NC Bench
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Run: 2026-02-19-01KHT0021MGGRK98EAN31GQQE8
Run Details
Model:
Writer: Palmyra X5
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
24.4s
Cost:
$0.013654
Provider:
Amazon Bedrock
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
87.36%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
57.88%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
8.49%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
54.53%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
79.57%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
44.33%
Technical jargon density
(details)
36.76%
Useless dialogue additions
(details)
93.40%
Dialogue tag variety (said vs. fancy)
(details)
78.5440%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The knife slipped from Aurora’s
grip, clattering against something that wasn’t stone.
It didn’t sound like metal
hitting rock.
It *thrummed*, like a plucked
wire wrapped in moss.
The Fae-Forged Blade lay ten
feet below, embedded in a root—or what
looked like a root
. Thick, veined, and pulsing faintly with blue light, it rose from the earth in spirals, twisting toward a sky that wasn’t sky. No sun. No stars.
Just an amber haze, thick
as honey, rippling like heat above a forge.
The air tasted of ripened
peaches and something darker—charred spice, maybe clove burnt to ash.
It clung at the back
of her throat. “We’re not in Richmond Park anymore,”
Eva whispered, fingers tightening around
Aurora’s sleeve. Aurora didn’t answer.
Her pulse drummed in the
crescent scar on her wrist. Warm. Alive.
The Heartstone Pendant glowed faintly
beneath her shirt, a slow,
rhythmic
pulse
, like a second heartbeat.
Nyx stepped forward, their form
dissolving into shadow as they passed between two of the great roots. One moment solid, the next a smear of darkness sliding over the pale bark.
Then they re-formed, violet eyes
flickering in the dim. “Time’s wrong
here
,” Nyx said, voice
echoing
strangely,
as if coming from three directions at once
. “Feels thick. Sticky.” Eva exhaled
sharply
. “You can *
feel
* time?” “Not
feel
. *
Hear
* it. Like a clock with too many hands.”
Aurora ran a hand along
the nearest trunk. The bark wasn’t rough. It shifted. Gave
slightly
, like skin over muscle. And beneath her palm, she felt it—a slow, deep thrum. A breath. “You said she’d be
here
,”
Eva said, voice tight
. “You said we’d find her.” “We might not like what we find,” Aurora said. “Isolde’s not exactly *
here
*. She’s… between.”
They’d entered through a standing
stone in Richmond Park, following the pull of the pendant, which had grown warmer with every step. Then the world had *
ripped
*, just for a second—like a curtain torn open—and they’d stepped into this. The grove wasn’t natural.
Nothing about it obeyed Earth’s
rules.
Trees grew in spirals, trunks
coiling around each other like lovers frozen mid-
dance
. Their leaves weren’t green. They
shimmered
—pearl-white on one side, obsidian on the other—fluttering soundlessly in a wind that didn’t touch their skin. “Look,” Eva said, pointing. Ahead, the ground dipped into a shallow hollow where the roots parted like fingers releasing something sacred. A pool. Still. Too still.
Its surface didn’t reflect the
amber sky. It showed stars. A galaxy Aurora didn’t recognise, swirling in slow motion beneath glass-smooth water. Nyx knelt at the edge.
Their hand passed through the
surface—no ripple, no splash.
Just darkness spreading in veins
beneath. “This isn’t water,” they said. “It’s *
mirror
*. A way in. A way out.” Aurora stepped closer. Her reflection didn’t appear. The stars rotated, indifferent.
Then a shape moved in
the
depths
. Not a reflection. A figure. Long silver hair drifting in slow motion. Eyes open. Lavender. Watching. Eva gasped. “Is that—” The surface cracked. Not
shattered
. *
Cracked
*. Like ice, but without sound. Lines spidered outward, silent and precise. Then the figure rose. She didn’t break the surface.
She *unfolded* from it, like
smoke given limbs. Isolde stood before them, barefoot, draped in a gown that
seemed spun from morning mist
. No footprints formed in the moss as she stepped forward. “You brought the shadow,”
Isolde said, not looking at Aurora
. Her gaze settled on Nyx. “And the blade. Good.” Nyx bowed, low and precise. “Seer.” “You,” Isolde said, turning to Aurora. “You wear his mark.” Aurora froze. “What mark?” “The pendant. Belphegor’s token. Heartstone of Dymas. It burns when near those who owe him.” “It
was
left in my flat,” Aurora said. “No name. No note.” Isolde smiled, faint and sad. “No one *
gives
* a Heartstone, child. It *
chooses
*. Or the one who owns it
chooses
*
you
*.” Eva stepped forward. “We came for answers. About the dreams. About the fire at the flat last week.” “The fire
was
no accident,” Isolde said. “Nor were the dreams. You’ve been seen. Marked.” “By who?” Isolde glanced past them, toward the amber haze. “The Veil thins. More than
you
know. The chefs of Dymas grow... hungry. And the contracts they offer mortals for flavour? They always want more seasoning.” Aurora’s fingers brushed the pendant. “What kind of seasoning?” “Souls. Memories. Pain. A drop of sorrow can make a sauce sing. A scream? That’s a vintage.” Eva went pale. “You’re saying someone’s trading *
people
* for food?” “Not food,” Isolde corrected. “Perfection. Excess. Gluttony isn’t just hunger. It’s obsession. Prince Belphegor trades in desires so deep, they taste like truth.” Nyx shifted. “You speak as if
you
’ve been there.” “I have,” Isolde said. “Three centuries ago. Before my exile. I glimpsed the feasts. The screaming desserts. The wine that wept. I told mortals. Now I walk between.” A low sound began at the edge of hearing. A hum. Rhythmic. Like a chant. The roots around the pool
began to
glow brighter. Blue pulses travelling deep into the grove. “They know
you
’re
here
,” Isolde said. “The grove remembers all who pass.” Aurora frowned. “But we just arrived.” “No,” Isolde said. “You’ve been
here
before. In dreams. In blood. In choices not yet made.” The pendant flared. Heat surged up Aurora’s chest, sudden and sharp. She gasped, clutching it. And for a heartbeat, the world *
flipped
*. The amber sky became a cavernous hall lit by chandeliers of frozen fire. A table stretched for miles, laden with dishes smoking in jewel-toned sauces. Figures in gold masks feasted, laughing, weeping, tearing into flesh that wasn’t meat. And at the head, a man with antlers of black iron watched, smiling. Then it snapped back. Aurora staggered. Eva caught her. “Dymas,” Isolde said quietly. “The pendant showed
you
. It’s calling
you
home.” “I’ve never been there.” “No,” Isolde agreed. “But someone who *
was
* is in
you
. A debt. A name carved in bone.” Nyx stepped between them. “She doesn’t belong to Hel.” Isolde tilted her head. “No. But the Heartstone does. And it has a master.” The hum grew louder. The roots *
moved
*. Slowly, like waking muscles. The path behind them sealed shut, bark knitting over the way they’d come. Eva’s breath came fast. “We need to leave. Now.” Isolde’s gaze didn’t waver. “You cannot leave the same way. The grove
gives
only one path at a time. And it has chosen.” “For what?” “For this,” Isolde said. She raised a hand. The pool *
opened
*. The galaxy folded inward, collapsing into a spiral of light.
Then a door formed in
the air—arched, ancient, made of bone and thorn. Beyond it—heat. The scent of roasting figs, caramelised meat, something burning at the edges. Dymas. The Heartstone burned against Aurora’s skin. The Fae-Forged Blade, still embedded in the root below,
began to
glow—cold, blue, defiant. Nyx stepped forward, shadow coiling around their limbs like armour. Isolde’s voice
was
barely a
whisper
. “Choose, Rory of Cardiff. Step through, and claim what
was
stolen. Or turn back—and let the hunger come for those
you
love.”
created_at
"2026-02-19T03:44:45.824Z"
2/19/2026, 3:44:45 AM
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(null)
total_cost
0.0136536
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Amazon Bedrock"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
1
adverbTags
0
"Isolde said quietly [quietly]"
dialogueSentences
53
tagDensity
0.321
leniency
0.642
rawRatio
0.059
effectiveRatio
0.038
87.36%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1187
totalAiIsmAdverbs
3
found
0
adverb
"sharply"
count
1
1
adverb
"slightly"
count
1
2
adverb
"slowly"
count
1
highlights
0
"sharply"
1
"slightly"
2
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
57.88%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1187
totalAiIsms
10
found
0
word
"pulse"
count
2
1
word
"rhythmic"
count
2
2
word
"echoing"
count
1
3
word
"dance"
count
1
4
word
"shimmered"
count
1
5
word
"depths"
count
1
6
word
"shattered"
count
1
7
word
"whisper"
count
1
highlights
0
"pulse"
1
"rhythmic"
2
"echoing"
3
"dance"
4
"shimmered"
5
"depths"
6
"shattered"
7
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
126
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
126
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
162
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
16
markdownWords
16
totalWords
1170
ratio
0.014
matches
0
"thrummed"
1
"feel"
2
"Hear"
3
"here"
4
"ripped"
5
"mirror"
6
"Cracked"
7
"unfolded"
8
"gives"
9
"chooses"
10
"you"
11
"people"
12
"flipped"
13
"was"
14
"moved"
15
"opened"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
26
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
60
wordCount
790
uniqueNames
12
maxNameDensity
2.03
worstName
"Aurora"
maxWindowNameDensity
6
worstWindowName
"Isolde"
discoveredNames
Aurora
16
Fae-Forged
2
Blade
2
Heartstone
2
Pendant
1
Eva
9
Richmond
1
Park
1
Earth
1
Ahead
1
Nyx
8
Isolde
16
persons
0
"Aurora"
1
"Blade"
2
"Heartstone"
3
"Pendant"
4
"Eva"
5
"Nyx"
6
"Isolde"
places
0
"Richmond"
1
"Park"
2
"Earth"
globalScore
0.487
windowScore
0
8.49%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
53
glossingSentenceCount
3
matches
0
"looked like a root"
1
"as if coming from three directions at once"
2
"seemed spun from morning mist"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1170
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
162
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
78
mean
15
std
11.54
cv
0.769
sampleLengths
0
12
1
54
2
40
3
13
4
31
5
40
6
19
7
7
8
11
9
32
10
14
11
15
12
39
13
45
14
4
15
17
16
2
17
25
18
20
19
13
20
11
21
7
22
3
23
13
24
4
25
3
26
18
27
13
28
25
29
19
30
6
31
10
32
4
33
15
34
12
35
21
36
18
37
15
38
2
39
34
40
9
41
17
42
10
43
23
44
9
45
28
46
15
47
16
48
12
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
126
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
165
matches
(empty)
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
12
semicolonCount
0
flaggedSentences
9
totalSentences
162
ratio
0.056
matches
0
"The Fae-Forged Blade lay ten feet below, embedded in a root—or what looked like a root."
1
"The air tasted of ripened peaches and something darker—charred spice, maybe clove burnt to ash."
2
"And beneath her palm, she felt it—a slow, deep thrum."
3
"Then the world had *ripped*, just for a second—like a curtain torn open—and they’d stepped into this."
4
"They shimmered—pearl-white on one side, obsidian on the other—fluttering soundlessly in a wind that didn’t touch their skin."
5
"Their hand passed through the surface—no ripple, no splash."
6
"Then a door formed in the air—arched, ancient, made of bone and thorn."
7
"Beyond it—heat."
8
"The Fae-Forged Blade, still embedded in the root below, began to glow—cold, blue, defiant."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
806
adjectiveStacks
1
stackExamples
0
"beneath glass-smooth water."
adverbCount
31
adverbRatio
0.038461538461538464
lyAdverbCount
9
lyAdverbRatio
0.011166253101736972
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
162
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
162
mean
7.22
std
5.43
cv
0.751
sampleLengths
0
12
1
7
2
9
3
16
4
22
5
2
6
2
7
13
8
15
9
8
10
13
11
3
12
10
13
1
14
1
15
16
16
17
17
14
18
9
19
16
20
3
21
3
22
4
23
11
24
8
25
4
26
2
27
6
28
10
29
2
30
9
31
5
32
9
33
6
34
22
35
17
36
4
37
6
38
13
39
4
40
18
41
4
42
17
43
2
44
1
45
2
46
7
47
3
48
12
49
5
54.53%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.36419753086419754
totalSentences
162
uniqueOpeners
59
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
9
totalSentences
92
matches
0
"Just an amber haze, thick"
1
"Then they re-formed, violet eyes"
2
"Then the world had *ripped*,"
3
"Just darkness spreading in veins"
4
"Then a shape moved in"
5
"Then the figure rose."
6
"Then it snapped back."
7
"Slowly, like waking muscles."
8
"Then a door formed in"
ratio
0.098
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
92
matches
0
"It didn’t sound like metal"
1
"It *thrummed*, like a plucked"
2
"It clung at the back"
3
"Her pulse drummed in the"
4
"They’d entered through a standing"
5
"Their leaves weren’t green."
6
"They shimmered—pearl—white on one side,"
7
"Its surface didn’t reflect the"
8
"It showed stars."
9
"Their hand passed through the"
10
"Her reflection didn’t appear."
11
"She didn’t break the surface."
12
"She *unfolded* from it, like"
13
"Her gaze settled on Nyx."
14
"She gasped, clutching it."
15
"She raised a hand."
ratio
0.174
79.57%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
70
totalSentences
92
matches
0
"The knife slipped from Aurora’s"
1
"It didn’t sound like metal"
2
"It *thrummed*, like a plucked"
3
"The Fae-Forged Blade lay ten"
4
"The air tasted of ripened"
5
"It clung at the back"
6
"Eva whispered, fingers tightening around"
7
"Aurora didn’t answer."
8
"Her pulse drummed in the"
9
"The Heartstone Pendant glowed faintly"
10
"Nyx stepped forward, their form"
11
"Nyx said, voice echoing strangely,"
12
"Eva exhaled sharply."
13
"Aurora ran a hand along"
14
"The bark wasn’t rough."
15
"Eva said, voice tight"
16
"They’d entered through a standing"
17
"The grove wasn’t natural."
18
"Nothing about it obeyed Earth’s"
19
"Trees grew in spirals, trunks"
ratio
0.761
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
92
matches
(empty)
ratio
0
44.33%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
4
matches
0
"The knife slipped from Aurora’s grip, clattering against something that wasn’t stone."
1
"Thick, veined, and pulsing faintly with blue light, it rose from the earth in spirals, twisting toward a sky that wasn’t sky."
2
"They’d entered through a standing stone in Richmond Park, following the pull of the pendant, which had grown warmer with every step."
3
"They shimmered—pearl-white on one side, obsidian on the other—fluttering soundlessly in a wind that didn’t touch their skin."
36.76%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
3
matches
0
"Eva whispered, fingers tightening around Aurora’s sleeve"
1
"Eva said, voice tight"
2
"Isolde said, not looking at Aurora"
93.40%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
17
fancyCount
3
fancyTags
0
"Eva whispered (whisper)"
1
"Isolde corrected (correct)"
2
"Isolde agreed (agree)"
dialogueSentences
53
tagDensity
0.321
leniency
0.642
rawRatio
0.176
effectiveRatio
0.113
78.5440%