Run: 2026-02-19-01KHSZC24A22N3YZAQ47WJ6FG7

Run Details

Duration:
8.5s
Cost:
$0.000652

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s palm. She yanked it from her pocket just as the air hummed—like a tuning fork struck too hard—and the world *shifted*. One second, she was sprinting through the backstreets of Whitechapel, the scent of fried dough and damp pavement thick in her lungs. The next, she was falling. Not through air. Through *something else*—a fabric of shadows and half-seen shapes that stretched and warped around her like a living thing. Nyx’s voice slithered into her skull, dry as old parchment, just before she hit the ground. *"You’re late."* Rory skidded to a halt, her boots kicking up dust from a path that wasn’t quite dirt, wasn’t quite stone. The air tasted of copper and something sweet, like overripe fruit left too long in the sun. Around her, the others—Nyx, their silent shadow-self flickering like a candle in a draft, and Isolde, her silver hair catching the light of a sky that wasn’t quite sky—stood frozen, their faces unreadable. *"Where the hell are we?"* Rory demanded, voice raw. Isolde’s lips curled, but her pale lavender eyes were fixed on the horizon—or whatever passed for one here. The horizon here was a *thing*, pulsing faintly, like a second heartbeat. *"You’ve entered Dymas, child of mortals. Prince Belphegor’s domain."* Nyx’s form coalesced into something solid enough to touch, their violet eyes gleaming. *"And you’re not invited."* Rory’s fingers tightened around the Heartstone Pendant. It pulsed now, a slow, steady throb against her skin. *"Then why am I here?"* *"Because,"* Isolde said, her voice like wind through dead leaves, *"the Veil is thinning. And you, little thief, carry the key."* The path ahead twisted into a tunnel of vines, thick and glossy, their leaves humming with a low, droning song. The sound vibrated in Rory’s bones, making her teeth ache. She swallowed hard. *"Key to what?"* Nyx stepped forward, their shadow stretching unnaturally long, as if reaching for something just beyond sight. *"To the last lock holding Hel’s gate closed."* A gust of wind howled through the tunnel, and the vines *moved*. Not with purpose—with *hunger*. They coiled around Nyx’s ankles, their tendrils slick with something dark and glistening. Nyx didn’t flinch. *"We’re being watched."* Isolde’s hand shot out, fingers brushing the nearest vine. It recoiled as if burned, black sap oozing from the wound. *"The Gluttonous Eye,"* she murmured. *"It sees all. It hungers for all."* Rory’s stomach twisted. *"Great. So we’re in a place where people get *very* fat, and they’re spying on us, and—"* *"And the Veil is weakening,"* Nyx finished, cutting her off. *"And if it falls, the gates of Hel will open. And *he* will come."* A beat of silence. Then Rory exhaled sharply. *"Who’s *he*?"* Isolde’s smile didn’t reach her eyes. *"The one who was always meant to be here."* The tunnel opened into a clearing. Or what passed for one. The sky above was the color of warm amber, thick and heavy, like honey poured over a wound. Below, the ground wasn’t earth—it was *something* else. A patchwork of veins and roots, pulsing faintly, as if alive. And in the center of it all stood a feast. Not a table. Not a spread. A *monument* to excess. Tables stretched for miles, laden with dishes that defied description. Plates of meat so rare it still steamed, though no fire could be seen. Bowls of fruit so ripe they oozed juice, their colors bleeding into one another. A tower of bread so tall it scraped the amber sky, its crust cracked open to reveal layers of cheese and honey and— Rory’s stomach lurched. *"That’s not food,"* she whispered. Isolde’s voice was a rasp. *"It is. And it isn’t."* The air thickened. The scent of spices and smoke and something *rotten* curled into Rory’s nose. She gagged, her eyes watering. Nyx’s shadow pressed against her back, a silent shield. Then the figures appeared. They moved like dancers, their limbs too long, their skin stretched taut over bones that seemed to bend without breaking. Their eyes—black pits, empty and endless—locked onto them. *"Greetings, guests,"* a voice purred from the crowd. *"We’ve been waiting for you."* Rory’s fingers closed around the Fae-forged blade at her belt. It was cold, a constant reminder of what she was walking into. *"We’re not here to party."* The lead figure—tall, gaunt, dressed in a robe that seemed to absorb light—laughed. The sound was like breaking glass. *"No. But you *are* here."* The ground trembled. Not from an earthquake. From *them*. The feast. The tables. The *things* that weren’t quite food. A plate of what looked like golden honeycomb *shattered*, and from it spilled not bees, but something worse—twisting, writhing *things* with too many legs and mouths that stretched in unnatural grins. Rory didn’t wait. She lunged forward, the Fae blade flashing. The first creature hissed, dissolving into smoke at the touch of steel. But for every one she cut down, two more took its place. *"We need to move,"* Nyx hissed, their voice tight. *"Now."* Isolde’s hand shot out, gripping Rory’s wrist. *"The Heartstone. It’s drawing them."* Rory glanced down. The pendant glowed now, a deep crimson fire that seemed to *pull* at the air around it. *"It’s calling them?"* *"It’s calling *him*,"* Isolde corrected. *"And he’s coming."* A sound cut through the chaos—a deep, resonant *chime*, like a bell tolling from a distance. The ground shook. The sky darkened. And then she saw *him*. A figure emerged from the feast, towering over the others, his form shifting between solid and smoke. His eyes—black as a void—locked onto Rory. *"Little thief,"* he murmured, his voice like velvet and knives. *"You’ve brought me a gift."* Rory’s breath hitched. She knew that voice. *"You,"* she breathed. The prince of Dymas smiled. *"Indeed. And you, my dear, are the key to my return."*
total_cost0.0006517999999999999

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.313
leniency0.625
rawRatio0
effectiveRatio0
89.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount987
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"sharply"
count1
highlights
0"very"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount987
totalAiIsms14
found
0
word"unreadable"
count1
1
word"gleaming"
count1
2
word"pulsed"
count1
3
word"throb"
count1
4
word"vibrated"
count1
5
word"glistening"
count1
6
word"stomach"
count2
7
word"silence"
count1
8
word"lurched"
count1
9
word"reminder"
count1
10
word"trembled"
count1
11
word"shattered"
count1
12
word"velvet"
count1
highlights
0"unreadable"
1"gleaming"
2"pulsed"
3"throb"
4"vibrated"
5"glistening"
6"stomach"
7"silence"
8"lurched"
9"reminder"
10"trembled"
11"shattered"
12"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
94.16% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences88
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
0.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans48
markdownWords177
totalWords970
ratio0.182
matches
0"shifted"
1"something else"
2"\"You’re late.\""
3"\"Where the hell are we?\""
4"thing"
5"\"You’ve entered Dymas, child of mortals. Prince Belphegor’s domain.\""
6"\"And you’re not invited.\""
7"\"Then why am I here?\""
8"\"Because,\""
9"\"the Veil is thinning. And you, little thief, carry the key.\""
10"\"Key to what?\""
11"\"To the last lock holding Hel’s gate closed.\""
12"moved"
13"hunger"
14"\"We’re being watched.\""
15"\"The Gluttonous Eye,\""
16"\"It sees all. It hungers for all.\""
17"\"Great. So we’re in a place where people get *very"
18"\"And the Veil is weakening,\""
19"\"And if it falls, the gates of Hel will open. And *he"
20"\"Who’s *he"
21"\"The one who was always meant to be here.\""
22"something"
23"monument"
24"\"That’s not food,\""
25"\"It is. And it isn’t.\""
26"rotten"
27"\"Greetings, guests,\""
28"\"We’ve been waiting for you.\""
29"\"We’re not here to party.\""
30"\"No. But you *are"
31"them"
32"things"
33"shattered"
34"things"
35"\"We need to move,\""
36"\"Now.\""
37"\"The Heartstone. It’s drawing them.\""
38"pull"
39"\"It’s calling them?\""
40"\"It’s calling *him"
41"\"And he’s coming.\""
42"chime"
43"him"
44"\"Little thief,\""
45"\"You’ve brought me a gift.\""
46"\"You,\""
47"\"Indeed. And you, my dear, are the key to my return.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
56.02% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount798
uniqueNames9
maxNameDensity1.88
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory15
Whitechapel1
Nyx9
Isolde8
Heartstone1
Pendant1
Fae-forged1
Fae2
Dymas1
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Pendant"
4"Dymas"
places(empty)
globalScore0.56
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount8
matches
0"quite dirt, wasn’t quite stone"
1"quite stone"
2"quite sky—stood frozen, their faces unreadable"
3"as if reaching for something just beyond sight"
4"bones that seemed to bend without breaking"
5"robe that seemed to absorb light—laughed"
6"quite food"
7"looked like golden honeycomb *shattered*"
8"fire that seemed to pull* at the air around it"
96.91% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.031
wordCount970
matches
0"not bees, but something worse"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences110
matches
0"knew that voice"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean19.8
std15.44
cv0.78
sampleLengths
01
16
247
338
42
570
69
739
817
922
1021
1136
1224
1335
1432
1520
1624
1710
1815
196
205
2147
2210
2361
243
255
2610
2730
284
2928
3013
3127
3224
333
3416
3531
363
3731
3810
3912
4023
418
4222
435
4424
4515
467
473
4816
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences88
matches
0"were fixed"
54.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs137
matches
0"was sprinting"
1"was falling"
2"was walking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences12
totalSentences110
ratio0.109
matches
0"She yanked it from her pocket just as the air hummed—like a tuning fork struck too hard—and the world *shifted*."
1"Through *something else*—a fabric of shadows and half-seen shapes that stretched and warped around her like a living thing."
2"Around her, the others—Nyx, their silent shadow-self flickering like a candle in a draft, and Isolde, her silver hair catching the light of a sky that wasn’t quite sky—stood frozen, their faces unreadable."
3"Isolde’s lips curled, but her pale lavender eyes were fixed on the horizon—or whatever passed for one here."
4"Not with purpose—with *hunger*."
5"Below, the ground wasn’t earth—it was *something* else."
6"A tower of bread so tall it scraped the amber sky, its crust cracked open to reveal layers of cheese and honey and—"
7"Their eyes—black pits, empty and endless—locked onto them."
8"The lead figure—tall, gaunt, dressed in a robe that seemed to absorb light—laughed."
9"A plate of what looked like golden honeycomb *shattered*, and from it spilled not bees, but something worse—twisting, writhing *things* with too many legs and mouths that stretched in unnatural grins."
10"A sound cut through the chaos—a deep, resonant *chime*, like a bell tolling from a distance."
11"His eyes—black as a void—locked onto Rory."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount816
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.0392156862745098
lyAdverbCount4
lyAdverbRatio0.004901960784313725
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean8.81
std6.35
cv0.721
sampleLengths
06
120
222
35
43
519
616
72
820
917
1033
119
1218
1312
149
1513
164
177
1810
195
2021
2120
2210
233
243
2516
268
2712
284
2913
303
313
329
3311
345
357
363
3717
3810
3914
404
414
422
436
449
456
465
4718
488
4911
46.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.33636363636363636
totalSentences110
uniqueOpeners37
82.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences81
matches
0"Then Rory exhaled sharply."
1"Then the figures appeared."
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences81
matches
0"She yanked it from her"
1"It pulsed now, a slow,"
2"She swallowed hard."
3"They coiled around Nyx’s ankles,"
4"It recoiled as if burned,"
5"She gagged, her eyes watering."
6"They moved like dancers, their"
7"Their eyes—black pits, empty and"
8"It was cold, a constant"
9"She lunged forward, the Fae"
10"His eyes—black as a void—locked"
11"he murmured, his voice like"
12"She knew that voice."
ratio0.16
46.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences81
matches
0"The pendant burned against Rory’s"
1"She yanked it from her"
2"One second, she was sprinting"
3"The next, she was falling."
4"Nyx’s voice slithered into her"
5"Rory skidded to a halt,"
6"The air tasted of copper"
7"Rory demanded, voice raw"
8"Isolde’s lips curled, but her"
9"The horizon here was a"
10"Nyx’s form coalesced into something"
11"Rory’s fingers tightened around the"
12"It pulsed now, a slow,"
13"Isolde said, her voice like"
14"The path ahead twisted into"
15"The sound vibrated in Rory’s"
16"She swallowed hard."
17"Nyx stepped forward, their shadow"
18"A gust of wind howled"
19"They coiled around Nyx’s ankles,"
ratio0.827
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
3.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount7
matches
0"Through *something else*—a fabric of shadows and half-seen shapes that stretched and warped around her like a living thing."
1"Around her, the others—Nyx, their silent shadow-self flickering like a candle in a draft, and Isolde, her silver hair catching the light of a sky that wasn’t qu…"
2"Nyx stepped forward, their shadow stretching unnaturally long, as if reaching for something just beyond sight."
3"Tables stretched for miles, laden with dishes that defied description."
4"They moved like dancers, their limbs too long, their skin stretched taut over bones that seemed to bend without breaking."
5"A plate of what looked like golden honeycomb *shattered*, and from it spilled not bees, but something worse—twisting, writhing *things* with too many legs and m…"
6"A figure emerged from the feast, towering over the others, his form shifting between solid and smoke."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"Rory demanded, voice raw"
1"Nyx hissed, their voice tight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount7
fancyTags
0"Rory demanded (demand)"
1"she murmured (murmur)"
2"she whispered (whisper)"
3"Nyx hissed (hiss)"
4"Isolde corrected (correct)"
5"he murmured (murmur)"
6"she breathed (breathe)"
dialogueSentences32
tagDensity0.25
leniency0.5
rawRatio0.875
effectiveRatio0.438
67.4900%