Run: 2026-02-19-01KHT0021E3J3YFX8QZ9CPGP5T

Run Details

Duration:
34.4s
Cost:
$0.001298
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter's fingers trembled as she traced the intricate carvings on the ancient oak standing stones. The air around her felt charged, a faint hum of magic vibrating through the earth. The Grove, hidden within Richmond Park, was a place of secrets and wonder, a pocket between the mortal world and the Fae realm. "Stay close," she murmured to the others, though she spoke more to herself. Beside her, Nyx, a Shade who floated between realms, whispered in the wind, their form shifting like a shadow in the dim light. Isolde, the ageless Half-Fae seer, stood a few paces ahead, her silver hair catching the light from the wildflowers that bloomed year-round in this enchanted place. The clearing opened up before them, a labyrinth of natural beauty. Trees twisted and intertwined, their branches forming a canopy that filtered the sunlight into a dance of gold and green. The ground was soft underfoot, covered in a thick carpet of moss and wildflowers, their fragrances mingling in the air. Aurora's eyes caught the faint shimmer of the Heartstone Pendant around her neck, the deep crimson gemstone pulsing gently with a warmth that spread through her chest. The pendant, a gift from an unknown benefactor, seemed to guide her steps, urging her deeper into the heart of the Grove. "Feel it?" Isolde's voice was a gentle whisper, her eyes pale lavender and unreadable. "The power here is immense. Time moves differently. An hour inside can be minutes or days outside." Nyx's form solidified for a moment, a faintly glowing violet gaze locking onto Aurora. "We should be cautious. The Fae are not always... forthcoming with their intentions." Aurora nodded, her hand tightening on the Fae-Forged Blade at her side. The blade, a gift from Isolde, felt cold to the touch, its moonsilver edges luminescent in the moonlight. She took a deep breath, the scent of earth and magic filling her lungs. "Let's find what we came for." They moved deeper into the Grove, the path leading them through a series of natural archways formed by the ancient trees. The air grew cooler, and the light dimmed further, casting long shadows that danced and twisted like spirits. Aurora's heart pounded in her chest, a mix of excitement and unease. Suddenly, Isolde held up a hand. "Wait," she said, her voice tinged with urgency. "Do you hear that?" Aurora strained her ears, listening. At first, there was nothing but the rustling of leaves and the occasional chirp of a bird. Then, a faint melody drifted through the air, a hauntingly beautiful tune that seemed to come from everywhere and nowhere at once. "What is it?" Aurora asked, her voice barely above a whisper. Isolde closed her eyes, her face serene. "A Fae song. A warning, perhaps. Or a test." Nyx's form shifted, growing taller and more solid. "We should find the source. It might lead us to what we seek." Aurora nodded, her grip on the Fae-Forged Blade tightening. "Lead the way." They followed the melody, the path curving and twisting through the dense undergrowth. The trees grew taller, their trunks ancient and gnarled, their bark smooth and unmarked. The air grew thicker with each step, the scent of earth and magic intertwining in a heady mixture. The melody grew louder, and Aurora could make out the words, though they were in a language she didn't understand. The song was a tapestry of sound, each note weaving a story of its own. It was both mesmerizing and terrifying. As they rounded a bend, a clearing came into view, bathed in a soft, ethereal light. In the center stood a stone altar, its surface adorned with intricate carvings. The melody seemed to originate from here, the air around the altar shimmering with a faint, otherworldly glow. Aurora approached the altar, her heart beating fast. The stone was cold to the touch, smooth and polished. She could feel the magic pulsing beneath her fingers, a living, breathing force that seemed to whisper secrets to her. "What is this?" she asked, her voice hushed. Isolde stepped closer, her eyes narrowing as she examined the carvings. "An ancient Fae artifact. It speaks of the Veil, the barrier between realms. And of Dymas, the realm of Gluttony." Aurora's breath caught in her throat. Dymas, ruled by Prince Belphegor, was a place of excess and indulgence. The Heartstone Pendant she wore pulsed more strongly, its warmth spreading through her chest. Nyx's form flickered, their voice a whisper on the wind. "The pendant reacts to this place. It must be important." Aurora pulled the pendant from beneath her shirt, the deep crimson gemstone glowing more brightly. "It's leading us to something. But what?" Isolde placed a hand on the altar, her silver hair catching the light. "The Veil is weakening. During the winter solstice, the barrier between realms becomes thin. This artifact is a key, a way to cross over." Aurora's mind raced. "To Dymas? Why?" Nyx's form solidified once more, their violet eyes piercing. "There is something in Dymas that you need. Something that will help you in your quest." Aurora's heart sank. The idea of venturing into the realm of Gluttony was daunting, but the thought of what they might find there was even more terrifying. "What is it that we need?" Isolde smiled, a sad and knowing smile. "The knowledge to defeat the darkness that threatens us all." Aurora took a deep breath, her resolve hardening. "Then we must find a way through the Veil. But how?" Isolde's eyes glowed softly. "The Fae are unpredictable, but they are not without their patterns. The song we heard is a guide. Follow it, and it will lead you to the portal." Aurora nodded, her mind made up. "Thank you, Isolde. Nyx. We'll return if we can." Isolde's smile faded, her expression serious. "Be careful, Aurora. The Fae are not to be underestimated." Nyx's form flickered, their voice a whisper in the wind. "The dark paths are never easy, but they are necessary." Aurora straightened, the Fae-Forged Blade at her side feeling like a beacon of strength. "Let's do this." They turned and followed the melody, the path leading them deeper into the heart of the Grove. The air grew thicker, the light dimmer, and the magic more palpable. The rustling of leaves and the distant song of the Fae filled the air, a constant reminder of the otherworldly place they now found themselves in. As they moved, the world around them shifted, the trees growing taller, the ground becoming softer. The melody grew louder, pulling them forward, guiding them through the labyrinth of the Grove. The path led them to a clearing, bathed in a soft, ethereal light that seemed to shimmer and dance around them. In the center of the clearing stood a shimmering portal, its surface rippling like water. The Veil, the metaphysical barrier separating Earth from Hel and the Fae realms, was visible here, a faint shimmering distortion that pulsed with an otherworldly energy. Aurora stepped forward, the Heartstone Pendant glowing brightly. "This is it," she whispered. Nyx's form solidified, their eyes locking onto hers. "Be ready. The journey through the Veil is not without its challenges." Aurora took a deep breath, her heart pounding in her chest. "I'm ready." Without another word, she stepped through the portal, the world around her shifting and transforming in an instant. The Grove faded away, replaced by a landscape of excess and indulgence, the realm of Dymas. The sky was a warm amber, and the ground was a patchwork of lush vineyards and gardens, filled with exotic ingredients and master chefs. Aurora felt a surge of excitement and unease, the realization of what lay ahead weighing heavily on her mind. The journey had only just begun, and the challenges that awaited her were both terrifying and exhilarating. "We're here," she whispered, her voice filled with determination. "Let's find what we came for."
created_at"2026-02-19T03:44:45.784Z" 2/19/2026, 3:44:45 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency519
moderation_latency(null)
generation_time33478
tokens_prompt5360
tokens_completion2029
native_tokens_prompt4949
native_tokens_completion1806
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00129822
router(null)
provider_responses
0
endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-1b5475741e544e069729007908a06849"
is_byokfalse
latency57
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771472685-De0PDhtS5BFp3xOXUv52"
upstream_id"cmpl-1b5475741e544e069729007908a06849"
total_cost0.00129822
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.226
leniency0.452
rawRatio0
effectiveRatio0
84.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1326
totalAiIsmAdverbs4
found
0
adverb"gently"
count1
1
adverb"suddenly"
count1
2
adverb"barely above a whisper"
count1
3
adverb"softly"
count1
highlights
0"gently"
1"suddenly"
2"barely above a whisper"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1326
totalAiIsms31
found
0
word"trembled"
count1
1
word"traced"
count1
2
word"intricate"
count2
3
word"charged"
count1
4
word"dance"
count2
5
word"warmth"
count2
6
word"whisper"
count5
7
word"unreadable"
count1
8
word"tinged"
count1
9
word"tapestry"
count1
10
word"otherworldly"
count3
11
word"could feel"
count1
12
word"pulsed"
count2
13
word"flickered"
count2
14
word"raced"
count1
15
word"resolve"
count1
16
word"beacon"
count1
17
word"palpable"
count1
18
word"reminder"
count1
19
word"pounding"
count1
highlights
0"trembled"
1"traced"
2"intricate"
3"charged"
4"dance"
5"warmth"
6"whisper"
7"unreadable"
8"tinged"
9"tapestry"
10"otherworldly"
11"could feel"
12"pulsed"
13"flickered"
14"raced"
15"resolve"
16"beacon"
17"palpable"
18"reminder"
19"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"heart pounded in chest"
count1
highlights
0"heart pounded in her chest"
81.71% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells4
narrationSentences77
matches
0"d with urgency"
1"a surge of excitement"
2"filled with determination"
3"d with determination"
50.09% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences77
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1321
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions75
wordCount1053
uniqueNames21
maxNameDensity1.9
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Carter1
Grove6
Richmond1
Park1
Fae7
Nyx7
Shade1
Half-Fae1
Heartstone3
Pendant3
Aurora20
Fae-Forged3
Blade3
Isolde10
Prince1
Belphegor1
Gluttony1
Veil1
Earth1
Hel1
Dymas2
persons
0"Carter"
1"Grove"
2"Fae"
3"Nyx"
4"Pendant"
5"Aurora"
6"Blade"
7"Isolde"
8"Prince"
9"Belphegor"
10"Dymas"
places
0"Richmond"
1"Park"
2"Earth"
3"Hel"
globalScore0.55
windowScore0.5
44.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount3
matches
0"tune that seemed to come from everywhere and nowhere at once"
1"force that seemed to whisper secrets to her"
2"light that seemed to shimmer and dance around them"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1321
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean30.72
std15.61
cv0.508
sampleLengths
054
162
251
349
431
527
650
751
818
944
1011
1116
1221
1312
1445
1541
1647
1738
188
1931
2032
2120
2222
2337
246
2525
2633
2717
2819
2932
3015
3116
3220
3317
3455
3552
3641
3713
3820
3913
4058
4136
4215
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences77
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs169
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences101
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1058
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.0330812854442344
lyAdverbCount14
lyAdverbRatio0.013232514177693762
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean13.08
std6.35
cv0.486
sampleLengths
016
115
223
313
423
526
611
720
820
927
1022
1114
1217
1314
1413
1512
1618
1714
186
1921
2018
2112
226
238
244
255
2617
2722
2811
297
309
318
3213
339
343
3513
3614
3718
3820
3915
406
4116
4213
4318
448
4510
4620
478
4811
4920
45.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.31683168316831684
totalSentences101
uniqueOpeners32
87.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences76
matches
0"Suddenly, Isolde held up a"
1"Then, a faint melody drifted"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences76
matches
0"she murmured to the others,"
1"She took a deep breath,"
2"They moved deeper into the"
3"she said, her voice tinged"
4"They followed the melody, the"
5"It was both mesmerizing and"
6"She could feel the magic"
7"she asked, her voice hushed"
8"They turned and followed the"
9"she whispered, her voice filled"
ratio0.132
19.21% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences76
matches
0"Aurora Carter's fingers trembled as"
1"The air around her felt"
2"The Grove, hidden within Richmond"
3"she murmured to the others,"
4"Isolde, the ageless Half-Fae seer,"
5"The clearing opened up before"
6"Trees twisted and intertwined, their"
7"The ground was soft underfoot,"
8"Aurora's eyes caught the faint"
9"The pendant, a gift from"
10"Isolde's voice was a gentle"
11"Nyx's form solidified for a"
12"Aurora nodded, her hand tightening"
13"The blade, a gift from"
14"She took a deep breath,"
15"They moved deeper into the"
16"The air grew cooler, and"
17"Aurora's heart pounded in her"
18"she said, her voice tinged"
19"Aurora strained her ears, listening."
ratio0.882
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences76
matches(empty)
ratio0
75.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount5
matches
0"Beside her, Nyx, a Shade who floated between realms, whispered in the wind, their form shifting like a shadow in the dim light."
1"Isolde, the ageless Half-Fae seer, stood a few paces ahead, her silver hair catching the light from the wildflowers that bloomed year-round in this enchanted pl…"
2"Then, a faint melody drifted through the air, a hauntingly beautiful tune that seemed to come from everywhere and nowhere at once."
3"She could feel the magic pulsing beneath her fingers, a living, breathing force that seemed to whisper secrets to her."
4"The journey had only just begun, and the challenges that awaited her were both terrifying and exhilarating."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Aurora asked, her voice barely above a whisper"
1"she asked, her voice hushed"
53.23% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"she murmured (murmur)"
1"she whispered (whisper)"
2"she whispered (whisper)"
dialogueSentences31
tagDensity0.194
leniency0.387
rawRatio0.5
effectiveRatio0.194
76.4196%