Run: 2026-02-19-01KHSZB29ZHA01134WRS0V3RW7

Run Details

Duration:
26.1s
Cost:
$0.018426

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Aurora’s collarbone, a warning pulse of heat that had been growing stronger with every step. She adjusted the strap of her bag, fingers brushing the cold metal of the Fae blade tucked inside. The standing stones loomed ahead, their gnarled oaks twisted into shapes that made her eyes ache if she stared too long. The air here smelled different—thick with the scent of damp earth and something older, something like ozone after a storm. Nyx materialised beside her, their shadowy form flickering at the edges. "You feel it too," they murmured, voice like wind through dead leaves. "The Grove doesn’t like visitors." Aurora exhaled sharply. "It’s not like we have a choice." Ahead, the path split. One fork led into dense undergrowth, the other into a clearing where wildflowers bloomed in impossible colours—deep violets that seemed to drink the light, golden petals that shimmered like liquid metal. The ground beneath her boots felt spongy, yielding, as if the earth itself breathed. Isolde stepped from the trees without a sound, her silver hair catching the dim light like spun moonlight. "You’re late," she said, though Aurora could have sworn the path had been empty a heartbeat before. The Seer’s lavender eyes held no warmth, only the weight of centuries. "The Veil thins here. Time does not move as you know it." Aurora’s pulse quickened. "How long do we have?" Isolde smiled, but it didn’t reach her eyes. "Long enough to regret coming. Or not long enough to matter." Nyx’s form rippled, their edges blurring. "Charming as ever, Seer." The clearing opened before them, a perfect circle of untouched grass ringed by ancient oaks. In the centre stood a pool of water so still it might have been glass. Aurora crouched, peering into its depths. The reflection staring back wasn’t hers—it was older, wilder, a woman with eyes like storm clouds and hair like tangled roots. She recoiled. Isolde’s voice was soft. "The Grove shows you what it wishes you to see." Aurora stood, brushing off her knees. "And what does it wish me to see?" The Seer didn’t answer. Instead, she turned and walked toward the far side of the clearing, where the trees bent inward, forming a natural archway. The moment she passed beneath it, the air hummed, a low vibration that set Aurora’s teeth on edge. Nyx extended a shadowy hand. "After you." She hesitated, then stepped forward. The world twisted. One moment, she was in the clearing. The next, she stood in a vast, cavernous space where the walls pulsed with veins of bioluminescent light. The air was thick, humid, carrying the scent of wet stone and something metallic, like old blood. The ground beneath her feet was smooth, almost polished, as if generations of feet had worn it down over centuries. Nyx solidified beside her, their violet eyes glowing faintly in the dim light. "This isn’t the Grove." Aurora’s fingers tightened around the strap of her bag. "Then where the hell are we?" Ahead, the cavern stretched into darkness, but the walls were lined with alcoves—hundreds of them, each containing a figure wrapped in what looked like silk. Some were human-shaped. Others were not. The fabric shimmered faintly, shifting colours like oil on water. Isolde appeared between them, her presence sudden and jarring. "The Between," she said, voice hushed. "A place that exists in the cracks of the Veil." Aurora’s breath hitched. "A graveyard?" "In a manner of speaking." Isolde moved toward the nearest alcove, her fingers hovering just above the fabric. "These are the lost. The ones who slipped through the Veil and never found their way back." Nyx’s form flickered, their edges growing jagged. "And the ones who were never meant to cross at all." Aurora stepped closer, her boots making no sound on the smooth stone. The figure in the alcove was small—child-sized. The silk wrapped around it was a deep, mottled blue, like a bruise. She reached out, then hesitated. "Can we...?" Isolde didn’t stop her. The fabric was cool to the touch, almost slippery. As Aurora peeled back a corner, the scent of decay hit her—faint, but unmistakable. Beneath the silk was a face, preserved in a way that made her stomach clench. The skin was grey, stretched too tight over sharp bones, but the features were delicate, almost peaceful. A child. A girl, no older than ten. Aurora let the fabric fall back into place. "What happened to her?" Nyx’s voice was quiet. "She wandered too close to a rift. The Veil took her before anyone could pull her back." Isolde’s gaze was distant. "Some say the Between is a mercy. A place where the lost can rest instead of being torn apart by the currents between realms." Aurora swallowed hard. "And others?" The Seer’s smile was sad. "Others say it’s a prison. That the Veil doesn’t just keep things out—it keeps things in." A sound echoed through the cavern—a low, rhythmic thrumming, like a heartbeat. Aurora spun, her hand instinctively going to the Fae blade. The alcoves stretched on, row after row, disappearing into the darkness. But now, the figures within them seemed to shift, their silk wrappings rustling faintly, as if something beneath them had taken a breath. Nyx’s form darkened, their edges bleeding into the shadows. "We’re not alone." Isolde’s fingers twitched at her side. "No. We’re not." The thrumming grew louder, vibrating through the stone beneath Aurora’s feet. The air thickened, pressing against her skin like a physical weight. Then, from the darkness ahead, a figure emerged. It was tall—taller than Nyx in their solid form—and its body was a shifting mass of shadows and light, like a living silhouette. Its eyes glowed the same violet as Nyx’s, but where Nyx’s form was fluid, this creature’s edges were sharp, jagged, as if it had been torn from something larger. It tilted its head, studying them. Then, in a voice like cracking ice, it spoke. "Lost."
total_cost0.018426

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
95.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1003
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1003
totalAiIsms20
found
0
word"pulse"
count2
1
word"loomed"
count1
2
word"shimmered"
count2
3
word"warmth"
count1
4
word"weight"
count2
5
word"quickened"
count1
6
word"perfect"
count1
7
word"depths"
count1
8
word"pulsed"
count1
9
word"silk"
count4
10
word"flickered"
count1
11
word"stomach"
count1
12
word"echoed"
count1
13
word"rhythmic"
count1
highlights
0"pulse"
1"loomed"
2"shimmered"
3"warmth"
4"weight"
5"quickened"
6"perfect"
7"depths"
8"pulsed"
9"silk"
10"flickered"
11"stomach"
12"echoed"
13"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences73
matches
0"was sad"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences97
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords992
ratio0
matches(empty)
89.29% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions1
matches
0"Then, in a voice like cracking ice, it spoke."
55.42% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount793
uniqueNames5
maxNameDensity1.89
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora15
Fae2
Seer3
Nyx10
Isolde8
persons
0"Aurora"
1"Seer"
2"Nyx"
3"Isolde"
places
0"Fae"
globalScore0.554
windowScore0.667
8.49% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount3
matches
0"something like ozone after a storm"
1"violets that seemed to drink the light, golden petals that shimmered like liquid metal"
2"looked like silk"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount992
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences97
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean26.81
std20.7
cv0.772
sampleLengths
078
128
210
349
459
58
619
710
859
914
1014
1143
127
135
143
1562
1617
1715
1841
1925
205
2135
2218
2339
2467
2512
2621
2728
285
2921
3056
3112
329
3330
3452
3515
361
95.65% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences73
matches
0"were lined"
1"been torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs143
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences8
totalSentences97
ratio0.082
matches
0"The air here smelled different—thick with the scent of damp earth and something older, something like ozone after a storm."
1"One fork led into dense undergrowth, the other into a clearing where wildflowers bloomed in impossible colours—deep violets that seemed to drink the light, golden petals that shimmered like liquid metal."
2"The reflection staring back wasn’t hers—it was older, wilder, a woman with eyes like storm clouds and hair like tangled roots."
3"Ahead, the cavern stretched into darkness, but the walls were lined with alcoves—hundreds of them, each containing a figure wrapped in what looked like silk."
4"The figure in the alcove was small—child-sized."
5"As Aurora peeled back a corner, the scent of decay hit her—faint, but unmistakable."
6"A sound echoed through the cavern—a low, rhythmic thrumming, like a heartbeat."
7"It was tall—taller than Nyx in their solid form—and its body was a shifting mass of shadows and light, like a living silhouette."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount804
adjectiveStacks1
stackExamples
0"tight over sharp bones,"
adverbCount29
adverbRatio0.036069651741293535
lyAdverbCount6
lyAdverbRatio0.007462686567164179
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean10.23
std6.82
cv0.667
sampleLengths
019
118
221
320
411
512
65
73
87
94
1031
1114
1218
1317
1412
1512
163
175
188
1911
206
214
2215
2315
246
2521
262
274
2810
296
308
314
3221
3318
345
352
365
373
387
3918
4017
4120
4213
434
449
456
4625
473
483
4910
46.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.31958762886597936
totalSentences97
uniqueOpeners31
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences71
matches
0"Instead, she turned and walked"
1"Then, from the darkness ahead,"
2"Then, in a voice like"
ratio0.042
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences71
matches
0"She adjusted the strap of"
1"they murmured, voice like wind"
2"she said, though Aurora could"
3"She hesitated, then stepped forward."
4"she said, voice hushed"
5"She reached out, then hesitated."
6"It was tall—taller than Nyx"
7"Its eyes glowed the same"
8"It tilted its head, studying"
ratio0.127
37.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences71
matches
0"The pendant burned against Aurora’s"
1"She adjusted the strap of"
2"The standing stones loomed ahead,"
3"The air here smelled different—thick"
4"Nyx materialised beside her, their"
5"they murmured, voice like wind"
6"Aurora exhaled sharply."
7"The ground beneath her boots"
8"Isolde stepped from the trees"
9"she said, though Aurora could"
10"The Seer’s lavender eyes held"
11"Aurora’s pulse quickened."
12"Isolde smiled, but it didn’t"
13"Nyx’s form rippled, their edges"
14"The clearing opened before them,"
15"Aurora crouched, peering into its"
16"The reflection staring back wasn’t"
17"Isolde’s voice was soft."
18"Aurora stood, brushing off her"
19"The Seer didn’t answer."
ratio0.845
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount6
matches
0"The pendant burned against Aurora’s collarbone, a warning pulse of heat that had been growing stronger with every step."
1"The standing stones loomed ahead, their gnarled oaks twisted into shapes that made her eyes ache if she stared too long."
2"One fork led into dense undergrowth, the other into a clearing where wildflowers bloomed in impossible colours—deep violets that seemed to drink the light, gold…"
3"The ground beneath her feet was smooth, almost polished, as if generations of feet had worn it down over centuries."
4"But now, the figures within them seemed to shift, their silk wrappings rustling faintly, as if something beneath them had taken a breath."
5"Its eyes glowed the same violet as Nyx’s, but where Nyx’s form was fluid, this creature’s edges were sharp, jagged, as if it had been torn from something larger…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount2
matches
0"she said, voice hushed"
1"Isolde moved, her fingers hovering just above the fabric"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"they murmured (murmur)"
dialogueSentences28
tagDensity0.107
leniency0.214
rawRatio0.333
effectiveRatio0.071
74.4888%