Run: 2026-02-19-01KHT0021KW2HCQ2HHPQZ6Y2KS

Run Details

Duration:
8.4s
Cost:
$0.000000
Provider:
Stealth

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A blade of silver sliced the air as Aurora slipped the Heartstone Pendant into the unseen fissure. The fissure pulsed a faint crimson glow, the pendant’s warmth humming against her wrist. She felt Nyx’s shadowy hand brush the back of her neck, a whisper of violet in the darkness. Isolde’s lavender eyes glittered, half‑closed, as she muttered a riddle that tasted of ash and honey. “Gate opens when the veil thins.” “Then we step through before the solstice wanes,” Aurora answered, voice low, her bright blue eyes scanning the rippling edge of the portal. The three figures crossed the threshold together, the world shattering into a kaleidoscope of colour and sound. The air tasted of fermented fruit and iron, a sweet‑sour perfume that clung to their throats. Underfoot, the ground was a mosaic of amber‑coloured stone, each tile etched with intricate vines that seemed to pulse with life. “Where are we?” Nyx asked, their voice a soft wind that curled around the walls. “Gluttony’s banquet hall,” Isolde replied, a faint smile curving her mouth. “The realm where excess feasts on the soul.” Aurora tightened her grip on the Fae‑Forged Blade she had taken from Isolde’s gift, the cold metal biting into her palm. The blade’s moonsilver edge glimmered in the dim light, its faint luminescence slicing through the gloom. She could feel the weight of centuries in its tip, a promise that it could cut through wards and demons alike. The cavern stretched ahead, a vast hall lined with towering vines that bore fruit the size of a man’s head. The fruit glowed with an inner fire, each pulse like a heartbeat. The vines draped over gigantic stone tables, piled high with platters of unknown delicacies that emitted a soft, humming resonance. “Listen,” Nyx whispered, ears tuned to a low, rhythmic thrum. “The feast is alive.” A distant chorus rose, a chorus of clinking crystal and low murmurs, as if countless unseen diners were tasting the very essence of the realm. The sound grew louder, a tick‑tock rhythm that seemed to sync with Aurora’s own pulse. She stepped forward, the Fae‑Forged Blade humming against her side. The blade’s edge brushed a stone slab, and a faint sigil flared, scattering a spray of silver dust. The dust settled into a pattern that resembled a map, its lines converging on a central altar. “Map of hunger,” Isolde murmured, tracing the sigil with a fingertip that left no footprints. “The heart of gluttony beats here.” Aurora’s scar on her left wrist ared, a reminder of an accident that once taught her to read the world’s hidden signs. She pressed the Heartstone Pendant against the altar, and the crimson glow intensified, a beacon that pulsed in time with the hall’s distant thrum. A sudden crack split the air, a sharp snap that seemed to tear the very fabric of the place. From the fissure emerged a column of amber smoke, coiling like a serpent. The smoke carried the scent of burnt sugar and charred bread, a reminder of feasts long devoured. “Too much,” Nyx said, voice barely audible over the rising roar. “The veil frays where excess gathers.” The column of smoke swirled, forming a doorway that rippled like water. Beyond it, a staircase of glass‑like bone spiralled downwards, each step echoing with a hollow clang. “Descend,” Isolde urged, her words a riddle that tangled with the air. “Where the belly of the beast lies, the truth will be served.” Aurora led the way, the blade’s cold tip flashing with each step. The staircase sang under her weight, a flip‑flop of sound that resonated through the cavern. As they descended, the walls grew tighter, the vines turning into twisted, blackened roots that seemed to drink the light. At the bottom, a chamber opened, its ceiling a vaulted dome of crystal that refracted the amber glow into shards of ruby and gold. In the centre stood a throne of bone, draped with a tapestry woven from a and moonlight. Upon the throne sat a figure cloaked in flesh, its eyes twin pits of darkness. “The ruler of gluttony,” Nyx whispered, the violet light in their eyes flickering. Aurora stepped forward, the Fae‑Forged Blade humming louder, a low thrumming that matched the heartbeat of the realm. “Belphegor,” she said, voice steady. “Your feast ends here.” The cloaked figure laughed, a sound that rumbled like distant thunder and cracked the crystal dome. “You think a blade can cut the hunger that feeds the world?” Isolde raised a hand, the silver chain of the pendant glinting. “The veil weakens at the solstice,” she intoned, her words a riddle that seemed to echo in the very stone. “When the sun turns its back, the hidden path opens.” The cloaked figure’s eyes widened, a flash of crimson light that shot toward Aurora. She raised the Blade, and the moon‑silver edge sliced through the darkness, a clean cut that sang with a pure, cold note. The darkness recoiled, a swirl of black vapour that dissolved into a spray of ash. The throne cracked, shards falling like rain, each piece a whisper of a forgotten promise. “Your reign crumbles,” Nyx said, their form shifting into a solid silhouette that loomed over the broken throne. A sudden tremor shook the chamber, the crystal dome fracturing into a thousand shards that fell like rain. The shards struck the floor, creating a cacophony of clattering that blended with the distant feasting roar. Aurora felt the floor beneath her give way, a sudden drop into a deeper darkness. She clutched the Blade, the cold metal a lifeline. The Heartstone Pendant pulsed brighter, a beacon that cut through the blackness. “Hold fast,” Isolde called, her voice a thread of lavender light that slid through the cracks. A narrow tunnel opened, its walls lined with ancient runes that glowed faintly, each rune a flicker of violet and amber. The tunnel sloped downward, a descent into the unknown. Nyx drifted ahead, the violet glow of their eyes guiding the way. “The Veil thins where the endless feast ends,” they murmured, the whisper like a wind through dry leaves. Aurora’s breath came in shallow bursts, the air thick with the scent of burnt sugar and stale wine. She could feel the pulse of the Heartstone against her skin, a warm thrum that steadied her racing heart. “Soon,” she said, voice barely more than a hiss, “we’ll find the rift that leads back.” The tunnel opened into a cavern that seemed to pulse with a living heartbeat. At its centre floated a pool of liquid amber, its surface rippling with images of feasts long past. In the pool’s depths, a portal shimmered, a vortex of light and shadow that twisted like a whirlpool. “Time to cut the veil,” Isolde whispered, her eyes reflecting the amber glow. Nyx stepped into the pool, their shadowy form dissolving into the liquid, a ripple that sent a wave of violet light across the cavern. Aurora followed, the Blade humming with a fierce intensity, the pendant’s glow matching the portal’s rhythm. The portal surged, a roar that seemed to swallow the cavern’s very walls. A flash of blinding light erupted, and in that instant, the world snapped like a broken thread. When the light faded, Aurora found herself back in Silas’ bar, the clink of glasses and low murmur of patrons returning to their ears. The Heartstone Pendant lay still against her wrist, its glow dimmed but present. The Fae‑Forged Blade rested in her hand, the moon‑silver edge still humming faintly. Nyx’s shadow lingered in the corner, a faint violet outline that faded as the bar’s lights flickered. “Did we…?” Nyx began, voice barely audible over the bar’s chatter. Isolde’s silhouette appeared at the doorway, her lavender eyes scanning the room. “The feast ends when the veil is sewn anew,” she said, a riddle that hung in the air like a promise. Aurora slipped the pendant into her pocket, the cold metal a reminder of the world beyond the Veil. She glanced at the Blade, its edge catching the amber light of the bar’s lanterns. “We’ve cut the throat of gluttony,” she whispered, a grin tugging at her lips. A sudden clatter rose from the back of the bar, a tray of dishes crashing to the floor. The sound rippled through the room, a low, ominous thrum that seemed to echo the distant feasting roar she had left behind. “Looks like the banquet isn’t over yet,” Nyx murmured, a whisper that curled like smoke. Aurora’s eyes narrowed, the crescent scar on her wrist catching a fleeting glint. She lifted the Blade, its cold edge a promise of more battles to come. “Then we eat,” she replied, voice steady as the night’s dark tide. The bar’s door swung open, a gust of cold wind spilling in, carrying with it the faint scent of burnt sugar and a distant, unsettling laughter. The shadows in the corner deepened, and a low, guttural chant rose from the darkness beyond the doorway. A figure stepped through, its form a twisted amalgam of flesh and amber, eyes burning like coals. It raised a hand, a dagger of molten wax glinting in its grip. “Welcome back, hunters,” the figure crooned, voice dripping with malice. Aurora’s grip tightened on the Blade, the Heartstone’s pulse quickening. Nyx’s violet silhouette flickered, ready to dissolve into the shadows. Isolde’s lavender eyes glowed, a silent warning that the Veil had not yet healed. The air crackled, the tension thick as iron, and the three stood at the brink of a new, unsated hunger. “Now,” Aurora said, the word a blade of its own, “let them taste the void.” The figure lunged, the dagger slicing through the air, a flash of amber that met the moon‑silver edge of the Blade. Sparks erupted, a flash of light that illuminated the bar’s dim interior for an instant. A roar rose from the darkness, a sound that seemed to swallow the room whole. And then— The world tilted, the veil shivered, and the night stretched farther than any sunrise could ever reach.
created_at"2026-02-19T03:44:45.813Z" 2/19/2026, 3:44:45 AM
model"openrouter/aurora-alpha"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2186
moderation_latency(null)
generation_time6820
tokens_prompt5338
tokens_completion2659
native_tokens_prompt4646
native_tokens_completion2199
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses(null)
api_type"completions"
id"gen-1771472685-S83WFzu37RclPl3HruAB"
upstream_id"gen-1771472685-S83WFzu37RclPl3HruAB"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Stealth"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.742
leniency1
rawRatio0
effectiveRatio0
88.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1680
totalAiIsmAdverbs4
found
0
adverb"very"
count4
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1680
totalAiIsms56
found
0
word"pulsed"
count3
1
word"warmth"
count1
2
word"whisper"
count4
3
word"scanning"
count2
4
word"kaleidoscope"
count1
5
word"mosaic"
count1
6
word"etched"
count1
7
word"intricate"
count1
8
word"pulse"
count6
9
word"gloom"
count1
10
word"could feel"
count2
11
word"weight"
count2
12
word"resonance"
count1
13
word"rhythmic"
count1
14
word"crystal"
count4
15
word"tracing"
count1
16
word"reminder"
count3
17
word"beacon"
count2
18
word"echoing"
count1
19
word"resonated"
count1
20
word"tapestry"
count1
21
word"glinting"
count2
22
word"echo"
count2
23
word"loomed"
count1
24
word"cacophony"
count1
25
word"flicker"
count1
26
word"racing"
count1
27
word"depths"
count1
28
word"shimmered"
count1
29
word"intensity"
count1
30
word"flickered"
count2
31
word"fleeting"
count1
32
word"glint"
count1
33
word"tension"
count1
highlights
0"pulsed"
1"warmth"
2"whisper"
3"scanning"
4"kaleidoscope"
5"mosaic"
6"etched"
7"intricate"
8"pulse"
9"gloom"
10"could feel"
11"weight"
12"resonance"
13"rhythmic"
14"crystal"
15"tracing"
16"reminder"
17"beacon"
18"echoing"
19"resonated"
20"tapestry"
21"glinting"
22"echo"
23"loomed"
24"cacophony"
25"flicker"
26"racing"
27"depths"
28"shimmered"
29"intensity"
30"flickered"
31"fleeting"
32"glint"
33"tension"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"eyes widened/narrowed"
count2
1
label"hung in the air"
count1
highlights
0"eyes widened"
1"eyes narrowed"
2"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
15.56% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount9
narrationSentences101
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1680
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
96.77% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions61
wordCount1503
uniqueNames7
maxNameDensity1.06
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora16
Heartstone6
Pendant4
Nyx12
Isolde10
Blade11
Veil2
persons
0"Aurora"
1"Pendant"
2"Nyx"
3"Isolde"
4"Blade"
5"Veil"
places
0"Heartstone"
globalScore0.968
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences99
glossingSentenceCount9
matches
0"vines that seemed to pulse with life"
1"rhythm that seemed to sync with Aurora’s own pulse"
2"snap that seemed to tear the very fabric of the place"
3"roots that seemed to drink the light"
4"riddle that seemed to echo in the very stone"
5"cavern that seemed to pulse with a living heartbeat"
6"roar that seemed to swallow the cavern’s very walls"
7"thrum that seemed to echo the distant feasting roar she had left behind"
8"sound that seemed to swallow the room whole"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1680
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
96.68% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean28.97
std14.15
cv0.488
sampleLengths
017
148
26
323
454
515
619
758
852
914
1040
1145
1221
1346
1449
1517
1628
1724
1847
1956
2013
2127
2228
2341
2436
2530
2618
2735
2836
2916
3030
3130
3237
3316
3450
3513
3640
3730
3850
3917
4011
4133
4233
4314
4440
4515
4627
4712
4844
4930
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences101
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs240
matches
0"were tasting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences110
ratio0.009
matches
0"And then—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1109
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.017132551848512173
lyAdverbCount3
lyAdverbRatio0.002705139765554554
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
64.70% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean15.27
std4.76
cv0.312
sampleLengths
017
114
218
316
46
523
617
716
821
915
1011
118
1221
1316
1421
1520
1612
1720
1810
194
2025
2115
2210
2318
2417
2515
266
2722
2824
2919
3013
3117
3211
336
3412
3516
3612
3712
3812
3915
4020
4124
4217
4315
4413
4518
465
474
4816
4912
47.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.32727272727272727
totalSentences110
uniqueOpeners36
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences100
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences100
matches
0"She felt Nyx’s shadowy hand"
1"She could feel the weight"
2"She stepped forward, the Fae‑Forged"
3"She pressed the Heartstone Pendant"
4"she said, voice steady"
5"she intoned, her words a"
6"She raised the Blade, and"
7"She clutched the Blade, the"
8"they murmured, the whisper like"
9"She could feel the pulse"
10"she said, voice barely more"
11"she said, a riddle that"
12"She glanced at the Blade,"
13"she whispered, a grin tugging"
14"She lifted the Blade, its"
15"she replied, voice steady as"
16"It raised a hand, a"
ratio0.17
5.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences100
matches
0"A blade of silver sliced"
1"The fissure pulsed a faint"
2"She felt Nyx’s shadowy hand"
3"Isolde’s lavender eyes glittered, half‑closed,"
4"Aurora answered, voice low, her"
5"The three figures crossed the"
6"The air tasted of fermented"
7"Underfoot, the ground was a"
8"Nyx asked, their voice a"
9"Isolde replied, a faint smile"
10"Aurora tightened her grip on"
11"The blade’s moonsilver edge glimmered"
12"She could feel the weight"
13"The cavern stretched ahead, a"
14"The fruit glowed with an"
15"The vines draped over gigantic"
16"Nyx whispered, ears tuned to"
17"A distant chorus rose, a"
18"The sound grew louder, a"
19"She stepped forward, the Fae‑Forged"
ratio0.91
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences75
technicalSentenceCount17
matches
0"Isolde’s lavender eyes glittered, half‑closed, as she muttered a riddle that tasted of ash and honey."
1"The air tasted of fermented fruit and iron, a sweet‑sour perfume that clung to their throats."
2"Underfoot, the ground was a mosaic of amber‑coloured stone, each tile etched with intricate vines that seemed to pulse with life."
3"The cavern stretched ahead, a vast hall lined with towering vines that bore fruit the size of a man’s head."
4"The vines draped over gigantic stone tables, piled high with platters of unknown delicacies that emitted a soft, humming resonance."
5"A distant chorus rose, a chorus of clinking crystal and low murmurs, as if countless unseen diners were tasting the very essence of the realm."
6"The sound grew louder, a tick‑tock rhythm that seemed to sync with Aurora’s own pulse."
7"The staircase sang under her weight, a flip‑flop of sound that resonated through the cavern."
8"As they descended, the walls grew tighter, the vines turning into twisted, blackened roots that seemed to drink the light."
9"At the bottom, a chamber opened, its ceiling a vaulted dome of crystal that refracted the amber glow into shards of ruby and gold."
10"Aurora stepped forward, the Fae‑Forged Blade humming louder, a low thrumming that matched the heartbeat of the realm."
11"The cloaked figure’s eyes widened, a flash of crimson light that shot toward Aurora."
12"She raised the Blade, and the moon‑silver edge sliced through the darkness, a clean cut that sang with a pure, cold note."
13"She could feel the pulse of the Heartstone against her skin, a warm thrum that steadied her racing heart."
14"Nyx stepped into the pool, their shadowy form dissolving into the liquid, a ripple that sent a wave of violet light across the cavern."
15"Aurora followed, the Blade humming with a fierce intensity, the pendant’s glow matching the portal’s rhythm."
16"The sound rippled through the room, a low, ominous thrum that seemed to echo the distant feasting roar she had left behind."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount12
matches
0"Nyx asked, their voice a soft wind that curled around the walls"
1"Isolde replied, a faint smile curving her mouth"
2"Nyx said, voice barely audible over the rising roar"
3"Isolde urged, her words a riddle that tangled with the air"
4"she said, voice steady"
5"she said, voice barely more than a hiss,"
6"Isolde whispered, her eyes reflecting the amber glow"
7"Nyx began, voice barely audible over the bar’s chatter"
8"she whispered, a grin tugging at her lips"
9"she replied, voice steady as the night’s dark tide"
10"the figure crooned, voice dripping with malice"
11"Aurora said, the word a blade of its own,"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount8
fancyTags
0"Nyx whispered (whisper)"
1"Isolde murmured (murmur)"
2"Isolde urged (urge)"
3"Nyx whispered (whisper)"
4"they murmured (murmur)"
5"Isolde whispered (whisper)"
6"she whispered (whisper)"
7"Nyx murmured (murmur)"
dialogueSentences31
tagDensity0.613
leniency1
rawRatio0.421
effectiveRatio0.421
64.9138%