Run: 2026-02-19-01KHSZ3PS3NK195E2QV4NE1M2H

Run Details

Duration:
37.2s
Cost:
$0.021600

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Aurora's collarbone before she even saw the fissure. She skidded to a halt on the wet pavement, her trainers squeaking against the slick cobblestones of Covent Garden. Behind her, Nyx materialised from the shadows of a fruit stall, their violet eyes flickering like candle flames in a draft. "You felt it too, then," they murmured, voice barely louder than the distant hum of the market's closing hours. Rory didn't answer. Her fingers found the Heartstone Pendant beneath her shirt, its crimson glow pulsing in time with her heartbeat. The air smelled of rain and rotting oranges, but beneath that—something older. Metallic. Like copper coins left in the rain. "Left," she said, already moving. The alley narrowed between a bookshop and a shuttered florist, the brick walls leaning in as if sharing secrets. The pendant's warmth spread across her chest, seeping into her ribs. At the alley's end, where the streetlamp's glow should have pooled, there was only a jagged tear in the air. It shimmered like heat haze over tarmac, but colder. Much colder. Nyx extended a shadowy hand, their fingers passing through the distortion. "The Veil's thin here. Someone's been working at it." Rory stepped forward before she could second-guess herself. The moment her boot crossed the threshold, the world inverted. She stood in a vineyard. Not just any vineyard—rows of gnarled vines stretched in every direction, their leaves a deep, unnatural purple. The air was thick with the scent of overripe fruit and something richer, like melted chocolate left too long in the sun. Above them, the sky burned amber, casting long shadows that moved when she wasn't looking. "Bloody hell," Rory breathed. Nyx solidified beside her, their form flickering between shadow and substance. "Dymas. Gluttony's realm." A laugh bubbled up in Rory's throat, half disbelief, half exhilaration. She plucked a grape from the nearest vine. It was the size of her fist, its skin taut and glistening. When she squeezed, it burst with a wet pop, releasing a scent like honey and wine. She hesitated, then took a bite. Flavour exploded across her tongue—sweet, yes, but layered with something darker. A hint of smoke. A whisper of iron. She swallowed, and warmth spread through her limbs, her fingers tingling. Nyx watched her, amused. "Careful. That's not just fruit." Rory wiped her mouth with the back of her hand. "What is it, then?" "Ambrosia. Or as close as Hel gets. Eats at your inhibitions. Makes you hungry for more than food." She tossed the remaining grape into the dirt. "Lovely." A path of crushed purple leaves led deeper into the vineyard. Rory followed it, her boots sinking slightly into the spongy earth. The vines grew denser as they walked, their tendrils curling around her ankles like curious fingers. The air hummed with insects, their buzzing a low, rhythmic pulse. Then, the music started. A deep, resonant note vibrated through the ground, up through Rory's bones. It was joined by another, and another, until the air thrummed with the sound of a hundred strings being plucked in perfect, discordant harmony. She pressed her hands over her ears, but the sound didn't lessen. It wasn't coming from outside her—it was inside. Nyx's voice cut through the noise. "Don't fight it. It's the land. It's... tasting you." Rory gritted her teeth. "Tasting me?" "Gluttony's realm. It hungers. And it wants to know if you're worth consuming." The path opened into a clearing, and Rory forgot about the music. A feast stretched before them. Tables groaned under the weight of platters—roasted meats glistening with fat, towers of pastries dripping with honey, bowls of fruit so vibrant they seemed to glow. Steam rose from tureens of soup, their surfaces swirling with colours that didn't exist on Earth. And the people—no, not people. Souls. Rory could see the faint shimmer of their edges, the way their forms flickered like candle flames. They ate with single-minded intensity, their fingers slick with grease, their faces smeared with sauce. Some laughed, some wept, some sat in silence, their jaws working mechanically. A woman with hollow eyes and a mouth too wide for her face turned to Rory. She held out a plate piled with something that looked like meat but moved, its edges writhing. "Try the eel," she said, her voice a wet gurgle. "It's fresh. So fresh." Rory took a step back. Nyx's hand closed around her wrist. "Don't accept anything. Not even a crumb." "Why?" "Contracts. Everything here has a price." A man at the nearest table let out a wet, choking sound. He clutched his throat, his eyes bulging. The others around him didn't stop eating. They didn't even look up. Rory's stomach twisted. "What's happening to him?" "Overindulgence. The realm's way of culling the weak." The man's body convulsed, then went still. A moment later, his form dissolved into a fine, golden mist that rose into the air, swirling like smoke before vanishing into the amber sky. No one at the table so much as paused. Rory turned away, her breath coming fast. "We need to find the source of the Veil tear. And fast." Nyx nodded, their violet eyes scanning the feast. "Stay close. And don't look anyone in the eye." They moved along the edge of the clearing, sticking to the shadows cast by the overhanging vines. The deeper they went, the more the landscape shifted. The vineyard gave way to orchards of trees with bark like polished obsidian and fruit that pulsed with an inner light. The air grew heavier, thick with the scent of spices Rory couldn't name. Then, the ground sloped downward, and Rory saw it. A chasm yawned before them, its edges jagged and raw. The Veil hung in tatters above it, its shimmering surface fluttering like torn silk. Below, the chasm plunged into darkness, but not an empty one. Rory could see shapes moving in the depths—twisting, writhing things that made her eyes ache if she looked too long. And at the chasm's edge, a figure. Tall. Impossibly thin. His skin was the colour of old parchment, stretched too tight over his bones. His fingers, long and delicate, danced over the Veil's frayed edges, weaving them together with something that looked like spider silk but glowed faintly blue. Rory's pendant flared hot against her skin. The figure turned. His face was all sharp angles and hollows, his eyes two pits of darkness. His mouth stretched into a smile that showed too many teeth. "Ah," he said, his voice like dry leaves skittering across stone. "Visitors." Nyx stepped forward, their form solidifying. "Prince Belphegor." The prince inclined his head. "Nyx. Still playing guide to the lost, I see." "And you're still mending tears in the Veil. How... domestic." Belphegor's smile didn't waver. "Someone must maintain the balance. Wouldn't want too many mortals stumbling in, would we?" His gaze flicked to Rory, and she felt it like a physical touch, cold and probing. "And who is this? A new plaything?" Rory lifted her chin. "I'm no one's plaything." "Everyone is someone's plaything in Dymas." Belphegor's fingers twitched, and the blue threads in his hands pulsed. "Especially those who wander in uninvited." Nyx's shadow stretched, pooling at Rory's feet. "We're not here to cause trouble. Just to see what's tearing the Veil." "Curiosity is a dangerous trait." Belphegor's eyes gleamed. "But then, so is ignorance." He turned back to the Veil, his fingers resuming their dance. The threads wove together, sealing the tear with a sound like a sigh. Rory's pendant cooled against her skin. Nyx's voice was low in her ear. "We should go. Now." But Rory couldn't look away. Something was wrong. The threads Belphegor wove weren't just sealing the Veil—they were changing it. The shimmering surface darkened, its edges curling inward like burning paper. Belphegor's hands stilled. His head tilted, as if listening to a sound only he could hear. Then, slowly, he turned back to them. His smile was gone. "Run," he said.
total_cost0.0216

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
92.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1342
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1342
totalAiIsms23
found
0
word"warmth"
count2
1
word"shimmered"
count1
2
word"glistening"
count2
3
word"whisper"
count1
4
word"rhythmic"
count1
5
word"pulse"
count1
6
word"vibrated"
count1
7
word"perfect"
count1
8
word"weight"
count1
9
word"flickered"
count1
10
word"intensity"
count1
11
word"silence"
count1
12
word"stomach"
count1
13
word"scanning"
count1
14
word"pulsed"
count2
15
word"silk"
count2
16
word"depths"
count1
17
word"flicked"
count1
18
word"dance"
count1
highlights
0"warmth"
1"shimmered"
2"glistening"
3"whisper"
4"rhythmic"
5"pulse"
6"vibrated"
7"perfect"
8"weight"
9"flickered"
10"intensity"
11"silence"
12"stomach"
13"scanning"
14"pulsed"
15"silk"
16"depths"
17"flicked"
18"dance"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences111
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences138
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1332
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
47.14% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1118
uniqueNames10
maxNameDensity2.06
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Aurora1
Covent1
Garden1
Nyx10
Rory23
Heartstone1
Pendant1
Earth1
Veil4
Belphegor5
persons
0"Aurora"
1"Nyx"
2"Rory"
3"Pendant"
4"Veil"
5"Belphegor"
places
0"Covent"
1"Garden"
globalScore0.471
windowScore0.667
28.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount4
matches
0"as if sharing secrets"
1"looked like meat but moved, its edges wri"
2"looked like spider silk but glowed faintl"
3"as if listening to a sound only he could hear"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1332
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences138
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean21.84
std19.63
cv0.899
sampleLengths
012
159
241
35
461
520
618
75
854
94
1014
1153
1230
139
1414
1518
169
1749
184
1956
2015
216
2213
2312
245
2592
2647
275
2813
291
306
3131
327
338
3432
359
3619
3717
3860
399
4055
417
4242
437
443
4537
468
4714
4810
4941
98.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences111
matches
0"was joined"
1"being plucked"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs200
matches
0"wasn't looking"
1"wasn't coming"
2"were changing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences8
totalSentences138
ratio0.058
matches
0"The air smelled of rain and rotting oranges, but beneath that—something older."
1"Not just any vineyard—rows of gnarled vines stretched in every direction, their leaves a deep, unnatural purple."
2"Flavour exploded across her tongue—sweet, yes, but layered with something darker."
3"It wasn't coming from outside her—it was inside."
4"Tables groaned under the weight of platters—roasted meats glistening with fat, towers of pastries dripping with honey, bowls of fruit so vibrant they seemed to glow."
5"And the people—no, not people."
6"Rory could see shapes moving in the depths—twisting, writhing things that made her eyes ache if she looked too long."
7"The threads Belphegor wove weren't just sealing the Veil—they were changing it."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1128
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.03546099290780142
lyAdverbCount8
lyAdverbRatio0.0070921985815602835
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences138
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences138
mean9.65
std5.97
cv0.619
sampleLengths
012
119
221
319
43
518
612
71
87
95
1019
1111
1220
139
142
1511
169
178
1810
195
2017
2122
2215
234
2411
253
2611
278
2812
2916
306
3111
324
334
3411
354
365
3710
384
3918
408
411
4211
4311
4416
4511
464
4712
4824
4912
64.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.42028985507246375
totalSentences138
uniqueOpeners58
96.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences104
matches
0"Then, the music started."
1"Then, the ground sloped downward,"
2"Then, slowly, he turned back"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences104
matches
0"She skidded to a halt"
1"they murmured, voice barely louder"
2"Her fingers found the Heartstone"
3"she said, already moving"
4"It shimmered like heat haze"
5"She stood in a vineyard."
6"She plucked a grape from"
7"It was the size of"
8"She hesitated, then took a"
9"She swallowed, and warmth spread"
10"She tossed the remaining grape"
11"It was joined by another,"
12"She pressed her hands over"
13"It wasn't coming from outside"
14"They ate with single-minded intensity,"
15"She held out a plate"
16"she said, her voice a"
17"He clutched his throat, his"
18"They didn't even look up."
19"They moved along the edge"
ratio0.279
27.31% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences104
matches
0"The pendant burned against Aurora's"
1"She skidded to a halt"
2"they murmured, voice barely louder"
3"Rory didn't answer."
4"Her fingers found the Heartstone"
5"The air smelled of rain"
6"she said, already moving"
7"The alley narrowed between a"
8"The pendant's warmth spread across"
9"It shimmered like heat haze"
10"Nyx extended a shadowy hand,"
11"Rory stepped forward before she"
12"The moment her boot crossed"
13"She stood in a vineyard."
14"The air was thick with"
15"Nyx solidified beside her, their"
16"A laugh bubbled up in"
17"She plucked a grape from"
18"It was the size of"
19"She hesitated, then took a"
ratio0.865
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences104
matches(empty)
ratio0
88.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount4
matches
0"Above them, the sky burned amber, casting long shadows that moved when she wasn't looking."
1"Steam rose from tureens of soup, their surfaces swirling with colours that didn't exist on Earth."
2"Rory could see shapes moving in the depths—twisting, writhing things that made her eyes ache if she looked too long."
3"His fingers, long and delicate, danced over the Veil's frayed edges, weaving them together with something that looked like spider silk but glowed faintly blue."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"she said, her voice a wet gurgle"
94.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"they murmured (murmur)"
1"Rory breathed (breathe)"
dialogueSentences36
tagDensity0.167
leniency0.333
rawRatio0.333
effectiveRatio0.111
80.7178%