Run: 2026-02-19-01KHSZB867KDVG2KVZD4MVBVYP

Run Details

Duration:
26.6s
Cost:
$0.016612

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay sprawled across the abandoned platform like a discarded marionette, limbs tangled in impossible angles. Detective Harlow Quinn stepped over the police tape, her boots sinking slightly into the damp concrete. The air smelled of rust and something older—copper and wet stone, the kind of scent that clung to places long forgotten by time. DS Davies stood near the corpse, his gloved hands adjusting the camera strap around his neck. "Took you long enough, guv. Thought you'd be here sooner." Quinn ignored the jab. Her eyes locked onto the victim. Mid-thirties, male, dressed in a rumpled suit that had seen better days. No obvious wounds. No blood. Just... stillness. Too much stillness. "Who called it in?" she asked. "Anonymous tip. Came through the station's general line about an hour ago. Dispatch sent a car, and they found him like this." Davies gestured to the body. "No ID, no wallet, nothing. Just this." He held up a small evidence bag. Inside was a brass compass, its face etched with strange symbols. The needle didn’t point north. It spun lazily, as if caught in an unseen current. Quinn’s fingers twitched toward her own wrist, where her worn leather watch sat. She forced them still. "That’s not standard issue." "Definitely not." Davies turned the bag over. "Found it clutched in his hand. Almost like he was using it to find something." Or avoid something. She crouched beside the body, her sharp jaw tightening as she studied the man’s face. His skin had an unnatural pallor, like wax left too long in the sun. His lips were slightly parted, as if he’d been mid-breath when whatever had killed him struck. "Any signs of struggle?" she asked. Davies shook his head. "None. No defensive wounds, no scuff marks on the platform. It’s like he just... stopped." Quinn’s gaze flicked to the walls. The abandoned Tube station was a relic of another era—peeling posters, graffiti, the skeletal remains of old turnstiles. But something was off. The graffiti wasn’t just random tags. There were symbols. Faint, almost hidden beneath layers of spray paint, but there. Circles within circles, lines intersecting at odd angles. She stood, brushing dust from her knees. "Get forensics to photograph those. And check for any other markings. This place wasn’t chosen at random." Davies hesitated. "You think this is connected to the other cases?" Quinn didn’t answer. She was too busy staring at the compass in the evidence bag. The needle had stopped spinning. Now it pointed directly at her. A cold prickle ran down her spine. She turned away, scanning the platform again. The victim’s shoes were scuffed, the soles worn thin. A man who walked a lot. A man who might have been searching for something. Or running from it. "Guv?" Davies’ voice cut through her thoughts. "You alright?" Quinn exhaled sharply. "This isn’t a mugging. This isn’t even a murder. Not in the way we think." Davies frowned. "What do you mean?" She gestured to the body. "Look at him. No trauma, no signs of poisoning. Just... dead. Like his body forgot how to keep living." Davies shifted uncomfortably. "You’re saying this is supernatural?" "I’m saying we’re missing something." Quinn’s eyes narrowed as she spotted something half-buried under the victim’s sleeve. She pulled a pen from her pocket and carefully lifted the fabric. A bone token. Small, carved with the same symbols as the compass. Davies let out a low whistle. "That’s not good." Quinn pocketed the token without a word. Her mind raced. The Veil Market. The compass. The symbols. It all pointed to something beyond their usual cases. Something she’d been chasing for years. Something that had taken her partner. She turned to Davies. "I need you to run a check on this location. See if there’s any history of... unusual activity. Missing persons, reports of strange lights, anything that doesn’t fit." Davies nodded, but his expression was skeptical. "You really think this is connected to that occult stuff Eva Kowalski’s always going on about?" Quinn’s jaw tightened. "I think we’re standing in an abandoned Tube station with a corpse that shouldn’t exist, holding a compass that doesn’t work like it should. So yes, I think it’s connected." Davies opened his mouth to argue, but Quinn cut him off. "And get someone to track down Eva. If anyone knows what this is, it’s her." Davies hesitated, then nodded. "Alright. But if this turns out to be some uni kid’s prank gone wrong, I’m buying the drinks." Quinn didn’t answer. She was too busy staring at the compass in the evidence bag. The needle had started spinning again. And this time, it wasn’t pointing at her. It was pointing at the wall. She stepped closer, her pulse quickening. The symbols on the wall weren’t just graffiti. They were a map. A path. And right in the center, where the needle now pointed, was a crack in the concrete. Small, almost invisible. But there. Quinn knelt, running her fingers along the edge. The crack widened slightly under her touch, revealing a dark space beneath. Davies crouched beside her. "What the hell is that?" Quinn didn’t answer. She already knew. It was a door. And it had been opened. A gust of cold air rushed out from the crack, carrying with it the scent of damp earth and something older. Something that didn’t belong in this world. Quinn’s hand went to her sidearm. "Get forensics down here. Now." Davies hesitated. "Guv, what are you—" She didn’t wait for him to finish. Quinn pulled out her torch and shone it into the crack. The beam cut through the darkness, revealing a set of stone steps descending into the earth. And at the bottom, just visible in the dim light, was a pair of glowing eyes.
total_cost0.016612

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.185
leniency0.37
rawRatio0
effectiveRatio0
63.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount970
totalAiIsmAdverbs7
found
0
adverb"slightly"
count3
1
adverb"lazily"
count1
2
adverb"sharply"
count1
3
adverb"carefully"
count1
4
adverb"really"
count1
highlights
0"slightly"
1"lazily"
2"sharply"
3"carefully"
4"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount970
totalAiIsms7
found
0
word"etched"
count1
1
word"standard"
count1
2
word"flicked"
count1
3
word"down her spine"
count1
4
word"scanning"
count1
5
word"raced"
count1
6
word"pulse"
count1
highlights
0"etched"
1"standard"
2"flicked"
3"down her spine"
4"scanning"
5"raced"
6"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences95
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords965
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount675
uniqueNames6
maxNameDensity2.22
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Davies"
discoveredNames
Harlow1
Quinn15
Davies14
Tube1
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Davies"
places(empty)
globalScore0.389
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount965
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean20.1
std13.42
cv0.667
sampleLengths
056
126
232
36
434
533
621
722
83
945
106
1119
1255
1324
1411
1526
167
1731
184
199
2018
216
2224
238
2429
2512
269
2732
286
2932
3023
3133
3226
3322
3421
358
366
3741
3820
399
406
414
425
4328
4411
456
4634
4716
97.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences95
matches
0"were scuffed"
1"been opened"
90.71% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs122
matches
0"wasn’t pointing"
1"was pointing"
94.02% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences117
ratio0.017
matches
0"The air smelled of rust and something older—copper and wet stone, the kind of scent that clung to places long forgotten by time."
1"The abandoned Tube station was a relic of another era—peeling posters, graffiti, the skeletal remains of old turnstiles."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount500
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.038
lyAdverbCount5
lyAdverbRatio0.01
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean8.25
std6.02
cv0.729
sampleLengths
017
116
223
316
410
54
66
712
83
92
101
111
123
136
1427
157
167
1711
185
1910
2013
214
224
237
2415
253
2615
2714
2816
296
304
3115
326
3318
344
356
363
3710
388
397
4017
412
429
433
4412
455
466
477
487
499
56.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.36752136752136755
totalSentences117
uniqueOpeners43
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Too much stillness."
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences83
matches
0"Her eyes locked onto the"
1"He held up a small"
2"It spun lazily, as if"
3"She forced them still."
4"She crouched beside the body,"
5"His skin had an unnatural"
6"His lips were slightly parted,"
7"She stood, brushing dust from"
8"She was too busy staring"
9"She turned away, scanning the"
10"She gestured to the body."
11"She pulled a pen from"
12"Her mind raced."
13"It all pointed to something"
14"She turned to Davies."
15"She was too busy staring"
16"It was pointing at the"
17"She stepped closer, her pulse"
18"They were a map."
19"She already knew."
ratio0.265
62.41% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences83
matches
0"The body lay sprawled across"
1"Detective Harlow Quinn stepped over"
2"The air smelled of rust"
3"DS Davies stood near the"
4"Quinn ignored the jab."
5"Her eyes locked onto the"
6"Davies gestured to the body"
7"He held up a small"
8"The needle didn’t point north."
9"It spun lazily, as if"
10"Quinn’s fingers twitched toward her"
11"She forced them still."
12"Davies turned the bag over"
13"She crouched beside the body,"
14"His skin had an unnatural"
15"His lips were slightly parted,"
16"Davies shook his head."
17"Quinn’s gaze flicked to the"
18"The abandoned Tube station was"
19"The graffiti wasn’t just random"
ratio0.795
60.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences83
matches
0"Now it pointed directly at"
ratio0.012
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount1
matches
0"The air smelled of rust and something older—copper and wet stone, the kind of scent that clung to places long forgotten by time."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences27
tagDensity0.074
leniency0.148
rawRatio0
effectiveRatio0
88.7570%