Run: 2026-02-19-01KHT00SDQ77J6M3ECJQWFD88R

Run Details

Duration:
1m 1s
Cost:
$0.010021
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's fingers closed around the Heartstone and it throbbed like a second pulse, hot and urgent against her palm. She stepped off the last stone and the ground drank her boot. The soil was not soil, not by any honest name; it glistened like candied mud, sticky with syrup that smelled of orange and iron. Vines braided themselves into great rope, heavy with fruit the size of a child's head, their skins studded with tiny, perfect teeth. A bowl nearby brimmed with a soup so luminous it looked like molten copper. A wooden spoon stirred itself. "Lovely place for a picnic," Isolde said, voice smooth as river glass, and her words dropped into the clearing as if they were coins. She stood a hair's breadth above the earth, her silver hair pooled around her like moonlight, her boots leaving no mark. Her pale lavender eyes watched everything without blinking. Nyx did not stand at all, at least not for long. They had melted into a column of shadow at the trunks of the orchard and then unfolded like smoke into a silhouette that towered over Rory. Their violet eyes glowed faintly inside the dark. The air around them hissed, small particles of the grove bending toward the void that made them. "Don't be silly," Rory said. She kept her voice flat because panic had a way of turning sensible people into something else. The Heartstone warmed as if the world inside understood her and disapproved. "We came here for a tear. Isolde said the Veil thinned at the standing stones. This one… felt wrong, so we followed the pulse." Isolde tilted her head. "A tear hushes like a secret, then gapes like a maw. Choose your words carefully." She stepped forward, and the wildflowers at her feet bowed away. They moved deeper. Every step shifted the feast around them. Candles rose from the ground, tall and waxen, their flames green, humming with a tone like a throat clearing. A platter of figs began arranging itself into a pattern that spelled nothing at all, then reassembled into a map of streets they had walked through London that week. Wine puddles reflected a sky the colour of old amber glass. The light made Isolde's hair the colour of ash. A procession threaded between the tables. Waiters, dressed in clothing cut from folded leaves and pie crust, carried trays that sagged with offerings. Their faces were those of people Rory half-remembered—an old woman who used to serve coffees on King Street, a butcher who had disappeared last winter, a lecturer who had liked to laugh too loudly. Their smiles were too wide. Nyx moved through the procession as if they were a breeze. They touched a waiter's shoulder and the man's smile burned out like a candle snuffed. His head bucked, his jaw slack, and a ribbon of thread unfurled from where the man's throat should have been. It attached itself to the next waiter, and the next, an invisible puppet string. The string pulsed, then twitched. "Strings," Nyx breathed, voice barely a sound. "Threads for greed. They were never meant to be full." Isolde's mouth curved. "The table takes what is offered and offers it thrice. Take care that you are not the main course." Rory kept her hand over the small crescent scar on her left wrist, the old injury worrying the muscle there. The Heartstone's pulse aligned with her heartbeat, then ran ahead of it, eager, impatient. She remembered the last thing the unknown benefactor had said when they left the pendant in her small delivery bag: Keep this close, sometimes you will need a reason to come home. Keep safe, sometimes you will not. The orchard opened into a hall. It was not a hall in any earthly sense. Columns of braided bread rose like pillars from a floor that smelled of sea salt and cinnamon. Lanterns hung from invisible ropes, each cage cradling a single roasted raven, still smoking. A long table stretched to a horizon that was not quite a horizon; it bent the light so that the far end receded and returned like a ripple. At the head of the table, an empty chair had a back carved to look like a ribcage. They saw bodies slumped in the chairs. Not dead, not alive in a way that mattered. Faces slack, eyes clouded, mouths masticating on invisible food. Around their wrists were silver bands etched with names, tiny contracts hammered into skin. Every so often, a hand would twitch and lift a spoon to a mouth that it could not feed. Nyx traced a fingertip in the air and the nearest band hummed. A string of music threaded from it, a melody that tasted like regret. Rory felt the music in the pit of her stomach—an ache for excess, for one more thing, and the knowledge that the more you wanted the less you had. "Hel," Isolde said simply. "Not here by accident." "Prince Belphegor's gardens are famous for their hospitality," Nyx said. "And their bargains." Rory pressed the blade Isolde had given her to her palm for a moment, letting the moonsilver chill carry up her fingers. Its edge seemed dull and sharp at once, like memory. She had practised not to flinch at the cold. The dagger hummed faintly in answer to the music of the bands. It wanted work. They skirted a kitchen where pots whispered among themselves and a roast that had eyes looked up when they passed, wet and furious. A chef—his apron dotted with sugars like frost, his hands clean as if he had never killed—turned a spatula and revealed a face embedded in the iron. It looked up at them and mouthed with muffled intent. The spatula clattered to the floor. A chorus of plates chimed in annoyance. "Offerings accept offerings," Isolde said. "Here, gluttony is a recipe and the recipe calls for the same ingredient over and over. Souls. Memory. Time." Rory wanted to ask how the fae could run a place like this; how they could bend hunger into architecture. She did not. Questions on their own sometimes made the world lean toward answering with teeth. They found a courtyard where fountains spilled liquid made not of water but of late-night ales and honeyed cream. As they approached, the hearths around the courtyard glanced off in a dozen reflecting pans, and time tightened like a string. The Heartstone sang through Rory's skin; hot then cold, like breath. A thin seam opened in the floor, not through stone but through experience, and a faint blue smoke rose, caught, then swallowed a spoon. "Here," Nyx said. They stepped down as if into a pool and did not get wet. "The Veil has been torn and sewn with ribbons of appetite. The leak smells of spice. Dangerous." Isolde placed her palm above the seam and did not touch it. The wildflowers at her feet shivered, then arranged themselves into an arrow that pointed at the seam. "Where hunger sleeps, the door yawns. You have a key that remembers the burn." Rory did not tell them about the pendant's hot gift, how it had burned for the first time since she'd found it when a man with a smile had left it wrapped in receipt paper in her bag. The pendant pulsed faster when she knelt and peered into the seam. From the blue smoke a shape tried to form, like an idea fumbling for language. Nyx leaned in, becoming more shadow than not, and whispered into the smoke. The smoke listened. It answered with a taste of tallow and a name, one syllable that unspooled like a ribbon. "Belphegor," someone behind them said, and the name made the lanterns all around them wince. The sound had not come from any throat. It had arrived with the iron taste of old wealth. It came instead from the far end of the table, where a tray folded like a wave and a shadow shaped itself into a presence. They felt the air press, not against skin but against memory. A chair scraped. Silverware sang in expectation. The bowls leaned to catch every morsel of sound. Isolde's eyes narrowed. "He does not come uninvited." The floor trembled underfoot. A vine uncoiled and struck the table, snatching a goblet and drinking from it as if it were a living thing. The goblet's owner, a man with a ledger stuffed under his arm, blinked and became very alert, his hands moving with the reflex of a man who keeps minute accounts. "Why are we here?" Rory asked aloud because a question demanded an answer and answers often arrived dressed as danger. Nyx's shadowed mouth made a small smile. "Curiosity, like hunger, invites company." Their voice wrapped around a serving tray and left it spinning and empty. "Or a favour." Isolde watched the seam like a cat. "Beware bargains that offer safe passage dressed in hospitality. They will seat you and dress you and ask your name, then keep the plate." Rory's breath used her, sharp in the chest. She had learned to split focus in narrow slices—watch the path, watch the people, hold the thing that could save you at the ready. She took one measured step toward the seam, the pendant burning brighter. It warmed the scar at her wrist until pain was a white thread. The Heartstone's glow kissed the seam, and for a second the smoke lifted enough to show a shape beyond. Not a place but a thing. A mouth beneath the ground, wet and patient, lined not with teeth but with fine knives. A laughter ran like oil through the hall. It did not belong to a single throat. It came from every polishing of every spoon. The bodies at the table straightened as if prodded. The bands on their wrists tightened and chimed like bells. Something moved beneath the seam, a pulse answering the pendant. A long, pale finger, luminous as marrow, probed the air, smelling for warmth. It touched the hem of Rory's boot and the Heartstone screamed. Rory moved to pull back, the Fae blade rising, moonsilver hungry. Her hand closed on the handle and it bit into her palm like ice. At the same instant, a shadow sleeve coiled around her ankle, cool and slick, dragging the tip of her boot toward the seam. "Rory," Isolde said, softer than a petal. "Do not give it cause." "Easy to say," Nyx whispered. They threw their form forward, a living shade shaped like a blade, and tried to sever the reaching thing. The shadow and the marrow finger met and screamed together, two noises that did not belong in the same tongue. The table jolted. Plates flew like flocks and knives rose, spinning with the impatience of newly sharpened teeth. A waiter whose eyes had been sold for the recipe of a crown lunged, his tray a shield. The hollow music of the bands shifted into a cadence that matched a heartbeat that was not human. Rory swung the moonblade, silver whisper against vine, and the thing at her ankle tightened. The floor beneath the seam shivered and the blue smoke coalesced into a face, its lips sealing into a grin full of knives. "We leave," Rory said, because saying things made them start to be true. She tasted copper. Her legs refused to obey simple decisions. "Leave," Nyx echoed with them, and their shadow split and tied itself into a knot at the seam, fingers into a lock. Isolde's laugh was a bell that had been left too long in moonlight. "The table will not release without payment." The Heartstone flared until the world blurred. Heat seamed through Rory's veins, hot as a furnace, but the pain of the pendant was clean and sharp, useful. The marrow finger tightened and something else came with it, a pressure that filled the courtyard, like being watched through a thousand forks. A set of hands, not belonging to any of them, clasped Rory's wrist from under the soil. They were warm and damp, tasting of honey and old promises. Her dagger slid, barely, leaving a silver scratch across a knuckle that smelled of iron. "Enough," a voice said, deeper than an oven and amused. Silence fell and then broke like glass as the chair at the head of the table leaned forward, not to sit, but to breathe. The empty space where Belphegor might be exhaled a fog into the courtyard. It carried the scent of feasts that would never end and a whispering list of names. Isolde reached out and touched Rory's shoulder, not to steady her but to measure. "The Veil opened for you and spat you out like a pitiful kernel. Now it will ask what you owe." Rory felt the names in the fog. They were familiar; some were people she'd delivered food to, some belonged to faces in the postbox she had once scanned for a job. The fog tasted of all the little hungers she had ever carried and every promise with a price. It moved toward them with the slow, elegant patience of a thing that had always been fed. "Move," Rory said, and this time she meant it. She planted her other foot, twisted, and tried to wrench her ankle free. The hand below tightened like a fist and the pendant burned like a lit coal, singing a language no human tongue held. Knives rose, a chorus, and for the first time the name Belphegor found a body at the head of the table, a presence like a shadow wearing a suit stitched from fat and silver. His face had the curve of a feast table, his eyes were candle stubs. He smiled and his smile was an invitation. The courtyard inhaled. The vines leaned close to drink. The world narrowed to silver edges and the scream of the pendant. Rory braced, the blade a promise in her hand, and the hand under the soil tightened until it no longer felt like a stranger's clasp but like a root. The light folded, and the chamber devoured the sound of their breathing.
created_at"2026-02-19T03:45:09.064Z" 2/19/2026, 3:45:09 AM
model"openai/gpt-5-mini-2025-08-07"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency21645
moderation_latency(null)
generation_time60865
tokens_prompt5338
tokens_completion3513
native_tokens_prompt4854
native_tokens_completion4404
native_tokens_completion_images0
native_tokens_reasoning1408
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0100215
router(null)
provider_responses
0
endpoint_id"c4f66d01-20b0-4c27-a225-438ea22fda43"
id"resp_048a22996ae985a301699687452b888196a75704024e067cab"
is_byokfalse
latency1108
model_permaslug"openai/gpt-5-mini-2025-08-07"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771472709-DBKJjm8Ej8tJVtca7GeH"
upstream_id"resp_048a22996ae985a301699687452b888196a75704024e067cab"
total_cost0.0100215
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
23.53% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount3
adverbTags
0"Isolde said simply [simply]"
1"Rory asked aloud [aloud]"
2"Their voice wrapped around [around]"
dialogueSentences31
tagDensity0.548
leniency1
rawRatio0.176
effectiveRatio0.176
95.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2366
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"very"
count1
highlights
0"carefully"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.39% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2366
totalAiIsms23
found
0
word"throbbed"
count1
1
word"pulse"
count4
2
word"perfect"
count1
3
word"maw"
count1
4
word"pulsed"
count2
5
word"aligned"
count1
6
word"the last thing"
count1
7
word"etched"
count1
8
word"traced"
count1
9
word"stomach"
count1
10
word"chill"
count1
11
word"trembled"
count1
12
word"measured"
count1
13
word"warmth"
count1
14
word"whisper"
count1
15
word"echoed"
count1
16
word"silence"
count1
17
word"familiar"
count1
18
word"scanned"
count1
highlights
0"throbbed"
1"pulse"
2"perfect"
3"maw"
4"pulsed"
5"aligned"
6"the last thing"
7"etched"
8"traced"
9"stomach"
10"chill"
11"trembled"
12"measured"
13"warmth"
14"whisper"
15"echoed"
16"silence"
17"familiar"
18"scanned"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences158
matches(empty)
97.65% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences158
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"start to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences172
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2359
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions23
unquotedAttributions0
matches(empty)
98.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions61
wordCount2129
uniqueNames11
maxNameDensity1.03
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone7
Rory22
London1
Isolde13
King1
Street1
Keep2
Nyx10
Fae1
Silence1
Belphegor2
persons
0"Heartstone"
1"Rory"
2"Isolde"
3"King"
4"Nyx"
5"Fae"
6"Silence"
7"Belphegor"
places
0"London"
1"Street"
globalScore0.983
windowScore1
58.09% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences136
glossingSentenceCount5
matches
0"looked like molten copper"
1"not quite a horizon; it bent the light so that the far end receded and returned like a ripple"
2"tasted like regret"
3"seemed dull and sharp at once, like memory"
4"felt like a stranger's clasp but like a"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches7
per1kWords2.967
wordCount2359
matches
0"not of water but of late-night ales"
1"not through stone but through experience"
2"not against skin but against memory"
3"Not a place but a thing"
4"not with teeth but with fine knives"
5"not to sit, but to breathe"
6"not to steady her but to measure"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences172
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean43.69
std22.39
cv0.512
sampleLengths
019
177
253
362
458
530
678
762
865
917
1022
1172
1292
1358
1454
158
1613
1756
1873
1924
2036
2175
2233
2343
2465
2533
2615
2770
288
2955
3020
3128
3231
3398
3443
3534
3648
3712
3844
3954
4038
4123
4222
4320
4450
4543
4610
4753
4834
4966
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences158
matches
0"been sold"
1"been fed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs361
matches(empty)
9.97% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount5
flaggedSentences8
totalSentences172
ratio0.047
matches
0"The soil was not soil, not by any honest name; it glistened like candied mud, sticky with syrup that smelled of orange and iron."
1"A long table stretched to a horizon that was not quite a horizon; it bent the light so that the far end receded and returned like a ripple."
2"Rory felt the music in the pit of her stomach—an ache for excess, for one more thing, and the knowledge that the more you wanted the less you had."
3"A chef—his apron dotted with sugars like frost, his hands clean as if he had never killed—turned a spatula and revealed a face embedded in the iron."
4"Rory wanted to ask how the fae could run a place like this; how they could bend hunger into architecture."
5"The Heartstone sang through Rory's skin; hot then cold, like breath."
6"She had learned to split focus in narrow slices—watch the path, watch the people, hold the thing that could save you at the ready."
7"They were familiar; some were people she'd delivered food to, some belonged to faces in the postbox she had once scanned for a job."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount2136
adjectiveStacks0
stackExamples(empty)
adverbCount64
adverbRatio0.0299625468164794
lyAdverbCount8
lyAdverbRatio0.003745318352059925
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences172
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences172
mean13.72
std7.6
cv0.554
sampleLengths
019
112
224
322
414
55
624
721
88
911
1026
118
1217
135
1417
1512
1624
174
1826
193
207
2119
2229
2311
249
256
2617
2734
285
2911
3015
3120
3214
335
347
3510
363
3719
3820
3914
4032
416
426
439
4417
4514
4628
4718
487
499
46.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.31976744186046513
totalSentences172
uniqueOpeners55
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences153
matches(empty)
ratio0
97.12% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences153
matches
0"She stepped off the last"
1"She stood a hair's breadth"
2"Her pale lavender eyes watched"
3"They had melted into a"
4"Their violet eyes glowed faintly"
5"She kept her voice flat"
6"She stepped forward, and the"
7"They moved deeper."
8"Their faces were those of"
9"Their smiles were too wide."
10"They touched a waiter's shoulder"
11"His head bucked, his jaw"
12"It attached itself to the"
13"She remembered the last thing"
14"It was not a hall"
15"They saw bodies slumped in"
16"Its edge seemed dull and"
17"She had practised not to"
18"It wanted work."
19"They skirted a kitchen where"
ratio0.307
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount145
totalSentences153
matches
0"Rory's fingers closed around the"
1"She stepped off the last"
2"The soil was not soil,"
3"Vines braided themselves into great"
4"A bowl nearby brimmed with"
5"A wooden spoon stirred itself."
6"Isolde said, voice smooth as"
7"She stood a hair's breadth"
8"Her pale lavender eyes watched"
9"Nyx did not stand at"
10"They had melted into a"
11"Their violet eyes glowed faintly"
12"The air around them hissed,"
13"She kept her voice flat"
14"The Heartstone warmed as if"
15"Isolde tilted her head."
16"She stepped forward, and the"
17"They moved deeper."
18"Every step shifted the feast"
19"Candles rose from the ground,"
ratio0.948
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences153
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences96
technicalSentenceCount8
matches
0"The soil was not soil, not by any honest name; it glistened like candied mud, sticky with syrup that smelled of orange and iron."
1"The Heartstone warmed as if the world inside understood her and disapproved."
2"A platter of figs began arranging itself into a pattern that spelled nothing at all, then reassembled into a map of streets they had walked through London that …"
3"Their faces were those of people Rory half-remembered—an old woman who used to serve coffees on King Street, a butcher who had disappeared last winter, a lectur…"
4"Columns of braided bread rose like pillars from a floor that smelled of sea salt and cinnamon."
5"A vine uncoiled and struck the table, snatching a goblet and drinking from it as if it were a living thing."
6"The marrow finger tightened and something else came with it, a pressure that filled the courtyard, like being watched through a thousand forks."
7"It carried the scent of feasts that would never end and a whispering list of names."
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Nyx breathed, voice barely a sound"
1"behind them said, and the name made the lanterns all around them wince"
85.48% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount2
fancyTags
0"Nyx breathed (breathe)"
1"Nyx whispered (whisper)"
dialogueSentences31
tagDensity0.452
leniency0.903
rawRatio0.143
effectiveRatio0.129
73.7917%