% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences97
matches
0"Because the Prince wasn’t just"
ratio0.01
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount18
matches
0"She didn’t have time to pull it away before the world *shifted*—not like a door swinging open, but like the air itself dissolving into something thicker, heavie…"
1"She stumbled back, her heel catching on something unseen, and she went down hard, the world tilting as the ground beneath her *moved*, rippling like water distu…"
2"Towering, skeletal things with bark like cracked porcelain, their branches twisting into shapes that made her stomach clench—faces, half-formed, mouths agape as…"
3"The pendant’s glow cast long, jagged shadows that didn’t quite match the shapes of the trees, as if the light itself was warping reality."
4"This was a *threshold*, carved from the same strange, porous stone as the trees, its surface etched with symbols that made her skin crawl."
5"The air around it *shimmered*, as if the very fabric of the world had been stretched thin, and something was trying to get through."
6"Not the black of a cave, but the deep, suffocating dark of a stomach after a feast—something that had been swallowed and never returned."
7"This was the stench of *decaying luxury*, of rotten fruit and spoiled wine, of flesh that had been stretched too thin and then left to fester."
8"The pendant burned against her chest, its glow casting long, shifting shadows that seemed to move on their own."
9"Desserts piled high, their layers trembling as if still warm from the oven."
10"One man, his body swollen to twice its size, his face a mask of ecstasy as he gnawed on a leg of lamb that dripped with something that wasn’t quite blood."
11"A woman, her skin glistening with sweat, her fingers buried in a mountain of truffles, her eyes wide with hunger that had long since devoured her soul."
12"Not the slow, deliberate shift of the earth, but a *thrashing*, a *struggling*, as if something vast and hungry had just awakened."
13"The trees groaned, their branches twisting unnaturally, their faces contorting into screams."
14"Not like torches or lanterns, but like the sudden flare of a thousand candles, each one casting a glow that made the shadows *breathe.* The feast tables stretch…"
15"His face—if it could be called a face—was a shifting mask of hunger, his mouth a lipless gash that stretched from ear to ear, his eyes two black pits that seeme…"
16"She gasped, her hands flying to her chest, but the pain was nothing compared to the *terror* that clawed up her throat."
17"The feast hall dissolved into something else—a corridor of flickering shadows, the air thick with the scent of ozone and something older, something that made he…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount3
matches
0"Rory said, voice tight,"
1"she murmured, her voice barely audible over the pulse of the pendant"
2"Isolde said, her voice barely a whisper"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"she murmured (murmur)"
1"Rory breathed (breathe)"
dialogueSentences28
tagDensity0.143
leniency0.286
rawRatio0.5
effectiveRatio0.143
72.7404%