Run: 2026-02-19-01KHT0021491FHX20HMK3T71XX

Run Details

Duration:
42.8s
Cost:
$0.004226
Provider:
Ambient

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in the abandoned tube station tasted of rust and damp concrete, a familiar London flavour. Detective Harlow Quinn ignored the uniformed constables who parted before her like a nervous sea, their faces pale in the harsh glare of the portable floodlights. Her worn leather watch read 02:17. Late enough for the city's true predators to be out, and late enough for the mess to have been made. "What have we got, Davies?" She didn't look at him, her gaze fixed on the figure slumped against the tiled wall of the old platform. The tiles were a sickly green, the colour of old disease. Davies, a young sergeant with more enthusiasm than sense, cleared his throat. "Male, caucasian, late thirties. No wallet, no phone. Initial thoughts? A mugging gone wrong. Look at the state of him." Harlow stepped closer, her movements carrying the crisp efficiency of her military training. The victim, a man in a once-expensive suit, was a ruin. His face was a mask of frozen terror, eyes wide and unseeing. But it wasn't the terror that caught her attention. It was the lack of violence. His suit was rumpled, yes, but pristine. No blood, no rips, no signs of the struggle Davies was so eager to diagnose. "Gone wrong?" Harlow's voice was flat. "There's not a mark on him, Davies. Except for that." She pointed with a gloved finger at the man's left hand. It was clenched into a tight fist. Something was clutched inside. "Pathologist's on his way," Davies said, missing her point entirely. "Probably a heart attack. The shock of the mugging." "Right." Harlow knelt, the joints in her knees protesting. The concrete was cold through her trousers. She leaned in, her sharp jaw a tight line of concentration. The victim's shirt collar was open, but his tie was still perfectly knotted. A mugger who takes the time to ensure a victim's Windsor knot is secure after scaring him to death? Unlikely. Her eyes scanned the ground around the body. Dust, ancient chewing gum flattened to the platform, and a single, perfect feather. It was long and iridescent, shimmering with an unnatural oil-slick sheen under the floodlights. She didn't touch it. "Anything else? Witnesses?" "None. This place has been sealed off for decades. Kids probably broke in for a dare," Davies offered. "Found this near his feet, though." He held up an evidence bag. Inside was a small brass compass, its casing covered in a greenish patina. The face was etched with strange, spidery symbols that looked like nothing Harlow had ever seen. The needle wasn't pointing north. It was spinning, a frantic, silent blur. "Keeps doing that," Davies said, a note of unease finally creeping into his voice. "Even when I move it. Just... spins." Harlow stood up, her gaze sweeping the rest of the platform. The station was a time capsule, preserved in grime and shadow. Faded posters for products that hadn't existed in fifty years flapped gently in the draught. The air was still, too still. But it wasn't just the stillness. It was the smell. Underneath the metallic tang of rust and the damp earth, there was something else. Something faintly acrid, like ozone after a lightning strike. "He wasn't mugged, Davies." She walked a slow perimeter around the body, her eyes tracing the patterns in the dust. "Look at his shoes. Expensive leather. Not a scuff mark on them. This platform is filthy, but the soles of his shoes are almost clean. He didn't walk here from the street." "Maybe he was carried?" Davies suggested, but his voice lacked conviction. "And placed with the care of a funeral director? No." Harlow stopped and pointed to a dark, discoloured patch on the wall a few feet from the victim. It was a faint scorch mark, shaped like a ragged circle. The tiles within it were blackened and brittle. "What's that?" Davies squinted. "Vandalism? Kids with a blowtorch?" "You find a lot of kids carrying industrial blowtorches into abandoned tube stations?" She ran a gloved hand along the wall, feeling the gritty texture. "The air here is wrong. It feels... thin. Like there's not enough of it." "That's just the enclosed space, boss. Makes you feel a bit claustrophobic." "No." Harlow shook her head. "It's more than that." She thought of DS Morris, her partner. Three years ago, in a warehouse down by the docks. He'd said the same thing, right before the shadows had started to move in ways that shadows shouldn't. *The air feels thin, Harlow. Like it's been used up.* She pushed the memory down, hard. That was a different case. A life she couldn't save. Her attention returned to the victim's clenched fist. "We need to get that hand open. Carefully." "I'll wait for the doc." "We won't." Harlow pulled a small, thin steel probe from her coat pocket. "Whatever he's holding, it's important. He died holding onto it." She knelt again, working the probe gently into the stiff fingers. The rigor was already setting in. It was delicate work, a slow, painstaking process of prying and easing. Davies hovered, his breathing shallow. Finally, with a soft, dry crackle, the fingers loosened. Harlow eased the object free. It was a small token, carved from bone. It was smooth and worn, etched with a single, complex sigil. It felt cold in her palm, colder than the surrounding air. "What is it?" Davies leaned in. "I don't know." Harlow turned it over. The sigil seemed to shift and writhe in her peripheral vision, a trick of the flickering light. "But it feels like a key." She stood and walked back to the scorch mark on the wall, holding the bone token. As she brought it closer, the spinning compass in Davies's evidence bag stuttered, then stopped. The needle swung violently, pointing directly at her hand. At the token. The air crackled. The faint smell of ozone intensified, stinging her nostrils. Davies gasped, stumbling back a step. "What the hell was that?" Harlow didn't answer. She looked from the bone token in her hand to the scorch mark, then back to the dead man on the floor. He hadn't been mugged. He hadn't died of fright. He had been a sacrifice. A key. And whatever door he had unlocked, it was still open. A low, rhythmic hum began to emanate from the centre of the scorch mark, a sound that seemed to vibrate up through the soles of her boots. The dark circle on the wall began to shimmer, like heat haze on a summer road. The grime and decay on the tiles within it seemed to peel away, revealing not brick and mortar, but a deep, starless black. "Boss..." Davies's voice was a choked whisper. "The wall..." Harlow Quinn took a step back, her hand instinctively going to the service pistol holstered at her hip. The humming grew louder, and from the centre of the spreading darkness, something began to emerge. A long, multi-jointed leg, tipped with a gleaming black claw, hooked itself over the edge of the rift and found purchase on the green tiles of the abandoned platform.
created_at"2026-02-19T03:44:45.615Z" 2/19/2026, 3:44:45 AM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1245
moderation_latency(null)
generation_time42112
tokens_prompt4671
tokens_completion1772
native_tokens_prompt4227
native_tokens_completion1606
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00422571
router(null)
provider_responses
0
endpoint_id"4b6fe88c-7cc4-4c60-9f84-e8b831343567"
id"chatcmpl-8WUNWJskNxTFV6CHfgo7rM58Bg1bDCG1jH7dAbx7Lc68"
is_byokfalse
latency1245
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"Ambient"
status200
api_type"completions"
id"gen-1771472685-re4q5XHXhYOZU8KiIRmX"
upstream_id"chatcmpl-8WUNWJskNxTFV6CHfgo7rM58Bg1bDCG1jH7dAbx7Lc68"
total_cost0.00422571
cache_discount(null)
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provider_name"Ambient"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.424
leniency0.848
rawRatio0
effectiveRatio0
83.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1192
totalAiIsmAdverbs4
found
0
adverb"perfectly"
count1
1
adverb"gently"
count2
2
adverb"carefully"
count1
highlights
0"perfectly"
1"gently"
2"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1192
totalAiIsms12
found
0
word"familiar"
count1
1
word"pristine"
count1
2
word"ensure"
count1
3
word"scanned"
count1
4
word"perfect"
count1
5
word"etched"
count2
6
word"tracing"
count1
7
word"complex"
count1
8
word"rhythmic"
count1
9
word"whisper"
count1
10
word"gleaming"
count1
highlights
0"familiar"
1"pristine"
2"ensure"
3"scanned"
4"perfect"
5"etched"
6"tracing"
7"complex"
8"rhythmic"
9"whisper"
10"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
21.28% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount7
narrationSentences94
filterMatches
0"watch"
hedgeMatches
0"started to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords10
totalWords1190
ratio0.008
matches
0"The air feels thin, Harlow. Like it's been used up."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
76.93% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount958
uniqueNames7
maxNameDensity1.46
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
London1
Harlow14
Quinn2
Davies12
Windsor1
Morris1
Three1
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Morris"
places
0"London"
1"Windsor"
globalScore0.769
windowScore0.833
79.58% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount2
matches
0"looked like nothing Harlow had ever seen"
1"sound that seemed to vibrate up through the soles of her boots"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.84
wordCount1190
matches
0"not brick and mortar, but a deep, starless black"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences111
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean36.06
std24.76
cv0.687
sampleLengths
069
136
232
373
416
522
619
799
83
924
1047
1121
1276
1352
1411
1549
167
1739
1812
1970
2016
215
2223
2343
2435
256
2630
2755
2811
2951
3066
319
3263
75.40% Passive voice overuse
Target: ≤2% passive sentences
passiveCount8
totalSentences94
matches
0"been made"
1"was rumpled"
2"was clenched"
3"was clutched"
4"was etched"
5"were blackened"
6"been used"
7"been mugged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs161
matches
0"wasn't pointing"
1"was spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences111
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount960
adjectiveStacks1
stackExamples
0"unnatural oil-slick sheen"
adverbCount31
adverbRatio0.03229166666666667
lyAdverbCount12
lyAdverbRatio0.0125
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean10.72
std6.5
cv0.606
sampleLengths
017
126
26
320
425
511
612
720
813
911
1012
119
126
137
1415
156
1610
1711
187
194
2010
219
229
237
2411
2513
2619
271
288
2913
3014
314
323
3318
346
356
3613
3716
385
397
4014
417
4211
4311
4415
456
466
474
4814
499
62.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4144144144144144
totalSentences111
uniqueOpeners46
37.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences90
matches
0"Finally, with a soft, dry"
ratio0.011
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences90
matches
0"Her worn leather watch read"
1"She didn't look at him,"
2"His face was a mask"
3"It was the lack of"
4"His suit was rumpled, yes,"
5"She pointed with a gloved"
6"It was clenched into a"
7"She leaned in, her sharp"
8"Her eyes scanned the ground"
9"It was long and iridescent,"
10"She didn't touch it."
11"He held up an evidence"
12"It was spinning, a frantic,"
13"It was the smell."
14"She walked a slow perimeter"
15"It was a faint scorch"
16"She ran a gloved hand"
17"She thought of DS Morris,"
18"He'd said the same thing,"
19"Her attention returned to the"
ratio0.333
32.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences90
matches
0"The air in the abandoned"
1"Detective Harlow Quinn ignored the"
2"Her worn leather watch read"
3"She didn't look at him,"
4"The tiles were a sickly"
5"Davies, a young sergeant with"
6"Harlow stepped closer, her movements"
7"The victim, a man in"
8"His face was a mask"
9"It was the lack of"
10"His suit was rumpled, yes,"
11"Harlow's voice was flat"
12"She pointed with a gloved"
13"It was clenched into a"
14"Something was clutched inside."
15"Davies said, missing her point"
16"Harlow knelt, the joints in"
17"The concrete was cold through"
18"She leaned in, her sharp"
19"The victim's shirt collar was"
ratio0.856
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences90
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount1
matches
0"Detective Harlow Quinn ignored the uniformed constables who parted before her like a nervous sea, their faces pale in the harsh glare of the portable floodlight…"
17.86% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount3
matches
0"Davies said, a note of unease finally creeping into his voice"
1"She walked, her eyes tracing the patterns in the dust"
2"Davies suggested, but his voice lacked conviction"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Davies suggested (suggest)"
dialogueSentences33
tagDensity0.091
leniency0.182
rawRatio0.333
effectiveRatio0.061
80.5539%