Run: 2026-02-19-01KHSZ587DDQJ7AECVAJ7D9JF2

Run Details

Duration:
56.8s
Cost:
$0.048642
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token cut into Detective Harlow Quinn's palm as she ducked beneath the police tape. Underground stations always felt like tombs, but abandoned ones were worse—concrete sarcophagi forgotten by the living. This particular one beneath Camden had been sealed for decades until some urban explorers stumbled across what they thought was a murder scene. "Watch your step, ma'am." The young constable's torch beam flickered across the platform's edge. "It's a right mess down there." Quinn nodded but said nothing. Eighteen years on the force had taught her to observe first, speak later. Her worn leather watch showed 3:17 AM. Third crime scene this week at godforsaken hours. The platform itself was unremarkable—graffiti-covered walls, decades of grime, the usual urban decay. But as she descended the maintenance ladder to the track level, she understood why she'd been called. Blood. Lots of it, but all wrong. It pooled in perfect circles at regular intervals along the track, six distinct puddles leading deeper into the tunnel. Too neat. Too deliberate. "Initial assessment?" she asked the forensic technician crouched beside the nearest pool. "Can't say for certain, Detective. It's blood, human type AB negative. Rare. About two liters total across all pools. Enough to indicate fatal exsanguination." "But no body." Quinn stated the obvious. "No body," the tech confirmed. She paced the scene, careful to avoid the blood circles. In the beam of her torch, something glinted—a small brass object wedged between two sleepers. She snapped on a latex glove and extracted it. A compass, its face etched with unfamiliar markings, a patina of verdigris coating its casing. The needle spun wildly before settling, pointing not north but directly at the deepest part of the tunnel. "Found something?" Quinn turned to find DS Wilkes watching her, his round face damp with sweat despite the underground chill. Too eager, too quick to offer theories. Three months in Homicide and he thought he knew everything. "Just an old compass." She pocketed it discretely. "What's your take, Wilkes?" "Ritual killing, obviously. Six blood pools, six-pointed star. Satanists or some cult. Probably carried the body away for further desecration." "Six-pointed star?" Quinn frowned. "The pools form a straight line." "Metaphorical star, ma'am." Wilkes smiled with the confidence of the deeply mistaken. "The number six has occult significance." "So does the number seven. And thirteen. And forty-two, if you're a Douglas Adams fan." She moved past him, studying the blood pools more carefully. "These were left deliberately, but not for ritual purposes. They're markers." "Markers for what?" The question hung in the stale air as Quinn followed the trail deeper into the tunnel, away from the cluster of officers. Something about this scene itched at the back of her mind. The precision of the blood pools. The abandoned station. The compass now heavy in her pocket. Twenty meters in, the blood trail stopped at what appeared to be a solid wall. Quinn ran her hand over the surface. Concrete, like the rest, but newer. Recently built. "This wasn't on the schematics," she muttered. "What's that, ma'am?" Wilkes had followed her. "This wall. Camden Lower was abandoned in 1952. Why would anyone build a new wall in an abandoned tunnel?" "Maintenance? Safety measures?" "Without updating the TfL records?" She shook her head. "Get me a sledgehammer." "You can't be serious. We need permits, structural engineers—" "This is an active crime scene, Sergeant. If there's evidence behind this wall, I'm not waiting for paperwork." Wilkes hesitated, then retreated to relay the order. When he was out of sight, Quinn extracted the compass again. The needle pointed directly at the wall, trembling slightly as if eager to pass through the barrier. She pressed her ear to the concrete. Nothing. Then, faintly—voices? The sound of commerce? Impossible at this depth, this time of night. "DS Morris would've known what this meant," she whispered to herself, running her thumb over the compass's markings. Three years since she'd lost her partner, and still the wound felt fresh. His last case—the one that killed him—had been full of inconsistencies too. Evidence that made no logical sense. His final words to her: "Quinn, not everything in London obeys our rules." The young constable returned with a sledgehammer before Wilkes could stop him. "Ma'am, I really must protest," Wilkes said. "Procedure clearly states—" Quinn swung the sledgehammer with military precision, striking the center of the wall. A hairline crack appeared. She struck again. And again. On the fourth blow, something strange happened. The crack widened, but instead of revealing the expected darkness of more tunnel, a faint amber light spilled through. "What the hell?" Wilkes stepped back. Quinn dropped the sledgehammer and peered through the crack. For a brief moment, she glimpsed what appeared to be a marketplace—stalls lit by floating lanterns, vendors of impossible wares, customers who weren't entirely human. "Get everyone out," she ordered Wilkes, her voice steady despite what she'd seen. "I don't understand—" "That's an order, Sergeant. Clear the scene. Tell them we need structural engineers. Gas leak. Whatever story works." "And you?" "I'll be right behind you. Go." When Wilkes reluctantly retreated, Quinn pried at the crack with her fingers. It widened surprisingly easily, as if the wall was barely solid at all. Within moments, she created an opening large enough to step through. The scene beyond defied logic. What should have been more abandoned tunnel was instead a cavernous space hosting what appeared to be an underground market. Not the typical Camden stalls selling vintage clothes and touristy trinkets, but something altogether different. A woman with scaled skin offered vials of luminous liquid. A man in Victorian garb haggled over what looked like shrunken heads. Beings that weren't quite human moved between stalls selling impossible objects—bottled stars, caged shadows, books whose text shifted as you watched. "The Veil Market," Quinn whispered, the name coming to her from nowhere. Or perhaps from Morris's old case notes, the ones she'd pored over for three years trying to make sense of his death. A nearby vendor—seemingly normal except for eyes that reflected light like a cat's—noticed her and froze. "Mundane! Mundane in the Market!" the vendor hissed, and suddenly dozens of eyes turned toward Quinn. She reached instinctively for her warrant card, as if it offered protection against whatever these creatures were. "Detective Inspector Harlow Quinn, Metropolitan Police." This caused even more commotion. Stall owners covered their wares. Some customers vanished—literally disappeared—while others moved toward her with expressions ranging from curiosity to outright hostility. "The police have no jurisdiction here," said a tall figure in an impeccable suit. His skin was pale as marble and just as smooth. "You crossed the Veil without invitation or token." Quinn held up the brass compass. "I had this." The pale man's eyes widened slightly. "Where did you acquire a Veil Compass?" "Found it at a crime scene. Six pools of blood leading directly to your hidden door." "Ah." Understanding dawned on the man's face. "Tolliver's handiwork." "Tolliver?" "He's been leaving breadcrumbs for your kind to follow. Some of us believe isolation is no longer viable. Others disagree." He gestured around the market where tensions were visibly rising. "You should leave, Detective. Immediately. Before the Wardens arrive." "Not without answers. Someone died to create those blood pools." "No one died," the man said with absolute certainty. "The blood was freely given, if unwisely used." A commotion at the far end of the market caught their attention. Several figures in hooded cloaks were pushing through the crowd. "Too late," the pale man murmured. "The Wardens. They'll wipe your memories if you're lucky." "And if I'm not lucky?" "Let's not find out." He gripped her arm with surprising strength and pulled her back toward the crack in the wall. "Take the compass. Find Eva Kowalski at the British Museum. She walks between worlds." "Eva Kowalski?" The name rang a bell. "Morris mentioned her in his notes." "Your former partner knew too much. That's why—" The pale man stopped himself. "Go. Now." Quinn hesitated only briefly before slipping back through the opening. The wall seemed to seal itself behind her, the crack vanishing as if it had never existed. She stood alone in the abandoned tunnel, the compass still clutched in her hand, its needle now spinning aimlessly. The blood pools remained, but somehow she knew the crime scene team would find nothing conclusive—just another unsolved mystery in a city full of them. Unless she found this Eva Kowalski. By the time she rejoined the officers on the platform, she'd tucked the compass safely away and composed a plausible explanation about structural concerns and contaminated evidence. "We'll need to come back with proper equipment," she told Wilkes, knowing they never would. "What about the blood?" he asked. "Could be animal, could be fake. Let the lab tell us." She started toward the exit. "Where are you going, ma'am?" Quinn checked her watch. Nearly 5 AM. "British Museum opens at ten. I need coffee and time to think." Because for the first time in three years, she had a lead on what really happened to DS Morris. And possibly a way into the world that had taken him from her.
created_at"2026-02-19T03:30:06.716Z" 2/19/2026, 3:30:06 AM
model"anthropic/claude-3-7-sonnet-20250219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1201
moderation_latency123
generation_time41889
tokens_prompt4671
tokens_completion2528
native_tokens_prompt4739
native_tokens_completion2295
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.048642
router(null)
provider_responses
0
endpoint_id"1347c8dc-12f5-47df-8355-3ec7e80a8c67"
is_byokfalse
latency14671
model_permaslug"anthropic/claude-3-7-sonnet-20250219"
provider_name"Anthropic"
status(null)
1
endpoint_id"ca3453dc-9de2-4ddc-aac3-0aa1f30e54c4"
id"d606889d-f18f-47c0-9cbf-4586e94e2fa3"
is_byokfalse
latency1198
model_permaslug"anthropic/claude-3-7-sonnet-20250219"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771471806-9xfeP8k8eplo4vUlieZM"
upstream_id"d606889d-f18f-47c0-9cbf-4586e94e2fa3"
total_cost0.048642
cache_discount(null)
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provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount2
adverbTags
0"Wilkes stepped back [back]"
1"He gestured around [around]"
dialogueSentences65
tagDensity0.415
leniency0.831
rawRatio0.074
effectiveRatio0.062
74.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1545
totalAiIsmAdverbs8
found
0
adverb"carefully"
count1
1
adverb"deliberately"
count1
2
adverb"slightly"
count2
3
adverb"really"
count2
4
adverb"reluctantly"
count1
5
adverb"suddenly"
count1
highlights
0"carefully"
1"deliberately"
2"slightly"
3"really"
4"reluctantly"
5"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1545
totalAiIsms6
found
0
word"flickered"
count1
1
word"perfect"
count1
2
word"etched"
count1
3
word"chill"
count1
4
word"sense of"
count1
5
word"marble"
count1
highlights
0"flickered"
1"perfect"
2"etched"
3"chill"
4"sense of"
5"marble"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
38.96% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount6
narrationSentences110
filterMatches
0"watch"
hedgeMatches
0"appeared to"
1"seemed to"
2"started to"
3"happened to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences146
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1528
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
76.40% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1087
uniqueNames11
maxNameDensity1.47
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn16
Camden2
Wilkes10
Homicide1
Three2
Victorian1
Morris2
Eva1
Kowalski1
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Wilkes"
4"Morris"
5"Eva"
6"Kowalski"
places
0"Detective"
1"Homicide"
2"Three"
3"Victorian"
globalScore0.764
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount5
matches
0"felt like tombs, but abandoned ones wer"
1"looked like shrunken heads"
2"quite human moved between stalls selling impossible objects—bottled stars, caged shadows, books whose text shifted as you watched"
3"nearby vendor—seemingly normal except for e"
4"tensions were visibly rising"
69.11% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.309
wordCount1528
matches
0"not north but directly at the deepest part of the tunnel"
1"Not the typical Camden stalls selling vintage clothes and touristy trinkets, but something altogether different"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences146
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs74
mean20.65
std14.47
cv0.701
sampleLengths
055
120
233
330
430
512
624
77
85
967
102
1135
1212
1320
1410
1518
1636
173
1849
1930
207
217
2219
233
2413
259
2618
2736
2822
2962
3012
3110
3222
3326
346
3534
3613
373
3818
392
406
4136
4240
4343
4434
4516
4616
4723
4826
4932
98.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences110
matches
0"been sealed"
1"been called"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs191
matches
0"were pushing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount0
flaggedSentences10
totalSentences146
ratio0.068
matches
0"Underground stations always felt like tombs, but abandoned ones were worse—concrete sarcophagi forgotten by the living."
1"The platform itself was unremarkable—graffiti-covered walls, decades of grime, the usual urban decay."
2"In the beam of her torch, something glinted—a small brass object wedged between two sleepers."
3"Then, faintly—voices?"
4"His last case—the one that killed him—had been full of inconsistencies too."
5"For a brief moment, she glimpsed what appeared to be a marketplace—stalls lit by floating lanterns, vendors of impossible wares, customers who weren't entirely human."
6"Beings that weren't quite human moved between stalls selling impossible objects—bottled stars, caged shadows, books whose text shifted as you watched."
7"A nearby vendor—seemingly normal except for eyes that reflected light like a cat's—noticed her and froze."
8"Some customers vanished—literally disappeared—while others moved toward her with expressions ranging from curiosity to outright hostility."
9"The blood pools remained, but somehow she knew the crime scene team would find nothing conclusive—just another unsolved mystery in a city full of them."
85.14% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1101
adjectiveStacks0
stackExamples(empty)
adverbCount58
adverbRatio0.05267938237965486
lyAdverbCount27
lyAdverbRatio0.02452316076294278
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences146
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences146
mean10.47
std6.36
cv0.607
sampleLengths
016
116
223
314
46
55
613
77
88
913
1017
111
126
1319
142
152
1612
1724
187
195
2010
2115
229
2315
2418
252
2618
277
2810
298
304
3120
324
336
3412
356
3625
3711
383
3922
4011
416
423
437
4415
457
466
472
487
497
85.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5342465753424658
totalSentences146
uniqueOpeners78
67.34% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences99
matches
0"Too eager, too quick to"
1"Nearly 5 AM."
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences99
matches
0"Her worn leather watch showed"
1"It pooled in perfect circles"
2"she asked the forensic technician"
3"She paced the scene, careful"
4"She snapped on a latex"
5"She pocketed it discretely"
6"She moved past him, studying"
7"She shook her head"
8"She pressed her ear to"
9"she whispered to herself, running"
10"His last case—the one that"
11"His final words to her:"
12"She struck again."
13"she ordered Wilkes, her voice"
14"It widened surprisingly easily, as"
15"She reached instinctively for her"
16"His skin was pale as"
17"He gestured around the market"
18"He gripped her arm with"
19"She stood alone in the"
ratio0.222
81.21% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences99
matches
0"The bone token cut into"
1"This particular one beneath Camden"
2"The young constable's torch beam"
3"Quinn nodded but said nothing."
4"Her worn leather watch showed"
5"The platform itself was unremarkable—graffiti—covered"
6"Lots of it, but all"
7"It pooled in perfect circles"
8"she asked the forensic technician"
9"Quinn stated the obvious"
10"the tech confirmed"
11"She paced the scene, careful"
12"She snapped on a latex"
13"A compass, its face etched"
14"The needle spun wildly before"
15"Quinn turned to find DS"
16"She pocketed it discretely"
17"Wilkes smiled with the confidence"
18"She moved past him, studying"
19"The question hung in the"
ratio0.758
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences99
matches
0"By the time she rejoined"
1"Because for the first time"
ratio0.02
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"For a brief moment, she glimpsed what appeared to be a marketplace—stalls lit by floating lanterns, vendors of impossible wares, customers who weren't entirely …"
1"A nearby vendor—seemingly normal except for eyes that reflected light like a cat's—noticed her and froze."
2"She reached instinctively for her warrant card, as if it offered protection against whatever these creatures were."
87.96% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount2
matches
0"she ordered, her voice steady despite what she'd seen"
1"Quinn whispered, the name coming to her from nowhere"
26.92% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount8
fancyTags
0"Quinn stated (state)"
1"the tech confirmed (confirm)"
2"she muttered (mutter)"
3"she whispered (whisper)"
4"she ordered (order)"
5"Quinn whispered (whisper)"
6"the vendor hissed (hiss)"
7"the pale man murmured (murmur)"
dialogueSentences65
tagDensity0.2
leniency0.4
rawRatio0.615
effectiveRatio0.246
82.2838%