NC Bench
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Run: 2026-02-19-01KHT00VBK45SNA19S16QB98WB
Run Details
Model:
Mistral NeMO
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
9.8s
Cost:
$0.000995
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
82.25%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
11.27%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
11.28%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
0.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
54.29%
Sentence opener variety
(details)
43.86%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
32.37%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
65.64%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
73.3651%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
In the hush of Richmond Park, where the world
seemed to
hold its breath, Rory and Nyx stood at the edge of the Fae Grove. The ancient oak standing stones, their surfaces worn smooth by time and touch, marked the boundary. Beyond them, wildflowers bloomed in defiance of the season, their vibrant hues clashing with the muted tones of the English autumn.
Rory, her breath misting in
the cool air, adjusted the Heartstone Pendant around her neck.
It pulsed faintly, a warmth
that matched the faint glow of the Fae-Forged Blade at her hip.
She looked to Nyx, their
form shifting between solid and incorporeal, eyes glowing
softly
in the dappled light. "Ready?"
Nyx's voice was a whisper
carried on the wind. "As ever, Rory. Lead the way."
She stepped through the standing
stones, the air shimmering around her.
Time seemed to stretch and
warp, the world outside the Grove blurring into insignificance.
The Heartstone pulsed stronger, guiding
her deeper.
The Grove was a symphony
of alien beauty. Trees twisted into impossible shapes, their leaves shimmering like precious metal.
Flowers that seemed to breathe, their petals unfurling and closing like tiny mouths
. The air hummed with energy, a
tangible
force that prickled Rory's skin.
Nyx drifted beside her, their
form solidifying as they took in the sights. "It's been... years since I last walked among the Fae."
Rory glanced at them, saw
the longing in their glowing eyes. "You miss it." "Miss what?"
Nyx asked, their voice echoing
slightly
in the still air. "The Fae Courts. Your old life."
Nyx's form flickered, shadows dancing
across their face. "I had no life, Rory. Not as I am now."
A rustle in the undergrowth
silenced them.
A creature emerged, unlike any
they'd seen before.
It was small, no larger
than a cat, with
fur that seemed to absorb the light
.
Its eyes were pools of
darkness, reflecting nothing.
It regarded them silently, then
darted away, vanishing into the undergrowth. Rory swallowed hard. "What was that?" "Fae wildlife,"
Nyx said, their voice barely audible
. "Best not to linger on such things."
They pressed on, the Heartstone
leading them deeper into the Grove. The trees grew denser, their branches intertwining overhead, blocking out the sky. The air grew colder, heavier. The hum of energy became a low
throb
, resonating in Rory's chest.
Suddenly, the trees parted, revealing
a clearing. In its center stood a cottage, its walls made of living wood, its roof thatched with leaves. Smoke curled from its chimney, carrying with it the scent of burning herbs and something sweet, almost intoxicating. Rory hesitated, her hand going to the Fae blade at her side. "Isolde's here." Nyx nodded, their form shifting to solid. "And she knows we're coming." The cottage door creaked open, revealing Isolde.
Her silver hair cascaded down
her back, her pale lavender eyes
seemed to
hold galaxies.
She smiled, her voice a
soft, melodic hum. "Welcome, travelers. I've been expecting you." Rory stepped forward, her boots sinking into the soft grass. "Isolde. We need your help." Isolde's smile widened, her eyes crinkling at the corners. "Of course, Aurora Carter. I've seen your path. I know why you're here." Nyx drifted closer, their form flickering like a candle flame. "What have you seen, Seer?" Isolde's gaze turned to Nyx, her smile fading. "A great darkness approaches. A shadow that will consume all. But you already know this, don't you, Nightwhisper?" Nyx said nothing, their form shifting to incorporeal. Rory watched them, saw the
tension
in their shoulders. She turned back to Isolde. "We need to know how to stop it." Isolde gestured for them to enter the cottage. "Come inside. I'll show you what I've seen." The cottage was warm, filled with the scent of burning herbs and the soft glow of candlelight. The walls
were lined
with shelves, filled with strange artifacts and ancient books. A table stood in the center, its surface covered in
runes that seemed to pulse with an inner light
. Isolde motioned for them to sit. "The darkness you seek to stop is not of this world. It comes from Hel, the realm of the damned." Rory sat, her eyes
scanning
the runes. "The Veil. It's weakening." Isolde nodded, her fingers
tracing
the runes. "Yes. The winter solstice approaches. The Veil will be at its weakest then. A portal will open, and the darkness will pour through." Nyx drifted closer, their form solidifying. "The Heartstone. It's a key." Isolde looked up, her eyes meeting Nyx's. "Yes. It will guide you to the portal. But be warned, once you enter Hel, there's no turning back." Rory's hand went to the Heartstone, felt its
warmth
. "We'll find a way to stop it." Isolde's smile
was sad
, her eyes filled with a distant sadness. "I wish I could say I saw victory in your future, Aurora Carter. But the path ahead is shrouded in darkness. You will face trials, lose allies, and question your
resolve
. But remember this: even in the darkest night, there is always a spark of light." Rory stood, her chair scraping back. "We'll find that spark, Isolde. And we'll use it to burn away the darkness." Isolde nodded, her gaze turning to Nyx. "Remember, Nightwhisper. You are more than your past. You are more than your fear. Embrace the light, and you will find your true power." Nyx said nothing, their form flickering. Rory watched them, saw the struggle in their eyes. She turned back to Isolde. "Thank you, Isolde. For everything." Isolde stood, her eyes filled with a distant sadness. "Farewell, Aurora Carter. Farewell, Nightwhisper. May the Fae guide your path, and may the light of the Grove illuminate your way." As they stepped back into the Grove, Rory felt
a sense of unease
. The beauty of the place
seemed tainted now, its wonder replaced by a growing dread
.
She looked to Nyx, saw
the same unease reflected in their glowing eyes. "We're not ready for this, are we?"
she asked softly
. Nyx's form
flickered
, their voice a
whisper
on the wind. "No, Rory. We're not. But we have no choice. The darkness is coming. And we are the only ones who can stop it." As they left the Fae Grove, the world outside seemed dull, lifeless. The air was cold, the sky gray, the trees bare. But Rory felt a
warmth
in her chest, a spark of light that refused to be extinguished.
She looked to Nyx, saw
the same spark in their eyes. Together, they would face the darkness. Together, they would find the light. For there was no turning back now. Their path was set. Their destiny awaited. And they would face it, side by side, with courage in their hearts and hope in their souls.
total_cost
0.00099465
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
1
adverbTags
0
"she asked softly [softly]"
dialogueSentences
32
tagDensity
0.094
leniency
0.188
rawRatio
0.333
effectiveRatio
0.063
82.25%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1127
totalAiIsmAdverbs
4
found
0
adverb
"softly"
count
2
1
adverb
"slightly"
count
1
2
adverb
"suddenly"
count
1
highlights
0
"softly"
1
"slightly"
2
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
11.27%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1127
totalAiIsms
20
found
0
word
"pulsed"
count
2
1
word
"warmth"
count
3
2
word
"whisper"
count
2
3
word
"symphony"
count
1
4
word
"tangible"
count
1
5
word
"echoing"
count
1
6
word
"flickered"
count
2
7
word
"dancing"
count
1
8
word
"throb"
count
1
9
word
"tension"
count
1
10
word
"pulse"
count
1
11
word
"scanning"
count
1
12
word
"tracing"
count
1
13
word
"resolve"
count
1
14
word
"sense of"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"whisper"
3
"symphony"
4
"tangible"
5
"echoing"
6
"flickered"
7
"dancing"
8
"throb"
9
"tension"
10
"pulse"
11
"scanning"
12
"tracing"
13
"resolve"
14
"sense of"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"sense of foreboding"
count
1
highlights
0
"a sense of unease"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
2
narrationSentences
76
matches
0
"was sad"
1
"a sense of unease"
11.28%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
6
narrationSentences
76
filterMatches
0
"wonder"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
105
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
46
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1126
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
65
wordCount
788
uniqueNames
12
maxNameDensity
2.28
worstName
"Nyx"
maxWindowNameDensity
5.5
worstWindowName
"Isolde"
discoveredNames
Richmond
1
Park
1
Rory
15
Nyx
18
Fae
4
Grove
6
English
1
Heartstone
4
Pendant
1
Fae-Forged
1
Blade
1
Isolde
12
persons
0
"Rory"
1
"Nyx"
2
"Heartstone"
3
"Isolde"
places
0
"Richmond"
1
"Park"
2
"Fae"
3
"Grove"
globalScore
0.358
windowScore
0
0.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
69
glossingSentenceCount
5
matches
0
"Flowers that seemed to breathe, their petals unfurling and closing like tiny mouths"
1
"fur that seemed to absorb the light"
2
"runes that seemed to pulse with an inner light"
3
"seemed tainted now, its wonder replaced by a growing dread"
4
"seemed dull lifeless"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1126
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
105
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
41
mean
27.46
std
14.86
cv
0.541
sampleLengths
0
62
1
51
2
15
3
32
4
44
5
23
6
14
7
12
8
6
9
18
10
50
11
6
12
15
13
40
14
42
15
14
16
12
17
36
18
15
19
22
20
15
21
26
22
30
23
16
24
49
25
26
26
11
27
30
28
11
29
26
30
16
31
57
32
20
33
31
34
25
35
30
36
41
37
10
38
33
39
50
40
44
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
76
matches
0
"were lined"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
158
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
105
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
789
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.026615969581749048
lyAdverbCount
7
lyAdverbRatio
0.008871989860583017
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
105
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
105
mean
10.72
std
6.28
cv
0.585
sampleLengths
0
25
1
16
2
21
3
15
4
17
5
18
6
1
7
9
8
6
9
11
10
14
11
7
12
8
13
11
14
13
15
12
16
13
17
10
18
11
19
3
20
12
21
6
22
8
23
10
24
7
25
8
26
16
27
8
28
11
29
3
30
3
31
8
32
7
33
11
34
12
35
5
36
12
37
7
38
17
39
18
40
12
41
2
42
7
43
5
44
7
45
15
46
8
47
6
48
10
49
5
54.29%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.37142857142857144
totalSentences
105
uniqueOpeners
39
43.86%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
76
matches
0
"Suddenly, the trees parted, revealing"
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
76
matches
0
"It pulsed faintly, a warmth"
1
"She looked to Nyx, their"
2
"She stepped through the standing"
3
"It was small, no larger"
4
"Its eyes were pools of"
5
"It regarded them silently, then"
6
"They pressed on, the Heartstone"
7
"Her silver hair cascaded down"
8
"She smiled, her voice a"
9
"She turned back to Isolde."
10
"She turned back to Isolde."
11
"She looked to Nyx, saw"
12
"she asked softly"
13
"She looked to Nyx, saw"
14
"Their path was set."
15
"Their destiny awaited."
ratio
0.211
32.37%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
65
totalSentences
76
matches
0
"The ancient oak standing stones,"
1
"Rory, her breath misting in"
2
"It pulsed faintly, a warmth"
3
"She looked to Nyx, their"
4
"Nyx's voice was a whisper"
5
"She stepped through the standing"
6
"Time seemed to stretch and"
7
"The Heartstone pulsed stronger, guiding"
8
"The Grove was a symphony"
9
"Trees twisted into impossible shapes,"
10
"Flowers that seemed to breathe,"
11
"The air hummed with energy,"
12
"Nyx drifted beside her, their"
13
"Rory glanced at them, saw"
14
"Nyx asked, their voice echoing"
15
"Nyx's form flickered, shadows dancing"
16
"A rustle in the undergrowth"
17
"A creature emerged, unlike any"
18
"It was small, no larger"
19
"Its eyes were pools of"
ratio
0.855
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
76
matches
(empty)
ratio
0
65.64%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
37
technicalSentenceCount
4
matches
0
"It pulsed faintly, a warmth that matched the faint glow of the Fae-Forged Blade at her hip."
1
"She looked to Nyx, their form shifting between solid and incorporeal, eyes glowing softly in the dappled light."
2
"Flowers that seemed to breathe, their petals unfurling and closing like tiny mouths."
3
"Smoke curled from its chimney, carrying with it the scent of burning herbs and something sweet, almost intoxicating."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
2
matches
0
"Nyx asked, their voice echoing slightly in the still air"
1
"Nyx said, their voice barely audible"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
0
fancyTags
(empty)
dialogueSentences
32
tagDensity
0.094
leniency
0.188
rawRatio
0
effectiveRatio
0
73.3651%