Run: 2026-02-19-01KHT0021GEY9V2JVHZZ781DEF

Run Details

Duration:
55.0s
Cost:
$0.058194
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Mud tasted like spiced wine. Aurora spat the grit from her mouth, scrambling for purchase on soil that felt disturbingly like rising dough. The ground beneath her gave way with a wet squelch, threatening to swallow her boot whole. She yanked her foot free, the sound obscene in the heavy silence, and rolled onto her back. Her lungs heaved, trying to process air that was too thick, too sweet. It coated the back of her throat like syrup. "Check your corners." Aurora’s hand flew to the moonsilver hilt at her belt before her eyes fully adjusted. The voice was a jagged whisper, the sound of dry leaves skittering over pavement. Nyx stood—or rather, hovered—three feet to her left. The Shade was flickering. In London, Nyx was a void, a silhouette cut from the fabric of reality. Here, under a sky the colour of bruised amber, they looked frayed at the edges. The relentless, gold-tinged light seemed to gnaw at their substance. "I'm clear," Aurora rasped, pushing herself upright. Her delivery uniform was soaked in something stickier than water. "Isolde?" "Present." The answer drifted down from above. Aurora looked up to see the Seer perched effortlessly on the twisted root of a tree that defied botany. Isolde looked immaculate. Her silver hair caught the amber light, shimmering with an iridescence that hurt to look at directly. She didn’t embrace the gravity of this place; she ignored it. "Where is this?" Aurora wiped the sweet mud from her cheek. "The coordinates were for the transit station." "The Veil is tempestuous." Isolde stepped down from the root, her feet finding purchase on the sponge-like moss without leaving a depression. "We aimed for a hallway. We landed in the larder." Aurora scanned the horizon and felt her stomach drop. They stood in a valley of excess. To the north, mountains of bone-white stone pushed against the ochre sky, their peaks shrouded in clouds that looked like spun sugar. But the immediate vicinity was a vineyard of nightmares. The vines were thick as pythons, pulsing with a slow, rhythmic thud that vibrated through the soles of Aurora's boots. Leaves the size of umbrellas cast long, ruddy shadows, and the grapes... The grapes were the size of human heads. They hung heavy and dark, their skins stretched taut to the point of bursting. "Dymas," Nyx hissed, their form compressing into a tighter, sharper shape. "The Garden of Gluttony." Aurora’s hand went to her chest. The Heartstone pendant beneath her shirt wasn't just warm; it was searing. It throbbed in time with the vines, a synchronized beat that made her teeth ache. "My necklace is going haywire." "It recognizes its home," Isolde said, her pale lavender eyes scanning the tree line. "We should not linger. The flora here... feeds." As if in response, the nearest vine shifted. It wasn't a sway of the wind—the air was dead still. It was a muscular contraction. A tendril, thick as Aurora's wrist and covered in fine, translucent hairs, uncoiled slowly from the dirt, blindly seeking heat. "Move," Aurora ordered. She didn't need to tell them twice. They picked a path through the overgrowth, heading toward the distant white mountains. The walking was arduous. The ground seemed to want to keep them, the mud clinging with the tenacity of a jealous lover. Every step required deliberate force. "don't touch the fruit," Nyx warned, drifting through the trunk of a massive, twisted olive tree. "Whatever you see, whatever you smell. Don't touch it." "I wasn't planning on it." Aurora ducked under a low-hanging branch that dripped a viscous, golden resin. The smell was overpowering now—roasted meats, fresh bread, and the cloying scent of overripe peaches, all underscored by a faint, metallic tang of copper. "You say that now," Nyx murmured. "Wait until the hunger sets in. The air here carries enzymes. It digests you from the outside in, triggers a metabolic crash. You will want to eat." "Comforting." Aurora checked the crescent scar on her wrist, a nervous habit. "So, we're walking through a stomach." "A palate," Isolde corrected. She paused by a cluster of crimson flowers that looked suspiciously like open mouths. "A stomach implies function. This realm is entirely about sensation." The Seer tilted her head, her long silver hair defying the humidity. "Something approaches." Aurora froze. She didn't hear footsteps. She heard *slurping*. A wet, dragging sound echoed from the density of the vines ahead. It was accompanied by a low, chittering click-clack, like silverware hitting a plate. "Hide," Aurora whispered. She dove behind the bole of a tree that smelled like cinnamon and rot. Nyx dissolved, stretching thin to become a shadow upon the bark. Isolde simply stepped backward, and the light seemed to bend around her, rendering her into a blur of motion and background. Into the clearing stumbled a creature. It was vaguely humanoid, hunched over on four spindly limbs that ended in porcelain-white claws. Its skin was pink and raw, glistening as if flayed. But its face was the stuff of fever dreams. It had no eyes, only a massive, vertical mouth that split its head in two, filled with rows of flat, grinding teeth. It dragged a sack behind it. The sack moved. Aurora held her breath, her hand gripping the Fae-Forged blade so hard her knuckles turned white. The cold of the moonsilver bit into her palm, grounding her against the humid heat of the realm. The creature stopped by one of the massive grape clusters. It reached out with a trembling claw and punctured the skin of a fruit. Red juice sprayed out, thick and arterial. The creature squealed—a high, ecstatic sound—and shoved its face into the rupture, drinking frantically. "A Harvester," Nyx’s voice was a vibration against Aurora’s ear, soundless to the outside world. "Low-level demon. Driven only by consumption." "The sack," Aurora mouthed. The burlap fabric kicked violently. A muffled cry, human and terrified, barely escaped the heavy weave. Aurora didn't think. The pragmatic part of her brain, the part that survived law school and the abusive ex and the streets of London, screamed that this was a stealth mission. But the part of her that drove a scooter through rainstorms to feed people, the part that couldn't walk away, took over. She stepped out from behind the tree. "Hey. Ugly." The creature’s head snapped up, ruby liquid dripping from its vertical maw. It hissed, the sound like steam escaping a pipe. "Let the bag go." Aurora drew the leaf-shaped dagger. The moonsilver blade flared with a soft, pale light, cutting through the amber gloom. The Harvester shrieked and lunged. It was fast, blurring across the doughy soil. Aurora sidestepped, her boots sinking, compromising her balance. The creature’s claw slashed the air where her throat had been a second before. "Dodge left!" Nyx roared, abandoning stealth. Aurora twisted, dropping to one knee. The creature overshoot, its momentum carrying it into the cinnamon tree. Before it could recover, Aurora drove the Fae blade upward. It didn't sink into flesh; it felt like cutting through wet clay. The creature howled, a sound of pure resonance that shook the leaves overhead. It dissolved not into blood and bone, but into a pile of ash and sticky, black tar. The sack lay on the ground, still kicking. Aurora scrambled over to it, slicing the twine at the top. "I've got you. You're okay." She ripped the fabric open. She recoiled, scrambling backward on her hands and heels until her back hit Nyx’s solidifying legs. "What is it?" Isolde asked, materializing beside them. Aurora stared. "It's… nothing." The sack was empty. No person. No victim. Just a heap of rotting vegetables—turnips and potatoes that had been carved to look like faces. Their mouths were sewn shut with black thread. "A lure," Isolde said, her voice dropping an octave. "The sack did not contain a prisoner, Aurora. It contained the *idea* of a prisoner." "It sounded human," Aurora insisted, her heart hammering against her ribs. "It kicked." "Poltergeist activity bound to organic matter," Nyx said, kneeling to inspect the tar where the demon had died. "This realm anticipates what will draw you out. For you, evidently, it is the need to save something." Aurora stood up, wiping her blade on her trousers. Her hands were shaking. "It knew I’d step in." "Dymas is a realm of desire," Isolde said, her eyes fixed on the path ahead where the vines had begun to knit together, blocking the way they came. "It knows what you hunger for. Food, power, heroism… it makes no difference to the soil." The ground beneath them rumbled. Not the heartbeat thud from before, but a deep, tectonic shifting. The amber sky darkened to the colour of dried blood. "We have attracted attention," Nyx said, their shadow-form billowing like smoke in a gale. "The Prince does not like his gardeners being pruned." Aurora looked at the carving of the turnip face. It looked vaguely like her father. She kicked it away, jaw setting tight. "Fine. If they know we're here, we stop tiptoeing." She grabbed the Heartstone pendant, letting the burn focus her. It pulled north, toward the bone-white mountains. "We have a delivery to make. Let’s go break something." "That is the spirit," Nyx drifted forward, the violet light in their eyes burning brighter. "Though I suggest we run. The trees are starting to drool." Aurora looked up. The canopy was indeed weeping a caustic, sizzling sap. She ran.
created_at"2026-02-19T03:44:45.777Z" 2/19/2026, 3:44:45 AM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3900
moderation_latency(null)
generation_time54112
tokens_prompt5338
tokens_completion3271
native_tokens_prompt5247
native_tokens_completion3975
native_tokens_completion_images0
native_tokens_reasoning1776
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.058194
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency3900
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771472685-dC1jKzhGSALhqYvd34h0"
upstream_id(null)
total_cost0.058194
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount0
adverbTags(empty)
dialogueSentences49
tagDensity0.469
leniency0.939
rawRatio0
effectiveRatio0
96.86% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1593
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1593
totalAiIsms22
found
0
word"silence"
count1
1
word"whisper"
count1
2
word"tinged"
count1
3
word"scanned"
count1
4
word"stomach"
count3
5
word"rhythmic"
count1
6
word"vibrated"
count1
7
word"searing"
count1
8
word"throbbed"
count1
9
word"synchronized"
count1
10
word"scanning"
count1
11
word"comforting"
count1
12
word"footsteps"
count1
13
word"echoed"
count1
14
word"porcelain"
count1
15
word"glistening"
count1
16
word"maw"
count1
17
word"gloom"
count1
18
word"resonance"
count1
19
word"desire"
count1
highlights
0"silence"
1"whisper"
2"tinged"
3"scanned"
4"stomach"
5"rhythmic"
6"vibrated"
7"searing"
8"throbbed"
9"synchronized"
10"scanning"
11"comforting"
12"footsteps"
13"echoed"
14"porcelain"
15"glistening"
16"maw"
17"gloom"
18"resonance"
19"desire"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences128
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences128
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1576
ratio0.001
matches
0"slurping"
1"idea"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
42.56% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1303
uniqueNames10
maxNameDensity2.15
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Shade1
London2
Nyx12
Seer2
Isolde8
Aurora28
Heartstone2
Fae-Forged1
Harvester1
Fae2
persons
0"Nyx"
1"Seer"
2"Isolde"
3"Aurora"
4"Harvester"
places
0"London"
globalScore0.426
windowScore0.5
72.68% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences97
glossingSentenceCount3
matches
0"looked like spun sugar"
1"smelled like cinnamon and rot"
2"felt like cutting through wet clay"
73.10% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.269
wordCount1576
matches
0"not into blood and bone, but into a pile of ash"
1"Not the heartbeat thud from before, but a deep, tectonic shifting"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences153
matches
0"screamed that this"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean23.18
std16.19
cv0.699
sampleLengths
05
151
222
33
429
551
618
71
856
918
1032
119
1270
1322
1415
1538
1622
1744
183
197
2040
2125
2241
2333
2418
2528
2614
279
2825
293
3046
316
3256
339
3434
3545
3621
374
3816
3953
407
412
4221
4323
445
4530
466
4727
4842
498
94.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences128
matches
0"was soaked"
1"was accompanied"
2"been carved"
3"were sewn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs240
matches
0"was flickering"
1"was searing"
2"were shaking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount3
flaggedSentences8
totalSentences153
ratio0.052
matches
0"Nyx stood—or rather, hovered—three feet to her left."
1"She didn’t embrace the gravity of this place; she ignored it."
2"The Heartstone pendant beneath her shirt wasn't just warm; it was searing."
3"It wasn't a sway of the wind—the air was dead still."
4"The smell was overpowering now—roasted meats, fresh bread, and the cloying scent of overripe peaches, all underscored by a faint, metallic tang of copper."
5"The creature squealed—a high, ecstatic sound—and shoved its face into the rupture, drinking frantically."
6"It didn't sink into flesh; it felt like cutting through wet clay."
7"Just a heap of rotting vegetables—turnips and potatoes that had been carved to look like faces."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1319
adjectiveStacks1
stackExamples
0"relentless, gold-tinged light"
adverbCount37
adverbRatio0.028051554207733132
lyAdverbCount15
lyAdverbRatio0.011372251705837756
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean10.3
std5.88
cv0.571
sampleLengths
05
118
216
317
413
59
63
715
814
98
104
1114
1215
1310
147
1510
161
171
186
1919
203
2117
2211
2311
247
2522
2610
279
287
2922
309
3120
3212
338
3414
3511
364
376
3812
3915
405
4114
428
438
4411
455
4620
473
487
4913
48.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3333333333333333
totalSentences153
uniqueOpeners51
28.25% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences118
matches
0"Just a heap of rotting"
ratio0.008
97.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences118
matches
0"She yanked her foot free,"
1"Her lungs heaved, trying to"
2"It coated the back of"
3"Her delivery uniform was soaked"
4"Her silver hair caught the"
5"She didn’t embrace the gravity"
6"They stood in a valley"
7"They hung heavy and dark,"
8"It throbbed in time with"
9"It wasn't a sway of"
10"It was a muscular contraction."
11"She didn't need to tell"
12"They picked a path through"
13"She paused by a cluster"
14"She didn't hear footsteps."
15"She heard *slurping*."
16"It was accompanied by a"
17"She dove behind the bole"
18"It was vaguely humanoid, hunched"
19"Its skin was pink and"
ratio0.305
6.61% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount107
totalSentences118
matches
0"Mud tasted like spiced wine."
1"Aurora spat the grit from"
2"The ground beneath her gave"
3"She yanked her foot free,"
4"Her lungs heaved, trying to"
5"It coated the back of"
6"Aurora’s hand flew to the"
7"The voice was a jagged"
8"Nyx stood—or rather, hovered—three feet"
9"The Shade was flickering."
10"Here, under a sky the"
11"The relentless, gold-tinged light seemed"
12"Aurora rasped, pushing herself upright"
13"Her delivery uniform was soaked"
14"The answer drifted down from"
15"Aurora looked up to see"
16"Isolde looked immaculate."
17"Her silver hair caught the"
18"She didn’t embrace the gravity"
19"Aurora wiped the sweet mud"
ratio0.907
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences118
matches
0"To the north, mountains of"
1"As if in response, the"
2"Before it could recover, Aurora"
ratio0.025
79.08% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount5
matches
0"Aurora spat the grit from her mouth, scrambling for purchase on soil that felt disturbingly like rising dough."
1"Her silver hair caught the amber light, shimmering with an iridescence that hurt to look at directly."
2"To the north, mountains of bone-white stone pushed against the ochre sky, their peaks shrouded in clouds that looked like spun sugar."
3"The vines were thick as pythons, pulsing with a slow, rhythmic thud that vibrated through the soles of Aurora's boots."
4"The pragmatic part of her brain, the part that survived law school and the abusive ex and the streets of London, screamed that this was a stealth mission."
16.30% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount5
matches
0"Nyx hissed, their form compressing into a tighter, sharper shape"
1"Isolde said, her voice dropping an octave"
2"Aurora insisted, her heart hammering against her ribs"
3"Nyx said, kneeling to inspect the tar where the demon had died"
4"Nyx said, their shadow-form billowing like smoke in a gale"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount9
fancyTags
0"Nyx hissed (hiss)"
1"Aurora ordered (order)"
2"Nyx warned (warn)"
3"Nyx murmured (murmur)"
4"Isolde corrected (correct)"
5"Aurora whispered (whisper)"
6"Aurora mouthed (mouth)"
7"Nyx roared (roar)"
8"Aurora insisted (insist)"
dialogueSentences49
tagDensity0.306
leniency0.612
rawRatio0.6
effectiveRatio0.367
76.0339%