Run: 2026-02-19-01KHSZ40VZVANB7REWCXFKN14C

Run Details

Duration:
32.5s
Cost:
$0.020124

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory’s collarbone as she stepped through the shimmering distortion. One moment, she stood in the damp chill of Richmond Park; the next, the air thickened with the scent of overripe fruit and something metallic, like blood left too long in the sun. Her boots sank into spongy ground that pulsed faintly beneath her weight. "Well," Nyx murmured, their voice a whisper of wind through dead leaves, "this is new." Rory turned. The Veil’s tear had sealed behind them, leaving only a faint shimmer in the air where they’d entered. Beyond it, the familiar silhouette of Richmond’s oak trees warped like a reflection in troubled water. She swallowed. "We’re not in Kansas anymore." Nyx’s shadowy form rippled, stretching long fingers toward the amber sky. "No. We’re in Dymas." The name settled over Rory like a weight. She’d heard whispers of Hel’s realms—places where sin wasn’t just a concept but a landscape. Gluttony, then. A world that fed on excess. Isolde moved ahead, her silver hair catching the strange light. She left no footprints in the damp earth. "Stay close," she said, though her voice carried the distant echo of a warning. "Dymas does not welcome visitors. It *consumes* them." Rory adjusted the strap of her bag, fingers brushing the cold hilt of the Fae-forged blade. "Noted." The ground sloped downward, leading them into a valley where the trees grew unnaturally large. Their trunks were gnarled and slick with sap, their leaves the deep red of wine stains. Fruit hung heavy from the branches—plums the size of Rory’s fist, pomegranates split open to reveal seeds that glistened like rubies. The air hummed with the sound of flies, fat and lazy, their drone a constant undercurrent. Nyx reached out, plucking a fig from a low-hanging branch. It burst in their fingers, oozing a thick, honeyed syrup. "Still warm," they said, voice laced with something like wonder. "As if it’s alive." Rory’s stomach twisted. "Don’t eat it." "Wasn’t planning on it." Nyx licked their fingers clean, the shadow of their tongue flickering like a flame. "But it’s... tempting." Isolde didn’t touch the fruit. She moved with the quiet certainty of someone who had walked stranger paths. "The land here is hungry," she said. "It offers gifts to those who linger. And then it takes more than it gave." Rory kept her hands to herself. The valley opened into a vast orchard, rows of trees stretching into the distance like soldiers at attention. Between them, figures moved—human-shaped, but wrong. Their skin was too smooth, too pale, stretched tight over bones that didn’t quite align with the bodies they belonged to. They plucked fruit with mechanical precision, their mouths sewn shut with thick, black thread. Rory’s breath hitched. "What the hell are they?" "Helbound," Nyx said. "Souls who bargained for more than they could handle. Now they feed the land that fed them." One of the figures turned its head. Its eyes were hollow, but Rory felt the weight of its gaze all the same. It raised a hand, offering a peach the size of a melon. The thread around its mouth stretched taut, as if it were trying to speak. Isolde stepped between them. "Do not take what is offered." Rory didn’t need to be told twice. They moved deeper into the orchard, the air growing thicker with the scent of fermentation. The ground beneath them shifted, the spongy earth giving way to something harder, smoother. Rory looked down and froze. The path wasn’t dirt. It was sugar. Crushed and compacted into a gleaming white road that stretched ahead of them, vanishing into the haze. Nyx crouched, running their fingers along the surface. "Clever," they murmured. "A path that tastes as good as it looks." Rory’s boots stuck slightly with each step. "This is a trap." "Of course it is," Isolde said. "But it’s also the only way forward." The sugar path led them to a clearing where the trees parted to reveal a feast. A long table stretched before them, laden with dishes that made Rory’s mouth water despite herself. Roasted meats glistening with fat, towers of pastries dripping with honey, bowls of fruit so ripe they seemed to breathe. At the head of the table sat a figure draped in silk the color of bruises, their fingers steepled beneath a chin that was just a little too sharp. "Ah," the figure said, their voice like syrup poured over gravel. "Guests." Rory’s hand went to her blade. "Prince Belphegor, I presume." The prince smiled, revealing teeth that were too white, too numerous. "And you are the ones who slipped through my Veil. How... *rude* of you." Nyx’s form flickered, their edges blurring like smoke in wind. "We didn’t come to stay." "Didn’t you?" Belphegor gestured to the table. "Sit. Eat. You must be hungry after your journey." Rory’s stomach growled. She ignored it. "We’re looking for someone." "Everyone is looking for someone in Dymas," Belphegor said. "The lost. The greedy. The desperate. They come seeking fulfillment and leave... *changed*." His gaze flicked to the Heartstone pendant at Rory’s throat. "Ah. That explains it." Rory’s fingers closed around the gem. It pulsed warmly against her skin. "Explains what?" "Why you’re still standing." Belphegor leaned forward. "That trinket is the only reason my land hasn’t claimed you yet. It’s Dymasian, you know. A piece of this realm given form. But it’s also a key. And keys open doors." Isolde’s voice was low. "Rory, don’t—" Too late. Belphegor’s hand shot out, faster than should have been possible, and snatched the pendant from Rory’s neck. She lunged, but he was already on his feet, the gem clutched in his fist. "Give it back," she snarled. Belphegor laughed, the sound like breaking glass. "Or what? You’ll stab me with that little knife?" He held the Heartstone up to the light, and the gem flared crimson, casting bloody shadows across his face. "This doesn’t belong to you. It belongs to *me*." The ground trembled. The trees groaned, their branches twisting like arthritic fingers. The Helbound in the orchard turned as one, their hollow eyes fixed on Rory. Nyx’s voice was a hiss. "Rory, *run*." She didn’t need to be told twice. They bolted as the feast table collapsed behind them, the dishes shattering into a storm of sugar and meat and bone. The sugar path dissolved beneath their feet, turning to sticky tar that clung to their boots. Rory’s lungs burned, but she didn’t stop. She couldn’t. Ahead, the orchard gave way to a vineyard, the vines thick and gnarled, their leaves the color of dried blood. Between the rows, something moved—something large and low to the ground, its body segmented like an insect’s. Belphegor’s voice echoed behind them, carried on the wind. "You can’t escape Dymas, little thief! The land will take what it’s owed!" Rory’s legs ached. Her breath came in ragged gasps. But she ran. Because if she stopped, she knew Dymas would swallow her whole.
total_cost0.020124

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.357
leniency0.714
rawRatio0
effectiveRatio0
91.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1170
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"warmly"
count1
highlights
0"slightly"
1"warmly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1170
totalAiIsms19
found
0
word"chill"
count1
1
word"pulsed"
count2
2
word"weight"
count3
3
word"whisper"
count1
4
word"familiar"
count1
5
word"echo"
count1
6
word"stomach"
count2
7
word"mechanical"
count1
8
word"gleaming"
count1
9
word"glistening"
count1
10
word"silk"
count1
11
word"flickered"
count1
12
word"flicked"
count1
13
word"trembled"
count1
14
word"echoed"
count1
highlights
0"chill"
1"pulsed"
2"weight"
3"whisper"
4"familiar"
5"echo"
6"stomach"
7"mechanical"
8"gleaming"
9"glistening"
10"silk"
11"flickered"
12"flicked"
13"trembled"
14"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences91
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords5
totalWords1163
ratio0.004
matches
0"consumes"
1"rude"
2"changed"
3"me"
4"run"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
34.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount909
uniqueNames13
maxNameDensity2.31
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory21
Richmond2
Park1
Veil1
Hel1
Fae-forged1
Isolde5
One2
Heartstone2
Belphegor6
Helbound1
Dymas1
Nyx8
persons
0"Rory"
1"Veil"
2"Hel"
3"Isolde"
4"Belphegor"
5"Dymas"
6"Nyx"
places
0"Richmond"
1"Park"
2"Heartstone"
globalScore0.345
windowScore0.5
71.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount2
matches
0"something like wonder"
1"quite align with the bodies they belonged to"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1163
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean25.28
std18.06
cv0.714
sampleLengths
058
115
243
315
431
540
617
768
834
96
1021
1140
126
1359
148
1520
1648
1710
187
1934
2024
2120
2211
2313
2481
2512
2610
2725
2815
2916
3010
3136
3214
3339
346
3534
365
3744
3826
397
407
4146
4237
4322
4412
4511
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences91
matches
0"were gnarled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs167
matches
0"were trying"
21.79% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences5
totalSentences118
ratio0.042
matches
0"One moment, she stood in the damp chill of Richmond Park; the next, the air thickened with the scent of overripe fruit and something metallic, like blood left too long in the sun."
1"She’d heard whispers of Hel’s realms—places where sin wasn’t just a concept but a landscape."
2"Fruit hung heavy from the branches—plums the size of Rory’s fist, pomegranates split open to reveal seeds that glistened like rubies."
3"Between them, figures moved—human-shaped, but wrong."
4"Between the rows, something moved—something large and low to the ground, its body segmented like an insect’s."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount916
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03275109170305677
lyAdverbCount5
lyAdverbRatio0.0054585152838427945
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean9.86
std6.76
cv0.686
sampleLengths
013
133
212
315
42
518
616
72
85
911
104
118
1215
132
146
1510
168
1714
188
1916
201
2115
2216
2321
2416
2510
2610
2710
284
293
303
3118
323
335
3413
357
3615
376
3818
396
4021
4114
423
435
443
4517
467
4715
4812
4914
74.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4576271186440678
totalSentences118
uniqueOpeners54
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences80
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences80
matches
0"Her boots sank into spongy"
1"She’d heard whispers of Hel’s"
2"She left no footprints in"
3"she said, though her voice"
4"Their trunks were gnarled and"
5"It burst in their fingers,"
6"they said, voice laced with"
7"She moved with the quiet"
8"Their skin was too smooth,"
9"They plucked fruit with mechanical"
10"Its eyes were hollow, but"
11"It raised a hand, offering"
12"They moved deeper into the"
13"It was sugar."
14"She ignored it."
15"His gaze flicked to the"
16"It pulsed warmly against her"
17"She lunged, but he was"
18"He held the Heartstone up"
19"She didn’t need to be"
ratio0.275
28.75% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences80
matches
0"The pendant burned against Rory’s"
1"Her boots sank into spongy"
2"Nyx murmured, their voice a"
3"The Veil’s tear had sealed"
4"Nyx’s shadowy form rippled, stretching"
5"The name settled over Rory"
6"She’d heard whispers of Hel’s"
7"A world that fed on"
8"Isolde moved ahead, her silver"
9"She left no footprints in"
10"she said, though her voice"
11"Rory adjusted the strap of"
12"The ground sloped downward, leading"
13"Their trunks were gnarled and"
14"Fruit hung heavy from the"
15"The air hummed with the"
16"Nyx reached out, plucking a"
17"It burst in their fingers,"
18"they said, voice laced with"
19"Rory’s stomach twisted."
ratio0.863
62.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences80
matches
0"Because if she stopped, she"
ratio0.013
32.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount6
matches
0"Fruit hung heavy from the branches—plums the size of Rory’s fist, pomegranates split open to reveal seeds that glistened like rubies."
1"Their skin was too smooth, too pale, stretched tight over bones that didn’t quite align with the bodies they belonged to."
2"Crushed and compacted into a gleaming white road that stretched ahead of them, vanishing into the haze."
3"A long table stretched before them, laden with dishes that made Rory’s mouth water despite herself."
4"The prince smiled, revealing teeth that were too white, too numerous."
5"The sugar path dissolved beneath their feet, turning to sticky tar that clung to their boots."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount5
matches
0"Nyx murmured, their voice a whisper of wind through dead leaves,"
1"she said, though her voice carried the distant echo of a warning"
2"they said, voice laced with something like wonder"
3"Nyx licked, the shadow of their tongue flickering like a flame"
4"He held, and the gem flared crimson, casting bloody shadows across his face"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount3
fancyTags
0"Nyx murmured (murmur)"
1"they murmured (murmur)"
2"she snarled (snarl)"
dialogueSentences42
tagDensity0.238
leniency0.476
rawRatio0.3
effectiveRatio0.143
77.1925%