Run: 2026-02-19-01KHT00215K7H0RK6V9D2XRJ9N

Run Details

Duration:
8.7s
Cost:
$0.000466
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Theiron gate groaned open, a sound like rusted teeth. Rory’s knuckles whitened on the cold iron as she pushed, the scent of damp earth and ozone thick in the air. Nyx, a shifting silhouette of shadow, melted through the bars like smoke through fingers, leaving no trace but a faint chill. Isolde, silver hair catching the dying light, placed a hand on the ancient oak standing stone, her eyes closed, murmuring words Rory couldn’t hear. The air hummed, a low vibration beneath their feet. Rory took a step forward, the ground yielding slightly under her boot. The path twisted, lined with glowing mushrooms that pulsed like living embers. "This way," Isolde’s voice was a whisper carried on the wind, "but tread lightly. The Grove remembers." Nyx flickered beside her, a dark cloud that solidified into a man-shaped figure, his violet eyes glowing faintly. "Remember what?" Nyx’s voice was a rustle of leaves. "The Grove remembers everything. Every footfall, every whispered secret." They entered a clearing. The sky above was a swirling nebula of deep indigo and violet, stars bleeding into each other. Flowers bloomed in impossible colors—sapphire blue lilies, crimson roses that never wilted, and golden sunflowers that turned their heads to follow the group. The air shimmered, a distortion visible only to Rory’s sharp gaze, like heat haze over desert sand. "The Veil thins here," Isolde murmured, her voice echoing strangely. "The barrier between worlds is weak. Be careful what you wish for." Rory’s heart hammered against her ribs. This wasn’t just magic; it was *alive*. The flowers seemed to lean towards them, their petals whispering secrets in a language she couldn’t quite grasp. Nyx shifted, becoming incorporeal, drifting through the air like a ghost, his violet eyes fixed on something Rory couldn’t see. "He sees the threads," Isolde explained, her silver hair shimmering. "The connections between places, between times. He can slip between shadows, but here... the shadows are thicker." They moved deeper, the path winding through a grove of ancient oaks, their bark etched with glowing runes that pulsed in time with the heartbeat of the earth. The air grew colder, the flowers darker, their colors muted to deep purples and blacks. "This way," Isolde pointed, her finger tracing a path through the shadows. "The Heartstone lies ahead. It’s why we’re here." Rory’s hand brushed against something cold and smooth. She pulled it free—a pendant, deep crimson, pulsing faintly with a warm light. "The Heartstone," she breathed, the pendant’s glow warming her palm. "It’s real." Nyx materialized beside her, his shadow coalescing into a solid form, his eyes narrowing. "It’s a beacon," he said, his voice low. "A signal. Someone—or something—wants it found. Or hidden." They pressed on, the air thick with the scent of ozone and something else—copper, like blood. The path ended at a circle of standing stones, taller than a man, carved with intricate patterns that seemed to shift when they looked away. In the center stood a single, massive stone, cracked and glowing with an inner light. "The Heartstone," Isolde whispered, awe in her voice. "The heart of the Grove. The anchor to the Veil." Rory approached, the pendant in her hand. As she touched the glowing stone, a wave of warmth washed over her, not just physical, but *emotional*. Memories flooded her mind—not her own, but fragments of joy, sorrow, and ancient power. She saw a face, young and fierce, holding a blade like the one Nyx carried. "Isolde," she gasped, pulling back. "That face... it’s you, isn’t it? Before you became the Seer." Isolde’s silver hair shimmered, her eyes wide. "I was once a warrior," she admitted, her voice trembling. "A guardian of the Veil. But the Fae Courts... they feared my visions. They exiled me." Nyx stepped forward, his shadow coiling around the cracked stone. "They feared the truth," he said, his voice cold. "The truth that the Veil is weakening. That Hel’s grasp is growing." A low rumble shook the ground. The sky above darkened, stars vanishing as a cold, amber light seeped from the trees. Prince Belphegor’s voice, smooth as silk and dripping with malice, echoed through the grove. "Welcome, mortals. The Heartstone calls. And we answer." Shadows coalesced into figures—helbound souls, their eyes hollow, drawn by the pendant’s glow. Rory’s breath caught. Nyx shifted, becoming a swirling mass of darkness, his violet eyes blazing. "They’re here for the Heartstone," he growled. "Or for us." Isolde raised her hands, silver light flaring from her palms, warding off the encroaching shadows. "The Veil is our shield," she cried, her voice ringing clear. "But it’s breaking." Rory clutched the pendant, its warmth a lifeline. Nyx lunged, a shadow blade flashing. "Run!" he shouted, his voice a gust of wind. "The Grove isn’t safe!" The path behind them erupted in a burst of flame and shadow. Belphegor’s minions surged forward, their forms twisted by Gluttony. Rory didn’t hesitate. She turned, the Heartstone pulsing in her hand, and ran. Nyx was at her side, a dark whirlwind of motion, slashing at the shadows. Isolde followed, her silver light a beacon in the encroaching darkness. The Grove of Richmond Park, a pocket between worlds, had become a battlefield. The Heartstone’s call had been answered, and the price of discovery was blood.
created_at"2026-02-19T03:44:45.618Z" 2/19/2026, 3:44:45 AM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency245
moderation_latency(null)
generation_time7847
tokens_prompt5338
tokens_completion2039
native_tokens_prompt4709
native_tokens_completion1695
native_tokens_completion_images(null)
native_tokens_reasoning649
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000466155
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"db0f82de27e540a5abfce11faed5ad66"
is_byokfalse
latency245
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771472685-gPp2smuRSUc2HmoczPgu"
upstream_id"db0f82de27e540a5abfce11faed5ad66"
total_cost0.000466155
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.607
leniency1
rawRatio0
effectiveRatio0
88.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount886
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"lightly"
count1
highlights
0"slightly"
1"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount886
totalAiIsms18
found
0
word"chill"
count1
1
word"pulsed"
count2
2
word"whisper"
count1
3
word"flickered"
count1
4
word"footfall"
count1
5
word"shimmered"
count2
6
word"echoing"
count1
7
word"etched"
count1
8
word"tracing"
count1
9
word"beacon"
count2
10
word"intricate"
count1
11
word"warmth"
count2
12
word"silk"
count1
13
word"echoed"
count1
highlights
0"chill"
1"pulsed"
2"whisper"
3"flickered"
4"footfall"
5"shimmered"
6"echoing"
7"etched"
8"tracing"
9"beacon"
10"intricate"
11"warmth"
12"silk"
13"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences60
matches
0"a wave of warmth"
95.24% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences60
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences70
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords878
ratio0.002
matches
0"alive"
1"emotional"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
72.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount707
uniqueNames9
maxNameDensity1.56
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory11
Nyx10
Isolde9
Belphegor2
Gluttony1
Heartstone2
Grove1
Richmond1
Park1
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Belphegor"
4"Heartstone"
places
0"Grove"
1"Richmond"
2"Park"
globalScore0.722
windowScore0.833
53.85% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount2
matches
0"quite grasp"
1"patterns that seemed to shift when they looked away"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords3.417
wordCount878
matches
0"no trace but"
1"not just physical, but *emotional*"
2"not her own, but fragments of joy, sorrow"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences70
matches
0"runes that pulsed"
0.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs12
mean73.17
std9.35
cv0.128
sampleLengths
084
177
283
378
463
563
674
770
864
981
1056
1185
99.42% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences60
matches
0"been answered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs128
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences6
totalSentences70
ratio0.086
matches
0"Flowers bloomed in impossible colors—sapphire blue lilies, crimson roses that never wilted, and golden sunflowers that turned their heads to follow the group."
1"This wasn’t just magic; it was *alive*."
2"She pulled it free—a pendant, deep crimson, pulsing faintly with a warm light."
3"They pressed on, the air thick with the scent of ozone and something else—copper, like blood."
4"Memories flooded her mind—not her own, but fragments of joy, sorrow, and ancient power."
5"\"Welcome, mortals. The Heartstone calls. And we answer.\" Shadows coalesced into figures—helbound souls, their eyes hollow, drawn by the pendant’s glow."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount713
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.015427769985974754
lyAdverbCount5
lyAdverbRatio0.0070126227208976155
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences70
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences70
mean12.54
std6.26
cv0.499
sampleLengths
09
121
221
324
49
512
612
735
89
99
104
1117
1223
1317
1410
1512
166
177
1818
1920
2010
2117
2228
2315
2412
258
268
2713
2810
2916
308
318
3216
3325
3415
358
3610
377
3818
3914
4015
415
4211
437
4410
4526
469
4712
486
4915
48.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.34285714285714286
totalSentences70
uniqueOpeners24
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences59
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences59
matches
0"They entered a clearing."
1"They moved deeper, the path"
2"She pulled it free—a pendant,"
3"she breathed, the pendant’s glow"
4"he said, his voice low"
5"They pressed on, the air"
6"She saw a face, young"
7"she gasped, pulling back"
8"she admitted, her voice trembling"
9"he said, his voice cold"
10"she cried, her voice ringing"
11"he shouted, his voice a"
12"She turned, the Heartstone pulsing"
ratio0.22
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences59
matches
0"Theiron gate groaned open, a"
1"Rory’s knuckles whitened on the"
2"Nyx, a shifting silhouette of"
3"Isolde, silver hair catching the"
4"The air hummed, a low"
5"Rory took a step forward,"
6"The path twisted, lined with"
7"Isolde’s voice was a whisper"
8"Nyx’s voice was a rustle"
9"They entered a clearing."
10"The sky above was a"
11"Flowers bloomed in impossible colors—sapphire"
12"The air shimmered, a distortion"
13"Isolde murmured, her voice echoing"
14"Rory’s heart hammered against her"
15"This wasn’t just magic; it"
16"The flowers seemed to lean"
17"Nyx shifted, becoming incorporeal, drifting"
18"Isolde explained, her silver hair"
19"They moved deeper, the path"
ratio0.966
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences59
matches(empty)
ratio0
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount2
matches
0"Flowers bloomed in impossible colors—sapphire blue lilies, crimson roses that never wilted, and golden sunflowers that turned their heads to follow the group."
1"Isolde raised her hands, silver light flaring from her palms, warding off the encroaching shadows."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount13
matches
0"Isolde murmured, her voice echoing strangely"
1"Isolde explained, her silver hair shimmering"
2"Isolde pointed, her finger tracing a path through the shadows"
3"she breathed, the pendant’s glow warming her palm"
4"Nyx materialized, his shadow coalescing into a solid form, his eyes narrowing"
5"he said, his voice low"
6"she admitted, her voice trembling"
7"Nyx stepped, his shadow coiling around the cracked stone"
8"he said, his voice cold"
9"Shadows coalesced, their eyes hollow, drawn by the pendant’s glow"
10"she cried, her voice ringing clear"
11"Rory clutched, its warmth a lifeline"
12"he shouted, his voice a gust of wind"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount9
fancyTags
0"Isolde murmured (murmur)"
1"Isolde explained (explain)"
2"she breathed (breathe)"
3"Isolde whispered (whisper)"
4"she gasped (gasp)"
5"she admitted (admit)"
6"he growled (growl)"
7"she cried (cry)"
8"he shouted (shout)"
dialogueSentences28
tagDensity0.393
leniency0.786
rawRatio0.818
effectiveRatio0.643
65.0529%