Run: 2026-02-19-01KHT00214RC7T8Z9CPPK6W1R8

Run Details

Duration:
1m 13s
Cost:
$0.001946
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The mist bit at Aurora’s heels, a wet, cold tongue tasting of copper and salt. She didn't breathe, waiting for the pulse in her chest to settle. The chain of the Heartstone, cool against her collarbone, suddenly felt like a brand. "Keep your voice down," Aurora whispered, the gravel crunching unnervingly loud under her boots. "If the Warden sees this, we won't just lose our jobs at the Golden Empress. We lose our souls." Silas’s sign flickered in the distance. A beat of rain broke the grey London gloom, but the puddles didn't ripple. They shimmered, distorting the lampposts like crude oil paintings. "Don't be tedious, little bird," a voice hissed from the darkness of the thicket. It sounded like dry leaves skittering over tarmac. Nyx emerged from the shadow of an ancient oak, their violet eyes glowing softly in the gloom. The Shade didn't walk; they flowed, solidifying briefly at the knees, then melting away until only a faint outline remained. "The barrier thins where you stand. It always has." "We know the way, Shade," Aurora said, gripping the silver hilt of the Fae-Forged Blade at her waist. The metal felt like ice against her palm. "Step over the line and stop whining." "Whining?" Isolde walked from behind them. The Half-Fae Seer moved with an eerie silence, her silver hair a veil in the damp air. She wore a dress that looked like it was woven from moonlight and frost, pale lavender eyes fixed on the swirling fog ahead. She said nothing. "Right then." Aurora took a deep breath and stepped over the granite curve of the standing stones. The world shifted. The smell of diesel and wet pavement vanished, replaced by the sharp, cloying scent of blooming jasmine and ancient decay. The grey sky above Richmond Park cracked open. The colour deepened, darkening from slate to a bruised, warm amber—the same hue as the stone pendant at her throat, which now burned with a faint, rhythmic heat. "What the hell?" Nyx coalesced fully, the edges of their form flickering as they adjusted to the sudden shift in light. "It's the Grove," Aurora said, squinting. The path they’d walked a moment ago was gone, swallowed by knee-high ferns that glowed with a bioluminescent pulse. "Time passes differently here. By the time we leave, it could be winter." Aurora pushed through the bracken, the Fae blade clearing a path. The leaves felt heavy, pressing against her skin like ghost hands. The trees here were twisted, their bark white as bone, branches reaching up like fingers gripping at the amber clouds. No leaves fell. Nothing moved. "Beautiful," Isolde murmured, her voice echoing with an otherworldly reverb. "But cold." "Is that supposed to be a compliment or a threat?" Nyx drifted forward, testing the air. "I taste copper. And fear." "Don't breathe too deeply," Aurora warned, checking the pendant. It pulsed, glowing brighter with every step deeper into the clearing. *Markings.* The runes on the stone glowed red, pointing toward a structure beyond the dead trees. A stone circle. Larger than the entrance stones. Aurora stepped into the centre. The ground felt soft, yielding, like stepping on moss that was actually velvet. But beneath the softness, she felt the vibrations of something vast moving underground. *Gluttony.* The description said "excess." She could feel it in the weight of the air. "Look there." Nyx pointed. A platform of black obsidian floated a few feet above the ground in the centre of the stone circle, wreathed in silver mists. Floating above it was a single object—a goblet, made of gold that seemed to hold liquid light. "There it is," Aurora said, her heart hammering against her ribs. She adjusted the strap of her delivery bag on her shoulder; it felt heavier now, filled with more than just takeout containers. "The trigger. Does anyone have a spell? Or a hope?" "A hope is a commodity I do not possess," Nyx said, their form flickering as they grasped at solid matter. "But I possess sharp edges. This obsidian... it cuts. I feel it." "We can't just walk up to it," Aurora said. The pendant was hot now, burning a path down to her navel. "The wards. Isolde, you're the Oracle. Do you see a path? Or a trap?" Isolde closed her eyes. The silver hair on her waist shimmered, drifting as if caught in a wind that didn't exist. "The river flows uphill. The sun sets in the east to sleep with the moon. And the man who seeks the treasure walks alone." "Great. Cryptic riddles. Fantastic." "Path," Nyx cut in sharply. The violet glow in their eyes intensified. "They didn't want us to come here to take the cup. They want us to fill it." A low thrumming sound vibrated through the soles of Aurora's boots. The ground split open. No giant worm erupted from the earth, thank the gods. Instead, the soil rose up, wrapping around the obsidian platform. The floating mists solidified into jagged, spectral wolves with eyes of fire. They didn't bark. They howled, a sound that vibrated in Aurora's teeth. "Change of plans!" Aurora yelled, jumping back. The wolves materialized—no, they were made of shadow, with teeth of white bone and fur of smoke. They snapped at the air, lunging not at the group, but at the space between Isolde and Nyx. "Nyx, shadow step!" Aurora screamed. The Shade vanished in a puff of smoke, reappearing behind one of the spectral wolves. They slammed a fist of darkness into the beast’s head. Smoke hissed, smelling of ozone. "Isolde, hide!" But the Seer was already moving, her small feet making no sound as she danced between the snapping jaws. She raised a hand, and a wall of crystalline sound pierced the air, shattering one of the wolves into dust. "Too slow," Aurora muttered. She drew the Fae blade. It erupted into a faint, silvery luminescence. The blade hummed, vibrating with power. She slashed the air. The blade cut through the smoke of the second wolf as if it were water. The creature shrieked—a high-pitched, grinding screech—and dissolved. "We need to stabilize the platform!" Aurora yelled, dodging a snap of teeth from the third wolf. "Nyx, try to smother them! Isolde, look for the trap!" "I see no trap!" Isolde’s voice rang out clear and sharp over the cacophony. "I see only the hunger!" The wolves swarmed. Aurora couldn't dodge them all. A massive clawed paw caught her shoulder, slamming her into the nearest oak tree. The bark was hard as iron. She gasped, the air knocked from her lungs, but the pendant—still hot and glowing—slammed against the tree bark next to her head. *BANG.* The pendant didn't just glow. It exploded outward, a wave of crimson light. The shrieking stopped instantly. The spectral wolves melted into the ground, vanishing without a trace. The silence rushed back in, heavy and suffocating. Aurora coughed, spitting dust from her mouth. She touched her shoulder; it stung, but the bone was intact. She looked at the pendant. The red gemstone was fractured, spiderwebbed with cracks. "It works," she rasped, pushing herself up. Nyx reformed, their form solid but flickering as they looked at the shattered stone. "It will not last again." Isolde walked toward the obsidian platform. The silver mists had receded, revealing the floating gold goblet, untouched and gleaming in the unnatural light. "It is time," Isolde whispered. "Time for what?" "For the feast." The ground beneath them groaned. The obsidian platform tipped, tilting precariously towards them. The goblet tilted with it, and within it, Aurora saw not wine, but a thick, swirling fog that smelled of sulphur and burnt sugar.
created_at"2026-02-19T03:44:45.643Z" 2/19/2026, 3:44:45 AM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency586
moderation_latency(null)
generation_time71786
tokens_prompt5338
tokens_completion3671
native_tokens_prompt4922
native_tokens_completion3381
native_tokens_completion_images(null)
native_tokens_reasoning1693
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00194603
router(null)
provider_responses
0
endpoint_id"d618ba32-51e8-4a80-9dfc-db286e69aeb1"
id"f87da0daa8dc4521af26a4a711844f52"
is_byokfalse
latency586
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Phala"
status200
api_type"completions"
id"gen-1771472685-RXjTq3KcWtuEkd9koK8X"
upstream_id"f87da0daa8dc4521af26a4a711844f52"
total_cost0.00194603
cache_discount(null)
upstream_inference_cost0
provider_name"Phala"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount1
adverbTags
0"Nyx coalesced fully [fully]"
dialogueSentences41
tagDensity0.488
leniency0.976
rawRatio0.05
effectiveRatio0.049
88.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1287
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"softly"
count1
2
adverb"sharply"
count1
highlights
0"suddenly"
1"softly"
2"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1287
totalAiIsms27
found
0
word"pulse"
count2
1
word"flickered"
count1
2
word"gloom"
count2
3
word"shimmered"
count2
4
word"silence"
count2
5
word"rhythmic"
count1
6
word"echoing"
count1
7
word"otherworldly"
count1
8
word"pulsed"
count1
9
word"structure"
count1
10
word"velvet"
count1
11
word"could feel"
count1
12
word"weight"
count1
13
word"vibrated"
count2
14
word"spectral"
count3
15
word"crystalline"
count1
16
word"cacophony"
count1
17
word"fractured"
count1
18
word"shattered"
count1
19
word"gleaming"
count1
highlights
0"pulse"
1"flickered"
2"gloom"
3"shimmered"
4"silence"
5"rhythmic"
6"echoing"
7"otherworldly"
8"pulsed"
9"structure"
10"velvet"
11"could feel"
12"weight"
13"vibrated"
14"spectral"
15"crystalline"
16"cacophony"
17"fractured"
18"shattered"
19"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences101
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1276
ratio0.002
matches
0"Markings."
1"Gluttony."
2"BANG."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
57.59% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1028
uniqueNames14
maxNameDensity1.85
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora19
Heartstone1
Silas1
London1
Shade2
Fae-Forged1
Blade1
Half-Fae1
Seer2
Richmond1
Park1
Fae4
Nyx8
Isolde7
persons
0"Aurora"
1"Silas"
2"Shade"
3"Blade"
4"Seer"
5"Nyx"
6"Isolde"
places
0"London"
1"Richmond"
2"Park"
globalScore0.576
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount5
matches
0"felt like a brand"
1"sounded like dry leaves skittering over ta"
2"felt like ice against her palm"
3"looked like it was woven from moonlight a"
4"gold that seemed to hold liquid light"
43.26% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.567
wordCount1276
matches
0"not at the group, but at the space between Isolde"
1"not wine, but a thick, swirling fog"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean24.08
std15.87
cv0.659
sampleLengths
041
133
229
322
446
533
61
748
817
93
1056
1121
1238
1347
1412
1521
1636
178
1846
192
2042
2143
2232
2335
2445
254
2629
2715
2844
297
3035
315
3230
332
3439
3522
3626
3727
3819
393
4047
411
4213
4315
448
4531
467
4719
4823
495
91.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences101
matches
0"was woven"
1"was gone"
2"were twisted"
3"were made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs185
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount3
flaggedSentences8
totalSentences121
ratio0.066
matches
0"The Shade didn't walk; they flowed, solidifying briefly at the knees, then melting away until only a faint outline remained."
1"The colour deepened, darkening from slate to a bruised, warm amber—the same hue as the stone pendant at her throat, which now burned with a faint, rhythmic heat."
2"Floating above it was a single object—a goblet, made of gold that seemed to hold liquid light."
3"She adjusted the strap of her delivery bag on her shoulder; it felt heavier now, filled with more than just takeout containers."
4"The wolves materialized—no, they were made of shadow, with teeth of white bone and fur of smoke."
5"The creature shrieked—a high-pitched, grinding screech—and dissolved."
6"She gasped, the air knocked from her lungs, but the pendant—still hot and glowing—slammed against the tree bark next to her head."
7"She touched her shoulder; it stung, but the bone was intact."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1039
adjectiveStacks1
stackExamples
0"heavy, pressing against her"
adverbCount26
adverbRatio0.025024061597690085
lyAdverbCount11
lyAdverbRatio0.010587102983638113
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean10.55
std6.25
cv0.593
sampleLengths
015
112
214
314
419
56
614
79
814
98
1017
1120
129
1318
148
157
161
175
1817
1923
203
2117
223
2320
248
2528
2621
276
2819
2913
3011
3111
3220
333
342
3510
362
3716
385
399
4011
4116
423
435
445
4513
4613
4715
482
492
39.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.3140495867768595
totalSentences121
uniqueOpeners38
35.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences94
matches
0"Instead, the soil rose up,"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences94
matches
0"She didn't breathe, waiting for"
1"They shimmered, distorting the lampposts"
2"It sounded like dry leaves"
3"She wore a dress that"
4"She said nothing."
5"It pulsed, glowing brighter with"
6"She adjusted the strap of"
7"They didn't bark."
8"They howled, a sound that"
9"They snapped at the air,"
10"They slammed a fist of"
11"She raised a hand, and"
12"She drew the Fae blade."
13"It erupted into a faint,"
14"She slashed the air."
15"She gasped, the air knocked"
16"It exploded outward, a wave"
17"She touched her shoulder; it"
18"She looked at the pendant."
19"she rasped, pushing herself up"
ratio0.213
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences94
matches
0"The mist bit at Aurora’s"
1"She didn't breathe, waiting for"
2"The chain of the Heartstone,"
3"Aurora whispered, the gravel crunching"
4"Silas’s sign flickered in the"
5"A beat of rain broke"
6"They shimmered, distorting the lampposts"
7"a voice hissed from the"
8"It sounded like dry leaves"
9"Nyx emerged from the shadow"
10"The Shade didn't walk; they"
11"Aurora said, gripping the silver"
12"The metal felt like ice"
13"Isolde walked from behind them."
14"The Half-Fae Seer moved with"
15"She wore a dress that"
16"She said nothing."
17"Aurora took a deep breath"
18"The world shifted."
19"The smell of diesel and"
ratio0.926
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences94
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount3
matches
0"She wore a dress that looked like it was woven from moonlight and frost, pale lavender eyes fixed on the swirling fog ahead."
1"The path they’d walked a moment ago was gone, swallowed by knee-high ferns that glowed with a bioluminescent pulse."
2"Floating above it was a single object—a goblet, made of gold that seemed to hold liquid light."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount4
matches
0"Aurora whispered, the gravel crunching unnervingly loud under her boots"
1"Isolde murmured, her voice echoing with an otherworldly reverb"
2"Aurora said, her heart hammering against her ribs"
3"Nyx said, their form flickering as they grasped at solid matter"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount9
fancyTags
0"Aurora whispered (whisper)"
1"a voice hissed (hiss)"
2"Isolde murmured (murmur)"
3"Aurora warned (warn)"
4"Aurora yelled (yell)"
5"Aurora screamed (scream)"
6"Aurora muttered (mutter)"
7"Aurora yelled (yell)"
8"Isolde whispered (whisper)"
dialogueSentences41
tagDensity0.366
leniency0.732
rawRatio0.6
effectiveRatio0.439
68.8659%