Run: 2026-02-19-01KHSZBZXFWV6GTTMFMSAMY0E2

Run Details

Duration:
8.8s
Cost:
$0.000631

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s palm. She yanked her hand back as if burned, fingers twitching like she’d touched a live wire. The crimson gem pulsed faintly, its warmth seeping through the silver chain despite the chill of the alleyway. *What the hell?* She’d found it tucked inside the hollowed-out oak tree in Richmond Park—dry leaves crumpling around it like it had been abandoned mid-fall. No note. No explanation. Just the pendant, heavy in her pocket for three days now, waiting. Now it was waiting no more. A gust of wind howled down the alley, rattling the dumpsters behind Silas’ bar. The kind of wind that didn’t belong in London. The kind that made the hairs on the back of her neck stand on end. Rory’s breath hitched as the pendant’s glow intensified, casting eerie red reflections on the cracked pavement. She glanced over her shoulder—no one. Just the usual late-night drunks stumbling out of the pub, their laughter slurred, their footsteps heavy. Then the ground trembled. Not an earthquake. Not thunder. Something deeper. The pendant jerked in her grip, and the air itself seemed to ripple, like heat haze over asphalt. Rory stumbled back, her heel catching on a loose cobblestone. She barely caught herself against the brick wall, her fingers digging into the rough mortar. The pendant’s warmth was no longer just on her skin—it was *in* her skin, like the gem had burrowed into her wrist. A shadow detached itself from the alley’s darkness. Not a shadow. *Something* shaped like a shadow. Tall. Too tall. Its edges flickered like candlelight through gauze. Rory’s pulse roared in her ears. She’d seen shadows move before—tricks of light, tricks of the mind—but this wasn’t either. This was *solid*. Or as solid as a whisper could be. “You shouldn’t have taken it,” the voice said. It wasn’t a voice. It was a *sound*, like wind through a hollow tree, like pages turning in a book no one was reading. Rory’s breath came fast, her chest tight. The pendant pulsed again, brighter this time, and the shadow stepped forward, its form coalescing into something almost human—just enough to be terrifying. Violet eyes, like starlight caught in a storm, locked onto hers. “Who—what are you?” Rory’s voice cracked. The shadow tilted its head. “Nyx. And you, little mortal, are in far more trouble than you know.” Rory’s fingers curled around the pendant, her knuckles white. “I don’t *want* trouble.” Nyx’s form rippled, shifting like smoke caught in a draft. “Then put it down. Now.” Rory hesitated. The pendant’s warmth was hypnotic, pulling at her like a siren’s song. But the way Nyx’s eyes gleamed—*hungry*—made her stomach twist. She didn’t know what this thing was, but it wasn’t here to help her. “No.” Nyx’s lips—if they could be called lips—curved into something that wasn’t quite a smile. “Then you’ll have to cross the Veil yourself.” The ground beneath Rory’s feet *shifted*. The alley vanished. One moment, she was pressed against the brick wall; the next, she was standing in a vast, golden expanse. The sky above was the colour of warm amber, streaked with clouds that moved too slowly, too deliberately. Trees towered over her, their branches heavy with fruit she hadn’t seen before—pulsing, glowing, *alive*. The air smelled of spice and something darker, like burnt sugar and old blood. Dymas. Prince Belphegor’s domain. Rory’s breath came in ragged gasps. Nyx was still there, hovering just out of reach, its form flickering like a candle in a breeze. Behind her, the pendant glowed brighter, its warmth seeping into her bones. She could feel it now—the pull of this place, the *hunger* of it. The trees swayed, their leaves rustling with voices she couldn’t understand. The ground beneath her feet was soft, like walking on a cloud, but it *shifted* under her, as if alive. “Where—where *are* we?” Nyx’s voice was a whisper in her ear, though its lips hadn’t moved. “Dymas. The realm of gluttony. And you, little thief, are about to learn why no one takes what isn’t theirs.” Rory’s pulse pounded in her ears. She could see now—*really* see—the way the light bent around the trees, the way the shadows moved like living things. This wasn’t just a place. It was a *feast*. And she was the main course. A sound cut through the air—a deep, resonant *chime*, like a bell tolling from a distance. The trees parted, revealing a path ahead, lined with glowing mushrooms and vines that coiled like serpents. The air hummed with energy, thick and heavy, like standing at the edge of a storm. Nyx’s form shimmered, solidifying into something more substantial. “Come. Before you’re missed.” Rory didn’t want to go. She didn’t want to be here. But the pendant burned against her skin, and the path ahead *pulled* at her, like a magnet. She took a step forward, her boots sinking slightly into the ground. “Wait,” she said, her voice barely above a whisper. “What’s happening?” Nyx’s violet eyes gleamed. “You’re about to find out.” The first tree loomed ahead, its trunk carved with symbols she didn’t recognise. The pendant pulsed in her grip, and the world *shifted* again. She was no longer in the alley. No longer in London. She was in Dymas. And she was *not* welcome.
total_cost0.000631

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.308
leniency0.615
rawRatio0
effectiveRatio0
72.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount898
totalAiIsmAdverbs5
found
0
adverb"slowly"
count1
1
adverb"deliberately"
count1
2
adverb"really"
count1
3
adverb"slightly"
count1
4
adverb"barely above a whisper"
count1
highlights
0"slowly"
1"deliberately"
2"really"
3"slightly"
4"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount898
totalAiIsms20
found
0
word"pulsed"
count3
1
word"warmth"
count4
2
word"chill"
count1
3
word"footsteps"
count1
4
word"trembled"
count1
5
word"flickered"
count1
6
word"pulse"
count2
7
word"whisper"
count3
8
word"stomach"
count1
9
word"could feel"
count1
10
word"shimmered"
count1
11
word"loomed"
count1
highlights
0"pulsed"
1"warmth"
2"chill"
3"footsteps"
4"trembled"
5"flickered"
6"pulse"
7"whisper"
8"stomach"
9"could feel"
10"shimmered"
11"loomed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences83
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans18
markdownWords20
totalWords883
ratio0.023
matches
0"What the hell?"
1"in"
2"Something"
3"solid"
4"sound"
5"want"
6"hungry"
7"shifted"
8"alive"
9"hunger"
10"shifted"
11"are"
12"really"
13"feast"
14"chime"
15"pulled"
16"shifted"
17"not"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount806
uniqueNames7
maxNameDensity1.49
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory12
Richmond1
Park1
London2
Nyx7
Belphegor1
Dymas2
persons
0"Rory"
1"Nyx"
2"Belphegor"
places
0"Richmond"
1"Park"
2"London"
3"Dymas"
globalScore0.756
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount1
matches
0"quite a smile"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount883
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean25.97
std26.01
cv1.002
sampleLengths
01
16
275
36
476
54
672
78
849
98
1065
116
1218
1313
1415
1537
161
1722
1875
191
203
2180
223
2333
2441
2549
2612
2740
2811
299
3024
3111
324
335
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences83
matches
0"been abandoned"
49.62% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs133
matches
0"was waiting"
1"was reading"
2"was standing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount1
flaggedSentences12
totalSentences93
ratio0.129
matches
0"*What the hell?* She’d found it tucked inside the hollowed-out oak tree in Richmond Park—dry leaves crumpling around it like it had been abandoned mid-fall."
1"She glanced over her shoulder—no one."
2"The pendant’s warmth was no longer just on her skin—it was *in* her skin, like the gem had burrowed into her wrist."
3"She’d seen shadows move before—tricks of light, tricks of the mind—but this wasn’t either."
4"The pendant pulsed again, brighter this time, and the shadow stepped forward, its form coalescing into something almost human—just enough to be terrifying."
5"But the way Nyx’s eyes gleamed—*hungry*—made her stomach twist."
6"Nyx’s lips—if they could be called lips—curved into something that wasn’t quite a smile."
7"One moment, she was pressed against the brick wall; the next, she was standing in a vast, golden expanse."
8"Trees towered over her, their branches heavy with fruit she hadn’t seen before—pulsing, glowing, *alive*."
9"She could feel it now—the pull of this place, the *hunger* of it."
10"She could see now—*really* see—the way the light bent around the trees, the way the shadows moved like living things."
11"A sound cut through the air—a deep, resonant *chime*, like a bell tolling from a distance."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount153
adjectiveStacks0
stackExamples(empty)
adverbCount5
adverbRatio0.032679738562091505
lyAdverbCount1
lyAdverbRatio0.006535947712418301
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean9.48
std6.04
cv0.637
sampleLengths
06
116
218
325
42
52
612
76
814
99
1015
1116
126
1316
144
153
162
172
1818
1910
2015
2122
228
233
245
251
262
277
286
2914
303
318
328
334
3420
357
3623
3711
386
395
4013
419
424
4310
445
452
4612
479
4814
491
48.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.34408602150537637
totalSentences93
uniqueOpeners32
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences75
matches
0"Just the pendant, heavy in"
1"Just the usual late-night drunks"
2"Then the ground trembled."
3"No longer in London."
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences75
matches
0"She yanked her hand back"
1"She glanced over her shoulder—no"
2"She barely caught herself against"
3"Its edges flickered like candlelight"
4"She’d seen shadows move before—tricks"
5"It wasn’t a voice."
6"It was a *sound*, like"
7"She didn’t know what this"
8"She could feel it now—the"
9"She could see now—*really* see—the"
10"It was a *feast*."
11"She didn’t want to be"
12"She took a step forward,"
13"she said, her voice barely"
14"She was no longer in"
15"She was in Dymas."
ratio0.213
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences75
matches
0"The pendant burned against Rory’s"
1"She yanked her hand back"
2"The crimson gem pulsed faintly,"
3"A gust of wind howled"
4"The kind of wind that"
5"The kind that made the"
6"Rory’s breath hitched as the"
7"She glanced over her shoulder—no"
8"The pendant jerked in her"
9"Rory stumbled back, her heel"
10"She barely caught herself against"
11"The pendant’s warmth was no"
12"A shadow detached itself from"
13"*Something* shaped like a shadow."
14"Its edges flickered like candlelight"
15"Rory’s pulse roared in her"
16"She’d seen shadows move before—tricks"
17"This was *solid*."
18"the voice said"
19"It wasn’t a voice."
ratio0.8
66.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences75
matches
0"Now it was waiting no"
ratio0.013
27.03% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount6
matches
0"She yanked her hand back as if burned, fingers twitching like she’d touched a live wire."
1"The kind that made the hairs on the back of her neck stand on end."
2"The pendant pulsed again, brighter this time, and the shadow stepped forward, its form coalescing into something almost human—just enough to be terrifying."
3"Nyx was still there, hovering just out of reach, its form flickering like a candle in a breeze."
4"The ground beneath her feet was soft, like walking on a cloud, but it *shifted* under her, as if alive."
5"The trees parted, revealing a path ahead, lined with glowing mushrooms and vines that coiled like serpents."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"she said, her voice barely above a whisper"
73.08% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"wind howled (howl)"
dialogueSentences13
tagDensity0.231
leniency0.462
rawRatio0.333
effectiveRatio0.154
78.7989%